| Thistle Winton |
I will be leaving Wednesday for Origins and will not be back home until late Sunday night. If you need to bot Thistle, please do so. Just post something rambling, but slightly germane to the topic on hand, NEVER get an NPCs name right, and always refer to Delixia as DAY-LIX-EE-AH.
| Thistle Winton |
I am back from Origins. What a great time!
...and on to the next thing!
I will be a councilor for Children's Camp Thursday through Monday (6/21-6/25), so don't expect a lot of posting during that time from me.
| Delixia Valane |
I too am back from Origins. I will not be accompanying said annoying dwarf to Children's Camp however, so you guys are stuck with me that week. I will be out the first week of July on a beach vacation though!
| Thistle Winton |
There is absolutely no call for that! I'll have you know that 4 people said I was one of the best players they've ever played with. Besides, you left before Chivix tried to bluff his way into a posh nightclub once more posing as Chevel, the laser-rifle assisted exotic dancer!
Kisasi
|
OK, updated to level 3. Have we found much loot? I was looking at my equipment, and it is pretty much what I started with, except for some potions and haunt siphons we found. Not really sure we should expect to find much in a haunted ex-prison...
I learned Inflict Light Wounds (healing for me and Smaranda) to help boost our survival chances, and worked on improving my ranged combat options a little (Precise shot, Judgement Brand is now ranged touch).
Nothing else was much exciting.
| Smaranda Zografu |
Leveled up, took Dodge, Improved Grapple and Power Attack as feats (including bonus meownk feats). Would like to take Vow of Truth once there is in-game justification for it (perhaps when we resolve Harrowstone).
Got my ki pool (yay!) and my base speed is now 40 feet.
Big Joe
|
Thank you everyone for updating your characters as requested. Feel free to post what you wish to do now in the game thread.
Delixia: Kisasi took the Branding Ray Teamwork Feat. Reminder: You have Solo Tactics and all of the inquisitor's allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies' positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.
Kisasi
|
Sorry - was unexpected offline for many days. But yes, I was planning to take Branding Ray to keep ranged as much as possible. However, I am open to suggestions, but I was not planning to be in melee often.
Big Joe
|
Hey everyone, I just want to let you know I will be attending Gen Con this year, once again as a volunteer GM for PFS events. I will be gone from July 31st - Aug 6th, 2018. I may be able to post a few times while there but it will not be consistent.
If anyone else is going to be in attendance let me know and I will try to find to time to meet and greet with you if you would like to.
Big Joe
|
Just as a reminder from your friendly GM each character has three hero points currently as you have earned one with each level.
Please see the following for ways in which you can use your Hero Points.
| Delixia Valane |
I'm headed to Vegas this week and will have spotty check-ins until next Tuesday. Please bot me as needed Big Joe. I plan to dye Thistle's hair green in the next segment, please apply liberally.
Big Joe
|
Greetings everyone. We are nearing completion of book one. You just have to finish with whatever is going on in U11 and then still check U10, U3, and U4 to officially clear the prison.
FYI: I will be away at a local convention October 12-14 but will still have time to post as I am manning the PFS/SFS HQ for for the weekend.
Big Joe
|
Holy Water absolutely could be useful.
Protection from Evil can also be useful for increasing your AC or verse any evil summons.
Big Joe
|
I know that was a very difficult fight against The Splatter Man. It was designed that way and meant to push you to your limits. The Splatter man was an 8th level wizard with a very limited spell list that he could cast and tactics that where designed to spread out the damage throughout the player characters.
Ripping pages that contain spells out of the book while within 30 feet of the Splatter Man’s ghost, the book’s carrier can actually damage the ghost. It’s a standard action to rip pages from the book—the carrier must pick which pages (and thus which spells) he wishes to destroy. Each time he does so, the Splatter Man’s ghost takes 1d6 points of damage + 1 additional point per spell destroyed. Ripping all of the pages out at once is possible for a larger overall damage bonus on that action, but ripping spells out one at a time will do more damage to the Splatter Man in the long run.
ATTENTION
Congratulations everyone you have achieved enough experience to advance to level four. Please level up your characters to level four and update your character profile and stat line.
| Smaranda Zografu |
Yes, it was a good fight! And thanks for that Touch of the Spirit World, Smaranda could do some righteous punching with it!
Level up!
+1 Strength
- Skillpoints: 1 each in Acrobatics, Escape Artist, Perception
- Background skills: 1 each in Knowledge history and Lore (Varisian legends)
Monk stuff: Ki power (Wholeness of body)
Really need to get rid of this curse, it's messing with my hitpoints. >.<