Chaosorbit's PFS #6–03: The Technic Siege (Inactive)

Game Master Chaosorbit

Warehouse

Sharrowsmith's Exports


151 to 200 of 333 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

Dimble stands back and watches for any signs of trouble.

Perception: 1d20 + 12 ⇒ (9) + 12 = 21

Silver Crusade

Maps and Handout

Sorry for the slow posting been extra busy the last few days.

No response comes from the door, although you do hear a strange whirling sound through the solid wood door.

Eldon hears nothing near the back door.

Grand Lodge

Female Human Paladin/7 (HP 67/67 | AC:21 [+4 Shield] | T:10 | FF:21 [+4 Shield] | CMB:11 | CMD:21 | Fort:+11 | Ref:+6 | Will:+10 | Init:+0 | Perc:+1 | Speed:20)

"Sounds like someone's trying to play some kind of musical instrument," Seelah comments as she hears the noises inside.

Trying, yes.

"Hello?! Could you open the door?!"

Silver Crusade

Maps and Handout

No answer comes from Seelah's request.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Maybe we should just walk on in?

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

"Maybe it's locked?"

Dimble checks the door closely to see if it's trapped.

taking 10 if I can, for 22 Perception

Silver Crusade

Maps and Handout

Dimble checks the door and confirms it is locked but not trapped.

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Harmonius will dig out his thieves tool and get to work,

"Just give me a sec, I'll have this door open faster than a barmaids legs!"

Disable device + MWK tools: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26

Time to disable:
Disable: 2d4 ⇒ (4, 4) = 8

Silver Crusade

Maps and Handout

Harmonius gets to work on the lock and in less than a minute has it open.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August looks to Seelah, awaiting instructions from the paladin as he just assumes she is in charge. Ya want me ta go first or follow you in?

Grand Lodge

Female Human Paladin/7 (HP 67/67 | AC:21 [+4 Shield] | T:10 | FF:21 [+4 Shield] | CMB:11 | CMD:21 | Fort:+11 | Ref:+6 | Will:+10 | Init:+0 | Perc:+1 | Speed:20)

"I'll go first, back me up."

Seelah takes her shield from her back, but leaves her longsword in its sheath. She pushes the door open and enters the building.

"Hello? Anyone here? We just wish to talk!"

Silver Crusade

Maps and Handout

GM Roll:

Initiate: 1d20 + 6 ⇒ (15) + 6 = 21
Zentyr: 1d20 + 6 ⇒ (16) + 6 = 22
Cube: 1d20 - 5 ⇒ (17) - 5 = 12

Seelah opens the door and heads inside.

The warehouse interior contains dozens of boxes and crates, some stacked as high as 15 feet off the floor. A balcony runs along the south interior wall.

A strange looking heavily armor construct stands a little ways inside.

A man sits bound to a chair in the middle of the warehouse, feebly attempting to wiggle loose. It doesn't look interesting in talking.

August: 1d20 + 1 ⇒ (20) + 1 = 21
Dioneo: 1d20 + 10 ⇒ (5) + 10 = 15
Dimble: 1d20 + 2 ⇒ (12) + 2 = 14
Eldon: 1d20 + 6 ⇒ (16) + 6 = 22
Harmonius: 1d20 + 8 ⇒ (10) + 8 = 18
Seelah: 1d20 ⇒ 5
Construct: 1d20 + 1 ⇒ (6) + 1 = 7

Round 1 Warehouse

Eldon
August
Harmonius
Dioneo
Dimble

Contruct
Seelah

All but Seelah up

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

I'll take care o' that thingy! We'll help ya, fella! Don'cha worry!

August moves in the attack the strange construct!

Vital Strike with Adamantine Greatsword: 1d20 + 11 ⇒ (5) + 11 = 16 for Damage: 4d6 + 16 ⇒ (6, 3, 2, 1) + 16 = 28

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Harmonious will run around the metal guy, setting up for flanking with Seelah, beginning his inspiring dance first.

"Seelah, you take 'em in front, I'll stab 'em in the back!"

Move to start inspired dance, move to move

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Dioneo begins to speak in Ignan once again, looking deep in the eyes of the golem.

