Cap'n Voodoo's Freebooter PBP

Game Master voodoo chili

est. 2011
PF6 Fun and Plunder in Green Ronin's Freeport, around the Shackles, and Beyond
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As Jim looks around for someone in charge, he hears a piercing whistle from over by the bird corral and sees a figure wave him over. As he comes closer he notes that the birds are really tall. His eyes would be about wishbone level with the beasts. The whistler is a scarred Qadiran woman. "You're late," she announces. "I don't need no excuses. You get to start with the axe beaks. They are the bosses favorite pets and you'll be expected to fight along side 'em. That means they got to accept you and they don't like no chickens! Ha!" Her smile drops back into what you take to be her more characteristic scowl. "You look like chicken of the sea to me. You gotta establish dominance, or you gonna lose your peckers. Ha!"

"Let's see what you got. Over the fence! Get in there!"


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Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul affixes his beadies upon the mercenaries training, then grins maliciously...

Hur. Waters be chummed nicely...

At the poultry slight, the brute bosun hacks a laugh and moves forward to climb the fence;

"Chicken o' the sea... Funny hur-hur. You want 'em in one piece or a leg each? Won't be much left to fight alongside once Kauly gets choppin'..."


"You kill any of the Boss' birds, he ain't going to be happy," the woman warns.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul pauses from his clamber with a dull look o'er his scarred features;

"So what the feck we doin' with 'em?"


"Keelhaul" Kaul wrote:
"So what the feck we doin' with 'em?"

"What I said, youre gonna be working with them so get on their good side or at least establish dominance. Take one for a ride if you really want to impress me."


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul shoots a look to the others... then flashes a mako grin;

"Hur. Dominance... Hur. Right ye are..."


What up, Turkeys?


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Was holding off to see if any of the others chime in before mayhem ensues...


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Just waiting for the show to begin... :-)

Dingus looks around for a food vendor... or alcohol if available. He's planning on really enjoying his "Day Off".


The corral is about thirty feet in diameter with a six-foot high split rail fence around it. Seven of the big birds are within. Some scratch at the sand, others strut about, and some stare off into the distance.

Unfortunately, Dingus finds no food stands or concessions open on the non-event day. Though there is plenty of seating available as he peruses the empty stands.

I think Jim has been busy lately, too. Usually posts over the weekend though.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul shrugs and climbs effortlessly over the fence into the enclosure...

Climb?: 1d20 + 12 ⇒ (17) + 12 = 29


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Split rail would prob be less than DC5. No need for a climb check.

Kaul easily goes up and over the fence. He has the attention of all the birds, but only three approach fixing their beady black eyes on him.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Hatchet belted for the time being Kaul squints at the towering birds and moves toward them, claw arm cocked should defensive offence be required;

"Hur... Caw-caw... You birdies goin' tae behave?"

Watch the Birdie (Untrained Sense Motive?): 1d20 - 1 ⇒ (14) - 1 = 13


One of the birds Kaul is approaching gives a deep trill and hisses. The other two take a few strides to each side so that he is encircled. Kaul doesn't take this as a good sign.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Was waiting for the rest o' the motley crew to chime in chief

The brute bosun chuckles nervously, and yells to the scarified bird handler;

"Hur. Oi! Pretty face... Iffin' ye don't want yer birdies endin' up on the cooky's spit then call 'em off..."

His hand reaches for the hatchet at his waist... blood iron claw at the ready...


"Keelhaul" Kaul wrote:
Was waiting for the rest o' the motley crew to chime in chief

Yeah. I'm cool with waiting on Jim to give you a hand, seeing as Kaul has only got one natural one. The task is for you all to handle the birds without killing them. Animal handling is the preferred means, but feel free to be creative. Actually riding one is bonus points.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Back among the living for the moment. AFAICT, Handle Animal is a trained-only skill, so I'm going to have to wing it. As it were.

Acrobatics check, including panache: 1d20 + 12 + 1d6 ⇒ (17) + 12 + (2) = 31

Jim vaults the fence effortlessly and lands on the other side.

Intimidate check: 1d20 + 9 ⇒ (19) + 9 = 28

He glares at the trilling bird. "HOY! Back down sharpish!"


"Keelhaul" Kaul wrote:

"Hur. Oi! Pretty face... Iffin' ye don't want yer birdies endin' up on the cooky's spit then call 'em off..."

