Carpy DM runs Serpent's Skull!

Game Master Wellard


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in which case the rest of you don't need to bother now..

As Natalyah bends to her task 4 off the Fungus men emerge from below decks through the large midships hatch.

three are like those ou fought before the 4th is bigger than normal

Map will follow.


Natalyah is not quick enough to scold the cavalier for his clumsy footsteps before the planmen emerge through the hatch. She does however find the time to shoot him a cold glare as she reaches for her weapons.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Initiative if you want it 1d20 + 4 ⇒ (8) + 4 = 12.

"Look out. Fungus people from below!"

Setebo moves to protect the group. In a perfect world there would be a half circle consisting of the Captain then Our Lady then Setebo. 5' gap between Caithan and Natalyah then a 10' gap to Setebo and his long spear.


Female Half-Elf Bard 2/Ranger 2

"Really?" Helga responds. "Light entertainment."

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9


Might as well roll initiative: 1d20 + 7 ⇒ (3) + 7 = 10
Hmm, now i wish that i didn't :)

The fungus covered deck threatens Natalyah's footing and causes her to fumble at her weapon belt and loose valueble seconds.


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

"Just saves us time trying to dig them out." Caithan says as he steps into his guard and focuses a steely eyed glare at the larger of the fungus men.

might as well

1d20 + 1 ⇒ (3) + 1 = 4 Initiative

Scarab Sages

Amisi takes care to stay in the second row - not exposing herself.

Initiative. 1d20 + 1 ⇒ (20) + 1 = 21


battle map, afterpart of the ship only place the bad guys in 18.19,19.19,18.20,19.20.

You are near the right hand door


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Initiative 1d20 + 2 ⇒ (7) + 2 = 9

Atzi brandished her shortspear and started making a loud whooping noise to attract Quetza's attention.

Quetza was coming in from the east, turning sharply and giving a harsh cry as he responded to Atzi's noise.


Round 1, initiative 10
ac 17
hp 20/20
effects: none

Main hand attack to attack the nearest foe: 1d20 + 7 ⇒ (19) + 7 = 26, damage 1d6 + 2 ⇒ (2) + 2 = 4
Crit confirm: 1d20 + 7 ⇒ (2) + 7 = 9, damage 1d6 + 2 ⇒ (4) + 2 = 6
If i'm within 5ft i'll make an off hand attack as well (in that case, subtract 2 from the the main hand attack)
Off hand attack: 1d20 + 5 ⇒ (7) + 5 = 12, damage 1d4 + 2 ⇒ (3) + 2 = 5

Natalyah engages the nearest foe, delivering a telling cut with her short sword.


Round 1

Amisi 21
Setebo 12
Natalyah 10..action taken
Helga 9+
Atzi 9
Caithen 4

Vegepygmies 1d20 + 2 ⇒ (1) + 2 = 3 The dice gods are not on the DM's side today


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Round 1 AC15 HP23 Effects: none

Setebo shakes his head sadly at the thought of more killing. Holding his long spear in his right hand his left plucks a javelin from his back and hurls it at one of the small plant-things.

Attack first of six javelins 1d20 + 4 ⇒ (17) + 4 = 21. Damage 1d6 + 4 ⇒ (5) + 4 = 9.

The savage spear sinks solidly into the plant-things fiberous flesh.


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Will post turn once map is up with characters. Thank you. :)


Female Half-Elf Bard 2/Ranger 2

Here are the creature's positions, Wellard, but I am not sure where this 'door on the right' is to place the party.


20.24 and I admit it isnt easy to make out.


Female Half-Elf Bard 2/Ranger 2

As the vegetable men have so conveniently placed themselves in a tight grouping, Helga hits them with her slippery spell again casting grease on the 10'x10' area they are clustered in.

Updated tactical map.


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Huh well that simplifies things. Remind me to introduce Wellard ot maptool sometime. Which one's the big one?

"Tally ho!"

Rushing forward with his great blade Caithan whistles a command to the dog as he steps between him and the nearest target to give the group room.

Move: Direct Rollo to attack from 17.20
1d20 + 8 ⇒ (16) + 8 = 24

1d20 + 3 ⇒ (3) + 3 = 6
1d6 + 1 ⇒ (5) + 1 = 6
Trip:1d20 + 3 ⇒ (12) + 3 = 15

Swift: CHALLENGE THE BIG GUY! (-2 AC except against targets of challenge. +2 damage. Allies gain a +1 circumstance to attack rolls against big guy while I'm threatening)
Charge to 19.21. Attack directly in front.
Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 2d6 + 8 ⇒ (1, 2) + 8 = 11


Female Half-Elf Bard 2/Ranger 2

Iplaced the Big One facing the oposite way to the others in 19.20, if that's OK with Wellard.


