Cap'n Voodoo's Freebooter PBP

Game Master voodoo chili

est. 2011
PF6 Fun and Plunder in Green Ronin's Freeport, around the Shackles, and Beyond
MAPS


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Richard slithers up a sickly looking tree to keep a lookout, but does nothing to diminish Dingus' unease as every driftwood log or vegetative mound appears vaguely threatening to the familiar.


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions:

Corliss again rubs the bump on his noggin as he tries to come up with a decent plan. "It be too cold fer gators...methinks," he says to (possibly) calm Dingus's nerves a bit. Finally, he seems to come to a decision. "Can't help but think we oughtta be within shoutin' distance o' Jim; no tellin' if them thugs'll turn on him the moment he no longer serves a purpose. Can little Richard swim? Might be advisable to send him ahead a bit while we follow all slow an' stealthy at a safe distance. Us sloshin' through the swamp be loud an' gives away Kaulie's position iff'n our foes be smart or sharp-eyed."


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/6, 1:7/6) IP-17

"Aye. He can swim... but first we got to either convince him that there are no gators here... or that they can climb trees".


Male Half Orc Rogue (Thug) 6+5 | HP 28/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Inwardly cursing the water and its stymying of stealth Kaul presses closer... slower...

Sneaky Sloshing: 1d20 + 11 ⇒ (15) + 11 = 26


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Corliss volunteers Little Richard to scout the swamp but the familiar wants nothing to do with that and just glares down at the sailor with an unblinking and quite venomous stare. Meanwhile, Kaul proceeds forward at a stealthy and very slow rate that would deceive even the sharpest lookout. The displaced water around his legs is barely differentiated from the other gaps in the algal mat floating on the still waters.

Kaul eventually makes his way to the first bottomed boat and sniffs to locate the mercenaries.
1d20 ⇒ 131d10 ⇒ 9

His nose is directed slightly to the east and south where the men must have gone into a pile of wreckage that rises above the water and muck about 50 yards off.


Jim:
Jim spots the second wave of mercs about the same time that he hears Svetesky's muttering. He doesn't seem happy about the locations of the meetup and seems less happy when he sees Jim. Jaravo chuckles good naturedly. "Cheer up, Svetesky. You got all afternoon to dry out and play cards and you're getting paid just the same for this little vacation." Svetesky and Crixus haul themselves up the rope ladder dangling over the rotted rail and join the others on the deck. Svetesky heads over to the cabin to look at the card game inside and then pries off his boots letting them drain. "Why didn't we at least have a raft to pole out here?" he gripes. Jaravo just smiles and shrugs and goes back to keeping a watch. Svetesky snorts and turns his annoyance toward Jim. "You don't play cards? I thought you were supposed to be the friendly pirate."


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions:

Corliss continues to play Grandma Dingus's kindly guide, though he now moves forward more slowly.

"Have ye come up with a good excuse why we be out here?" he asks the wizard in a hushed whisper. "I was gonna go with 'Me Granny's lookin' fer a nice place to be buried once she passes,' but there be way too much groundwater hereabouts for that to have any hope o' flyin'."

Corliss Blackboots Stealth Check: 1d20 + 12 ⇒ (19) + 12 = 31


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Cap'n:
Jim grins at the gladiator. "Why, a man of the world such as yourself should know that a stranger in a game can only lose--either coin or blood, and at the moment I'd prefer to keep both. Besides, if things go sideways in a hurry, at least a couple of us shouldn't be caught sitting down. Once all this is done, though, I'm buying."


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/6, 1:7/6) IP-17

"Well you young Whippersnapper, of course we're out here looking for my poor pet snake who wandered off in this direction".


Richard drops onto Dingus and disappears into the old lady's shawl to hide. Her chaperone is definitely not hidden as he guides her through the marshes but he plays his role well. They eventually reach the first ruined boat still seeing no sign of either the pair of gladiators they were following or Kaul. Apparently Kaul is still nearby because they hear his low whisper directing them toward a pile of ruined ships and random flotsam about 50 yards ahead. By the time they reach it, Kaul's sniffer has been snuffed but he remains invisible for the moment and Dingus and Corliss maintain their disguises. How about some perception checks?


Jim:
Jim's good-natured response gets nothing but a sneer from Svetesky who heads into the ship's cabin to join the card game. Jaravo gives Jim a knowing grin as passes by on his rounds moving from bow to stern on his watch.


Male Half Orc Rogue (Thug) 6+5 | HP 28/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Perception: 1d20 + 11 ⇒ (1) + 11 = 12

After whispering directions Kaul's mind drifts to what Lopper is up to right now...


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions:

Sorry. I either had a post eaten by the board gremlins or forgot to click Submit. Was mostly just more sneakin' an' peekin.'

Corliss Blackboots Perception Check: 1d20 + 3 ⇒ (3) + 3 = 6


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions:

Just want to satisfy my own curiosity and memory: if I forgot to click Submit, the next roll might be a 9.

