
NPC - Grumblejack |

”Hey, Grumblejack is still here!” yells the ogre, as he gets up and in a rapid succession of attacks unleashes his earthbreaker against the tree.
Past round action and this round action, I forgot about Grumble.
Atk: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Dmg: 3d6 + 13 ⇒ (1, 2, 4) + 13 = 20
Atk: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Dmg: 3d6 + 13 ⇒ (6, 6, 1) + 13 = 26
Atk: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Dmg: 3d6 + 13 ⇒ (5, 3, 2) + 13 = 23
But the ogre has been cursed, and none of this attacks works.

ELDRED CROFTER |

Just as lovely a set of rolls from our big hitter as you could hope for :( Hoping the prone target allows my strikes to hit
Eldred swings, chopping at the downed tree in frenzied strokes.
AoO 1d20 + 11 + 1 + 1 ⇒ (6) + 11 + 1 + 1 = 19 and 3d6 + 7 ⇒ (4, 2, 4) + 7 = 17
Round Attack 1 1d20 + 11 + 1 + 1 ⇒ (14) + 11 + 1 + 1 = 27 and 3d6 + 7 ⇒ (2, 2, 1) + 7 = 12
and
Round Attack 2 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25 and 3d6 + 7 ⇒ (5, 4, 4) + 7 = 20

Heinrich Cornelius Agrippa |

Hearing Sidious' call for fire, Agrippa draws the wand he took from that pesky wizard from Balentyne. He aims the wand and says the command word, causing a pea sized spark to emit from it and detonate some 60' from him, catching the two southern treants in its blast.
Fireball: 5d6 ⇒ (3, 5, 2, 4, 4) = 18 Reflex DC 14 for half.

Johan Hale |

Round 6
5' step close to the north tree (should put me outside Jurak's reach). Cast gaping maw. Switch to healing justice for +2 HP)
Johan staggers back from yet another colossal blow from the tree. He lets the power of this god flow through him. His face distorts. His lower jaw distends with an audible popping and his teeth grow into long sharp needles.
spiritual weapon vs Jurak, last round: 1d20 + 7 ⇒ (19) + 7 = 26; dmg: 1d8 + 2 ⇒ (6) + 2 = 8

DM Aku |

Eldred attack the fallen tree with tree fast and precise sword swings, each removing a chunk of it.
Sidious, don’t lose time, and brings down his Sickle at the tree Grumblejack cannot hit.
Johan takes a step back and cast a spell, the northern tree tries to disrupt his attempts, but offer no real danger.
AoO: 1d20 + 17 - 4 - 3 ⇒ (2) + 17 - 4 - 3 = 12 as his spiritual sword, finally is able to hit his enemy, just moments before fading into nothing again.
Grumblejack once more, cannot hit anything.

DM Aku |

Agrippa takes his fallen foe weapon and utilizes it to burn the trees.
Reflex Jurak: 1d20 + 5 ⇒ (1) + 5 = 6 +50% fire vulnerability
Reflex Tree: 1d20 + 3 ⇒ (6) + 3 = 9 +50% fire vulnerability
None of the trees were prepared for that, their leaves burning as Jurak screams in pain.

Wodin Earthbreaker |

Round 6
Wodin grits his teeth, fury burning in his eyes. He pulls his shield off his back and fits it to his left arm, then punctuates his advance with a mighty blow of his axe.
Wodin moves to attack the talking tree while drawing his +1 heavy steel shield (move action) and attacks (standard action).
Masterwork Dwarven Waraxe attack (Power Attack, Bless, Haste): 1d20 + 9 + 1 + 1 ⇒ (9) + 9 + 1 + 1 = 20
Masterwork Dwarven Waraxe damage (Power Attack): 1d10 + 8 ⇒ (6) + 8 = 14
Haste (+1 to hit, +1 AC, extra attack)
Power Attack (-2 to hit, +6 to dmg)
The shield + haste brings his AC to 27

DM Aku |

Wodin, the fearless, without an ounce of worry for his own safety, throws himself in the talking tree.
Atk: 1d20 + 19 - 3 ⇒ (16) + 19 - 3 = 32
Dmg: 2d6 + 11 + 6 ⇒ (6, 2) + 11 + 6 = 25
However, before he reaches it, the battering ram crushes him against the ground once more, as bone breaks, armor are ruined and blood splatter everywhere.

