Cap'n Voodoo's Freebooter PBP

Game Master voodoo chili

est. 2011
PF6 Fun and Plunder in Green Ronin's Freeport, around the Shackles, and Beyond
MAPS


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Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Frustrated and tangled Dingus begins to twist about, hiss and spit like a alley cat with Tanglefoot bags on his paws.

1d20 - 1 ⇒ (19) - 1 = 18 Strength check

1d20 + 3 ⇒ (12) + 3 = 15 Acid spit

1d3 ⇒ 1 Acid damage

I think escaping is a full round action, but if not I'll roll another set of attacks. About all he can do except escape and go for help...which he'll do if necessary

1d20 + 3 ⇒ (18) + 3 = 21 Acid spit

1d3 ⇒ 3 Acid damage


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

just a note: the Groom is at k-8 from a few turns back. Makes a difference when trying to cross this room of entangling difficult terrain.


the Groom at K-8, check.

Dingus must finally be mad enough to spit because with an epic gleek the vegemite at the rear dissolves back into the primordial ooze.
M-6 down.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Round 7:

Status:

HP: 18/23 AC: 15 Conditions: Entangled (-2 to hit, move at half speed, -4 DEX)

Trailing tendrils and moving like he's walking on glue, Jim moves up to support Kaul (to O-9), and chops at the wounded spearplant at P-8 with his sap-stained kukri. "Stay with us, mate...we'll get these critters sorted!"

To hit: 1d20 + 4 + 1 - 2 ⇒ (13) + 4 + 1 - 2 = 16

Damage, assuming that hits: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Edited to correct AC for DEX penalty.


Jim advances to protect his fallen pal. With a deft flick of the wrist, his magically sharpened kukri sings snicker-sap and the jagged sprout's head goes gallumping back.


NOTE: Breaking free is a move action.


Male Halfling Oracle of Gozreh 6

Round 7:

"Bugger it Kaul, can't ye stay awake fer a full fight fer a change..." as he moves forward to check on the half-orc's vitals.

Move to N,9 and attempt to provide first aid to Kaul
Heal: 1d20 + 1 ⇒ (10) + 1 = 11


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Yup - would make a nice change, staying upright for a whole scrap :) Methinks Toughness next level lol

Stabilise Attempt: 1d20 ⇒ 15

Round 7

HP: -5/18 CONDITIONS: Pizened, Entangled but Stable....


Male Halfling Oracle of Gozreh 6

Oops - forgot my entangle re-check
Reflex: 1d20 + 3 ⇒ (11) + 3 = 14

Kaul - maybe I should ask for a custom feat next level? Enhanced Half-Orc Healing?

Cap'n - methinks that with the water depth, good ol' Dibbs better hold Kaul's head above water as well?


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Round 8

HP 10/18, AC17

Since the Mighty Dingus broke the entangle last round, does he need to keep making some kind of save to move?

Dingus cringes in horror as his mighty companion falls once again. I must really come up with a healthy diet and exercise regimen for Kaul. He seems to go down way to easy for someone so fierce :-)

He then moves forward against the wall to get within spitting distance. He can't leave his companions here no matter how dangerous...unless they're all dead or something.


The mounds o' mold are heaped up above the bilge sloshing at the bottom of the boat so no need to worry about drowning for the moment...
yes, new save each round you are within the very angry mold patch or gain the entangled condition, which still allows half speed (i'll overlap the movement penalties for difficult terrain and tangles).

With the danger prone half-orc KOed, the stout sprout moves in on Jim. The skullcapped morningstar smashes into the sailor's leg nearly knocking him over. Jim-6 hp A hooting laugh comes from the voice of the altar.

Round 8.
Dibbets
Jim
Dingus
Kaul
the Groom
the Last Sprout Standing

map.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Great feat Dibb's - that's you sorted... think this should be a crew-wide effort tho :)

Jimmer been thinking perhaps something like "Take One for the Thug" (enables you to interpose yourself between damage and Kaul)...

Groom (Besmara's Fickle Favour?) - allows you to link yourself with a fellow follower of ol' briney teats (cough-Kaul-cough) and selflessly suffer their negative effects...

Mighty Dingus... Wakey Wakey Hands Off Snakey - allows you to channel arcane magic to awake Kaul should he ever be (perish the thought!) be knocked unconcious...

Cap'n reckon this has sea legs?

Round 8

Kaul tries his unwitting best to get in the Uber-sprout's way...


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Round 7

Reflex -> 1d20 + 3 ⇒ (1) + 3 = 4

the Groom fights against the tendrils to move (double move 20'-half speed to N-9).

