Can You Hear The People Sing? (Hell's Rebels)

Game Master Paladin of Baha-who?

Volume I: In Hell's Bright Shadow (started 23 Jan 2016)
Part 1: Fledglings of Silver (started 23 Jan 2016)
Part 2: Rebuilding the Ravens (started 17 June 2016)

Current Map

Map of Kintargo | NPCs | Rebellion sheet
Coffee house/Nest


51 to 100 of 851 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Shouldn't the air blast be 1d6+1+3 then since you have a 16 Con?

Also, your stat block doesn't list your fly speed. I'm alright with you having a fly speed to start with as long as you take the wing-clipped racial trait, which makes it less of a game-changer at low levels. You can take the Stretched Wings feat to mitigate this, bypassing the prerequisites at character level 5 or higher. I discussed this in the recruitment thread but didn't set out exactly what I wanted to happen with it.

Also, your race is going to draw some attention. You might want to invest in the Disguise skill, especially as I notice you have one unused skill point (4+1 from your intelligence, and then two background skills. You've only got 4 + background skills).


Female Android

Lydia Tivyr signing in. It looks like I'll be the only 9th level arcane caster so I'll definitely be focusing in on more control abilities with my word choice. Some buffing help from the Bard, Investigator, and Kineticist will certainly be appreciated; the Kineticist especially since they can cast Haste, and the word variant of that spell is pretty awful. >.>

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Lydia, if at any point the words system is causing you major problems, we can consider going back to traditional spells. I'd like to give it a go with this for at least a few levels and see how it works.

Have you found this guide?

-Posted with Wayfinder


Male Human Gunslinger 1 (Mysterious Stranger) HP 20/20 (0 non-lethal) | AC 17; FF 14; TAC 13 | F +5, Ref +6, Will +1 | Init +3 | Per +5

Hello, all nice to meet all of you. I'm the gunslinger reporting for duty. Looks like this is going to be a very fun game.


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

I have to admit that I'm not enthused about taking clipped wings, one thing I would ask that may make a difference is how much of the first book or two takes place indoors where flying is of limited use?

As for the skill points, I have 4+1 per level and they are used in acro, fly, per, stealth, umd. My favored class bonus is in hp which is how I have 12 instead of 11, I really need it there too because in later levels I'll end up starting the day taking burn because of class mechanics so I can function right, I know that may sound counter intuitive but the class is rather strange and has some very strange aspects that were likely balance things but may have taken it too far. As a consequence I have to pad my hp as much as possible.

I'll drop a point in UMD and put it into disguise, that should be good for now, I won't likely need umd til later anyway.

As for the damage, thanks for catching that, I missed it myself.

Oh, and Lydia, I need to look through what all I can do with my class but I can fill many of the area control as well depending on what I take as far as blasts and the various infusions and talents.


F Human Cleric 4 | HP 31/31 | AC 17, T 10, FF 13 | F+7, R+2, W+11 | Init +4 | Per +9 | Loot Sheet

Haha, fear me and my whopping 12 strength! I considered dumping strength (I rolled the boon for +2 to one stat, -2 to another) and taking weapon finesse for my rapier, but then wearing armor became problematic! So I took the hit to dex and will continue to have a terrible reflex save! No wonder Leora never wins a game of darts at the bar...

I'm up for teamwork feats, either now or later. If now, then I'll drop scribe scroll and pick up a teamwork feat. Duck and cover and shielded caster looks good, is there one you'd prefer, Jess? Shake it off would probably be better once several of us get it, so maybe later?

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Ah, I missed Fly in your skills somehow. Hm, I thought strix got a racial bonus to fly, but it doesn't appear so.

How about a compromise: 30ft flight speed, and make sure to make the relevant Fly checks when you fly upward or hover. (These can be taking 10 out of combat, of course, but in combat I'll enforce it.) You can later either take the stretched wings feat with the Strength requirement ignored, or use your air kineticist talent that you get later on, to speed it up.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17
Lydia Tivyr wrote:
Lydia Tivyr signing in. It looks like I'll be the only 9th level arcane caster so I'll definitely be focusing in on more control abilities with my word choice. Some buffing help from the Bard, Investigator, and Kineticist will certainly be appreciated; the Kineticist especially since they can cast Haste, and the word variant of that spell is pretty awful. >.>

I'm good with buff assistance.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17
Leora Scileana wrote:

Haha, fear me and my whopping 12 strength! I considered dumping strength (I rolled the boon for +2 to one stat, -2 to another) and taking weapon finesse for my rapier, but then wearing armor became problematic! So I took the hit to dex and will continue to have a terrible reflex save! No wonder Leora never wins a game of darts at the bar...