"Ιου υιλλ βυρν!"

Flame Curse: the creature becomes vulnerable to fire until the end of the Dioneo's next turn.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Overhearing the outburst Eldon opens wide the alleyway doors.

If locked...:

Disable Device (unlock): 1d20 + 17 ⇒ (17) + 17 = 34

Silver Crusade

Maps and Handout

GM Roll:

I casts Mage Armor
Range Touch v DC5: 1d20 + 13 - 4 ⇒ (14) + 13 - 4 = 23

Eldon finds the door locked and picks it deftly. Full Rnd to open

August advances and misses the construct with his attack. Misses flat-footed

Harmonius begins his dance and moves in for the flank. As he does a bottle drops near by, it shatters and in seconds a Gelatinous Cube emerges from the site.

Harmonious either a DC12 Reflex to jump out of the way or may take an AOO instead. Also may make a perception to identify the direction the bottle came from.

Dioneo softens up the contruct with his Flame Curse.

Round 1 Warehouse

Eldon
August
Harmonius
Unseen enemy
Gelatinous Cube
Dioneo
Dimble
Contruct
Seelah

Dimble is up

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

Dimble moves as fast as his short legs carry him.

"Hmmm what's that? Looks familiar"

Know arcana: 1d20 + 14 ⇒ (4) + 14 = 18

can I do a know arcana roll to identify it? I have Technologist. rolling a head of time or engineering which is 3 higher?

Silver Crusade

Maps and Handout

Dimble moves in and identifies the construct is a Robot!

You got one question of info.

The robot steps forward it's spear crackles with electricity, it takes a jab at August.

mwk spear: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d8 + 5 + 1d6 ⇒ (8) + 5 + (3) = 16

The spear pierces August giving him a jolt.

Round 1
Seelah

Round 2 Warehouse

Eldon
August 16 dmg
Harmonius

Unseen enemy
Gelatinous Cube
Dioneo
Dimble
Robot Fire vulnerable
Seelah

Seelah, Eldon, August, and Harmonious

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

What's the DR?

Silver Crusade

Maps and Handout

Hardness 10, no other DR

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Now unlocked Eldon opens the door and steps in.
This reminds me a lot that warehouse in Riddleport. Better to track those cages...
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
I will think what to do with my standard action depending on what he sees inside

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Ow! Hey, the bugger shocked me! August takes a couple of swings at the robot!

Adamantine Greatsword: 1d20 + 11 ⇒ (10) + 11 = 21 for Damage: 2d6 + 16 ⇒ (1, 1) + 16 = 18
Adamantine Greatsword: 1d20 + 6 ⇒ (17) + 6 = 23 for Damage: 2d6 + 16 ⇒ (2, 3) + 16 = 21

Confirm? Forgot the greatsword is Keen!: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 for Damage: 2d6 + 16 ⇒ (2, 1) + 16 = 19 The +1 is for the Ruthless trait.

Grand Lodge

Female Human Paladin/7 (HP 67/67 | AC:21 [+4 Shield] | T:10 | FF:21 [+4 Shield] | CMB:11 | CMD:21 | Fort:+11 | Ref:+6 | Will:+10 | Init:+0 | Perc:+1 | Speed:20)

With Harmonius temporarily being occupied by the gelatinous cube, Seelah steps into flanking position with August instead. She draws her longsword and attacks the construct.

+1 Longsword, Flanking: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 Damage: 1d8 + 5 ⇒ (7) + 5 = 12

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Felt like just a Gearsman seemed a little low CR, now there's a cube!

In his attempt to flank the gearsman, Harmonious realizes now the sticky situation he's ended up in, as the glass breaks and the cube begins to grow he attempts to dive outta the way. Reflex save: 1d20 + 13 ⇒ (8) + 13 = 21 Making it with ease, he'll look around for whoever threw that bottle.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12 Not seeing much in the warehouse, he'll simply take a stab at the cube instead.

Attack + Inspire: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26
Damage + Inspire: 1d6 + 6 + 4 ⇒ (2) + 6 + 4 = 12

"Haha Cube!"