Round 8

Reflex -> 1d20 + 3 ⇒ (6) + 3 = 9

Still wrapped in seaweed it doesn't stop the Groom from giving Kaul a curative slap in the face. When the Half-orc's eyes open, the Groom yells down at him, "Yer letting these cabbages outsmart cha' Kaul!"

Cure Light Wounds -> 1d8 + 2 ⇒ (6) + 2 = 8


Male Halfling Oracle of Gozreh 6

Round 8

Reflex: 1d20 + 3 ⇒ (8) + 3 = 11

Standing in place, though bobbing slightly in the brackish water, Dibbets exhorts his martial colleagues to greater heights "Cmon lads, snot the blaggard"


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Round 8:

Status:

HP: 12/23 AC: 17 Conditions: None

Standing toe to toe with the terrible tuber, Jim attempts to regain his footing before going carving.

Strength check: 1d20 + 2 ⇒ (16) + 2 = 18

He tears himself free of the clinging tendrils and aims a chop at the moldman.

To hit: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23

Nice! To confirm: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Not bloody likely....

Damage: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

End of round Reflex save: 1d20 + 3 ⇒ (2) + 3 = 5

At least he'll stay unentangled for the Last Sprout's attack this round.


Possibly Kaul, although I’d rather not think about Wakey Wakey, Hands off Snakey.

Momentarily wrenching himself free of the groping vegetation, Jim hacks a chip out of the terrific Tuber and parries its next swing. Pushing through to Kaul, the Groom plays sawbones and channels a bit of Besmara’s favor to revive the fallen thug.

A shriek comes from the altar, ”No playin’ fair. You stay down dere!”

Dingus will need to catch up, but onto the next round.
Round 9.
Dibbets
Jim
Dingus
Kaul
the Groom
the Last Sprout Standing


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Round 9:

Jim again attempts to tear himself loose from the grasping vines, but doesn't quite manage it this time.

Strength check: 1d20 + 2 ⇒ (9) + 2 = 11

Status:

HP: 12/23 AC: 16 Conditions: Entangled (-2 to hit, move at half speed, -4 DEX)

Seeing Kaul struggling back to consciousness, Jim switches to a more defensive stance as he executes his attack. If I can stay up long enough, Kaul can carve this melon from behind.... Using Combat Expertise: -1 to hit, +1 AC.

To hit: 1d20 + 4 - 2 + 1 - 1 ⇒ (3) + 4 - 2 + 1 - 1 = 5

Gotta work on that whole fighting defensively thing, I guess.


NOTE:Casting a spell while effected by the Entangled condition requires a DC 15+spell level Concentration check (Conc check is d20+caster level +bonus spell ability modifier.


Male Halfling Oracle of Gozreh 6

Round 9

Dibbs hold very very steady, as he is currently secured and held up by fungus protrusions.

No action taken


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Dingus acted in Round 8...see above. Just moved, unless he can get off a spit.

Round 8

HP 10/18, AC17

1d20 + 2 ⇒ (18) + 2 = 20 Reflex Save

1d20 + 3 ⇒ (18) + 3 = 21 Spit

1d3 ⇒ 2

And if I still have an action use this. If not use for round 10

1d20 + 3 ⇒ (20) + 3 = 23 More Spit

1d3 ⇒ 2

1d20 + 3 ⇒ (14) + 3 = 17 Spit in the eye confirmation

1d3 ⇒ 1


Jim is on the defensive as the bulky weed warrior tries to batter him down with the spiked skull. Dingus continues spitting burning venom past his crewmate and several smoking burn holes appear in the plant creature's head.

Dingus- yes, you were able to attack both rounds.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Reflex DC 14: 1d20 + 6 ⇒ (15) + 6 = 21

Round 9

HP: 3/18 AC: 13 CONDITIONS: Pizened (-2 STR), Prone (-4 to hit, -4 AC) but back in tha fight...

Kaul's beady eyes focus on the moldy basterd that almost croaked him... he frantically grasps for Bess, grinning as his paw finds her familiar curves in the muck...

Rather than stand, Kaul arcs the cleaver up at the ubermold's tender root...

Bess tuber chop: 1d20 - 1 ⇒ (18) - 1 = 17

Bess Damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8

Bess Critical threat: 1d20 - 1 ⇒ (11) - 1 = 10 Nope!

Edit: Cap'n not sure if Kaul can " 5ft slide" to P7 - if he can he'll also be able to use Sneak Attack as he'll be flanking...

