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Telos fails to connect with his blast, while Roven's sudden pivot leaves his charge off-balance. Mr. Tiggles, however, glad to finally be off guard duty, tears into the red cultist.
"What's the matter, short stuff? Afraid of the dark?" The assassin taunts Telos as she attacks, then moves away.
attack vs. flat-footed: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d6 + 2 ⇒ (1) + 2 = 3
sneak: 2d6 ⇒ (3, 6) = 9
I've placed a dot on the map to show her last known location for those of you without darkvision. For those of you with darkvision, I'll post spoilers with her location relative to the dot.
-----
Initiative, Round 4:
Zekuli, Deenha, and Thran may act.

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Ouch! Telos down!

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"Oh no, Telos went down! About 2-3 steps in front of you Zekuli"
"And the assassin is trying to hide between the buildings, just at the edge of the darkness"
Thran moves into the darkness standing next to the puddle of grease while using his wand on Telos and swinging his morning star in his other hand to try to keep the assassin at bay
cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6

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Zekuli jerks in reaction to the jeering voice from the darkness, which he presumes belongs to the mysterious assassin. "What, what happened to Telos? The assassin is between the buildings? Which buildings? Can't you just drag her out here so we can see her properly?" Zekuli vents a little more frustration.
He hears some commotion from behind them, and takes a step back in that direction to find that some additional enemies are trying to cut in on their flank. Seeing that his allies are neatly blocking him off from the new danger, Zekuli instead waves his buckler arm and calls down a blessing from Nethys.
Casting bless, gives all allies +1 morale bonus to attack, does stack with inspire courage

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Having missed with his elemental ray, Telos suddenly wakes up in darkness not understanding what happened. He hears Zekuli shouting in the distance as he tries to orient himself. He definitely doesn't know which way is which now.

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Thran whispers to Telos
"To your left is the rest of the party, the assassin that stabbed you is somewhere to your top right a few feet away..I'll shout out a warning if he moves"
I didn't even consider draging Telos out, but now that I think of it..I don't think I could have managed more last round then getting next to him and possibly picking him up and not having the movement left to get him out..and I'd have to have dropped something to be able to pick him up..still, seeing things I'd never considered myself is why I like playing with different people

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Deenha continues singing, and prepares to heal anyone who is injured and gets within reach.
readied action: heal first injured person in our party to be within 5 ft (with wand)
Also continuing Inspire Courage.

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The two cultists each step back and fire darts of acid, one at Philoneus and one at Roven.
Blue ranged touch vs. Roven: 1d20 + 1 ⇒ (4) + 1 = 5
Acid damage: 1d6 ⇒ 6
Red ranged touch vs. Philoneus: 1d20 + 1 ⇒ (8) + 1 = 9
Acid damage: 1d6 ⇒ 4
-----
Initiative, Round 4/5:
Philoneus, Mr. Tiggles, Roven, and Telos may act.

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"Mr. Tiggles, Flank him!" Philoneus yelled. He took a five foot step and readied an action to spear the red cultist once Mr. Tiggles attacks.
Handle Animal: 1d20 + 7 ⇒ (1) + 7 = 8
Attack + buffs: 1d20 + 2 ⇒ (18) + 2 = 20
Damage + buffs: 1d4 + 1 ⇒ (2) + 1 = 3
Mr. Tiggles doesn't listen to his master, but since his last command was attack the readied action will still go off.

Mr Tiggles |

Speaking of going off, Mr. Tiggles takes a five foot step forward, ignoring his master's wish for a flank, and does what he does best.
Talon + buffs: 1d20 + 7 ⇒ (2) + 7 = 9
Damage + buffs: 1d6 + 1 ⇒ (2) + 1 = 3
Talon + buffs: 1d20 + 7 ⇒ (7) + 7 = 14
Damage + buffs: 1d6 + 1 ⇒ (2) + 1 = 3
Bite + buffs: 1d20 + 7 ⇒ (11) + 7 = 18
Damage + buffs: 1d4 + 1 ⇒ (3) + 1 = 4

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Thrown off-balance, Roven blusters a bit and dashes in between the two enemies, trying to provide the requested flank and throw the enemies off balance.
"Quit muckin' aboot ye lot! Light a taerch!"
Axe Attack+Inspire+Bless+Flank: 1d20 + 5 + 1 + 1 + 2 ⇒ (3) + 5 + 1 + 1 + 2 = 12
Axe Damage: 1d10 + 4 ⇒ (10) + 4 = 14

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Telos, still feeling fairly week simply crawls "backwards" five feet.
Random adjacent, 1=upper-left, counting clockwise: 1d8 ⇒ 3 upper-right on the map
He doesn't get very far and bumps into someone. Thran.

