
Lord Cedric Barca |

"Shall we approach the screams then? At least it will be less mouths to provide food for."
He smiles as he rides forward toward the screams.

Heinrich Cornelius Agrippa |

Agrippa casts Invisibility and follows behind, annoyed at being roused from his studies.

Johan Hale |

Johan nods in agreement with Cedric, and the two canter from the throne room side by side. If space is an issue, Johan will let Cedric lead, and fall back behind but still adjacent to him, using the reach on the chastising lash to still engage foes.
While gathering on the third floor, Johan casts his regular buffs: Shield of Faith, Divine Favour, Chastising Lash
Move action: move 60 ft towards exit, adj Cedric ( don't want to get too far ahead of Agrippa and Eldred)
Std action: none
Swift Action: Activate Judgement -destruction, justice (+2 to hit, +3 to dmg, sacred)
Active effects:
Divine favour ( +2 to hit and dmg, luck; 2/10 rnds)
Shield of Faith (+3 deflection AC; 3/80 rnds)
Chastising lash ( 4/80 rnds)
Effective AC 30
To hit +18/+13; dmg 1d6+17

DM Aku |

@Johan, you are not in combat, nor there’s any foe for you to use Judgment on.
Johan and Cedric, moving ahead of the group leave the temple, only to find unconscious followers and dead bodies.
The bodies, were killed by negative energy. Judging by the remaining, a very strong negative energy effect. There are some other sleeping deeply, most likely caused by magic as well.
---
Investigating further ahead, following the death cries and trail of bodies, the knot discover the two headed troll, fast asleep and snoring, on the ground near the water fountain.
Eldred takes the opportunity to check the corridor on their left, for any trouble or enemy, while Johan and Cedric access the conditions of the followers and minions.
1 – Agrippa
2 – Cedric
3 – Eldred
4 – Johan
1d4 ⇒ 4
---
Johan Will DC 22: 1d20 + 10 ⇒ (2) + 10 = 12
You fell prey of a compulsion effect, here is what you must do, to the best of your abilities.
As you investigate, from inside the tavern the voice of someone you cared for/loved before all this madness started, before ritual, before Mitrans and Asmodeans.
You feel in your bones if you do not run inside, that person will die, a horrible death, and you'll be left maimed because of that. There is something important you need to tell that person, but saving her is your first priority!
---

Johan Hale |

Johan heard the muffled scream from the next room. He wouldn't let it happen again. This time he had the power to stop him. This time he could punish him the way he had punished her.
Heedless of the others, Johan charged into the tavern...

DM Aku |

Johan strides inside the room not caring for his allies behind. Not even caring if it’s a trap or not. He wouldn't let it happen again. This time he had the power to stop him.
The rest of the knot only observes, taken by surprise, they fail to comprehend what’s happening with Johan, or to take any action to prevent the man from striding alone into the tavern.
With a loud bang, the door closes. Trapping Johan inside alone with the enemy…
…or so is what one would have thought. The mass of disfigured ghosts rises from behind the fountain.
Ashen Nightmare. Pt2
Round 1-
Ordered Initiative-
Agrippa: 1d20 + 2 ⇒ (4) + 2 = 6
Cedric: 1d20 + 1 ⇒ (13) + 1 = 14
Eldred: 1d20 + 6 ⇒ (4) + 6 = 10
Johan: 1d20 + 6 ⇒ (4) + 6 = 10
Enemy: 1d20 + 4 ⇒ (2) + 4 = 6
Active Effects-
Map-
Notes-
Johan, the ‘compulsion’ will last for three more rounds, but you can do each round a new will test to notice what’s happening. The DC is the same as the first one, 22. If you pass, you may act normal.
Narrative-
Cedric, Johan, Eldred you are up; Intentions?

ELDRED CROFTER |

Strangely enough Eldred steps back and fumbles for his tinderbox.
Keep it off me - I've ghost salt but I need some fire!
Or am I barking up the wrong tree and its gonna take forever and is unrealistic to complete? Can I have been deemed to have pre-salted 10 arrows?