I'm up for teamwork feats, either now or later. If now, then I'll drop scribe scroll and pick up a teamwork feat. Duck and cover and shielded caster looks good, is there one you'd prefer, Jess? Shake it off would probably be better once several of us get it, so maybe later?

My edit: strenght is 8. I may have to be carried around the battlefield. ;)


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

Here's an idea, what would you allow for a trade off if I was completely flightless until getting it via my class abilities? Getting a glimmer of an idea that might be really interesting story wise.


Female Android
GM Paladin wrote:

Lydia, if at any point the words system is causing you major problems, we can consider going back to traditional spells. I'd like to give it a go with this for at least a few levels and see how it works.

Have you found this guide?

-Posted with Wayfinder

That's the guide that convinced me to give wordcasting a shot, actually. Standard action summons will always be standard action summons, so I'm sure overall power won't be too much of an issue; I just want to make sure that between myself, the Cleric, and the Bard we have the core party buffs all in order before I experiment with blasting and such.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Well, the clipped wing racial trait gives a +2 to several skills, so how about that plus the gliding wings race trait or a +4 bonus on fly checks once you do get flight (from the wings helping you steer).


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

Interesting idea, I like it. I'll work that into the story tomorrow.

I'm rather annoyed at myself just now, I was ready to go to bed and realized I still need to hang up my laundry.

x_x


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

OK, I think I've got Dom where I need him to be. I still have a lot of coin left over; there just weren't a lot of things I could justify Domitius really owning (and who knows, maybe he's hoarded some coins over the years).

EDIT: Yep, class average.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

You guys are starting with average wealth for your class, right?

-Posted with Wayfinder


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17
GM Paladin wrote:

You guys are starting with average wealth for your class, right?

-Posted with Wayfinder

Yep


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

So yeah, too much caffeine to go to sleep just yet. Got the build tweaked to remove flight and add the stuff (see Broken Wings under special abilities). I also modified my backstory to take that into account and give a very interesting personal plot on the day Kiri can fly once again, there is going to be one less gang in town when she's done. I also tweaked skills as suggested.

And yeah, I used average, kineticists get very little gold to start with.


Not as bad as monks, though. It's hard for a 1st level Zen Archer Monk.


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

I will now show my ignorance by asking, "How do we get added to the 'Players' tab?" :)

Dom


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

Put a post into the gameplay tab and then delete it.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Ah, you can make a post of any kind in the gameplay thread and it will add your alias there, as well as adding the campaign to your campaigns tab.

I'll be making an initial post to begin the campaign this weekend.

-Posted with Wayfinder


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

Aha, look at that. Done! :)

Kiri, I'm just curious, are you planning on branching out into lightning, or sticking wth more "airy" type blasts?


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

Haven't decided just yet, that seven levels away still. Probably branch out at 8th to a second element, maybe void or water.


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33
Leora Scileana wrote:
I'm up for teamwork feats, either now or later. If now, then I'll drop scribe scroll and pick up a teamwork feat. Duck and cover and shielded caster looks good, is there one you'd prefer, Jess? Shake it off would probably be better once several of us get it, so maybe later?

OK, I sort of decided that I'd go with Basic Harmony and then retrain (assuming the GM allows that) if/when someone else wanted to get a teamwork feat. The more I fear that Jessi's gonna need to be one of the party's melee fighters (still shaking my head at the fact that her 10 Str makes her the 3rd strongest PC in the party!), the more I think I've got to choose a feat with more 'meat' on its bones.

Duck and Cover's certainly helpful to Leora, but I notice that everyone else (except Lydia) has decent Reflex saves. Shielded Caster might be better, especially if we can get Domitius to use a shield somewhere down the road.

Tentatively adding Shielded Caster as my bonus teamwork feat, subject to change.


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33
GM Paladin wrote:

Ah, you can make a post of any kind in the gameplay thread and it will add your alias there, as well as adding the campaign to your campaigns tab.

I'll be making an initial post to begin the campaign this weekend.

-Posted with Wayfinder

A quick question: Will you be starting the campaign at the protest rally? I've been working on a post for Jessibel that takes place the night before the protest and shows her general state of mind going into that event. I'd like to post it (and get Jessi registered as a player in the game), but the GM in me cringes at not having the GM's introductory post being the first one in a campaign.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Just bear with me. I'll have something introductory tonight so you can post things of that nature.