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Mr. Tiggles ignores his instructions to flank and instead attacks, connecting once. Philoneus also connects, severely injuring the red cultist. Roven's mighty swing goes wide, while Telos tries to crawl to the light.
------
Initiative, Round 4:
Zekuli, Deenha, and Thran may act.

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Thran uses his wand once more on Telos
Cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3
"You need to go that way, shortest way out of the dark"
Thran tries indicating the direction he wants Telos to go as he moves past hem and drags him along by one arm
Since that's not how to the rules work..I'll move now and Telos can follow on his turn

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Zekuli turns his back on the darkness and moves instead toward his other allies. He sees the dinosaur between himself and their enemies, and finds that oddly comforting. I think I'm getting used to this creature, he realizes.
As he's approaching, he sends his morningstar flying magically ahead of him to strike a blow against the nearer of the interlopers.
Attack vs red, into melee, +bless/IC: 1d20 + 4 - 4 + 2 ⇒ (14) + 4 - 4 + 2 = 16
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

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No one expects the Nethys inquisition! Least of all red, who makes no move to shield himself as Zekuli's morningstar strikes him square in the face, dropping him.
The blue cultist draws a dagger and tries to stab Roven.
Dagger: 1d20 - 1 ⇒ (19) - 1 = 18
damage: 1d4 - 1 ⇒ (4) - 1 = 3
-----
Initiative, Round 4/5:
Philoneus, Mr. Tiggles, Roven, and Telos may act.

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Having felt the healing tap of Thran's wand, Telos is starting to collect himself and feel his legs under him better. He follows Thran's direction after he called out to him, but he continues moving until he clears the darkness.
20', move action
Still feeling a bit vulnerable from what happened in the darkness, he turns to defensive magic. As he mutters arcane words and pulls forces towards himself with manual gesticulations, layers of arcane mesh converge and layer over a translucent light blue sphere that surrounds his body.
Cast mage armor, +4 armor AC, 1 hour

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"Mr. Tiggles, sic 'em!" Philoneus ordered as he ran through Roven's square (provoking) to get to the other side of the blue cultist.
Handle Animal: 1d20 + 7 ⇒ (4) + 7 = 11
Once there, he readies an action to strike the cultist once Mr. Tiggles is in position.
Attack + bonuses: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Free to handle, move to provoke and flank, standard to ready and strike.

Mr Tiggles |

Mr. Tiggles steps forward towards the blue cultist, leaving the red one to remain collapsed on the ground. He tore into the blue cultist with the backing of his master, the other small one's words giving him strength.
Talon+ bonuses: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Talon+ bonuses: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Bite+ bonuses: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
First crit confirm
Oh boy oh boy: 1d20 + 9 ⇒ (2) + 9 = 11
Here we go: 1d6 + 1 ⇒ (2) + 1 = 3
Second crit confirm
Mr. Tiggles: 1d20 + 9 ⇒ (14) + 9 = 23
Comin' atchu: 1d4 + 1 ⇒ (3) + 1 = 4
Five foot step, full attack.

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Blue AoO vs. Philoneus: 1d20 - 1 ⇒ (16) - 1 = 15
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Philoneus moves around the cultist, coordinating his attack with Mr. Tiggles to bring down the overmatched assailant. Cultist down!
Roven may act.

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Roven runs out of the alley and flings a javelin at the assassin in the darkness.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

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Attack: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d6 + 2 ⇒ (2) + 2 = 4
If this hits, please make a Fort save.
Those of you without darkvision can only hear the sounds of combat from within the darkness.
-----
Initiative, Round 5/6:
Whole party may act.

