Yimni

Dimble alchemist's page

147 posts. Organized Play character for Qstor.


Full Name

Dimble

Race

Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6

Classes/Levels

Alchemist 8

Gender

Male

Size

Small

Age

40

Alignment

Choatic Good

Languages

Azlanti, Common, Draconic, Dwarven, Elven, Gnoll, Gnome, Goblin, Halfling, Orc, Sylvan, Undercommon

Strength 12
Dexterity 14
Constitution 12
Intelligence 20
Wisdom 12
Charisma 10

About Dimble alchemist

Dimble
Male gnome alchemist (crypt breaker) 9 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 26)
CG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +15
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Defense
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AC 23, touch 16, flat-footed 21 (+6 armor, +2 deflection, +2 Dex, +1 insight, +1 natural, +1 size)
hp 58 (9d8+10)
Fort +7, Ref +8, Will +5; +2 vs. illusions, +6 bonus vs. poison
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Offense
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Speed 20 ft.
Melee +1 morningstar +9/+4 (1d6+2)
Ranged bomb +10/+5 (5d8 acid or 5d4 force) or
concussive bomb +10/+5 (5d4+6 sonic) or
frost bomb +10/+5 (5d6+6 cold) or
light crossbow +9 (1d6/19-20)
Special Attacks bomb 19/day (5d6+6 fire, DC 20)
Alchemist (Crypt Breaker) Extracts Prepared (CL 9th; concentration +15)
3rd—burst of speed[UC], fly, haste, phase step
2nd—barkskin, bullet shield[UC], resist energy, lesser restoration, see invisibility, spider climb
1st—bomber's eye[APG], comprehend languages, endure elements, identify, keen senses[APG] (DC 17), shield, true strike
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Statistics
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Str 12, Dex 14, Con 12, Int 22, Wis 12, Cha 10
Base Atk +6; CMB +6; CMD 21
Feats Extra Bombs[APG], Extra Discovery[APG], Point-Blank Shot, Precise Shot, Skill Focus (Use Magic Device), Technologist, Throw Anything
Traits indomitable faith, mathematical prodigy
Skills Acrobatics +3 (-1 to jump), Craft (alchemy) +16 (+25 to create alchemical items), Disable Device +26, Heal +9, Knowledge (arcana) +19, Knowledge (engineering) +20, Knowledge (nature) +13, Linguistics +11, Perception +15, Spellcraft +17, Survival +9, Use Magic Device +15; Racial Modifiers +2 Craft (alchemy), +1 Knowledge (engineering), +2 Perception
Languages Aklo, Ancient Osiriani, Azlanti, Common, Draconic, Dwarven, Elven, Gnoll, Gnome, Goblin, Halfling, Orc, Sylvan, Undercommon
SQ alchemy (alchemy crafting +9), crypt breaker's draught, discoveries (concussive bomb, fast bombs, frost bomb, precise bombs [6 squares], trap spotter), gnome magic, master tinker[APG], poison use, swift alchemy, trapfinding +4
Combat Gear scroll of daylight, scroll of haste, wand of cure light wounds, wand of lightning bolt (46 charges), wand of shocking grasp, alchemist's fire, liquid ice[APG] (2); Other Gear +3 studded leather, +1 morningstar, light crossbow, amulet of natural armor +1, dusty rose prism ioun stone, goggles of minute seeing, handy haversack, headband of vast intelligence +4, ring of protection +2, alchemy crafting kit[APG], backpack, bedroll, belt pouch, brown e-pick, flint and steel, ink, inkpen, masterwork thieves' tools, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 1,083 gp
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Special Abilities
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Alchemy +9 (Su) +9 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Alkahest Bomb 5d8/5d4 (19/day, DC 20) (Su) 5d8 acid damage to constructs and undead, 5d4 force damage to all other creatures.
Concussive Bomb (Su) Bomb deals sonic damage with reduced die size.
Crypt Breaker's Draught (Su) Rather than develop mutagens that increase their natural armor and physical abilities at the expense of their minds, crypt breakers focus on the creation of special draughts that can enhance their senses. When a crypt breaker drinks one of these drau
Fast Bombs (Su) Throw multiple bombs as a full-round action.
Frost Bomb (DC 20) (Su) Bomb deals cold damage and staggers foe next round (Fort neg).
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master Tinker You are proficient with any weapon you have personally crafted.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (Su) Exclude up to 6 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Technologist You are familiar with the basic mechanics of technology.

Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological su
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.