Chaosorbit's PFS #6–03: The Technic Siege (Inactive)

Game Master Chaosorbit

Warehouse

Sharrowsmith's Exports


201 to 250 of 333 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

i try not to parrry in pbp if I've seen the dice already, I'll just suffer the critical if need be. It's okay I don't mind getting hit. I'll try and post when I can soon.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Fort (poison)+antitoxin DC 24: 1d20 + 6 + 5 ⇒ (4) + 6 + 5 = 15
1d3 ⇒ 2
Eldon is further punished by the poison despite the antitoxin.

Ref (evasion) DC 17: 1d20 + 10 ⇒ (16) + 10 = 26
He then shows astonishing reflexes jumping to the side and avoiding the lighting bolt.

The bald elf then casts a spell at the Kellid's feet floor. A layer of grease appears limiting his possibilities to keep retreating.
Ref DC 14 or prone, and floor is slippery so no more5-foot step, and acrobatics to move

Eldon then further moves to face the new enemy.

Silver Crusade

Maps and Handout

Seelah cuts through the man with a might blow from her longsword.

Dioneo drops a flaming sphere on the spellcaster.

DC20 Reflex: 1d20 + 5 ⇒ (1) + 5 = 6 fail

Dimble's bomb goes astray.

Direction of miss: 1d8 ⇒ 7
Splash damage of 8, DC17 Reflex for half
Let me know if I'm doing this right

The bomb goes long onto the crates splashing the Kellid and Seelah.

Seelah DC 17 Reflex: 1d20 + 6 ⇒ (10) + 6 = 16 fail
Kellid DC 17 Reflex: 1d20 + 12 ⇒ (8) + 12 = 20 pass

Seelah next two swipes miss.

Eldon lays down the grease, the Kellid attempts to not slip and slide. But keeps his balance.

DC 14 Reflex: 1d20 + 12 ⇒ (9) + 12 = 21 pass

Then begins climbing the crates.

DC 10 climb: 1d20 + 5 ⇒ (19) + 5 = 24

August moves up the stairs.

Round 5 Warehouse

Eldon 27 dmg - 5 Str damage - Poisoned/Antitoxin
August 34 dmg
Harmonius
Sorceress 4 dmg
Kellid 46 dmg
Dioneo
Dimble 10 dmg
Seelah 8 dmg

Harmonius up -- did I miss anything.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

I set Eldon over the crates. What would be the difficulty to jump or climb to the loft level from there?

Silver Crusade

Maps and Handout

Got it Eldon -- you made the climb check

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Harmonious will continue dancing and perform some stabs on the guy as well.

Attack + Inspire: 1d20 + 11 + 4 ⇒ (7) + 11 + 4 = 22
Damage + Inspire: 1d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14

"Might be time to reconsider your life choices, the church of Saranrae is always welcoming,"

Silver Crusade

Maps and Handout

Oh, 1 more thing.

Harmonius is lightly cut by the dagger but the wound feels weird.

Fort DC 12: 1d20 + 4 ⇒ (9) + 4 = 13 pass
If fail, 1 Con + 1 Wis dmg

But he shakes off the effects.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

You posted at roughly the same time and might not notice Harmonius post! :)
My intention is to keep climbing, this time to the loft level.

Silver Crusade

Maps and Handout

Yeah, I saw it, had to go into a meeting, sorry - back to it.

Harmonius's attack drops the kellid onto the greasy floor.

The spellcaster backs away form the Flaming Sphere and lets fly with 3 Magic Missiles at August.

MM damage: 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10

Round 5 Warehouse

Eldon 27 dmg - 5 Str damage - Poisoned/Antitoxin
August 44 dmg
Harmonius
Sorceress 4 dmg
Kellid 60 dmg - down
Dioneo
Dimble
10 dmg
Seelah 8 dmg

Round 6
Eldon
August
Harmonius

You all are up

Grand Lodge

Female Human Paladin/7 (HP 67/67 | AC:21 [+4 Shield] | T:10 | FF:21 [+4 Shield] | CMB:11 | CMD:21 | Fort:+11 | Ref:+6 | Will:+10 | Init:+0 | Perc:+1 | Speed:20)

With every enemy but the sorceress now down, Seelah double moves up to the stairs.

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Dioneo moves the rolling ball of fire and cures August with the flames!

