Amiri

Delixia Valane's page

261 posts. Alias of The Rising Phoenix.


Full Name

Kelixia Valane

Race

Human

Classes/Levels

Inquisitor 4 | HP: 35/35 | AC: 20 | T: 12 | FF: 18 | CMD: 16 | Fort: +6 | Ref: +3 | Will: +6 | Init: +6 | Perc: +9

Gender

Female

Size

Medium

Age

28

Alignment

CN

Deity

Pharasma

Languages

Infernal, Skald, Common, Varisian, Dwarven, Abyssal, Infernal

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 14
Charisma 7

About Delixia Valane

Delixia Valane
Female human (Varisian) inquisitor (vampire hunter) of Pharasma 4 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 38)
CN Medium humanoid (human)
Init +6; Senses Perception +9
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Defense
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AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield)
hp 35 (4d8+12)
Fort +6, Ref +3, Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 silver morningstar +8 (1d8+5) or
. . cold iron morningstar +7 (1d8+4) or
. . dagger +7 (1d4+4/19-20) or
. . longspear +7 (1d8+6/×3) or
. . sickle +7 (1d6+4) or
. . wooden stake +7 (1d4+4)
Ranged light crossbow +5 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks judgment 2/day
Inquisitor (Vampire Hunter) Spells Known (CL 4th; concentration +5)
. . 2nd (2/day)—flames of the faithful[APG] (DC 14), weapon of awe[APG] (DC 14)
. . 1st (4/day)—bless, funereal weapon, protection from evil, shield of faith
. . 0 (at will)—acid splash, daze (DC 12), detect magic, guidance, light, stabilize
. . Domain Repose (Souls[APG] subdomain)
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Statistics
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Str 18, Dex 14, Con 14, Int 12, Wis 14, Cha 7
Base Atk +3; CMB +7; CMD 19
Feats Favored Judgment[UM], Judgment Surge[UM], Power Attack, Precise Strike[APG]
Traits chance savior, corpse hunter, traditionalist
Skills Acrobatics -5 (-9 to jump), Bluff +2, Climb +1, Diplomacy +2, Heal +11, Intimidate +4, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (history) +8, Knowledge (nature) +5, Knowledge (planes) +6, Knowledge (religion) +8, Linguistics +2, Lore (Undead) +7, Perception +9, Profession (soldier) +6, Ride -1, Sense Motive +11, Spellcraft +5, Stealth -1, Survival +8, Swim +1
Languages Azlanti, Common, Dwarven, Varisian
SQ monster lore +2, occult bargain, silversmith, solo tactics, stern gaze +2, touch the spirit world (4 rounds), track +2
Combat Gear potion of cure light wounds, potion of cure light wounds, potion of cure moderate wounds, potion of cure moderate wounds, potion of remove disease, wand of cure light wounds (11 charges), antitoxin, bloodblock[APG], healer's kit, holy water (3); Other Gear chainmail, heavy steel shield, +1 silver morningstar, cold iron morningstar, crossbow bolts (30), dagger, light crossbow, longspear, sickle, wooden stake[APG], bedroll, belt pouch, candle (5), fishhook (2), flint and steel, masterwork backpack[APG], mug/tankard, sewing needle, signal whistle, silver holy symbol of Pharasma, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 944 gp, 14 sp, 5 cp
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Special Abilities
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Favored Judgment (Undead) Judgments gain +1 to bonuses for attacks to from foe chosen (on ranger's favored enemy list).
Inquisitor (Vampire Hunter) Domain (Souls)
Judgment (2/day) (Su) Variable bonuses increase as the combat continues.
Judgment Surge (1/day) Gain improved versions of your judgments
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Occult Bargain Must invoke patron entities name to regain spells each day.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Silversmith +2 Gain +2 bonus on Craft or Spellcraft checks to create a silver item that bypasses DR/silver
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +2 (Ex) +2 to Sense Motive and Intimidate.
Touch the Spirit World (4 rds, 5/day) (Su) Allow touched weapon to harm incorporeal targets.
Track +2 Add the listed bonus to Survival checks made to track.