Lord Cedric Barca |

Cedric turns his eyes ablaze as is his drawn sword as he looks at Eldred calling for fire.
"The masters has blessed me Master Crofter. I am hell-fire incarnate."
With that Cedric releases a blast of hell fire down the wall toward the ghostly apparitions.
4d6 ⇒ (5, 5, 5, 1) = 16 DC 21 Reflex for half

Johan Hale |

Will: 1d20 + 11 ⇒ (17) + 11 = 28
Johan storms into the tavern and sees him standing over her, hunched and trembling. Step away from her ! he roars.
Master? Master! Attend to the present. You are bewitched.
The sound of Carnitheria Rex's gravelly voice snatches him from the clutches of the vision and the apparitions of his parents dissolve into nothing.
Johan grinds his teeth in anger at his momentary weak mindedness then sets off on search of a foe to vent that anger upon.

DM Aku |

@Johan
You look around and see countless dead bodies.
Sucked dry of their life force. The door, which you just came thru, is closed and there’s no enemy in sight.
A bit of a spoiler, but the door is locked with the knock spell.
@Ashen
The cone of fire expands out of Cedric, hitting the partially hidden thing behind the water fountain.
Reflex DC 21: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26 Passed the save, takes 1/4 damage.
But the flames seens to have no effect at all.
The ghostly apparition stirs and resound, as if countless mages started casting a spell.
Spellcraft DC 19 to recognize the spell as Phantasmal Killer.
@Other
From the enemy, a vaguely defined shape moves out, towards Eldred.
@Eldred
You’ve been serving him most part of your entire life, but in those last few months all your time and mind have been devoted to serve another god.
Norgorber's herald, the Stabbing Beast, a gigantic, black, scorpion-like entity that takes the form of a darkly armored humanoid with a scorpion's tail came to collect your debt. Your life is at the end, a painful death is what awaits you.
You need a Will DC 19 to disbelief. If you fail the first test, the stabbing beast touches you and you need a fort DC 19. If you fail the fort, you die. If you pass, you take 3d6 ⇒ (5, 2, 6) = 13 dmg.
@Agrippa
You are up.

Heinrich Cornelius Agrippa |

Agrippa invisibly casts See invisibility hoping to get a better sense of what he is dealing with.
Knowledge: 1d20 ⇒ 5

ELDRED CROFTER |

Will 1d20 + 5 ⇒ (6) + 5 = 11
Arrrrrgggh, he flails around impotently and grasps at his chest.
Fort 1d20 + 6 ⇒ (10) + 6 = 16

DM Aku |

With the fury building inside him and since no other action was indicated Johan spurs his mount around riding directly into the closed door.
Nightmare Aid: 1d20 + 4 ⇒ (5) + 4 = 9
STR DC 23: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
He hits the door with a loud bang, but the magic sealed door is sturdier than he anticipated. The door continues closed despite his best efforts.
Outside, Eldred let’s out a scream of pure terror and fear, clutching to his chest, as every pore in his body pour out blood. Seconds later, the man lies dead in the flood.
Agrippa uses his magic to see what they are dealing with, and the spell makes clear it’s not only one, but hundreds of ghost, together in a un-living mass of nightmare.
It is probably the manifestation of all the torture, deaths and sacrifices in this place. Being of Incorporeal nature, it’s immune to nom magical damage, and magic affects it only partially.
He noticed as well it’s not deprived of intelligence, trapping Johan inside the tavern, while targeting Eldred, which loudly started he had means to deal with the enemy.
Other than that, it’s most likely resistant to magic, and its touch will inflict negative energy damage, based on the bodies you found so far.

DM Aku |

Ashen Nightmare. Pt2
Round 2-
Ordered Initiative-
Cedric: 1d20 + 1 ⇒ (13) + 1 = 14
Eldred: 1d20 + 6 ⇒ (4) + 6 = 10
Johan: 1d20 + 6 ⇒ (4) + 6 = 10
Enemy: 1d20 + 4 ⇒ (2) + 4 = 6
Agrippa: 1d20 + 2 ⇒ (4) + 2 = 6
Active Effects-
Map-
Notes-
-
Narrative-
Cedric, Johan you are up; Intentions?