Flaming sphere, ref DC 20 negates: 2d6 ⇒ (2, 3) = 5

Cure moderate wounds on August: 2d8 + 6 ⇒ (1, 7) + 6 = 14

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Chaosorbit@ Eldon has evasion and could avoid all the damage of the lighting bolt.
Dioneo@ flaming sphere got an upgrade to 3d6 damage on Pathfinder

Fort (poison)+antitoxin DC 24: 1d20 + 6 + 5 ⇒ (19) + 6 + 5 = 30
Eldon's body finally reacts against the poison stopping further damage.

The bald elf sets feet into the loft and moves swift towards the caster while drawing his rapier "Whom is your commander?!"

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Indeed! You're entirely right! GM: if you're okay with it...

Additional fire, round 4: 1d6 ⇒ 3
Additional fire, round 5: 1d6 ⇒ 2

Silver Crusade

Maps and Handout

@Dioneo - indeed, didn't notice the missing damage, by all means let's play it right!

Dioneo continues the fiery onslaught on the rival sorceress, while healing August.

Reflex DC20: 1d20 + 5 ⇒ (10) + 5 = 15 fail

Seelah moves to the stairs.

@Eldon - evasion, cool, damage adjusted.

Eldon reaches the balcony and begins to close with the enemy, the elf's resistance begins to fight the poison racing in his veins, but this poison is particularly nasty and won't release it's grip yet.

Str dmg: 1d3 ⇒ 3

Requires 2 saves

Round 5 Warehouse

Eldon 17 dmg - 8 Str damage - Poisoned/Antitoxin
August 30 dmg
Harmonius
Sorceress 14 dmg
Kellid 60 dmg - down
Dioneo
Dimble 10 dmg
Seelah 8 dmg

Round 6
Eldon
August
Harmonius

Dimble, August, and Harmonius

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August double moves again. Unless there is a line I can Run on.

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Harmonious will run through the floor and leap atop the boxes, bounding across the room. hopefully?

Continuing to dance the whole time. I've got 70 feet of movement on a double move, so should have no problem making it to ontop the boxes by the railing, right?

Perform Dance(in place of Acro): 1d20 + 19 ⇒ (20) + 19 = 39

"Hah this is a blast!"

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

im on my phone can someone move Dimble 30' up the stairs please

Dimble moves up the stairs.

Get her!

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Done!

Silver Crusade

Maps and Handout

Dimble and August move to intercept the sorceress. While Harmonius dances up the crates.

The spellcaster moves away from the fire and gestures and speaks some confusing words, a electric ray fires from his hand at Eldon.

Range Touch: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 4d6 ⇒ (2, 3, 5, 4) = 14

But the ray is off the mark.

Round 6 Warehouse

Eldon 17 dmg - 8 Str damage - Poisoned/Antitoxin
August 30 dmg
Harmonius
Sorceress 14 dmg
Kellid 60 dmg - down
Dioneo
Dimble
10 dmg
Seelah 8 dmg

Round 7
Eldon
August
Harmonius

Big miss from the enemy, you all are up!

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August double moves and just reaches the enemy!

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

How far up is it from the boxes to the railing?

Harmonious, continuing to dance, will cast a spell causing him to surge forward, 30 ft at an angle, taking a stab at the spellcaster as he dashes past before hitting the wall and sliding down. Bladed Dash

Attack + Inspire + Dash: 1d20 + 11 + 4 + 5 ⇒ (2) + 11 + 4 + 5 = 22
Damage: 1d6 + 6 + 4 ⇒ (6) + 6 + 4 = 16

Perform Dance to negate some fall damage: 1d20 + 19 ⇒ (12) + 19 = 31
I believe I can only reduce the first 10 feet, so I'll still likely take damage and fall prone.