"Boss will put you on a spit if you kill any of those birds. Doesn't sound like you're up to this job." she shouts back. Fortunately, Jim awakes from his day dream and leaps into action, somehow vaulting off the top rail and landing on his feet next to Kaul with a sharp shout. The big birds startle at the sudden motion and noise. Retreating a half dozen paces and giving angry shrieks. They eye the pair, but keep their distance.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Without taking his eyes off the great galliforms, Jim calls back to the woman. "So, I'm not exactly up on the finer points of bird handling. How do they figure out amongst themselves who's top, ah, murder chicken?"


"They act a bit like wolves, but are even harder to tell apart. The one that acts like the alpha is the alpha. That'd be Chopper. The one with the most initiative, you might say." The one that first took notice of Kaul stays closer than the other two and scratches at the sand while clacking its beak at the hominids in the corral.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Jim nods. "Chopper's the boss, got it. If they're like wolves, then I should be able to show it I'm the boss without killing it...Kaul, you have a sap on you?"


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Dingus digs through his belongings looking for a snack since there is none here. He finds a bread crust, and a soft apple and makes the most of what he has.

"Go Kaul! Go Jim!".


James "Madman Jim" Patterson wrote:
Jim nods. "Chopper's the boss, got it. If they're like wolves, then I should be able to show it I'm the boss without killing it...Kaul, you have a sap on you?"

The wrangler chuckles. "You antagonize them enough, you'll never be able to turn your back on them. You really don't know how to interact with animals, do you?" She vaults up the side of the corral and whistles.

Chopper struts over to the wrangler with one eye never leaving Jim. Three of the other birds follow. The animal handler tosses them something that they gulp down and then hops on one of the birds. Using her knees, she leads the axebeak in a circle around the ring and the dismounts on to the fence again. "You all can get out now before someone gets hurt."

Yeah, yall have no relevant skills to handle the birds, but there are other ways to work your way into the organization. You do anything, Dingus?


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Dingus returns to the man he paid for entrance... anger evident on his face.

"Hey! I want my silver back. Nothing happened except some woman whistled at some birds. I didn't even get to see any blood".

1d20 + 13 ⇒ (13) + 13 = 26 Intimidate.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul eyes the birds, then makes for the fence;

"Got that right. Them birdies are lucky Chopper weren't able to meet Lopper..."


Dingus Mack wrote:
"Hey! I want my silver back. Nothing happened except some woman whistled at some birds. I didn't even get to see any blood".

The guard looks also angry but complies. "I told you it was just tryouts today. You weren't even supposed to go in. Take your damn coins and you won't be coming back in here!" He throws the silver on the ground outside and swings the gate closed after Dingus.


The bird wrangler shakes her head at Kaul and Jim. "Well, you better impress Jaravo or I don't see you getting a job here. Make sure you're on time tomorrow, huh?"


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul shrugs his no-neck;

"Feck yer job. Wranglin' oversized roosters. Ye want blood... let me know. Otherwise Ol' Kauly got better things to do..."

The thug lumbers out of the arena, balefully staring at the guard haranguing Dingus as he goes...

Kaul plans to head to a watering hole and try to get a better lay of the land regards the crime bosses and their modus operandi.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Knowledge (Local) - to find a fitting ale house: 1d20 + 9 ⇒ (8) + 9 = 17


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Jim nods and leaves, making a mental note of the name. Through the rest of the day, he frequents taverns other than the Golden Goblin, keeping his ears open.

Diplomacy check to gather information on Jaravo: 1d20 + 11 ⇒ (11) + 11 = 22


After the weird thing with the birds, the mates belatedly decide to try and get a little information for a change. Kaul sniffs the air and performs a bit of thuggish triangulation. Everything on the other side of the river looked too fancy for a street level goon. Upriver is likely firmly under Overlord Cromarcky's thumb. Which leaves the Leeward, Wharf, and Rotgut District. Of those, Kaul thinks the Wharf is neutral territory and the Leeward probably divided amongst the major players which leaves the Rotgut for the leftovers that likely know a thing or two, but aren't loyal to any particular crimeboss.