Lord Cedric Barca |

Oh no Eldred. I am not very equipped to fight this thing but lets do it.
Cedric rides forward to face down the undead mob.
Sword Swing: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d8 + 7 + 2d6 ⇒ (8) + 7 + (2, 4) = 21 15 Sword= 7 and 6 Fire= 3 For 10 damage.

Johan Hale |

Johan snarls at the uncooperative door then spurs Rex around to the tavern, and crashed into the other door there, hoping that whatever laid this trap hadn't had time to secure both exits.
Carnitheria Rex aid another: 1d20 + 4 ⇒ (1) + 4 = 5
Johan breaks door: 1d20 + 8 ⇒ (12) + 8 = 20

DM Aku |

Johan decides to try the other door, and as he thought, it wasn't enhanced by magic.
He crashes into the simple wooden frame, destroying it completely. On the other side, he finds Cedric riding into melee to face the monster.
His flame sword in hand, Cedrics attack, but the blow is cut off by the incorporeal nature of the monster; Only a small amount of damage it suffered.
Completely ignoring the knight attacking it, the ashen nightmare focuses on the newly arrived rider.
Spellcraft DC 19 to identify the spell as Fear.
Concentration DC 23: 1d20 + 17 ⇒ (15) + 17 = 32
@Johan
Targeting Johan, the shade manifests his worst fears into reality. Suddenly isn’t a incorporeal thing anymore, but Johan’s father standing right there, whip in hand, ready to punish the little Johan for doing bad things. Will DC 19 to resist the spell effect. Or be subjected to Fear spell for 12 rounds.
For the others, it’s still a mass of incorporeal undeads.
@Agrippa, you are up.

Heinrich Cornelius Agrippa |

Agrippa readies an action, waiting to use Dispel magic to counter anything the ghost swarm wants to cast.
I'll roll the stuff here just in case.
Spellcraft: 1d20 + 18 ⇒ (1) + 18 = 19
Dispel: 1d20 + 8 ⇒ (18) + 8 = 26

DM Aku |

Agrippa readies himself to cancel any new spell the shade cast.
Ashen Nightmare. Pt2
Round 3-
Ordered Initiative-
Cedric: 1d20 + 1 ⇒ (13) + 1 = 14
Eldred: 1d20 + 6 ⇒ (4) + 6 = 10
Johan: 1d20 + 6 ⇒ (4) + 6 = 10
Enemy: 1d20 + 4 ⇒ (2) + 4 = 6
Agrippa: 1d20 + 2 ⇒ (4) + 2 = 6
Active Effects-
Map-
Notes-
-
Narrative-
Cedric, Johan you are up; Intentions?

Lord Cedric Barca |

"Master Hale, nice of you to join us. Send Rex there to fetch Sidious. He may be able to enslave this thing."
Cedric always well spoken seems strange now. Though the hell fire burns and rages in him he seems to maintain a call exterior even locked in battle.
Sword Attack: 1d20 + 16 ⇒ (1) + 16 = 17
Sword Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Guess no reason to roll damage on those: ;)

Johan Hale |

Will Save: 1d20 + 11 ⇒ (7) + 11 = 18
To heck with that - Johan will burn a villain point to stay in the fight
Johan stands uncertainly in the doorway for a moment, then shakes his head clear of the latest mental assault. He nods at Cedric's plan and swings down from his mount. Fetch the priest! he urges Rex.
As the Nightmare flies over the writhing mass of ghosts, Johan steps forward and lashes out at the swarm with his hell-summoned whip.
Swift: Bane/undead
Move: dismount
Std: Attack
Lash/power attack, flanking: 1d20 + 20 ⇒ (19) + 20 = 39; Dmg: 1d6 + 17 + 2d6 + 2 ⇒ (5) + 17 + (3, 3) + 2 = 30+4 fire