Male Orc Expert 5
Helga Evadottir Alfchild wrote:
Iplaced the Big One facing the oposite way to the others in 19.20, if that's OK with Wellard.

If that's the case a quick change to my actions then.

Scarab Sages

Amisi contemplates to go ahead and burn them - but she remembers how she was told off when she did that the last time. Not sure if acid will do any harm she half-heartedly draws her dagger and throws it on the closest enemy before her friends can rush in..

Dagger ranged attack assuming -2 for distance 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11

I doubt this is enough - even flat footed. At least it is not miles off. But just in case:

Damage 1d4 - 1 ⇒ (2) - 1 = 1


Didn't state a coordinate for my move last post. So i'm placing Natalyah in 19.21 if that's ok


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1
Natalyah Melethiell wrote:
Didn't state a coordinate for my move last post. So i'm placing Natalyah in 19.21 if that's ok

Caithan's already there. :*( You can hit 20.21 and still do your action without issue.


20.21 then


Amisi throws her dagger but it bounces off the creatures hide.Setebo throws a javelin which badly wounds the creature in 18.20 then Natalia moves up and slashes at the larger creature causiung it to drip ichor on the decking.

Helga casts grease around the creatures

1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 2 ⇒ (5) + 2 = 7

All 4 off them slip to the ground.

Need Atzi's action before I resolve Caithens.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Atzi holds her ground, allowing the better fighters to move forward and into the fray. When Caithan makes his move she decides to move in behind him and assist him by trying to force the creature into the path of his attacks.

Hold Initiative to match Caithans.

Move to 19.22
Aid Another - +2 to Caithans attacks 1d20 - 1 ⇒ (11) - 1 = 10 Success~!

Quetza in the mean time storms across the deck with a savage roar as he surges to the left of the fighting humanoids and comes at the plant things. He ignores the smelly hound fighting to his left as he brings his savage teeth to bare on his opponent...

Move to 17.21
Quetza Bite Attack on plantman @ 18.20 1d20 + 2 ⇒ (11) + 2 = 13
--->Bite Damage 2d6 ⇒ (4, 3) = 7


tried Maptool didnt like it

Atzzi and caithen move as one the druid distracting the larger creature whilst Caithen strikes.(remember he gets another +4 for the target being prone..)

the large creature is badly wounded now. Rolo and Quetza take out their targets.Both creatures try to stand

1d20 + 3 ⇒ (8) + 3 = 11

1d20 + 2 ⇒ (4) + 2 = 6

Caithen Atzi and OLoB have AoO's


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Caithan sees the large foe attempt to stand adn brings his blade heavily on what might have been the creatures next.

"Should have stayed down."

AOO
1d20 + 11 ⇒ (11) + 11 = 22
2d6 + 8 ⇒ (2, 3) + 8 = 13


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Atzi is standing behind Caithan so she doesn't get an AoO, thanks though!


New round? If that's the case, could we have a map update?

And in case the plant man who incurred a AoO from me is still standing (i.e. not the one that Caithan struk down)
AoO attack roll: 1d20 + 7 ⇒ (12) + 7 = 19, damage 1d6 + 2 ⇒ (1) + 2 = 3

Natalyah slashes against the plant creatures leg as it tries to rise, a gracing cut with promises of more to follow.

Scarab Sages

Amisi grabs her quarterstaff firmly and aproaches 5 feet - but still far out of reach to swing it and to hit anyone - or to be hit.


the large creature goes down and Natalyah wounds the last survivor..

no point in running round two 8 to 1 odds and it's prone and going last..Area control spells ftw


Female Half-Elf Bard 2/Ranger 2

"I'm thinking we have found the lair of the beast," Helga grins fiercely. She approaches the hatchway that the creatures came through and peers in carefully.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11


Helga cant really see much from up here the sun isn't in the right place to light the hold well and even her sharp half elven eyes are foiled.

Scarab Sages

"Do you need some light here? This should work as well as a torch but won't cause anything to catch fire."