DM Aku |

With no one to threat the Treant, he moves always from the party running into the forest in opposite direction of the party, mingling with the other trees. but still visible
Run(4x)
==//==
The northern tree tries to get up once more.
Acrobatics: 1d20 - 1 ⇒ (14) - 1 = 13 Eldred and Johan have an AoO
If it does not dies from AoO’s
And attack Eldred once again
Aoo: 1d20 + 17 - 3 ⇒ (11) + 17 - 3 = 25
Dmg: 2d6 + 9 + 6 ⇒ (4, 3) + 9 + 6 = 22 Hitting the con man once more, but not enough to bring him to his knees.
==//==
The southern tree attacks Sidious
Aoo: 1d20 + 17 - 3 ⇒ (14) + 17 - 3 = 28
Dmg: 2d6 + 9 + 6 ⇒ (3, 4) + 9 + 6 = 22 and this time, Sidious faith did nothing to prevent the blow.

DM Aku |

The Big Bad 'Three'
Round 7-
Ordered Initiative-
Treant: 1d20 + 1 ⇒ (18) + 1 = 19
Villains: 1d20 + 3 ⇒ (11) + 3 = 14
Active Effects-
Everyone - Bless 6/60
Johan, Wodin, Grumblejack Sidious - Haste 3/5
Map-
Notes-
Map updated
Action-
You are up, intentions?

Wodin Earthbreaker |

Round 7
Wodin curses as he sees the inevitable strike of the treant's massive limb, taking the blow straight to the face.
Stabilize check: 1d20 + 9 ⇒ (5) + 9 = 14
Unlike the previous time, however, his wounds still ooze.
Wodin's still bleeding out, and takes 1 point of damage. He's at -13/69. Any healing would be SUPER appreciated, because this check is going to require me to roll a nat 14 or better next turn, and will only get worse after that.

ELDRED CROFTER |

AoO
1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
3d6 + 7 ⇒ (4, 5, 4) + 7 = 20
Is it still prone?
Crit confirm?
1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
3d6 + 7 ⇒ (2, 4, 6) + 7 = 19
If that doesnt bring it down?
Attack 1
1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
3d6 + 7 ⇒ (4, 2, 3) + 7 = 16
Attack 2
1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
3d6 + 7 ⇒ (5, 2, 5) + 7 = 19
Fireball it again! Don't let it get away!

ELDRED CROFTER |

Given that the tree goes down, Eldred moves next to Wodin and setting up a charge next turn.
I gotta get me a wand of CLW

Heinrich Cornelius Agrippa |

Agrippa levels the wand and says the command word again, firing another peanut sized burst of flame at the retreating Treant. Fireball: 5d6 ⇒ (1, 5, 3, 6, 4) = 19 Reflex Dc 14. Range is 400'+40/level so 600', I'm guessing I can take a few more pot shots at him. If not, I can always cast fly.

Heinrich Cornelius Agrippa |

Nope, I have a scroll though. 5 minutes of flying fireball hurling goodness..evilness.

Johan Hale |

Round 7
Johan vaults over the broken and bleeding Wodin to engage the remaining animated tree. His shield is raised high trying to avoid the same fate as the dwarf.
Swift action: change to protection judgement (+2 AC)
Move 25'(thank you haste spell!) to engage south tree ( flanking w/ Sidious)
Std action: Total defence (+4 AC)
Bless ( +1 to hit)
Haste (+1 to hit and AC)
Protection Judgement (+2 AC)
Total defense ( +4 AC)
Outflank teamwork feat (+4 to hit)
AC = 30
HP=22/60
Edited to account for Sidious' channel ( Aku, did you add in Johan's 2 HPs of healing from last round - could make the difference between alive and dead very shortly. gulp)