Jim stays closer to the arena figuring some of the workers would opt for a convenient location to drink after work. Sure enough, he finds a small grog house promisingly called the Arena Bar across the street. Inside the dilapidated tavern, he overhears a pair of sellswords that apparently didn't make the cut. Over several rounds of drinks, Jim learns that Jaravo is a former gladiator and according the resentful mercenaries, he is more impressed with showmanship than effective fighting.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Well that was rude".

"I'm gonna have a word with your supervisor"!

Dingus wanders about outside the arena hoping to run into one of his shipmates... then tags along with whichever he sees first. If none he takes off towards the nearest library to read up on a few things... like the Freeport local newspapers.


Dingus is so wrapped up in arguing with the guard that he loses track of Jim and Kaul. This leads him to briefly wonder where Corliss ended up and it does occur to him that the Union recruiter suggested that Dingus ask about a crafting job over at Clegg Zincher's tenement.

As for newspapers, he hasn't seen any and honestly, Riddleport doesn't look nearly as cosmopolitan as Freeport. There are all those Cypermages around though so it's more likely there is a library somewhere.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Oh well. I'm sure they'll be fine without me to keep an eye on them... He then remembers the last time Kaul and Jim went on without him and begins to panic asking people if they've seen them with vivid probably exaggerated descriptions.

If no luck running one of his shipmated down Dingus would head towards Zincher's tenement to see if he could find some work...


1d20 ⇒ 17

Dingus startles several people that seem more interested in getting away from him than answering his questions, but he does spot Jim through the window of a tavern across the way from the arena. Jim certainly doesn't look to be in any trouble. He's just sitting there quietly sipping on a beer and apparently listening to the conversation around him. Dingus isn't sure that he should bother him.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

After his listening tour, the Taldan settles his tab and rejoins the party. "Well, I found out a couple of things. First, the Arena Bar pours a decent mug. Second, the gent who auditions fighters likes showoffs. I think I can do a bit of that, and Kaul can scare the sh1te out of any number of foes--probably go over pretty well."


OK, we're asynchronous again so I'll just push along Corliss and Dingus to the second track. Kaul will have to let me know whether he is good with gathering info in the Rotgut District.

Dingus is about to pound on the window and disrupt Jim's eavesdropping when he hears Corliss call out his name. The pirate priest doesn't offer an explanation about what happened with Safarzi, but after a brief consultation with Dingus, seems keen to check out the tenement gig.

Further inland and near the road that leads through the eastern crag to the marshes outside town, is a foreboding townhouse five stories tall. It is made of stone and hefty timbers with a steeply gabled rooftop featuring a widow’s walk. Dozens of metal-grilled windows, many with closed shutters, provide a well-defended view over Riddleport. The pair walk up to the metal door with a knocker shaped like an axebeak's head.


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

"Yeah...maybe we'll get lucky and learn somethin' 'bout ol' Zigg Clencher himself!"

I've always had a mental block in regards to Clegg Zincher's name, so why not put it in writing?


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Dingus stands back from the door a bit and uses "Mage Hand" to activate the door knocker.


The knocker's beak thunks against the metal plate on the door and a spy window opens above the knocker. "Yeah, who are you?" asks the bearded face within.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Sorry gang - was convinced I had posted...

Satisfied with his layman's lay o' the land Kaul makes for the Rotgut District to dig more into the crimelords and anything he can exploit in bloody revenge...


Kaul wanders over to the Rotgut District and a squalid neighborhood pinched between the eastern cliffs, the water and a smelter of some sort that adds a chemical tinge the miasma of trash, sewage, and death that visibly blankets the area.

He ducks into a likely dive, The Rusty Hook, to find a dim and filthy tavern with about a half dozen patrons scattered about and shouts from a noisy group in the backroom. He gets appraising looks from several of the regulars as he goes up to the bar. A haggard toothless woman crouches on a stool and offers him sour beer or the house hootch which goes by the name of Tarnish Remover.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

"Umm. We were told to come here in looks for discreet employment in some crafting opportunities. Is this the Zencher residence"?

I'm guessing this is a bluff? Dingus is so good at lying and creating his own reality that bluffing is his go to maneuver.

1d20 + 14 ⇒ (17) + 14 = 31 Bluff (We're really useful).


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul orders a sour beer with a Tarnish Remover chaser.