-Posted with Wayfinder


F Human Cleric 4 | HP 31/31 | AC 17, T 10, FF 13 | F+7, R+2, W+11 | Init +4 | Per +9 | Loot Sheet
Jessibel Aulamaxa wrote:


OK, I sort of decided that I'd go with Basic Harmony and then retrain (assuming the GM allows that) if/when someone else wanted to get a teamwork feat. The more I fear that Jessi's gonna need to be one of the party's melee fighters (still shaking my head at the fact that her 10 Str makes her the 3rd strongest PC in the party!), the more I think I've got to choose a feat with more 'meat' on its bones.

Duck and Cover's certainly helpful to Leora, but I notice that everyone else (except Lydia) has decent Reflex saves. Shielded Caster might be better, especially if we can get Domitius to use a shield somewhere down the road.

Tentatively adding Shielded Caster as my bonus teamwork feat, subject to change.

I switched to Shielded Caster as well. Good point, we can retrain with GM approval if it doesn't work out. Stat block updated.


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

Wow, gonna have to take that at some point if you keep it, I need all the help on concentration checks that I can get. Need to invest in combat casting just so I can take uncanny concentration at some point for a further bonus.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17
Kiri Windfeather wrote:
Wow, gonna have to take that at some point if you keep it, I need all the help on concentration checks that I can get. Need to invest in combat casting just so I can take uncanny concentration at some point for a further bonus.

I plan to take feats that switch DEX and STR on attacks. Hopefully that will help with up front fighting. My next feat will be Weapon Finesse.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17
Davina Eradon wrote:
Kiri Windfeather wrote:
Wow, gonna have to take that at some point if you keep it, I need all the help on concentration checks that I can get. Need to invest in combat casting just so I can take uncanny concentration at some point for a further bonus.

I plan to take feats that switch DEX and STR on attacks. Hopefully that will help with up front fighting. My next feat will be Weapon Finesse.

If the GM will allow it, I could swap my combat feat out for Weapon Finesse. That might help with us surviving combat for the first few levels.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Yeah, Weapon Finesse would definitely serve you better than Agile maneuvers.

Actually, a very common house rule that I've used before is to fold Weapon Finesse and Agile Maneuvers into one feat, which makes it so you don't have to remember which combat maneuvers are made with a weapon and which are done without one. Does anyone object to going with that here?

On that general same subject, you guys haven't taken too many feats and things from books outside the main RPG line, but I plan to use the "clarifications" (read: errata without technically being errata) in the PFS rules clarification document for most things where rules are ambiguous.


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

No, that sounds pretty reasonable to me.


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

Fine with me too.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!
Jessibel Aulamaxa wrote:
Paladin of Baha-who? wrote:

I thought you guys decided to make Domitius Jessibel's bodyguard?

In the end, we decided Domitius was the bodyguard of the 'frenemy' (Sabrina) in Jessibel's backstory--that way there'd be less tension when he decided to 'break his chains' and become a rebel.

@ Domitius: What's our final decision on Sabrina's noble family name? Your Monteneros or my Sarinis? Maybe we should let the DM decide, as the Sarinis might play some role later in the AP?

EDIT: Beat me to it!

I would actually recommend that a Sarini connection might be interesting, given events in the adventure that I am not prepared to reveal yet.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17
GM Paladin wrote:

Yeah, Weapon Finesse would definitely serve you better than Agile maneuvers.

Actually, a very common house rule that I've used before is to fold Weapon Finesse and Agile Maneuvers into one feat, which makes it so you don't have to remember which combat maneuvers are made with a weapon and which are done without one. Does anyone object to going with that here?

Change made. Thank you.


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None
GM Paladin wrote:
I would actually recommend that a Sarini connection might be interesting, given events in the adventure that I am not prepared to reveal yet.

If you think that yields a more interesting story, that works fine for me. Assuming Jessibel agrees, I'll go about changing the relevant bits of Dom's bio.

Jess...?

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Initial post is up in Gameplay. You can make whatever roleplay, knowledge checks, gather information, or what have you.


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33
Domitius aka Dukkan wrote:
GM Paladin wrote:
I would actually recommend that a Sarini connection might be interesting, given events in the adventure that I am not prepared to reveal yet.