Amisi casts light on the tip of the quarterstaff she is still holding and hands the quarterstaff over to Helga.


Female Half-Elf Bard 2/Ranger 2

"Thank you," Helga takes the staff and uses the light source to illuminate what she can.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

"Poor plant-men."
Setebo rapidly searches the bodies and retrieves his javelin. He lays the dead along the far side of the boat. Taking some care to show respect.

"So shall we try one of the doors or is it down the hatch?"
For a strange little beast Setebo has a remarkably effective pokerface. Was that a joke or just Setebo being Setebo.


Natalyah rolls her eyes and snorts at the naive barbarian. "Be prepared, there might be more of them down there", she warns and starts to decend down the hatch from where the plant men emerged.


The ship’s cargo hold is a hideous scene—the skeletal remains of the ship’s crew lie enshrined here. In all there are 19 bodies here, each
consisting of a mound of bones caked over with mold; each sits amid a small circle of personal objects, teeth, coins, bits of jewelry, and other objects


Female Half-Elf Bard 2/Ranger 2

"By the gods, how did they die?" Helga whispers in horror.


Natalyah pokes around with the tip of her sword at some of the remains. "Have you seen enough? Are you ready to leave this cursed place?", she mutters.


Female Half-Elf Bard 2/Ranger 2

"Are you crazy? The hold isn't flooded," Helga exclaims. "There's a chance this ship could still float and sail, if we scrape off the mould and repair the sails!"


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1
Helga Evadottir Alfchild wrote:
"Are you crazy? The hold isn't flooded," Helga exclaims. "There's a chance this ship could still float and sail, if we scrape off the mould and repair the sails!"

"If the ropes rotted the wood isn't too far behind." Caithan says. "It'd take months to repair it and long exposure to what had likely did in these men."


Well this hold hasn't flooded but it's a large ship with more than two decks


Female Half-Elf Bard 2/Ranger 2

"The ropes may be a bit manky but they still hold. Maybe the rest of the ship will. Have you found a better way off the island?"


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Sorry for the long wait, preparing for an interview in the next couple of days, I have been lurking and watching though! =D

Atzi entered the hold warily Shortspear raised and listened to the back and forth of everyones bantering as she proceeded to look for a way down to the next level. While searching however she inspected the items on the floor, trying to see if she could tell if anything was worthwhile or not.

Since we haven't been seeing a spore producing plants~ Correct me if I am wrong DM Wellard~

"Let us finish exploring this place, then figure out if this ship is salvageable. If it is not, it would still make an interesting place to make camp... at least once the fungus is cleared out. It would be a solid and decent shelter from nature and her elements. Also our enemies could not gather quickly or surround us easily as well, so we could make our stand if we had too..."

She says all of this while appraising the items that sit in front of the dead men.

Quetza in the mean time refused to enter the small space and was guarding the main deck instead.


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Caithan nods at Atzi's wise words and raising his sword in preparation of what might await below he heads to the lower deck.


Helga Evadottir Alfchild wrote:
"Are you crazy? The hold isn't flooded," Helga exclaims. "There's a chance this ship could still float and sail, if we scrape off the mould and repair the sails!"

Normally Helga's outburst would provoke a retaliation from Natalyah, but this time there is neither irritation or impatience reflecting in the ranger's eyes. Its hope. "You can fix this?" she says not sure what to believe.


Female Half-Elf Bard 2/Ranger 2

"We won't know if we don't try," Helga shrugs. "Her main beam could be broken, or there could be a second hold below that's underwater. But the ropes were hale enough to take our weight, and the decks bear us, so maybe she isn't so rotted as she looks."


The treasure consists off 648 cp, 426 sp, 185 gp, and jewelry
worth 875 gp amid the bones, along with a pair of bracers and a wand.

Careful exploration of the ship shows that the creatures had set up camp in what was the ships galley.

In the Captains cabin above you find the ships logs..much damaged by mold you can still decipher it with a Linguistics check


Female Half-Elf Bard 2/Ranger 2

Helga will examine the bracers and wand if permitted, using detect magic:

Spellcraft (wand): 1d20 + 6 ⇒ (8) + 6 = 14
Spellcraft (bracers): 1d20 + 6 ⇒ (9) + 6 = 15

When they reach the captain's cabin she is in her element with the logbook:

Linguistics: 1d20 + 6 ⇒ (8) + 6 = 14 and if that is insufficient she will use her last spell of the day to comprehend languages.

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