DM Aku |

Putting out an awful display, Cedric attacks the shape but offers no danger at all. The sword does not even come close to hit the thing. The horizontal arc slicing empty air.
Tapping into his inner faith, Johan shrugs off the spell effect, ordering his mount to fetch Sidious.
The Abyssal horse ride thru the ashen nightmare, giving the monster a chance to attack.
AoO Touch: 1d20 + 16 ⇒ (12) + 16 = 28
Dmg: 6d8 ⇒ (3, 3, 4, 7, 6, 7) = 30
The brief touch is more than enough to steal more than half of the mount’s life force.
Using his magical whip, the inquisitor lashes with hellfire at the monster, and for the first time since they arrived, something seem to be damaging it.
The shade starts to cast another spell…
Concentration DC 25: 1d20 + 17 ⇒ (3) + 17 = 20
...but it fizzles away, causing no harm.
@Agrippa
The spell failed, so your dispel wasn't used. It's your turn again.

Heinrich Cornelius Agrippa |

Agrippa once again from his safe place prepares to dispel any attempt to cast a spell.
Same action and same rolls if I can, if not
Dispel: 1d20 + 8 ⇒ (11) + 8 = 19

Lord Cedric Barca |

Cedric continues his assault against the hoard of lingering souls.
Sword Swing: 1d20 + 16 ⇒ (7) + 16 = 23
Sword Swing: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d8 + 7 + 2d6 ⇒ (4) + 7 + (4, 4) = 19 Maybe one hit for 5 + 4fire

DM Aku |

Agrippa readies himself to cancel any other spell the shade cast.
Ashen Nightmare. Pt2
Round 4-
Ordered Initiative-
Cedric: 1d20 + 1 ⇒ (13) + 1 = 14
Eldred: 1d20 + 6 ⇒ (4) + 6 = 10
Johan: 1d20 + 6 ⇒ (4) + 6 = 10
Enemy: 1d20 + 4 ⇒ (2) + 4 = 6
Agrippa: 1d20 + 2 ⇒ (4) + 2 = 6
Active Effects-
Map-
Notes-
-
Narrative-
Johan you are up; Intentions?

ELDRED CROFTER |

Eldred lies still on the floor... dead.
Then miraculously his heart starts beating Burn 2 villain points

Johan Hale |

Johan holds his ground and swings his whip in steady punishing arcs...How dare these spirits invade MY mind!
Full Attack:1. Lash/power attack, flanking: 1d22 + 20 ⇒ (1) + 20 = 21Dmg: 1d6 + 17 + 2d6 + 2 ⇒ (6) + 17 + (6, 5) + 2 = 36+4 fire
2. Lash/power attack, flanking: 1d20 + 17 ⇒ (2) + 17 = 19; Dmg: 1d6 + 17 + 2d6 + 2 ⇒ (6) + 17 + (3, 5) + 2 = 33+4 fire
Now free of the melee, Carnitheria Rex cuts loose and flies at breakneck speed to the Sanctum. The sanctum is 600 ft above? the nightmare 'runs' at 360/round, so 4-5 rounds to return with Sidious sound right?
Forgot about Johan's Outflank teamwork feat last round... accounted for in the numbers above, not that its going to help much :<

DM Aku |

Cedric attacks again, still not in his best, but this time, at least one of this attacks hits the shade. The sword cuts thru the incorporeal form, damaging it slightly.
@Johan, 1st attack +20, 2nd +17? Maybe you got it confused with damage?
Johan, shaken by the fact the monster invited his mind, twice attack with destructive power and no precision at all.
The Shade gaves up upon casting spells and changes to a more direct form of attack.
Incorporeal Touch: 1d20 + 16 ⇒ (18) + 16 = 34
Dmg: 6d8 ⇒ (1, 1, 6, 4, 2, 1) = 15
Touching Cedric, spreading it's curse alongside it.
You need a fort DC 21 o suffer 1d4 ⇒ 1 windon draim.
@Agrippa
You are up.

Heinrich Cornelius Agrippa |

Agrippa casts Haste on his allies
Should get Cedric and Johan...