If you think that yields a more interesting story, that works fine for me. Assuming Jessibel agrees, I'll go about changing the relevant bits of Dom's bio.

Jess...?

Of course I agree! I suggested it in the first place, didn't I? ;P


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

Lol, duly noted. I'll make the relevant changes to my background and get a Gameplay post up as opportunity permits (I'm currently snowbound with the family).


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33
Domitius aka Dukkan wrote:
Lol, duly noted. I'll make the relevant changes to my background and get a Gameplay post up as opportunity permits (I'm currently snowbound with the family).

Good luck weathering the storm (to you and anyone else in its path; I'm just supposed to get brushed by it).

************************************

@ GM Paladin

Here are Jessi's Knowledge checks.

Nobility Stuff:

I'm planning on Jessi having to wrestle with and balance the idea of becoming an actual rebel and the responsibilities to her noble family; she's reluctantly going to try to learn the dos and don'ts of Kintargo politics, so I'd like to make Knowledge (nobility) checks for how much she knows about the major noble houses. I'm also assuming that Jessi at least knows about the existence of the Court of Coin, so I'd like to make a check about that as well.

I didn't include any bonuses in the rolls, but might be able to weasel them for her own family, her two closest neighbors (Jarvis, Jhaltero), and the family of her dearest 'frenemy' (Sarini)...and maybe for the Court of Coins.

Knowledge (nobility) Aulamaxa family: 1d20 + 9 ⇒ (5) + 9 = 14
Knowledge (nobility) Tanessen family: 1d20 + 9 ⇒ (12) + 9 = 21
Knowledge (nobility) Delronge family: 1d20 + 9 ⇒ (10) + 9 = 19
Knowledge (nobility) Jarvis family: 1d20 + 9 ⇒ (2) + 9 = 11
Knowledge (nobility) Vashnarstill family: 1d20 + 9 ⇒ (9) + 9 = 18
Knowledge (nobility) Jhaltero family: 1d20 + 9 ⇒ (8) + 9 = 17
Knowledge (nobility) Aulorian family: 1d20 + 9 ⇒ (7) + 9 = 16
Knowledge (nobility) Sarini family: 1d20 + 9 ⇒ (2) + 9 = 11
Knowledge (nobility) Victocora family: 1d20 + 9 ⇒ (11) + 9 = 20
Knowledge (local) Court of Coins: 1d20 + 6 ⇒ (9) + 6 = 15

Thanks in advance, and sorry for being a royal (noble?) pain. :)


F Human Cleric 4 | HP 31/31 | AC 17, T 10, FF 13 | F+7, R+2, W+11 | Init +4 | Per +9 | Loot Sheet

Be safe! I'll be traveling for work and my flight that leaves tomorrow already got canceled. Luckily, I was able to find a different one not affected by the weather. I will be traveling through Friday, but should still be able to post once a day.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17
Leora Scileana wrote:
Be safe! I'll be traveling for work and my flight that leaves tomorrow already got canceled. Luckily, I was able to find a different one not affected by the weather. I will be traveling through Friday, but should still be able to post once a day.

Safe travels.


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33

I just noticed that the in-game campaign start date is the same as real life time (1/23), so it's the dead of winter.

In addition to making a few changes to Jessibel's next post to reflect the colder weather, I can't help but think...could an epic snowball fight be in the making between rebels, loyalists, and the dottari? };->

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Sure... a snowball fight... That's exactly what'll happen.

I like to start APs on the same date in-game as we start IRL.

Kintargo is relatively warm in the winter, and doesn't get snow all that often, due to warm water currents (note: I am completely making this up, but it sounds good).

Jessibel's Knowledge Check results:

Aulamaxa: Know thyself. ;)

Leader: Archbaroness Eldonna Aulamaxa (female human aristocrat/fighter); flirtatious, gossipy, dotes on her beloved (and aggressive) poodle Harcule
Interests: hunting, opera, public opinion
Political Allegiance: Kintargo Patriot
Impressed by proficient hunters or singers.