Sneak Attack (if allowed): 1d6 + 1 ⇒ (5) + 1 = 6 and would do +1 extra damage with Bess above... :)


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Round 9

Reflex -> 1d20 + 3 ⇒ (5) + 3 = 8

"Damnall these vines!" the Groom struggles to reach O-7. Double Move 1) to try to break free, 2) to move 10'

Status: 14/15 HP; 16/18 AC; Entangled -2 to hit, +2 Dex halfspeed, conc. check to cast.


Kaul- you can crawl 5 feet as a move action, but that provokes an AoO.

Kaul revives at the Groom's touch and immediately grabs Bess and shoves it deep into the Stud Spud's heart. If it had a heart, it would surely be dead, but the mold man lingers with the falchion stuck through its chest and executes a dire blow to Kaul's head in return sending the bloody thug back to oblivion. Kaul-8 hp.

"Hee-hee! Heal dat, preacherman!" the voice gloats, but is interrupted by an ominous creaking of the hull and a dull crack from beneath the frenzied vegetation.

Epic Round 10.
Dibbets
Jim
Dingus
Kaul
the Groom
Stud Spud

final map?


Male Halfling Oracle of Gozreh 6

Round 10

Sagging into the moldy protuberence that holds him up, Dibbs twiddles his thumbs waiting for his shipmates to end the cabbage man.

Kaul - I'm saving my last heal for you when the cabbage is cactus....


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Round 10

HP 10/18, AC17

Feeling much like a Wiley spitting cobra, Dingus whips up another batch of acid spittle.

1d20 + 3 ⇒ (17) + 3 = 20 Acid spit

1d3 ⇒ 1 Caustic damage


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Round 10:

Status:

HP: 12/23 AC: 17 Conditions: None

Strength check: 1d20 + 2 ⇒ (17) + 2 = 19

As the moldman is distracted swatting Kaul, Jim tears himself loose from the surrounding vegetation and goes back on full offense.

To hit: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17

Assuming that hits: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

"Will you lie down and die, y'soddin' weed! An' that goes for you, too, talkin' chest!"


In a burst of fury, Jim tears himself from the tenacious tendrils and hacks into the final plantman which finally collapses. Dingus adds a long arc of sizzling spittle as insult to injury.

You hear a short "Eep!" from the altar and then quiet except the thrashing of the mold and increasingly worrying groans from the distresses hull.

Beyond the fallen moldmen you see a wall of reddish brown fungus embedded with about a dozen skulls. Front and center is a medium-sized sea chest with a collection of items atop it.

Dibbets' light reflects from scattered coins and sailor's jewelry including hoop earrings and gaudy armbands. There are a pair of stiff leather bracers decorated with tribal designs and an amulet of polished turtle shell. Also atop the makeshift altar is a chain of tropical bird feathers and apparently a coconut carved in the image of an ape's head.


Male Halfling Oracle of Gozreh 6

Taking a moment to refresh our half-orc companion "On yer feet agin Kauly" Cure Light for 1d8 + 2 ⇒ (8) + 2 = 10 Dibbets then turns his eyes to the treasure.

Still struggling against the moldy protuberences it takes some time, but he bears up before the chest. Spitting in his palms he rubs them together and then holds them out in front of his body as though warming them at a fire.

Casting detect magic purely to see what is and isn't


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Dingus also uses his find magic goodies spell, and prepares to use mage hand so he won't have to get too close

"Well". "Let's see what this is all about then".


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Jim casts a wary eye around the hold. "Best we be moving sharpish, for I can't tell how long we might have 'fore she heads to the bottom."

Profession (Sailor) check to estimate how long until the hull fails: 1d20 + 6 ⇒ (2) + 6 = 8


Dibs- you'll need a concentration check to cast while tangled so you might want to wait until you are out of the restless rot before casting the cure (you can keep the roll).
i think Dingus is up for another reflex save. but I'll give you guys the detect magic:
Round 1- Yes, there is magic!
Jim- you're not certain how rotty the hull already is, but it sounds pretty bad.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Technically Dingus hasn't moved since his last reflex save. That's why he is considering mage hand :-)

1d20 + 2 ⇒ (2) + 2 = 4 Reflex Save


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

the Groom gives the alter a lookover, trying to see beyond the treasure and looking for anything that might be rigged to it.

Perception -> 1d20 + 8 ⇒ (18) + 8 = 26


you still need to save at the end of each round you are in the area of effect. i'm not going to require concentration checks for 0-level spells though. gee, it sure would make things easier if whoever cast that darn entangle spell would just dismiss it...