DM Aku |

Reflex: 1d20 + 5 ⇒ (2) + 5 = 7
Jurak tries to get away from the flame, but again is unable.
From his position, he grab a huge piece of masonry from a nearby ruin throw it at Agrippa as it moves a fit further away.
Atk: 1d20 + 9 ⇒ (16) + 9 = 25
Dmg: 2d6 + 15 ⇒ (1, 1) + 15 = 17 it fly’s in a perfect arc, hitting the mage as he finishes casting his spell.
==//==
The tree facing Sidious, do something that none of you were expecting! It moves trampling everything on it’s way! CMB: 1d20 + 20 ⇒ (5) + 20 = 25
Dmg: 2d6 + 13 ⇒ (6, 4) + 13 = 23
On it’s path Sidious, Abraxas, Grumblejack and Agrippa.
You guys have two choices: You can AoO it OR you can try to making a reflex DC 25 to take half damage.
However, after it walked his path, it starts taking root again, as if it had lost it’s awareness.

DM Aku |

The Big Bad 'Three'
Round 8-
Ordered Initiative-
Treant: 1d20 + 1 ⇒ (18) + 1 = 19
Villains: 1d20 + 3 ⇒ (11) + 3 = 14
Active Effects-
Everyone - Bless 7/60
Johan, Wodin, Grumblejack Sidious - Haste 4/5
Map-
Notes-
Map updated
Action-
You are up, intentions? At this point, unless you want to chase Jurak, I'm considering the combat pretty much ended.

NPC - Grumblejack |

Round Seven Actions
Powered by Agrippa magic, the ogre lauchs two more attacks.
Atk: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Dmg: 3d6 + 13 ⇒ (1, 1, 6) + 13 = 21
Atk: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Dmg: 3d6 + 13 ⇒ (2, 1, 3) + 13 = 19
I refuse to write a comment about this.
==//==
Grumblejack does not wave, as the tree comes in his direction, as he brings his hammer down on it.
Atk: 1d20 + 9 ⇒ (11) + 9 = 20
Dmg: 3d6 + 13 ⇒ (3, 1, 1) + 13 = 18
Once again, he is unable to hit the tree, as it tramples him, he fall to the ground, broken and says ”You un’s have it…” as he passes away.

Wodin Earthbreaker |

Round 8
As Sidious' channeled energy washes over him, Wodin's wounds turn to stone once more. Still at death's door, however, he remains splayed on the ground, his weapon laying harmlessly at his side.
Wodin's at -6 HP and stable, but still unconscious.

ELDRED CROFTER |

[dice=Reflex]1d20+5
Jurak tries to get away from the flame, but again is unable.
From his position, he grab a huge piece of masonry from a nearby ruin throw it at Agrippa as it moves a fit further away.[dice=Atk]1d20+9
[dice=Dmg]2d6+15 it fly’s in a perfect arc, hitting the mage as he finishes casting his spell.
Not sure if this is out of turn or not. He moved away, then got fireballed... again :) So his action, is that he's throwing a rock?
Given the tree is returned to its inanimate state this round, and seeing his companions all being down, he starts fumbling in peoples packs looking for wands of cure light wounds, starting with the pack of the priest.

DM Aku |

Eldred search for some wand, as Johan take his and start healing his fallen allies.
Fortunately, no one died, even tho some egos were trampled.
Just to move the game, Johan, please add your description to the scene and how much charges you spent, you can, for sake of time, consider that you always ‘rolled’ in this occasion, 5 in the D8.
This was a hard battle, but in the end your enemy was able to run from you. However, you got the feeling that this was not the last you saw of it.
Finally you can contemplate the place.
The great stone spire, rises some hundreds of feet high 650ft, the trees surrounding it, gigantic in stature, seems to be nothing in comparison.
Walking around it, you find ruins of what once appear to be the entrance to it.
A boulder rests in the smashed top floor of a three‐storey stout, stone watchtower. A nearby rotting catapult appears to be the culprit. The remains of a thick, reinforced wooden door lie scattered on the wide, stone steps leading up to the entrance. Bits of broken weapons and armour litter the otherwise intact interior.
Past the tower, scattered blocks of obsidian, inscribed with the iconography of an evil deity, surround the foundations of a once proud archway. A few outlying buildings remain relatively intact.
The entrance seems to have crumbled in most of the parts, and it leads down to a series of dark caverns.
There’s more to come of its description, I’ve just out of time to do it now, I’ll finish it a bit later, but you may feel free to talk and explore the surroundings meanwhile.