Silver Crusade

Maps and Handout

GM Rolls:

I casts Spectral Hand
Z sp,dm
St: 1d20 + 34 ⇒ (17) + 34 = 51

Seelah attacks the gearsman robot the blade strikes the hard armor shell, it cuts through but not as much as you would expect.

Eldon enters through the side door and sees a sea of crates to the south, but can see the length of the warehouse east to west, sounds of battle ring out from the west.

August's adamantine blade slices through the robot like a knife through butter, after two strikes the robot is left in a pile of sparking metal.

Harmonius turns his attention to the cube slicing through the goo.

The cube slides forward, trying to turn Hamronius and August into dungeon snacks.

Attempt to engulf - Harmonius reflex to move or AOO; August AOO, then reflex to move or 2nd AOO (if combat reflexes), DC12

Round 2 Warehouse

Eldon
August 16 dmg
Harmonius
Unseen enemy
Gelatinous Cube 12 dmg
Dioneo
Dimble

Robot 60 dmg - Destroyed
Seelah

Round 3
Eldon
August
Harmonius

Everyone can go

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

Dimble gently lobs a bomb at the cube avoiding his allies.

"Hamronius you ok?"

attack: 1d20 + 8 ⇒ (11) + 8 = 19

damage: 4d4 + 4 ⇒ (1, 4, 3, 1) + 4 = 13

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Round 1
Hearing the noise of combat, Eldon moves forward turning at the cages first corridor while drawing his cold iron rapier.

Round 2
The bald elf looks around the cages looking for any other source of trouble before going forward into the battle.
Percpetion: 1d20 + 9 ⇒ (14) + 9 = 23
Will decide how to expend the actions this turn depending on what else I see. If nothing I will probably move towards the bonded man and attempt to free him.

Silver Crusade

Maps and Handout

Eldon doesn't see anything that grabs his attention.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Eldon moves forward until he reaches the man and removes any gag on his face "You are Rand, aren't you? Where are your captors hiding?"
He keeps looking around readied.
Perception: 1d20 + 9 ⇒ (8) + 9 = 17

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

AoO: 1d20 + 11 ⇒ (17) + 11 = 28 for Damage: 2d6 + 16 ⇒ (5, 2) + 16 = 23
Confirm?: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 for Damage: 2d6 + 16 ⇒ (3, 4) + 16 = 23

Reflex: 1d20 + 4 ⇒ (15) + 4 = 19

August takes a hack at the cube and then moves out of the way! He then attacks!

Attack: 1d20 + 11 ⇒ (20) + 11 = 31 for Damage: 2d6 + 16 ⇒ (1, 3) + 16 = 20
Attack: 1d20 + 6 ⇒ (6) + 6 = 12 for Damage: 2d6 + 16 ⇒ (2, 2) + 16 = 20
Confirm?: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 for Damage: 2d6 + 16 ⇒ (1, 3) + 16 = 20

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Harmonious, light on his feet will incorporate a back hand spring into his dance, dodging the Cube's engulfing attack.

Reflex: 1d20 + 13 ⇒ (12) + 13 = 25

Coming back up he'll deliver a strike[ooc](assuming August & Dimble didn't obliterate it)[ooc].

Attack + inspire: 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25
Damage + inspire: 1d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14

"Thanks Dimble! This cube's got nothin' on me!"

Silver Crusade

Maps and Handout

As the cube move forward, Harmonius leaps away from it. As it nears August his Greatsword obliterates the ooze sending gooey bits flying in all directions!

Feel free to retcon your turns if you want...GelCube is gone!

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Harmonious instead just looks around for the hidden threat, Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Dioneo comes in and stops behind Harmonius, pretty sad not to blast the golem.
He reaches for August's shoulder and mutters some words in Ignan.

"May the fire cleanse your wounds, August."

Cure moderate wounds: 2d8 + 6 ⇒ (3, 6) + 6 = 15

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

I feel much better, doc! August exclaims as Dioneo heals him of all but the most minor of injuries. So, where'd that jello thing come from?