Lord Cedric Barca |

Fort Save: 1d20 + 16 ⇒ (8) + 16 = 24
The touch easily slips through the now bound armor but the birth from the hell fire has made Cedric resistant to physical damage not enchanted. Fire burns in his eyes as harm is still caused. He feels the magic wash over him from Agrippa and attacks with a new vigor.
Sword Swing w/flank: 1d20 + 19 ⇒ (5) + 19 = 24
Hasted Sword Swing w/flank: 1d20 + 19 ⇒ (12) + 19 = 31
Secondary Sword Swing w/flank: 1d20 + 14 ⇒ (14) + 14 = 28
There is not much there for the incorporeal beast, but Cedric's burning blade still tears away at it.
Damage: 1d8 + 7 + 2d6 ⇒ (5) + 7 + (5, 6) = 23 6 weapon, 5 fire
Damage: 1d8 + 7 + 2d6 ⇒ (4) + 7 + (2, 1) = 14 5 Weapon, 1 fire
Damage: 1d8 + 7 + 2d6 ⇒ (1) + 7 + (1, 3) = 12 4 weapon, 2 fire

DM Aku |

Ashen Nightmare. Pt2
Round 5-
Ordered Initiative-
Cedric: 1d20 + 1 ⇒ (13) + 1 = 14
Eldred: 1d20 + 6 ⇒ (4) + 6 = 10
Johan: 1d20 + 6 ⇒ (4) + 6 = 10
Enemy: 1d20 + 4 ⇒ (2) + 4 = 6
Agrippa: 1d20 + 2 ⇒ (4) + 2 = 6
Active Effects-
Map-
Notes-
-
Narrative-
Johan you are up; Intentions?

Johan Hale |

Agrippa's magic infuses him and Johan's rhythmic swings reach a frenzied pace...
Lash w/ power attack, flank: 1d20 + 23 ⇒ (16) + 23 = 39; Dmg: 3d6 + 19 ⇒ (2, 5, 1) + 19 = 27+4 fire
Hasted Lash w/ power attack, flank: 1d20 + 23 ⇒ (5) + 23 = 28; Dmg: 3d6 + 19 ⇒ (3, 2, 6) + 19 = 30+4 fire
Secondary Lash w/ power attack, flank: 1d20 + 18 ⇒ (6) + 18 = 24; Dmg: 3d6 + 19 ⇒ (2, 2, 6) + 19 = 29+4 fire

DM Aku |

Caster x SR 19 Round 3: 1d20 + 8 ⇒ (9) + 8 = 17 Fail
Caster x SR 19 Round 4: 1d20 + 8 ⇒ (3) + 8 = 11 Fail
Caster x SR 19 Round 4: 1d20 + 8 ⇒ (18) + 8 = 26 Success
Caster x SR 19 Round 5: 1d20 + 8 ⇒ (10) + 8 = 18 Fail
Caster x SR 19 Round 5: 1d20 + 8 ⇒ (13) + 8 = 21 Success
Caster x SR 19 Round 5: 1d20 + 8 ⇒ (4) + 8 = 12 Fail
Boostered by Agrippa’s magic, Cedric attacks again in quick succession. The hellish flame embed in the sword, describing a deadly arc, as the attacks, scorching the immaterial form.
Johan Attacks again, but even with all the precision, the magic summoned whip has a hard time damaging the nightmare. Its innate magic resistance making two of the tree attacks ineffective.
@Johan, in the spoiler above you’ll find the SR for your attacks. Chastising lash is affected by Spell resistance, and the monster SR is 19.
The Shade continues its attacks on Cedric
Atk: 1d20 + 16 ⇒ (17) + 16 = 33
Dmg: 6d8 ⇒ (5, 8, 5, 1, 1, 4) = 24
You need another fort DC 21 or suffer 1d4 ⇒ 3 windon drain and be fatigued.
@Agrippa
You are up

Heinrich Cornelius Agrippa |

Agrippa casts a spell he hopes has an effect on the ghostly creature. A burst of glittering light explodes above the thing and showers it with motes of golden dust.
Casting Glitterdust on the creature. Will DC 19 or be blinded