Corliss Blackboots Stealth Check: 1d20 + 12 ⇒ (5) + 12 = 17 (Ha! Even worse than a 9!)


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/6, 1:7/6) IP-17

1d20 + 3 ⇒ (2) + 3 = 5 Dingus Perception

1d20 + 9 ⇒ (1) + 9 = 10 Peeping Richard Perception


The old lady and her guide stumble into an unseen obstacle just before reaching the ruined ship pile up. Kaul's sniffer is about snuffed. A serpent's arrow-shaped head pops out from under the old woman's shawl and flicks its tongue. It hisses and Dingus hears, "I don't sssmell the humansss but maybe there are tasssty ratsss in the boatsss?" If Richard had shoulders, he'd shrug.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/6, 1:7/6) IP-17

"Richard thinks we should explore the boats... quietly..."


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions:

"Well, it'd give us the chance to get out o' sight fer a bit," Corliss whispers to Dingus and his snake. "Might be good fer our excuse iff'n we're discovered out here...say we're lookin' to recover somethin' lost when the ol' ship sank."


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Cap'n:
Next time Jim's path crosses that of the gladiator trainer, he murmurs, "Any idea how long we'll have to wait?"


Male Half Orc Rogue (Thug) 6+5 | HP 28/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Skipper - presuming Kaul is the unseen obstacle Ding & Blackboots bump into?


yes, Kaul still invisible

Kaul's not sure that the pair they were tracking went into the pile up of wrecked ships but taking cover to maybe get a different vantage isn't a bad idea.


Male Half Orc Rogue (Thug) 6+5 | HP 28/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

The invisible Kaul whispers to the strange pair;

"Hur. Kauly goin' to get closer... Jimmer'll need me when things get bloody..."

The brute bosun eyes the nearest wreck and attempts to climb up the hulk;

Stealth: 1d20 + 11 ⇒ (10) + 11 = 21
Climb: 1d20 + 6 ⇒ (15) + 6 = 21


With uncanny agility, Kaul climbs up a slimy hull and pulls himself through a hole in the hull.

Kaul:
Inside Kaul's cleft lip curls at the stink of rat piss and he stealthily and invisibly moves across the slanted floor of a compartment to a hatch. Beyond, he sees a larger chamber has been formed from the joined ships and a dry level floor formed. He hears the whispered voices of humanoid forms hidden among the piles of old crates and gear in this hidden warehouse.


Jim:
Jaravo chuckles. "Are you getting restless already? We will leave before the sun sets. Three hours or so, yes? Winter days are short this far north. Are you worried about what we're carrying? Maybe I should make sure the smugglers aren't playing any trips, huh?" He chuckles again and heads for the cabin where the others are playing cards. In a moment he locates a case on an old barrel. Jaravo heads over and smiling at the two smugglers at the card table, turns the back of the case to the room and clicks it open. A shimmering golden light shines from the case up onto his face. The trainer smiles broadly in an almost idiotic grin and clicks the case closed. "That looks like it. The boss will be very happy."


Male Half Orc Rogue (Thug) 6+5 | HP 28/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Cap'n:

Can Kaul lift the hatch Skipper? Not sure how to attempt that "stealthily" if its at all possible?


Kaul-is the intention to throw light on the sitch? If so, sudden more likely than stealthy.


Waiting patiently outside, Dingus and Corliss hear a sudden commotion within the wreckage!


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/6, 1:7/6) IP-17

"That doesn't sound good. Is Kaul still out here"?

Dingus looks for a way to look inside the hulk before entering. If he finds none, he'll go look to make sure his partner in crime is Okay.


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Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions:

Corliss goes with Dingus, helping him look for a way to peek inside.

Corliss Blackboots Perception Check: 1d20 + 3 ⇒ (5) + 3 = 8

Corliss Blackboots Stealth Check: 1d20 + 12 ⇒ (5) + 12 = 17

Gotta remember to see if 5 comes out in tonight's PowerBall or Mega Millions drawing.


Male Half Orc Rogue (Thug) 6+5 | HP 28/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Stealth?: 1d20 + 11 ⇒ (9) + 11 = 20

From somewhere around granny and her helper comes the gruff, rasping whisper of their murderous bosun;

"Hurrrr. Lads... it's me Kauly. Found some folks 'idin' out in this sh1t'ole. Reckon could be Jimmer... Follows me... So do we get bloody now or later?"

Invisikaul will lead Ding Granny by the sleeve


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Kaul makes sure to squeeze out a noxious fart before slipping away unseen. The commotion caused by the Dibbets-level assault causes an argument about who dealt that malodorous bomb among the inhabitants of the ruined ships which is overheard by the old lady and her son and/or guardian who circle around the shipwrecks until they are interrupted by the invisible Kaul.


