CG Dwarven Cleric of Desna 4 | max HP: 31 | Sanity: 40/40 (2/20) | AC 19/12/17 | F:+5 R:+3 W:+6 | Init: +4 Per:+6
About Thistle Winton
spells cast: command
Thistle should have been born a gnome. He knew it, his friends knew it, and his parents knew it - or at least he had informed them of it often enough during the tirades following his father's demands that he be more dwarf-like. It just wasn't in his nature to be in the dark, mining gems and smashing goblin feet. He wanted to travel the world, see the sun shining on people of all races, and just have fun. It wasn't a very dwarf-like sentiment, which again he heard from his father often enough. Thistle just knew that ther was a more colorful life awaiting him out in the real world.
Smaller than most other dwarfs, and certainly less...bulky, Thistle often used plants and minerals to dye his hair in outrageous colors. Colors so bright that they could even be seen to stand out in the colorless darkvision of the dwarves. He spent 13 years with his head shaven because of this, but he was persistent. The moment a single hair grew long enough, it was colored. When he was old enough to grow a beard, his father had to relent, since a dwarf without a beard was taboo.
Thistle's fatuation with travel and freedom from the mines naturally attracted him to the worship of Desna. After all, who represented that freedom of spirit than the Great Dreamer. It was yet another thing to argue with his father about.
The day that Thistle was old enough, he left the clan, determined to start his travels by heading for the one people he had craved to be among all his life, the gnomes. It was a hard journey, but he arrived at a gnomish community in Taldor and set up shop, fitting in with the small creatures like a key in a lock...if the key was slightly too big and had to be "encouraged" to fit with a hammer. Still, it didn't deter him. There it was that Thistle first grew his curiosity of Desna to a love of the goddess. He studied as a cleric, and then went out into the world to bring the light of her freedom to others.
Like many gnomes, Thistle was a talkative fellow, and unlike many dwarves, not much of a drinker. So, when he found himself four tankards beyond his normal stopping point, debating the fine principles of liberty and freedom with a scholar named Lorrimor and his twin, he surprised himself by suggesting that he go along with the professor on one of the man's little trips. It was one of the best decisions he'd ever made in his life. Years later, when he got word that Lorrimor had died, he decided to travel to the man's hometown, and pay his respects to the man that had meant so much to him.
Hero Lab Statblock:
Dwarf cleric of Desna 4
CG Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 shield)
hp 31 (4d8+8)
Fort +5, Ref +3, Will +6
Defensive Abilities defensive training
Speed 30 ft.
Melee dagger +3 (1d4/19-20) or
. . starknife +3 (1d4/×3)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks disease variant channeling 7/day (DC 14, 2d6+1 plus 1 channel bonus), hatred, spiritual support
Cleric Spells Prepared (CL 4th; concentration +6)
. . 2nd—burst of radiance (DC 14), inflict moderate wounds (DC 14), remove paralysis[D], spiritual weapon
. . 1st—bless, command (DC 13), comprehend languages, longstrider[D], summon monster I
. . 0 (at will)—create water, detect magic, light, mending
. . D Domain spell; Domains Liberation, Travel
Str 11, Dex 14, Con 12, Int 12, Wis 15, Cha 14
Base Atk +3; CMB +3; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Extra Channel, Selective Channeling
Traits blessed touch, chance savior
Skills Diplomacy +7, Knowledge (religion) +8, Perception +6 (+8 to notice unusual stonework), Sense Motive +6, Spellcraft +5; Racial Modifiers +2 Perception to notice unusual stonework
Languages Celestial, Common, Dwarven
SQ agile feet (5/day), liberation (4 rounds/day)
Combat Gear acid; Other Gear chainmail, buckler, crossbow bolts (10), dagger, light crossbow, sling bullets (10), starknife, backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, powder[APG] (5), sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, wooden holy symbol of Desna
Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Disease Variant Channeling (±1 Sacred) Heal ability damage/Sicken
Disease Variant Channeling 2d6+1 plus 1 channel bonus (7/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Liberation (4 rounds/day) (Su) Act as if you had freedom of movement for 4 rounds/day.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spiritual Support +1 racial attack bonus to CL when casign healing spells on allies.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.