With a jigsaw grin he pushes some silver and copper o'er the toothless server before eyeing up the clientele;

"Hur. I be new in town... Lookin' fir someone to give the lowdown on Riddleport... Who I might speak to 'bout employment an' such..."


Zincher's Tenement

"Zincher. If nothing else, get that right. Alright, come in." The little spy door closes and the big door creaks open.

Inside is a large lobby and dining room. A hallway opens across the room to the north. There are stairs leading up just past a pair of closed double doors. A swinging door is on the east wall leads to what sounds like a kitchen. Other than a hearth and some tapestries showing arena scenes, there are several long tables and chairs though there is no one currently in the room other than the large, bearded doorman.

He leads you to the nearby double doors and opens without knocking. Inside is what looks like a training room that has been converted into a workshop. Crafters of various sorts are active in three main areas. In one corner a pair of scholarly types are forming sigils in the air as another circles around them deep in thought.

Elsewhere, carpenters finish what appears to be an ornate altar to Besmara. The third area appears to be a small library with a desk where a severe looking woman in dark blue robes, round glasses, and hair pulled back into a tight bun is reading. A soon as the door opens, the woman hurries over frowning. "I told you that we weren't to be disturbed, Jarnad. This is supposed to be a secured area. Who are these people?" she gestures at Dingus and Corliss with annoyance.


The Rusty Hook

Kaul gets a gummy smile and the old woman ostentatiously drops the coins into one of the deep purse-like cups of her bra. "Now what sort of employment might ye be looking for? I take it yer not interested in dock work."


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

Corliss can't quite hide a grimace when Jarnad pronounces the crimelord's name.

Zincher! he thinks, trying to impress the name firmly into his shaky memory. Clunk Zincher.

He's drawn like a moth to a flame by the altar to Besmara. "Excellent work, lads! Top-notch!"

He considers kissing the boss-lady's fingers until he gets a gander at her sour face. "Corliss Blackboots, at yer service, milady," he begins, giving the woman a half-bow of his head. "New in town; just came from one o' the warehouses. Lookin' fer work that might be more...rewardin'...in the lucrative sense o' the word. Also, I have a touch o' healin' courtesy o' the Pirate Queen, in case anyone here's suffered an accident or the like."


The woman frowns, "Accidents? What have you heard?"

Corliss- give me a know religion check and a perception check.


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

"Nothing, dear lady. And I didn't mean to seemin'ly impugn the safety o' yer enterprise. I was merely lettin' ye know that I be capable o' healin' magic, should such a mishap ever occur on the premesis."

Corliss Blackboots Knowledge (religion) Check: 1d20 + 6 ⇒ (13) + 6 = 19

Corliss Blackboots Perception Check: 1d20 + 3 ⇒ (7) + 3 = 10


Corliss looks over the large, overly ornate altar that features a carved and painted skull and crossbones as big as a human surrounded by a halo of real blades and garishly colored parrots. He does find it a little odd that so much effort is going into an altar for Besmara who prefers sailors tend to their ships rather than religious paraphernalia.

He walks around it as he answers the overseer and no sooner mentions the word 'mishap' when one of the cutlasses afixed to the altar suddenly swivels and arcs toward the priest cutting his shoulder quite close to his neck. Corliss- 12 slash There is a ratcheting sound and the sword resets,

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"stress test" is rather open-ended isn't it? ...good luck!


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Jimmer - hope your all hale and hearty mate. Don't let any sawbones wearing gloves o' proctology near yah... they're the real sadists!

Hope you passed said tests and are given free reign to adventure anew hombre.


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Nothing quite like the stress of having to take a stress test. Hope all goes well.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Back among the living. The stress test was negative (so I have no stress? I don't think so...), I'm just supposed to cut way back on sodium and maybe get high blood pressure meds. On the whole, it could have been a lot worse.


Male Halfling Oracle of Gozreh 6

Good to hear!


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Aye good tae hear! And how's the prostate? ;)


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

It's probably poking along


Male Halfling Oracle of Gozreh 6

Only a few days till this hits :)

Hopefully it's got some goodies in it...