DM Aku |

Caster x SR 19: 1d20 + 8 ⇒ (17) + 8 = 25
Will: 1d20 + 12 ⇒ (9) + 12 = 21
Agrippa challenges the magical resistance of the monster and his mind beats the monster natural resistance to magic. But the ashen nightmare is able to negate the spell effect.
Ashen Nightmare. Pt2
Round 6-
Ordered Initiative-
Cedric: 1d20 + 1 ⇒ (13) + 1 = 14
Eldred: 1d20 + 6 ⇒ (4) + 6 = 10
Johan: 1d20 + 6 ⇒ (4) + 6 = 10
Enemy: 1d20 + 4 ⇒ (2) + 4 = 6
Agrippa: 1d20 + 2 ⇒ (4) + 2 = 6
Active Effects-
Map-
Notes-
-
Narrative-
Johan, Cedric you are up; Intentions?

Johan Hale |

Finally realizing that his lash is proving ineffective against the mass of ghosts, Johan draws his trusty morningstar and steps closer, swatting at them as they swirl around.
Move Action: draw weapon
5' step
Stnd action, attack:
+2 Monringstar w/ power attack, flank: 1d20 + 25 ⇒ (20) + 25 = 451d1d8 + 2d6 + 21 ⇒ (8) + (2, 1) + 21 = 32
Edit: +2 Monringstar Crit Confirm?: 1d20 + 25 ⇒ (13) + 25 = 381d1d8 + 2d6 + 21 ⇒ (1) + (1, 6) + 21 = 29

Lord Cedric Barca |

Fort Save: 1d20 + 16 ⇒ (17) + 16 = 33
You can't Crit incorporeal undead Johan :(
Cedric takes the pain of blow in stride and continues his assault on the creature with his sword surrounded in hellish flame.
Sword Swing: 1d20 + 19 ⇒ (14) + 19 = 33
Hasted Sword Swing: 1d20 + 19 ⇒ (4) + 19 = 23
Secondary Sword Swing: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d8 + 7 + 2d6 ⇒ (7) + 7 + (3, 6) = 23
Damage: 1d8 + 7 + 2d6 ⇒ (5) + 7 + (4, 6) = 22
Damage: 1d8 + 7 + 2d6 ⇒ (8) + 7 + (6, 4) = 25

Johan Hale |

That is indeed sad news :(

DM Aku |

I was like: Why no one is answering the game? Only to find out most likely hit preview instead of submit. Dang.
Johan, I don’t think we can use such dice expression: 1d1d8 xD
In a confluence of flaming and banning attacks, the precarious form of the nightmare ends in a vicious of negative energy.
Dmg: 12d8 ⇒ (8, 7, 7, 8, 7, 1, 5, 8, 8, 1, 3, 5) = 68 Johan and Cedric needs a Reflex DC 23 to take half damage, and a fort DC 21 if you take any damage at all.
Nightmare Curse (Ex) The Ashen Nightmare’s puts horrifying visions into the target’s mind.
Curse— save Fortitude DC 21; frequency 1/ day; effect 1d4 Wisdom drain and target is fatigued; cure 3 consecutive saves or dispel evil, dream, or remove curse.

Lord Cedric Barca |

Reflex: 1d20 + 10 ⇒ (5) + 10 = 15
Fort: 1d20 + 16 ⇒ (6) + 16 = 22
The wave on energy washes over Cedric and eats away at his body. He lies unconscious but retained the fortitude to keep any side effects at bay.
Stabilization: 1d20 + 3 ⇒ (12) + 3 = 15
Any internal damage stopped bleeding as the dark knight lays unconscious but stable.