Grand Lodge

Female Human Paladin/7 (HP 67/67 | AC:21 [+4 Shield] | T:10 | FF:21 [+4 Shield] | CMB:11 | CMD:21 | Fort:+11 | Ref:+6 | Will:+10 | Init:+0 | Perc:+1 | Speed:20)

Seelah continues to move toward the woman as fast as she can, which isn't very fast at all due to her full plate.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Fort+antitoxin DC 24: 1d20 + 6 + 5 ⇒ (4) + 6 + 5 = 15
Character folio reroll? Fort+antitoxin+stars DC 24: 1d20 + 6 + 5 + 2 ⇒ (13) + 6 + 5 + 2 = 26

Feeling in terrible danger, Eldon casts a shocking grasp spell on his weapon and advances towards the sorcerer in an all for all, enchanting his rapier as he advances and attempting to strike at the creature with the electrically charged blade.
Spellstrike arcane pooled cold iron rapier-PA: 1d20 + 11 - 1 ⇒ (20) + 11 - 1 = 30 +3 if has something metallic
P damage+PA+shocking grasp: 1d6 + 7 + 2 + 4d6 ⇒ (1) + 7 + 2 + (6, 6, 3, 1) = 26
crit?: 1d20 + 11 - 1 ⇒ (15) + 11 - 1 = 25 +3 if has something metallic
P damage+PA+shocking grasp: 1d6 + 7 + 2 + 4d6 ⇒ (2) + 7 + 2 + (3, 4, 3, 3) = 24

AoO if enemy casts or moves:

arcane pooled cold iron rapier-PA: 1d20 + 11 - 1 ⇒ (18) + 11 - 1 = 28
P damage+PA+shocking grasp: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Silver Crusade

Maps and Handout

Seelah and August push forward in their heavy armor. Eldon finally fights off the effects of the dreaded poison; weakened, nevertheless his spell enhanced rapier strikes a deadly blow. Just as the dancing Harmonius makes a spectacular leaping attack finishing off the sorceress.

Harmnoius fail damage non-lethal: 1d6 ⇒ 4

Combat over
--------------

damage
Eldon 17 dmg - 8 Str damage
August 30 dmg
Dimble 10 dmg
Harmonius 4 non lethal dmg
Seelah 8 dmg

Sorry for the delay gang. I was neck deep in GENCON event regging yesterday, and was waiting on Dimble and Dioneo and didn't pay attention that Eldon had a big 'ol crit!

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Getting up and dusting himself off, "How're thing up there? Anyone need some healin'?" walking over to join the rest of the group, drawing out his wand, "Got a bit of Asmodeus here to help us, it wasn't the Great Beast we just fought but healin' is healin'!"

He'll tap himself with the wand, before offering it to anyone else.

Its infernal healing

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Dioneo dismisses the fiery sphere and asks "Indeed. Augustus here is hurt, my friend."

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

"I have a wand too, if anyone needs it."

Dimble taps himself with his wand.

clw wand: 2d8 + 2 ⇒ (7, 4) + 2 = 13

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Very weakened Eldon releases his rapier from the fallen body "I feel very weak, the blade of the kellid was poisoned, I took an antitoxin but nevertheless it somehow affected my strength horribly"

The bald elf checks the sorcerer for any incriminating hint that leads them to know if they were acting alone in the city, and pick up any useful item as well using detect magic to help his inspection.

Afterwards, as the team patches up, he brings his own wand and starts waving it to heal the wounds.

Healing, 5 charges spent:

UMD DC 20: 1d20 + 9 ⇒ (8) + 9 = 17
UMD DC 20: 1d20 + 9 ⇒ (10) + 9 = 19
UMD DC 20: 1d20 + 9 ⇒ (3) + 9 = 12
UMD DC 20: 1d20 + 9 ⇒ (14) + 9 = 23
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 26/41
UMD DC 20: 1d20 + 9 ⇒ (11) + 9 = 20
CLW: 1d8 + 1 ⇒ (4) + 1 = 5 31/41
UMD DC 20: 1d20 + 9 ⇒ (7) + 9 = 16
UMD DC 20: 1d20 + 9 ⇒ (2) + 9 = 11
UMD DC 20: 1d20 + 9 ⇒ (16) + 9 = 25
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 33/41
UMD DC 20: 1d20 + 9 ⇒ (18) + 9 = 27
CLW: 1d8 + 1 ⇒ (4) + 1 = 5 38/41
UMD DC 20: 1d20 + 9 ⇒ (6) + 9 = 15
UMD DC 20: 1d20 + 9 ⇒ (10) + 9 = 19
UMD DC 20: 1d20 + 9 ⇒ (6) + 9 = 15
UMD DC 20: 1d20 + 9 ⇒ (5) + 9 = 14
UMD DC 20: 1d20 + 9 ⇒ (12) + 9 = 21
CLW: 1d8 + 1 ⇒ (6) + 1 = 7 41/41

"So, if this is the Technic League, I do not want to face any more of their members. That was tough" says the elf, then looks at the still bound man "Let's free Rand"

Silver Crusade

Maps and Handout

Eldon begins to search the sorceress and notices maps, lists of names, and reports from an ongoing investigation lay on the desk. One of the lists really attracts your attention. See the map for handout

She also has some interesting items on her person.