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Really looking forward to it. Archetypes and details on Besmara. Hopefully it lives up to the hype.

very very minor spoiler for Racing for Ruins AP module:
The note about Minor Pirate Groups reminds me to tell you guys I am using this group as the Pirate team of rivals in the Serpent Skull AP Racing to Ruin I am running my RL group through. Dibbets, I am using our Sargavan group as the Colonial team. And Kaul, I am using Skane and Betony as mercenaries for the Aspis team. The group joined the Pathfinders and I have an evil party PbP for the Red Mantis. I am not expecting direct conflict but definitely adds interesting fleshed out NPCs for the group to interact with. I will let you know if anything comes from it.


Dibbets wrote:

Only a few days till this hits :)

Huzzah! I mean Yaaarggh! I'm going to want to hold a physical copy in my salt-stained hands so I'll have to wait a few days longer until the FLGS gets it in :(


Male Halfling Oracle of Gozreh 6

Groom - that's awesome... so has your Qhude self destructed in a haze of flayleaf yet?


Groom- who's the captain? I certainly hope a coconut monkey is calling the shots!


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

The AP supplies the captain (or leader) for each group, but none of the supporting characters. So far my players encountered the pirate group in a bar but only really interacted with the captain. But the cast was introduced and they will get more chances to interact.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Heh - that is awesome Groom, glad Skane is getting to be the nasty vikingr I'd love him to be :)

You'll have to keep us posted on the dopplegang's exploits :)

Will be interesting to see if Bizarro-Kaul can stay on his feet longer!


Male Halfling Oracle of Gozreh 6

Cap'n - since you were in my Osiriani game from the start, thought you might be interested to see what the intrepid travelers have just encountered...


Dibbs:
Is that really a WTW or in this case Scarab-wot-Scuttles? I'm always a fan of non-standard monsters to keep the players guessing. I'm thinking I came across another monster that used that spell in the B3 this week, but can't recall what just now.


Male Halfling Oracle of Gozreh 6

O' Cap'n:
He's built off of a worm that walks chassis, though there'll be a few custom upgrades to keep things interesting.
Figured there'd been enough breadcrumbs by now and wanted the BBEG for the campaign to make an entrance for at least a little bit ;)


hmmm, hope it's a short trip on a corpse raft. and that there aren't any hungry sea creatures on the way.

of course your friendly neighborhood necromancer could make it self powered.

To my Hairy Highlands Mates- had a little theme night tonight-
watched Rob Roy and drank a bottle of Fraoch : )


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Ah big Rab Roy - loved Tim Roth in that one!

Come, Your Lordship. Leave the Devil some work. You've done enough for one day...

Never actually drunk Fraoch myself - heard its a tasty drop though...


Male Halfling Oracle of Gozreh 6

Really any movie with Tim Roth and Brian Cox in it is bound to be good ;)

The cow scene, bridge scene and final fight are all etched in me memory


The Fraoch was nice. kinda flowery but tasty dry finish. imported from Alloa.

Where is that line about "cutting his heart out with a spoon" from? I thought it was Tim Roth in Rob Roy, but it's not there.

Ne'ermind, it was Rickman in that Robinhood move. Totally different movie :P


Male Halfling Oracle of Gozreh 6

Well looks like there wasn't that much for us in the Pirates book after all. It's solid and nice and all, just not much that we-all can use right now.

A nice spell that could be useful in the future though track ship - 2nd level Cleric spell that puts a marker on a nautical map where the quarry is - though requires part of the ship you're tracking.

And skeleton crew is very cool :)

Besmaran trait that might be up Groomy's alley as well:
Cheat Death: 1/day when reduced to 0 or fewer HP as a result of a failure on your part (ability / skill / save) can invoke to reroll the failed check. Must take result of second roll.


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Haven't got mine yet, but that trait does look good. And I got the River Rat trait just sitting there collecting dust as I have never put a dagger to use.


Male Halfling Oracle of Gozreh 6

Just a quick FYI - I'll be out of town and away from the internet for about 48 hours from the time of this post. Disappearing into the suburbs for the weekend.

Please take any DMPC actions required to keep things moving along.

Dibbets would likely make some sort of crack about chicken drumsticks, fart and then heal somebody... or something like that.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Chicken drumsticks and venison from the same beast! Hey, I think I figured out where some of these chimera creatures come from--it's demented wizards with fifteen or twenty ranks in Profession (Cook) who want to simplify the farms that supply them. They could have done something useful like cross a chicken and a cow and give it the belly of a pig, so they could get drumsticks, steak, and bacon out of the same animal. But no, Balthazar the Giggling Gourmand happened to have a taste for bear meat and owl, and the rest is history.