The crew see a large hold hatch on a slanted deck above where Kaul stopped them. It appears that the hatch could be busted open quite easily but not quietly. There is also the hole in the hull where Kaul slipped in and out. There could also be a submerged entrance somewhere among the wreckage.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/6, 1:7/6) IP-17

"Hey Richard. How about you swim under there and see if there is another way in".


The snake hesitates. But what about the alligators? I'm actually more of a tree snake than a sea snake. Are you sure?


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/6, 1:7/6) IP-17

"Chicken. I'll bet I can find a hole faster than you".

Dingus stoops low to keep from splashing and forms himself into a very similar fer-de-lance just like Richard, and dives under the water.

Beast Shape


Leaving his familiar chastened but safe above the murky water, Dingus-snake finds a nice gap between the ships and slips below them. He does find a passage that might be a bit tight for Kaul but allows entry into a dark chamber that smells of rotting vegetation somewhere low in the pile up of ruined ships.


Male Half Orc Rogue (Thug) 6+5 | HP 28/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Invisi-kaul's beady eyes watch as the snakes slink and shimmy through the the murky water.

He whispers his thoughts to Corliss;

"Hur. Wreck or trousered leg... snakes always find a ways in. So reckon we wait now...."


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/6, 1:7/6) IP-17

Dingus rises to the surface and communicates to Richard that he thinks he is a better snake than Richard is.

He then symbolizes the group following him beneath the water to the hole he found... swimming a small circle around Kaul then doing a snake shrug.


The skinny but very brightly colored snake resurfaces and hisses at Richard then circles Kaul making weird twitches befor ediving under the ship again with a little 'come along' gesture with its tail. Richard drops in the water and follows unceremoniously, then Corliss, then Kaul.

It is dark but all can follow the disturbance in the water from the swimmer ahead. Corliss hits a fallen beam and can feel a narrow gap where the snakes passed.

Corliss- Escape artist DC 10; Kaul- Escape artist DC 15


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions:

Corliss surprises himself and slips through easily.

Corliss Blackboots Escape Artist Check: 1d20 + 0 ⇒ (20) + 0 = 20

Wow--haven't seen one o' those fer a while!


Male Half Orc Rogue (Thug) 6+5 | HP 28/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

@Corliss: We'll that's yours done for the year! :S

Kaul shifts and shimmies attempting to follow suit...

Escape Artist DC15: 1d20 + 8 ⇒ (12) + 8 = 20


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Swimming is nothing new for this crew except maybe Little Richard and in a moment two snakes and two humanoids surface soundlessly in the dark interior of a rotting boat. Richard the Hungry-hearted flicks his tongue repidly and hisses at Dingus

Parseltongue:
Rats! Lots of rats! yummm!

Kaul's inherited cave-adapted vision reveals that they are in a hold compartment full of brackish water with a hatch in the bulkhead about three feet overhead.


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Male Half Orc Rogue (Thug) 6+5 | HP 28/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul clocks the hatch, then keeps his beady eyes firmly on the two snakes crawling (other swim strokes are available - WHACKAWHACKAWHACKA!), hopeful if something else inhabits the water it'll nibble them before him or Blackboots.

He nudges his shipmate and points upward;

"'Atch. Reckons we can pop it open? Or that likely give the ol' sneaky game away?"


The cover has long rotted off the hatch leaving it open so Kaul quietly pulls up to peer about the chamber above. He sees a narrow passage heading left and right with a dim light to the right. He thinks this is likely the chamber he spotted from the upper hole previously.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/6, 1:7/6) IP-17

Dingus and Richard quietly follow Kaul into the chamber. Dingus reverts back to his normal beautiful form, and holds his finger to his lips motioning for silence, then he turns around to help Corliss into the chamber.


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions:

Corliss follows. He has a light spell on the tip of his tongue for if/when it's needed, but for the moment he relies on Kaul's ability to see in the dark.


Kaul elbows his mates to let them know his intentions as he pushes onward toward the dim light. The bulky shadow that eclipses the passage further directs his darkness-challenged companions as to where he's bound.

All-Stealthy, stealthy, stealth check moving after.


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions:

Corliss creeps after Kaul, not loudly, but not silently.

Corliss Blackboots Stealth Check: 1d20 + 12 ⇒ (3) + 12 = 15


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/6, 1:7/6) IP-17

Dingus pulls forth his hooded lantern from his waterproof bag and lights it, then nods for Kaul to proceed. He looks at Richard and holds a finger to his lips letting him know to be silent.

1d20 + 3 ⇒ (9) + 3 = 12 Stealth


Corliss follows Kaul while Dingus prepares his lantern. Most of this makes little to no sound other than the subtle hiss as the lantern ignites and a slight scraping as Dingus messes with the hood. The activity however incites a rapid scurrying and chittering within the old wood of the ruined ships and Richard's head darts excitedly as he lets Dingus know that there are a lot of tasty rats about.

The indirect light from the hole in the larger chamber where the crew now crouch is enough to reveal Kaul's scowl as he points to the far end behind a half-wall of debris where he earlier heard voices.

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