Sorceress gear:

Scroll of fly, Scroll of gaseous form, Scroll of levitate, masterwork longbow with 20 arrows, spear, cloak of resistance +1, ring of protection +1, and 375 gp

Something also catches Dimble, the technologists, eye on a shelf in on the balcony a pair of pharmaceuticals called hype and cureall.

Each contains a single dose and requires a standard action to consume.

Hype:

A synthetic adrenaline derivative once used by soldiers, hype boosts perception and reaction time but comes with some nasty side effects. This pharmaceutical has an onset time of 1 round and its effects last for 1 hour. It provides a +5 competence bonus on Perception checks and increases the user’s base land speed by 10 feet, but the user takes a –4 penalty on concentration checks and on all Intelligence-, Wisdom-, and Charisma-based skill checks (with the
exception of Perception).

Cureall:

A dose of cureall allows the target to attempt an additional saving throw against a single disease or poison effect currently afflicting him. This additional saving throw counts for the total number of successful saves needed to recover from the disease or poison. If the target is suffering from multiple afflictions, a single dose of cureall works against only the effect with the highest save DC. Cureall also restores 1d4 points of ability damage or 1 point of ability drain that has been inflicted by a disease or poison, even if the user doesn’t succeed at the save. A dose cures any ability drain before curing ability damage. If the target is suffering from drain or damage to multiple ability scores, the cureall cures the score with the most damage or drain (or randomly selects one if multiple scores have equal drain or damage).

When you free Rand he says, Thank you, thank you! I assume you are fellow Pathfinders? I didn't tell them anything, but I think they suspect us and somehow they knew I was involved!

Taking a breath he continues, I bought the book from a travelling Varisian bookseller in Eleder by the name of Sal Durivan—a guy who had no clue how much it was really worth. He said he was also on his way north to Nantambu, and I figured it’d be better for me to deliver the book here rather than risk someone here recognizing its worth before I could secure its safekeeping. Come to think of it, I haven’t seen Sal around town. I wonder if he ever made it, or if the Technic League got to him before they caught me. Maybe that's how they found me! And there are a lot more of them!

You examine the Kellid as well.

Kellid's gear:

Oil of magic weapon, potion of cure moderate, a 3rd less common potion, several empty poison vials some that still have poison malyass root paste (1 doses) and bloodroot (4 doses); +1 studded leather, 2 masterwork daggers (1 still covered in poison), cloak of resistance +1, alchemy kit, formulae book, and 401 gp

Formulae book:

1st—ant haul, comprehend languages, crafter’s fortune, deathwatch, detect secret doors, expeditious retreat, jump, negate aroma, cure light wounds, disguise self, illusion of calm, shield, true strike

2nd—alchemical allocation, anthropomorphic animal, barkskin, blood
transcription, false life, see invisibility, bull’s strength, invisibility, touch injection

3rd—fly, haste, seek thoughts, bottled gelatinous cube

DC 18 Spellcraft or Perception (taste):

Potion of Displacement

August (30) and Seelah (8) still need heals, August is out of town so someone roll for him, he has a Wand of CLWs.

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Harmonios will heal August, hitting him three times over the course of three minutes with his Wand of Infernal Healing,

"Hah yeah, now that we have you, we should get back to the Lodge, its pretty much defenseless while we lollygag about,"

Grand Lodge

Female Human Paladin/7 (HP 67/67 | AC:21 [+4 Shield] | T:10 | FF:21 [+4 Shield] | CMB:11 | CMD:21 | Fort:+11 | Ref:+6 | Will:+10 | Init:+0 | Perc:+1 | Speed:20)

Seelah takes out her wand of cure moderate wounds and taps herself once.

CMW: 2d8 + 3 ⇒ (7, 4) + 3 = 14

Guys, this pregen has 37 more charges on her CMW wand. Just use that instead of your own healing, whenever you want! :)

She stops Harmonius before he can heal August. "Please, let me heal him. I have plenty of charges on this wand anyway."