Male Halfling Oracle of Gozreh 6

Since Dingus is taking the detection duties, I'll give Kaul the slap n tickle after tearing free of the fungus momentarily
Strength: 1d20 ⇒ 10 - move action Round 1
Strength 2: 1d20 ⇒ 11 - second move Round 1
Strength 3: 1d20 ⇒ 6 - move action Round 2
Stength 4: 1d20 ⇒ 2 - second move Round 2
Strength 5: 1d20 ⇒ 15 - move action Round 3, followed by unentangled heal on Kaul


WHAT?! the Groom doesn't see any tell-tale trip wires, but for a second there he could swear that coconut monkey's beady little eyes were watching him.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Reflex save: 1d20 + 3 ⇒ (14) + 3 = 17

Feeling a bit foolish as he nimbly avoids the grasping shoots, Jim calls out, "Ahoy, talking thing! We've killed your servants...what now? We leave you here while the ship sinks around you?"


Round 3-
Kaul is HEALED! Dingus can barely make out from his seat in the balcony that there are 3 faint magical auras surrounding the feathers, leather bracers, and amulet.

There is a crack and water sprays from the two places on the port side behind Jim! You hear the voice of the altar shriek.

Perception DC 25:
That little coconut monkey is talking!

Polyglot:
No, you are powerful. You can be my new worshippers. Save me and I will save us all!


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

"Feck all cheaparsed merchants an' their shoddy ships! It says if we save it, it'll save us. How?"


A glint appears in the abalone eyes of the cocoanut monkey as it commands in trade language, "You swear honor Tom-bobo and Me spare you lives!"


Male Halfling Oracle of Gozreh 6

Perception: 1d20 + 11 ⇒ (3) + 11 = 14

Struck quiet a moment by the impending doom, Dibbs blurts "Lets get mobile mateys, less we want a short trip and a chat with the Drowner"

To Jim: "What says what? I thought we'da killed all the mold men? Bloody hell, less just grab tha loot and worry bout that up topsides."

Dibbs moves to grab what he can and start stumping out of there... not too keen on round 2 with the hissing creepy crawlies.


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Round 2

Perception -> 1d20 + 8 ⇒ (8) + 8 = 16

"I don't know what is up with the voice, but that monkey head won't stop looking at me."

Reflex -> 1d20 + 3 ⇒ (17) + 3 = 20

the Groom moves up to the alter and helps Dibbits scoop up the loose items. He looks at the monkey head and pauses, "Already got a talking head."


just because.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Bloody 'ell lads - hit the sack in Scotia and wake tae find 22 new posts!!!! Kaul is dead (again) and risen (again-again)...

Kaul rubs his noggin and nods to Dibbs and the Groom;

"Much abliged gents... was sure I was a suckler on Ol'Briney teats this time..."

At the sound of the voice, Kaul's beadies narrow and he pauses in his grabbing of gear and valuables;

Perception DC25: 1d20 + 7 ⇒ (9) + 7 = 16

"Tom who? I'm one fer any ways outta this mess... If it means kissing the nut-monkey's arse I'll pucker up good and proper!"

Consider Kaul a convert :)


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

How fast is the ship taking on water?


Upon Kaul's vow of questionable dedication the coconut monkey chortles, "See big dumb oaf smartest of you all!" The wooden monkey gives a command in Mwangi and the mold settles down freeing everyone from the clinging tendrils. However, the ship continues to take on water fast.

As Dibbets leads the way in scooping up the loot he gets a burst of spores in the face from the mold the color of dried blood on the back wall. Tumbobo howls with delight, "Tief! Infidel! You die soon and become plantman! HA-ha!" The monkey rolls off the chest altar to Kaul's feet. "Big dumb orc stay back. Now carry Tum-Bobo to safety!"

Dibbets- fort save DC 15. take a +2 bonus for the beard filter.


Male Halfling Oracle of Gozreh 6

Fort Save: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21 Booyah!

Spitting moldy spores back into the briny sea Dibbets shoots a glare at Kaul's new friend "Feh, I've eaten crustier bread and gnarlier meat than that pish." taking only a moment to wipe the worst of the remnants from his beard before continuing with the looting.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul scoops up his new mascot (ahem) diety and eyes it curiously;

"Lets get this straight from the offin Tum... I ain't yer slave... we're partners in this... my brawn and savvy... your monkey ju-ju...Deal?"

He adds with a trademark mako grin:

"No deal? No carryin you anywhere..."


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

"That'll be a tough teat to dangle from when you take a wet dream in our next fight." the Groom growls as he sets to heft the chest. "Come on. Grab your better half and help with this chest....and see if it can do anything about the bugs."

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