| Cap'n Voodoo |
Jim lunges up at the weird tentacled beast. He pierces it with a spark of electrical energy. It flinches back just as Kaul swings and his heavy ax smashes into the wall sending black coral chips flying. Dibbets primes his boomstick and fires.
far!: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11; deadly damage: 1d10 + 4 ⇒ (10) + 4 = 14. The shot hits with a deafening crack.
A barbed tentacle darts out hitting Jim and injecting burning venom Jim-7 pierce, fort DC 15 or weakened (-2 to Con-based rolls)
Round 1
Dingus
R2
Jim
Kaul
Dibbets
Squdward
| Dingus Mack |
| 1 person marked this as a favorite. |
Dingus moves into the room and turns quickly to where everyone seems to be concentrating, loosening a fan of burning snake tongues towards the enemy.
Trying a burning hands to hit the bad guy without engulfing too many of my friends.
5d4 ⇒ (1, 1, 3, 2, 3) = 10 Flaming Fan of snake tongues...
Sigh. I might as well start using my dagger for all the damage my spells do :-)
| "Keelhaul" Kaul |
Round 2
Mighty pissed that his axe missed, Kaul bellows and swings another brutal swing at the stinger;
"C'mere ye squiddy basterd!"
Melee: (Power Attack): Lopper (+1 Keen Adamantine Boarding Ax): 1d20 + 7 ⇒ (10) + 7 = 17
Killamari: 1d10 + 9 ⇒ (7) + 9 = 16
| Dobbets - KaulyBot O' Dibbs |
Round 2
As Jimmer receives some unwanted attention from the barbed tentacle, the grubby oracle hobbles to his shipmate and pulls forth a piece scrap of latrine paper covered with idle scribblings.
Dibb's licks the privy parchment and slaps it onto the swashbuckler;
"Should make ye a feckin' sight more difficult for squid-face tae tickle ye. Now stick it tae the basterd!"
Casts Shield Of Faith: (+3 AC on Jim).
| James "Madman Jim" Patterson |
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Hold that thought, mate. Waiting to see whether Squidward survives all of this.
DC 15 Fort save: 1d20 + 5 ⇒ (10) + 5 = 15
Attack!: 1d20 + 13 ⇒ (19) + 13 = 32
Attack again!: 1d20 + 8 ⇒ (20) + 8 = 28
Confirm!: 1d20 + 13 ⇒ (15) + 13 = 28
Confirm again!: 1d20 + 8 ⇒ (4) + 8 = 12
First damage, incl. crit: 1d6 + 7 + 1d6 + 7 + 1d6 ⇒ (3) + 7 + (6) + 7 + (4) = 27
Second damage: 1d6 + 7 + 1d6 ⇒ (5) + 7 + (1) = 13
Jim shakes off the poison's effects and launches into a devastating flurry of attacks on the creature. "Fecking piece of sh1te! Keep your grubby ha--keep to yourself!"
| Cap'n Voodoo |
There is a rustling through the moldering junk in the room as the odd sea stars creep toward the dead thing. About a half-dozen gather at the big squiddy thing. The two types of monsters look similar enough to be related. Perhaps the little ones are the big one's spawn. They don't seem particularly sentimental though as the little ones begin to feed on the corpse.
| Cap'n Voodoo |
Curiosity piqued, the crew continues down the dark coral corridor. It twists maybe 20 yards before it opens up and the floor falls away into a huge cavern. The crew's faint magical lights reveal stagnant salt water about twenty-five feet below the slimy black cliff. A rope bridge hangs over the stretch disappearing into darkness. Kaul's nightsight can just make out parts of the far side: more black coral emerging from the noxious water and captured in the coral, a ship.
| "Keelhaul" Kaul |
Kaul relays his sightings;
"Rope bridge - likely rickety as feck known' our luck... Carcass o' a ship stuck in the coral beyond... We're close lads... Hur..."
| James "Madman Jim" Patterson |
Jim nods slowly. "Aye, but if the gold's in there, why isn't the crew there too? There's no lights, and I think if the crew was dwarves or half-orcs we'd have noticed before."
| James "Madman Jim" Patterson |
"So where the feck did they go? Something's happening here, and I'm not liking it a whit." The Taldan motions Dingus and Dibbets forward. "Let's see if there's a trail here."