CMW: 2d8 + 3 ⇒ (4, 1) + 3 = 8
CMW: 2d8 + 3 ⇒ (7, 4) + 3 = 14
CMW: 2d8 + 3 ⇒ (8, 4) + 3 = 15

33 charges left, for everyone to use.

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Okay, no problem :) one of the best benefits of having a pre-gen in the group!

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

"Yes let's get him back to the lodge as fast as we can."

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

"Sal Durivan you say? It is in their list, but his name is not yet crossed so perhaps they found your connection but did not got him, or he escaped. Perhaps he discovered the real value of the book from them and he is now trying to recover it?" says Eldon still very weak by the poison effect but quickly thinking.

He nods at Harmonius "Yes, let's return fast"

The elf picks up the thechic League members stuff, and saves at hand the scrolls after carefully classifying them. He then casts detect magic on the unidentified potion.
Spellcraft: 1d20 + 10 ⇒ (12) + 10 = 22
"Mmmm... a potion of Displacement... I can take it if no one else is interested"

With that, Eldon helps Rand and the group to come back to the lodge.

Grand Lodge

Female Human Paladin/7 (HP 67/67 | AC:21 [+4 Shield] | T:10 | FF:21 [+4 Shield] | CMB:11 | CMD:21 | Fort:+11 | Ref:+6 | Will:+10 | Init:+0 | Perc:+1 | Speed:20)

"Wait a second, Eldon," Seelah says as she walks up to him.

The paladin places a hand on Eldon's shoulder and casts lesser restoration on him.

Str damage cured: 1d4 ⇒ 1
Not a great roll, but at least your penalty's now slightly less severe.

"There's nothing more I can currently do, sorry," Seelah says regretfully. "I hope it'll at least help you a tiny bit."

"Alright, everyone! Let's go!"

Silver Crusade

Maps and Handout

As you reach the courtyard of Sharrowsmith's Exports you see a young Taldan woman dancing atop the fountain in the middle of courtyard and singing a song that has drawn nearly everyone’s attention.

As you close nearer you hear her completing a verse,

So do not end your life, by stealing from the gods, for their justice will be swift, your life will end in strife. With that she gives a shimmy and the crowd gives her a loud applause. She smiles at you as you approach.

Just as the applause begins to wane, one of Sharrowsmith’s appraiser comes running out of the inner building.

They’re here! They’ve broken through the rear gate!

GM Rolls:

Mercs: 1d20 + 2 ⇒ (19) + 2 = 21
Robot: 1d20 + 1 ⇒ (13) + 1 = 14
Dreggs: 1d20 + 1 ⇒ (16) + 1 = 17
Thilza: 1d20 + 1 ⇒ (3) + 1 = 4
Armor: 1d20 + 0 ⇒ (1) + 0 = 1
Wood Golem: 1d20 + 3 ⇒ (18) + 3 = 21

Initiatives
August: 1d20 + 1 ⇒ (8) + 1 = 9
Dioneo: 1d20 + 10 ⇒ (7) + 10 = 17
Dimble: 1d20 + 2 ⇒ (9) + 2 = 11
Eldon: 1d20 + 6 ⇒ (10) + 6 = 16
Harmonius: 1d20 + 8 ⇒ (5) + 8 = 13
Seelah: 1d20 ⇒ 2

Round 1 Sharrowsmith's

Dineo
Eldon
Harmonius
Dimble
August
Seeleh

You are up!

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

I don't get it... Is the woman an enemy? And there is more coming from the back door? Are the two guardian (that we activated earlier) with us?

Silver Crusade

Maps and Handout

Your not sure about the woman, she seems to be completing a performance, and doesn't seem aggressive. She seems to be enjoying the praise of the crowd.

Yes, according to the appraiser who ran out, the back of the lodge is being attacked.

Your not sure about the guardians, you hope/assume they are doing their job in the lodge.

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Ok, then...

Dioneo, annoyed by the turn of events, will shout with his deep baritone voice at woman "My Lady! That was a brilliant display! You sure are talented. I'm Baron Dioneo the second Starnon of Westcrown. Who are you and are your motives here?"

Sense Motive: 1d20 + 4 ⇒ (19) + 4 = 23

Since we are in combat, I can't use diplomacy (which requires one minute) but Dioneo tries to discern her motives and to attempt a peaceful approach, praising her performance.