Reminds me of one of my favorite Simpsons' quotes : )

(Lisa) “I’m going to become a vegetarian”
(Homer) “Does that mean you’re not going to eat any pork?”
(Lisa)“Yes”
(Homer)“Bacon?”
(Lisa)“Yes Dad”
(Homer)"Ham?”
(Lisa)“Dad all those meats come from the same animal”
(Homer)“Right Lisa, some wonderful, magical animal!”"


hey, who's tracking loot?

Dingus is eventually able to identify the whithered hand in the goblin chest as a hand of glory- allowing user to cast daylight or knock once per day at CL 10.


Yo ho ho, where did everybody go?

Kaul get sucked up by his jet pumps?


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Har. Still here Cap'n... Dibbs is the heart and soul o' this crew Besmara save us! reckon we just took the weekend off... :)

As fer tracking loot - I vote Richard... har!


looks like this weekend may be off as well- i'll be camping tomorrow until sun or mon.


Male Halfling Oracle of Gozreh 6

Have fun Cap'n :)


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Enjoy. It's supposed to be a bit too slushy to camp here this weekend.


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

My posting will slow next week. I will be out of the office and in the field, so only be able to post at night. But should have internet, so can give updates.


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Captain, My Captain. I see the various room names highlighted. Are they just a way of designating rooms or is there a link associated? I am not seeing anything attached and was wondering if I was missing something.


No link, just highlighting areas that can be further explored. Sorry I don't have a scanner available to give you an overview map.


Dibbs- i didn't know hyenas are more closely related to cats than dogs. Couldn't figure out what the hell Love was talking about : )


Male Halfling Oracle of Gozreh 6

Cap'n - news to me as well, though gaming with Poor Wandering One is always an enlightening experience :)

How are you finding the lurking over there so far? - I seem to have been able to scare them away from actually charging into the mountain itself.

Though I don't blame the blind one, Cynara's probably still thinking what bloody mountain... I don't see a thing :P


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Cynara takes a lot on faith.


Male Halfling Oracle of Gozreh 6

Congratulations on 3,000 posts young fellows, and 1 month shy of our 12 month anniversary too. Many thanks to our divine simian overlord for a constantly engaging gaming experience....

Now come save the drunk halfling from being eaten by rats... pretty please :)


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Has been a great year and a great game! Here's tae the next 3,000!

Onnit Dibbs - Bessie's coming to chop them meesus to peesus :)


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Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Took a moment to check--the Freebooters are currently in 36th place for number of game posts, and only five of the ones running ahead of us are newer. Man, we talk a lot.


Huzzah! almost a year? now that makes ya think. another 1,000 down means it's about time for another level up! i like how that's been working out : )

now which ghastlycrumb tiny was devoured by mice?


Male Halfling Oracle of Gozreh 6

X is for Xerxes devoured by mice

Other point of great note is that we're the same six that we started with - which is awesome!

And on behalf of Dingus and myself, please please please roll on level 4... finally get to play with 2nd level spells!


Dibbets wrote:
And on behalf of Dingus and myself, please please please roll on level 4... finally get to play with 2nd level spells!

the Groom takes his magic to the next level too. All in good time, me hearties. think I'm gonna throw in a special bonus for L4 as well : )


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

I'm not sure what Kaul gets for level 4; Jim doesn't get any free-hand fighter goodies, though he'll make some incremental improvements and likely continue to pull ahead in the HP race.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul gets another Rogue talent (thinking of Rib Tickler a homebrew talent giving our joker a killer punchline :) oh & Uncanny Dodge too...


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

This is quite the Merry...well, Dour Band, but so looking forward to the next 1000.


Attention all hands- anything in Pirates of the Inner Sea (cutlasses and what-have-you) is hunky-dory with me.


Male Halfling Oracle of Gozreh 6

Groom - we're only Dour coz Dibbs is out of rum... once we get back to Freeport we'll be merry enough :)

While the sailor in me wants to take track ship - I think that perhaps Dibbs better pick something that will see some combat use. Aid or something like that (taking suggestions).

His EWP in firearms is lonely and needs a friend....


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Are belaying pins in Pirates o' the Inner Sea?

Any half-orc/thuggish stuff in there??

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