Perception: 1d20 + 1 ⇒ (12) + 1 = 13

Grand Lodge

Female Human Paladin/7 (HP 67/67 | AC:21 [+4 Shield] | T:10 | FF:21 [+4 Shield] | CMB:11 | CMD:21 | Fort:+11 | Ref:+6 | Will:+10 | Init:+0 | Perc:+1 | Speed:20)

Seelah double moves forward while looking around for more threats.

Perception: 1d20 + 1 ⇒ (10) + 1 = 11

Silver Crusade

Maps and Handout

Sorry for the delay

Dioneo heals August. Dimble draws a bomb and is just about to toss it when, August obliterates the ooze. Seelah double moves deeper into the warehouse, but doesn't spot any foes.

Eldon removes the bound man's gag as he continues to look around, the man mutters Turned invisible!

August and Harmonius also look around.

As you look around a ghostly hand appears next to August, reaching out to attack him.

Shocking Grasp melee touch attack: 1d20 + 3 + 2 + 3 ⇒ (16) + 3 + 2 + 3 = 24
damage: 5d6 ⇒ (1, 2, 1, 5, 3) = 12

The shocking grasp hits August.

Not long after the bound man speaks; a tattooed kellid suddenly appears next to Eldon and attempts to drive 2 daggers into him.

Dagger 1: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
damage + sneak attack: 1d4 + 4d6 ⇒ (2) + (3, 5, 5, 2) = 17

Dagger 2: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
damage + sneak attack: 1d4 + 4d6 ⇒ (2) + (3, 2, 1, 2) = 10

The first dagger hits, but the second misses.
Fort save DC 24: 1d20 + 6 ⇒ (15) + 6 = 21 Fail
Str damage: 1d3 ⇒ 1

Eldon feels poison coursing through his veins.

Round 3 Warehouse

Eldon 17 dmg - 1 Str damage - Poisoned
August 13 dmg
Harmonius
Other enemy
Kellid
Dioneo
Dimble
Seelah

Round 4
Eldon
August
Harmonius

Pathfinders up, Eldon go ahead and roll a Fort save with your turn DC24

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

So is whatever attacked me visible now? I also have Blindsight but that 24 is gonna hit me regardless.

August will try to strike the hand that hit him! Unless someone tells him otherwise he'll go for the square it came from.

Attack: 1d20 + 11 ⇒ (13) + 11 = 24 for Damage: 2d6 + 17 ⇒ (4, 6) + 17 = 27
Attack: 1d20 + 6 ⇒ (5) + 6 = 11 for Damage: 2d6 + 17 ⇒ (1, 4) + 17 = 22

1st Attack Miss Chance, high is always good: 2d100 ⇒ (53, 28) = 81
2nd Attack Miss Chance, high is always good: 2d100 ⇒ (83, 11) = 94

If I have the right square that first one should connect.

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Dioneo chuckles when he sees the man and looks deep in its eyes. "Oh look. Your arms are burnt."

Oracle's Burden (will DC 18 or have -4 to attack)

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Poison DC 24: 1d20 + 6 ⇒ (16) + 6 = 22
Str Damage: 1d3 ⇒ 2

Eldon suffers from more pain, his strength quickly fading away. The bald elf steps back, retrieves an antitoxin from his bandolier and drinks it desperately.
+5 Fortitude vs poison

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

Dimble lobs a bomb at the Kellid

attack: 1d20 + 8 ⇒ (10) + 8 = 18

damage: 4d4 + 4 ⇒ (1, 1, 2, 3) + 4 = 11

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Harmonious, maintaining his dance will run past the man, attempting to provoke an attack from him which he would attempt to parryspending a panache to do so.

Parry and Riposte vs the man's hopefully AoO:

Parry: 1d20 + 11 + 4 ⇒ (17) + 11 + 4 = 32

Riposte Attack: 1d20 + 11 + 4 ⇒ (6) + 11 + 4 = 21
Damage: 1d6 + 4 + 6 ⇒ (5) + 4 + 6 = 15

Once next to him, he'll stab the man.

Attack: 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 28
Damage: 1d6 + 4 + 6 ⇒ (5) + 4 + 6 = 15

"You really shouldn't mess with us!"

Silver Crusade

Maps and Handout

At Dioneo words the man looks down at his arms.