Silver Crusade

Maps and Handout

The woman's look turns to one confusion at Dioneo's question. What! I'm Marra Gavix, um, um, I was hired to make this performance.

Dioneo's hunch is she is telling the truth.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Eldon thanks Sheela for the healing "Thanks, that is better certainly"

---------------------

At Sharrowsmith Exports, Eldon looks worried at the situation, retrieves his shield wand and uses it over himself stepping to the front and telling the woman "Some ill magic have struck this place and we have been called to investigate. For everyones safety, please, tell all this crowd to peacefully dismiss and leave now. ASAP!"
Bluff: 1d20 + 5 ⇒ (20) + 5 = 25
Hate poison, but roller loves me too :D

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

Dimble waits and sees what the woman does.

"Yes we'd like to look around and don't want anyone to get hurt!"

ready an action to attack any foe that attacks the party

Readied action:

bomb: 1d20 + 8 ⇒ (20) + 8 = 28

damage: 4d4 + 4 ⇒ (4, 3, 1, 4) + 4 = 16

Silver Crusade

Maps and Handout

The woman takes in Eldon and Dimble's words...

Um! then getting louder. Attention everyone, there may be trouble, um, ill magic, um, danger here. You should all peacefully leave.

A murmur covers the crowd, some folks just stare at her, others begin moving toward the exit.

Grand Lodge

Female Human Paladin/7 (HP 67/67 | AC:21 [+4 Shield] | T:10 | FF:21 [+4 Shield] | CMB:11 | CMD:21 | Fort:+11 | Ref:+6 | Will:+10 | Init:+0 | Perc:+1 | Speed:20)

Seelah walks over to the woman while taking her shield from her back and drawing her sword. She steps onto the fountain's edge, to stand next to the woman, and turns to the crowd.

"Everyone, leave!" Seelah shouts over the crowd's noise. "The lodge is under attack, go home!"

She hopes her full plate and other equipment help to convince everyone that the situation's serious.

She then turns to Marra. "Who hired you, dear? Quickly describe them, give names if you can. Your performance was lovely, but I fear someone used it to draw attention away from he back of the building."

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Entranced by her dance moves, Harmonious nearly misses the commotion, he'll run up to the girl, "Seelah here is right, those were some fire dance moves, let's talk after this, just gotta fight off some bandits, shouldn't be long," flashing a grin, and winking he'll draw his Scimitar.

Silver Crusade

Maps and Handout

The girl answers Seelah, clearly growing more nervous about what is going on. Well, she was very convincing; tall, her skin looked strange kind of shiny in places, a very distinctive look.

She pauses as she tries to recall the details. August approaches to Seelah side, looking for guidance from the Paladin.

The performer continues, I was on my way to perform at the Cooper Buffalo, when she stopped me, told me the Buffalo was closed right now, but she could offer me more for a different performance. Told me it was a favor for her friend at Sharrowsmith's Exports, told me what to sing, and to perform on the fountain. I didn't know I was doing anything wrong.

She sends a clearly concerned look at the heavily armored Paladin.

We'll call that round 1, on to round 2

Silver Crusade

Maps and Handout

GM Rolls:

Wood Golem 3 dmg prone
Merc Red 26 dmg
Mec Blue
Merc Yellow
Dineo
Dreggs
Eldon
Robot
Harmonius
Dimble
August
Seeleh
Thilza
Armor

Wood Golem moves into room, moves up to Red, 2 slams attack.

Slam 1: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13
Slam 2: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13

Blue double move, Red 5ft step, Flail attack
Red Flail attack: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d8 + 3 ⇒ (5) + 3 = 8
Confirm Crit: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d8 + 3 ⇒ (5) + 3 = 8

Yellow move in, trip (improved trip, Coordinated Maneuvers, Tandem Trip)
Trip v. CMD25: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Trip v. CMD25: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

"We do not have time for more details." says Eldon looking at the others, then turning to the woman "Do not worry you were not doing anything wrong, it is the 'others' whom are doing it, and we need to go and find out what is going out exactly. Please, make this people scatter and go home"

With that the bald elf runs towards the lodge doors.

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

"RUN!" concludes loudly Dioneo, running.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

I'm back. For Round 1, August would have run toward the trouble unless Seelah would have told him to stay with the group. Is the enemy on the map?

201 to 250 of 333 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Chaosorbit's PFS #6–03: The Technic Siege All Messageboards

Want to post a reply? Sign in.