Father Sidious |

I see you have already applied the damage to Sidious. DC 25 is actually more than he can roll at +4, but a nat 20 always saves. But since you already have him down he will attack. :)
Sensing its near impossible to get out of the way of the tree Sidious attacks hoping to bring it down.
Sickle: 1d20 + 13 ⇒ (15) + 13 = 281d6 + 6 ⇒ (5) + 6 = 11
After being trampled he falls but does not bleed further.
Stabilize: 1d20 + 1 ⇒ (19) + 1 = 20 DC is 17
Invisible, Abraxas follows the treant, easily keeping up with his fly speed of 50'.

ELDRED CROFTER |

Heal and hunt it down fast! We need that thing dead lest it summons allies! It heard mention of the Dark Father!
I can use wands of CLW now。He uses two on the cleric first, then three on Agrippa while the priest is recovering. He uses three on Grumblejack while hissing the imperative to kill the treant. 8 charges down from 50. I imagine Johan is also doing some healing

ELDRED CROFTER |

I'm gonna get you a big arse sword Grumblejack - a good one! That hammer just looks mean. In the meantime how's about we hunt it and make sure it's dead dead dead?
Eldred gathers up his bow at the end of the healing and gives huge wand back.

Johan Hale |

Johan madly gnaws on the trunk of the last killer tree, then realizes its just a normal tree.. crickets chirp.. he straightens up and looks around sheepishly.
He moves around the clearing, healing the wounded and gathering everyone together.
casting CLW from Johan's spell list 4 times (1 left for the day):
Agrippa +10HP
Sidious+10HP
Wodin +10HP
Grumblejack +10HP
Agrippa---------4/40
Eldred----------34/63
Johan-----------24/60
Sidious---------4/49
Wodin-----------4/69
Grumblejack ----??/??
Once all are conscious and not in danger of imminent death Johan addresses the knot. Gruff and direct as ever, he says, We have some choices here: We retreat partway back to town, pitch camp and spend a day recovering - and contemplating on our failure here; or we burn through most of our magical healing to restore our strength and push on. Either way, once we have recovered, we need to decide whether to strike into the Horn,[b] he gestures to the spire before them, [b]or track down that cursed tree and finish it for good.
It looks like it will take 15 charges to restore everyone to about 1/2 HP, about 40 to get everybody close to full, plus more for the ogre. Sid's wand has 50, Johan's has 12. If we decide to rest, healing spells, channelling and natural healing will save about 18 charges give or take. Johan has a +12 to follow tracks, so we might have a shot at following the treant.

Heinrich Cornelius Agrippa |

I wish to use the Treant's bark as spell components. Let us find this thing and slay it. Agrippa says, obviously peeved at being attacked by giant rocks. The nerve of some beings, throwing rocks at him!

Johan Hale |

Once conscious Sidious expends 3 channels to heal the group, saving only one in reserve.
Nope, didn't see that. I think we were posting at the same time. That brings every body to:
Agrippa---------29/40Eldred----------59/63
Johan-----------49/60
Sidious---------29/49
Wodin-----------43/69
Grumblejack ----+35/??
Johan grins and the knots eagerness to hunt down the treant. Lets be at it then.
Track: 1d20 + 12 ⇒ (7) + 12 = 19

Wodin Earthbreaker |

Once most of his wounds are patched up, Wodin gathers all his belongings. "Yes. Tree has much to be looking of forward to. Am going to build home from stump when am done with him..." the dwarf growls, cracking his neck and gripping his waraxe.
He then attempts to help Johan track the big talking tree.
Aid Another (Survival @Johan): 1d20 + 2 ⇒ (9) + 2 = 11