Survival check: 1d20 + 6 ⇒ (10) + 6 = 16
| James "Madman Jim" Patterson |
Jim shakes his head. "Looks like they came this way, but where did they go from here? Maybe more of those monsters in there, but there'd have to be a lot of them to catch all the crew at one go. I'm for going back and seeing if there are any other stragglers elsewhere in this place, resting up, and coming back here fresh."
| "Keelhaul" Kaul |
Sorry about the lack of posting - home interwebs, then the fecking boards have stymied me last couple of days
Kaul eyes the rickety bridge with suspicion;
"Hur... Reckon ye'll be wanting me to shimmy across and check it out?"
The brute shifts forward securing Lopper and ready to make his way across...
| Dobbets - KaulyBot O' Dibbs |
Mmmm... WWDD?
Also frustrated at the lack of progress, Dibbs hobbles toward Kaul - slapping the grumbling thug with indifference as he passes:
Cure Mod Wounds: 2d8 + 6 ⇒ (7, 3) + 6 = 16
Then shuffles painfully to Jimmer, backhanding some healing with equally trite verbosity;
Cure Mod Wounds: 2d8 + 6 ⇒ (5, 4) + 6 = 15
"Right. Fresh, healed up an' ready tae go... We got a reckonin' tae see out Jimmer... I aim tae keep the appointment mate..."
The grubby oracle flashes a hard look at the tall swordsman, clear in his intent that they forge ahead...
| Cap'n Voodoo |
Jim's reasonable suggestions carry little water with the addled crew. Kaul eagerly leads the way across the old bridge. The opposite end of the bridge is tied to two posts on a narrow path that hugs the cliff of black coral. Everyone now see the huge object looming level with the path. A mass of black coral lifts the derelict ship up from the water and seems to have penetrated large areas of the wooden hull. The shredded yellowing sails bear unsettling stains. The bow points toward you accusingly and is mostly free of coral. Still visibly painted on the old wood are the words- Fearsome Tide.
| "Keelhaul" Kaul |
Takes 10 on Knowledge: Local for 17...
Kaul eyes the landlocked hulk with a no-neck nod;
"Redclaw's ship lads... as pretty a wreck as me! Hur-hur..."
| James "Madman Jim" Patterson |
Sucks to be sick, and it's even worse when you're traveling. Get better soon, mate!
"Any other ways out of here, Kaul? And Dingus, get ready to light this place up. Too many dark places for those land squids to hide in hereabouts."
And now I'm flashing back to "Aliens." If we find one of the crew members partially entombed in coral and she begs us to kill her, I'm for gtfo.
| Cap'n Voodoo |
Jim's paranoia grows. The narrow path along the cliff ends in a empty storage cave just beyond the ship. A narrow gangway leads up to the ship. Everyone's attention is pulled back to the ship though as a familiar form appears. Lanteri appears at the rail hands on the gun and rapier hanging at her belt. "I didn't think I'd see your crew again," she calls down.
| Dibbets |
Dibbets takes measure of the woman that's just come over the railing and can't help but chuckle darkly at her combination of stupidity and audacity at expecting words to be able to see her safe passage from her present predicament. He proffers his seaworn, rusted and disturbingly dangerous musket in front of him adding words "Sorry lass, but she's already out like... an' I wouldnae trust yer feckin corpse tae work as a doorstop. Ye want tae waste words justifyin yer actions go right feckin ahead... but dinnae think ye gettin naught frae me but spite, spit and all tha feckin venom ye earned on yer own, by yer own."
To make point he lowers the bell end of his mighty iron wand to nest aiming for a nice gut shot, hoping the intent of the aim isn't lost... that is that the b1tch'll die slow if he had his choice. "So out wi' it... make me laugh afore we see exactly what sort o' sh1te makes up ye."
| James "Madman Jim" Patterson |
While Dibbets talks, Jim keeps a weather eye out for ambushes.
-Posted with Wayfinder
| "Keelhaul" Kaul |
As Dibbs' conducts the gunboat diplomacy, Kaul lurks at his shoulder limbering up for the nod to commence with the violence.
At opportune moments he flashes his jigsaw shark grin, but like Jimmer remains mindful of potential sideswipe;
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
| James "Madman Jim" Patterson |
"Explanation first. Make it quick, if time's so short."
-Posted with Wayfinder
| James "Madman Jim" Patterson |
Feck, I know how this works. Jim glares up at the woman. "Five minutes ago you didn't know we were here. If the crew's in trouble you should be in there trying to get them out, not out here waiting for passing sailors. Talk."
-Posted with Wayfinder