Tanessen:

Leader: Count Geoff Tanessen (male human); humorless, student of military history, taciturn, known to have attended a wizard school
Interests: armor and weapon crafting, city defense, military
Political Allegiance: Thrune Loyalist

Delronge

Leader: Archbaroness Melodia Delronge (female human); confident, cosmopolitan, patriotic
Interests: horse breeding, hunting, mercantilism
Political Allegiance: Thrune Loyalist

Jarvis:

Leader Baroness Belcara Jarvis (female human); friendly, unusually passionate about architecture
Interests: architecture, carpentry, city planning, stonemasonry
Political Allegiance: not sure

Vashnarstill:

Leader: Baron Sendi Vashnarstill (male human); greedy, sleazy, worldly
Interests: Arcadian trade, fishing, shipbuilding
Political Allegiance: Kintargo Patriot

Jhaltero:

Leader: Baron Canton Jhaltero (male human); ferociously protective of family, shrewd judge of character, soft-spoken
Interests: information, silver, stone quarries
Political Allegiance: Kintargo Patriot

Aulorian:

Leader: Count Auxis Aulorian (male human); egotistical, florid, short-tempered
Interests: magic, salt, silver
Political Allegiance: loyalties divided between Kintargo and Thrune

Sarini:

Leader: Countess Urora Sarini (female human); constantly vying for Thrune attention, enjoys cruel humor, obsequious
Interests: diabolism, entertainment, Theater of the Real
Political Allegiance: not sure, you suspect Thrune Loyalist

Victocora:
Leader: None (formerly Baroness Porcia Victocora, now deceased)
This estate recently burned to the ground, and the family itself has been scattered. They are suspected of having ties to various dissident groups, which may be why they were targeted during the Night of Ashes. One prominent son of the family, Rexus, has not been seen since the Night, but was not determined to be among the dead.

Court of Coin:

The nine (currently eight until someone finds an heir of the Victocora family) noble families orchestrate most of Kintargo’s mercantile and entertainment venues. These nobles gather in a group known as the Court of Coin. This order—many of whom are exiled families from the civil war—generally have Kintargo’s best interests at heart, but have long struggled against internal strife and corruption. The leaders of each family gather in a group known as the Court of Coin to serve as a council of advisers for the government. Barzillai Thrune has had little time or interest in hearing the Court of Coin of late.


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

Total snowfall ended up being 24-28 inches, depending on where you look. The only real bad part is the ridiculously high rampart the plows have put at the end of my driveway, that'll give me a nice workout...

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

So, there was a thing I planned to do before we got started that slipped my mind. I wanted to make sure that everyone had at least one connection to one other character. We have connection between Jessibel and Domitius, but what others can we make? Both Lucius and Kiri are slum-dwellers, so they might have met, or they might have stopped in at the Thrashing Badger at some point, to get a free charity meal from the secret Caydenites. Davina might have been a tutor to Jessibel, or be a regular at the Thrashing Badger. You can also make multiple connections, of course.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

Here's a few ideas I came up with. I can go with one or all of them if it works with others.

I was thinking about how to interact with Jessibel. I was going to go with teenage girls are very dramatic. Since my character has a daughter who is 16, I was going try to be a calming motherly influence to her. Jessi my character's daughter is your age. We aren't nobles strict upper middle class. Would your character have been a friend or acquaintance of my daughter? We could go with the tutor angle if that works better with your story.

Anyone else a worshiper of Shelyn? We could have met during worship.

I've also been known to head to the Thrashing Badger to do "research" for my books.


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

I can certainly see having met Lucious at the thrashing Badger during a free meal. He'd have found her stand-offish and rude but he could have met her.

Oh, and GM, there is an open ended thing with my character in the game play post when you get a chance to respond to it.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Oh right. I have no problem with Kiri taking 10 on Stealth for a 21 at night, so that's fine. The Dottari aren't being too harsh with enforcing the curfew, since they know it's one of the most hated things Thrune has done. It just gives them something else to use against anyone they feel like arresting or interrogating.

There aren't a lot of Hellknights in Kintargo, just a platoon of Rack hellknights who have occupied Castle Kintargo and serve as Paracount Thrune's elite unit, and then the Torrent Hellknights, who are based in Kintargo, are few in number and the majority are out of the city on assignment. So any guards you see are Dottari, not Hellknights (which is a good thing as Hellknights are not likely to ignore seeing someone breaking curfew).

DC 15 knowledge (local) check:
The Hellknight order of the Torrent has only 23 members and is focused on rescuing people who are abducted. Its Lictor, Octavio Sabinus, is considered by most to be a good and honorable, if uncompromising, man.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

Lydia we could know each other from worship at the Shelyn temple. Perhaps we had a cup of non-mint tea after services and quietly talked about recent events. Are you good with that?

51 to 100 of 851 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Hell's Rebels Discussion All Messageboards

Want to post a reply? Sign in.