DM Aku |

The knot gets ready to move in less than a minute.
Abraxas, following their quarry, convey the general direction and speed the tree is traveling.
The trails is a fresh one and is really easy to follow, the treant seems that was more concerned in get out of this place that anything else.
As you begin to follow, Sidious is aware that bit by bit, Abraxas is getting farther away from him. From that, he knows that the treant is moving faster than the Knot, and that at this pace, you’ll be able to follow him, but only after it stop, if it stop, you’ll be able to catch it.

ELDRED CROFTER |

We're getting drawn deeper in... I say we keep this up for a few hours then see what that gets us.

Johan Hale |

It may be a tree but its still a living being. We can run it to ground like any other wounded prey Johan presses on doggedly.

DM Aku |

You start tracking the treant, walking down it’s trail path, in a quarter of one hour, Sidious know that his empathic link with his familiar is about to end the treant is farther than one mile from you. Decide if you want it to keep following it.
In terms of speed, you guys are walking, and the tree is ‘hustling’, and you know it’s faster than you guys, since you are moving at Wodin’s pace 20ft, and the tree movement is 30ft
After walking for some hours Three, Johan determines that the treant settle down in a walking pace. It has lead you around the horn, and comparing to the map you found, it’s going in the Lake of Skye direction.

Heinrich Cornelius Agrippa |

Agrippa says irritably The damn thing will come back. It was guarding the Horn.

DM Aku |

You deems the hunt dangerous and unnecessary, and with some protests from Agrippa, you move back to the horn.
The trip back is uneventful, and it is late night when you reach the horn entrance again. The moon shinning overhead gives you a partial illumination, but it is nowhere near enough for any of you, except Wodin, that can see in the darkness.
The great stone spire, rises some hundreds in the dim light of the night, the trees surrounding it, gigantic in stature, seems to be nothing in comparison.
Walking around it, you find ruins of what once appear to be the entrance to it.
A boulder rests in the smashed top floor of a three‐storey stout, stone watchtower. A nearby rotting catapult appears to be the culprit. The remains of a thick, reinforced wooden door lie scattered on the wide, stone steps leading up to the entrance. Bits of broken weapons and armour litter the otherwise intact interior.
Past the tower, scattered blocks of obsidian, inscribed with the iconography of an evil deity, surround the foundations of a once proud archway. A few outlying buildings remain relatively intact.
The entrance seems to have crumbled in most of the parts, and it leads down to a series of dark caverns.
Intentions?

ELDRED CROFTER |

Eldred will make a careful search of the outside and its environs.
I recommend we make sure this place is safe and check if there may be additional clues.

DM Aku |

Eldred and Wodin searches the tower, the nearby ruins for anything useful or interesting.
Whatever secret it may had, It was long found and don’t offer anything of value.
From the ruins tho, you are able to gather that the first attack on the horn was swift and brutal, almost no damage was done to nearby structures, and from that you concluded that the defenders did not had time to mount any resistance.
As you explore the ruins, a fog begins to form in the place, it feels malevolent and evil, as if someone or something trying to reach from a faraway place.
With nothing left to explore on the outside ruins, the party read into the cave mouth.
How is carrying the light source?
This broad open cave is the only visible entrance to the lower caverns. The many stalactites, stalagmites, and columns of wet living stone resemble nothing so much as fangs contained inside a large loathsome grin. The cave is covered by countless pools of standing fetid water and ubiquitous slicks of mud that make the entire surface of the maw count as difficult terrain from the entrance to the dotted-line more than forty feet in.
Intentions? Battle Map updated.

Heinrich Cornelius Agrippa |

Agrippa casts Darkvision on Eldred using a scroll he prepared earlier. This should aid you Master Crofter.

ELDRED CROFTER |

My thanks Sir - I had not expected such but it is thrice welcome.
Eldred moves silently through the darkness exploring, asking that the dwarf and the others hold back 40ft.
30 mins duration, right?