DC18 Will: 1d20 + 2 ⇒ (20) + 2 = 22

The man looks down and shrugs.

Dimble's bomb explodes onto the man, he howls in pain. I move you up, bomb range? If I missed something let me know.

As Eldon strength saps away, he retrieves and drinks his antitoxin.

August spins and whacks the ghostly hand, as the sword crosses through it,it vanishes.

Harmonious dances by the man reaches out to stab him.

AOO: 1d20 + 11 ⇒ (14) + 11 = 25

Harmonius deftly parries, but his riposte misses, his attack after that lands a solid blow on the man.

Round 3
Seelah

Round 4 Warehouse

Eldon 17 dmg - 3 Str damage - Poisoned/Antitoxin
August 13 dmg
Harmonius
Other enemy
Kellid 26 dmg
Dioneo
Dimble
Seelah

Seelah is up

Sovereign Court

1 person marked this as a favorite.
Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Well... Better a 20 on a save than on an attack...

Silver Crusade

1 person marked this as a favorite.
Maps and Handout

Will let Seelah post 2 rounds worth of actions..but moving on

A sudden flash of lightning flies through the warehouse! You see that it comes from a strangely dressed woman in the loft area.

Lightning Bolt: 6d6 ⇒ (5, 5, 1, 1, 6, 3) = 21

Eldon, Dimble, and August - DC 17 Reflex for half

The kellid quickly coats his dagger with some substance. Swift action And takes two swings at Harmonius.

Dagger 1: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d4 ⇒ 1

Dagger 2: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d4 ⇒ 4

@Harmonius - First one is a potential hit, let me know if any parrying is occurring.

He then steps back among the crates.

Round 3
Seelah

Round 4 Warehouse

Eldon 17 dmg + 21 or 10 - 3 Str damage - Poisoned/Antitoxin
August 13 dmg + 21 or 10
Harmonius
Other enemy
Kellid 26 dmg
Dioneo
Dimble
21 or 10 dmg
Seelah

Round 5

Eldon
August
Harmonius

Everyone is up, Seelah can post two rounds worth.

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

reflex: 1d20 + 6 ⇒ (11) + 6 = 17

Dimble manages to avoid some of the damage from the lighting bolt and tosses another bomb at the Kellid, while trying to avoid his friends. However the bomb slips out of his hand.

"Whoops...sorry"

bomb: 1d20 + 8 ⇒ (1) + 8 = 9

damage: 4d4 + 4 ⇒ (4, 3, 1, 4) + 4 = 16

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Reflex: 1d20 + 4 ⇒ (3) + 4 = 7

August receives a jolt from the spell! That ain't fair! The dwarf then moves up the stairs in order to try and confront the offender! Double move. I assume I can now see up there?

Grand Lodge

Female Human Paladin/7 (HP 67/67 | AC:21 [+4 Shield] | T:10 | FF:21 [+4 Shield] | CMB:11 | CMD:21 | Fort:+11 | Ref:+6 | Will:+10 | Init:+0 | Perc:+1 | Speed:20)

Previous round:

Seelah moves back to help fight the man next to Harmonius, and swings her longsword at him.

+1 Longsword: 1d20 + 13 ⇒ (19) + 13 = 32 Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Confirm crit: 1d20 + 13 ⇒ (20) + 13 = 33 Damage: 1d8 + 5 ⇒ (5) + 5 = 10

This round:

Seelah rapidly swings her sword a couple more times, 5-foot stepping up to the other enemy as soon as her initial target's down.

+1 Longsword: 1d20 + 13 ⇒ (5) + 13 = 18 Damage: 1d8 + 5 ⇒ (8) + 5 = 13
+1 Longsword: 1d20 + 8 ⇒ (10) + 8 = 18 Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Dioneo moves in August's back and looks fiercely at the woman.

"The fire is alive. It wants you. It's hungry."

A flaming sphere appears on the woman's square.

Flaming sphere, ref DC 20 negates: 2d6 ⇒ (1, 3) = 4 Facepalm.

151 to 200 of 333 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Chaosorbit's PFS #6–03: The Technic Siege All Messageboards

Want to post a reply? Sign in.