Johan Hale |

Ref save: 1d20 + 6 ⇒ (13) + 6 = 19
Fort save: 1d20 + 10 ⇒ (9) + 10 = 19
Johan is blown into the next room by the massive discharge of energy, and though his armor softens some of the blow [ooc(deathless, absorbs first 10 hp of negative energy)[/ooc], it does not prevent shards of nightmarish horror invading his mind once again.
Gyarrgh! He stumbles back to the court yard clasping his head.
Wis drain: 1d4 ⇒ 2

DM Aku |

@Cedric
[dice=DMG: 15 + 24 + 68]15+24+68[/dice]
Days: 1d10 ⇒ 7 So, one week days until you are back.
The force of the explosion if greater than anticipated and it is too much for the armored knight. The blast throw him against the wall, he hits it with a sickening noise of broken bones.
Johan as tossed aside with the same violence, but whether his body proved more resilient, his mind proved weaker and for the third time, his is assaulted by horrifying visions of his childhood, family and parents.
You need three consecutive saves to break free of the curse. If you pass the test you take no wis damage. While you are still cursed, you are fatigued. If you ever reach wis 0, you die.
Intentions?

Lord Cedric Barca |

I thought the touch attacks were physical damage and was applying DR. I guess it makes sense it was reaching into the body and doing Negative energy. How big was the blast. I hope Eldred saves and doesn't die after spending villain points to stay alive. That is a brutal death throw. :)

Johan Hale |

Remove curse is 3rd lvl yes? Sidious should be able to cast it.
After Johan realizes that the maddening visions in his head are not going away, Johan makes his way up to the sanctum to seek out father Sidious. Priest, take these haunted images from my mind. Pray to the Dark Prince, spill blood, burn effigies - whatever must be done - just make them stop!

Lord Cedric Barca |

Speaking as Sidious:
"Master Hale... Haunted images." He looks and approaches Johan. He grabs his face and looks into his eyes.
"Ah I see. A curse. Whatever did this? No matter. I can prepare the spells. Come back to me tomorrow I will prepare the spells to break the curse."
Day 2
Remove Curse: 1d20 + 6 ⇒ (7) + 6 = 13
Remove Curse: 1d20 + 6 ⇒ (3) + 6 = 9
Remove Curse: 1d20 + 6 ⇒ (8) + 6 = 14
Will Cast 2 lesser Restorations to help keep effects at bay
Lessor Restoration: 1d4 ⇒ 3
Lessor Restoration: 1d4 ⇒ 4
"This indeed is a powerful curse. You say the creature killed Lord Cedric. No matter he will rise again if I understand his new dark gift. I will gather his armor and things to watch over until he does. Come back again tomorrow my lord and we will try again to break this curse."
Day 3
Remove Curse: 1d20 + 6 ⇒ (9) + 6 = 15
Remove Curse: 1d20 + 6 ⇒ (1) + 6 = 7
Remove Curse: 1d20 + 6 ⇒ (7) + 6 = 13
Lessor Restoration: 1d4 ⇒ 4
Lessor Restoration: 1d4 ⇒ 2
Day 4
Remove Curse: 1d20 + 6 ⇒ (11) + 6 = 17
Remove Curse: 1d20 + 6 ⇒ (11) + 6 = 17
Remove Curse: 1d20 + 6 ⇒ (4) + 6 = 10
Lessor Restoration: 1d4 ⇒ 4
Lessor Restoration: 1d4 ⇒ 2
Day 5
Remove Curse: 1d20 + 6 ⇒ (6) + 6 = 12
Remove Curse: 1d20 + 6 ⇒ (11) + 6 = 17
Remove Curse: 1d20 + 6 ⇒ (14) + 6 = 20
Lessor Restoration: 1d4 ⇒ 1
Lessor Restoration: 1d4 ⇒ 1
Day 6
Remove Curse: 1d20 + 6 ⇒ (2) + 6 = 8
Remove Curse: 1d20 + 6 ⇒ (16) + 6 = 22
Remove Curse: 1d20 + 6 ⇒ (4) + 6 = 10
Lessor Restoration: 1d4 ⇒ 4
Lessor Restoration: 1d4 ⇒ 2
Hope the 22 gets it. I assumed it was the same DC 21. Let me know if Sidous need to keep going in aiding Johan.

Johan Hale |

Johan spends a tortured week under Sidious' care recovering from the ashen nightmare's curse. The waking visions are bad, but the nightmares are worse and soon he gives up on sleep altogether.
When the curse is finally lifted, Johan is gaunt and hollow-eyed and more hateful than ever.