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Fort save: 1d20 + 1 ⇒ (15) + 1 = 16
Thran grunts as he's hit by the assassin's lucky hit
He then carefully backs out of the darkness
Withdrawing, ending my movement next to Deehna, which I think triggers her ready to heal someone

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Roven marches in, hunkered down behind his shield with his axe at the ready.
"Bring it oan then, ye feartie-cat!"
Fighting Defensively, readied on assassin coming in range.
Attack+Inspire+Bless-Fighting Defensively: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d10 + 4 ⇒ (8) + 4 = 12

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Telos peers into the darkness, wishing he could see something to aim at but ultimately not able to pick out a useful target.
delay

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Still unable to see into the inky darkness, Zekuli nevertheless walks up to its edge and sends his weapon blindly forward with an annoyed grunt. “Now who’s the one who’s afraid?” He listens hopefully for the sound of morningstar hitting someone in the head.
Attacking the square 20 feet directly in front of Zekuli
Attack: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Concealment check, keeping high for a hit: 1d100 ⇒ 35

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readies heal for Thran: 1d8 + 1 ⇒ (5) + 1 = 6
another heal for this turn: 1d8 + 1 ⇒ (4) + 1 = 5
Deenha heals Thran with her wand, and also keeps singing to inspire her friends.

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"Come, Mr. Tiggles, let's see what's happening over here."
Handle Tiggles: 1d20 + 7 ⇒ (18) + 7 = 25
He hustles around the corner and stares into the darkness. "I'm assuming Roven's in there taking care of business?" He asks no one in particular.
Double move

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Deenha heals Thran while Zekuli attacks the darkness. Roven prepares himself for the assassin's approach. When he senses her presence he swings his axe in a careful arc, but is unable to connect. The assassin deftly dodges the dwarf's blow, then jabs her short sword forward with expert timing.
attack: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d6 + 2 ⇒ (4) + 2 = 6
Please make a Fort save.
confirm?: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d6 + 2 ⇒ (1) + 2 = 3
-----
Initiative, Round 6/7:
Whole party may act.

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Roven Grimaces in pain and swings back with the axe.
Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Axe: 1d10 + 4 ⇒ (7) + 4 = 11
Fort vs Poison: 1d20 + 6 ⇒ (12) + 6 = 18

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Roven manages to shake off the effects of the assassin's poison, but is unable to connect on his return swing.

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After peering into the darkness and becoming frustrated, Telos gets out his sling and takes a nearly blind shot where he last knew the assassin to be before he crawled out to safety.
draw weapon, move action
sling, point blank (30'): 1d20 + 5 ⇒ (15) + 5 = 20
Concealment check, high hits: 1d100 ⇒ 41
He doesn't hear the bullet make any physical connection in the darkness...

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"Oh, right, I forgot about Roven." Zekuli hesitates when the morningstar returns to his hand, realizing that if he had hit somebody it would have been just as likely to be his ally as their enemy. He hears the dwarf grunting just in front of him and turns vaguely in that direction, and then calls out to the one who was at least giving him a little direction earlier. "Thran? A little help? Which way...?"
Delay for now

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"He's in front of you, a little bit to your left..or a little bit to the right of where I'm going"
Thran drops his morning star and wand and rushes forward into the darkness drawing his falchion as he goes
To hit AC: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage if hit: 2d4 + 6 + 1 ⇒ (4, 4) + 6 + 1 = 15
To confirm: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Extra damage if confirmed: 2d4 + 6 + 1 ⇒ (1, 2) + 6 + 1 = 10
"Arrggghhhh!!!!!"
Inspired by Deeha Thran slices into the assassin with all of his might

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Thran rushes in and lands a staggering blow on the assassin! She nearly falls, but manages to regain her footing, though her stance changes from one of attack to one of defense and escape.
Deenha, Philoneus, and Mr. Tiggles may act.

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Hearing Thran's yell, Philoneus started heading in that direction. "Come, Mr. Tiggles, defend me."
Handle Tiggles: 1d20 + 7 ⇒ (17) + 7 = 24
Philoneus moves into the darkness, stumbling passed Roven, and stands ready to get hit as someone who lacks darkvision could.

Mr Tiggles |

Mr. Tiggles follows, his nose in the air. He could smell the thick one. And the tall one. But there was another. Bloody and scared. His master had not told him to attack this one, but rather defend him, so he would listen, so he remained vigilant.
Move, and Mr. Tiggles has the scent ability so within 30 feet he knows there's someone, if they're five feet away he can pinpoint them.

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Deenha stands ready to heal again should a wounded ally come into view. Philoneus and Mr. Tiggles venture into the darkness, but hear only footsteps.
-----
Initiative, Round 6/7:
Whole party may act.

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Tossing his shield to the side, Roven shouts -"Ye'r nae getting awa' that easy!" as he charges, bringing his axe down right on the assassin's head.
Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d10 + 6 ⇒ (6) + 6 = 12

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Furious at the thought of being out-fightered by a bard, Roven flings down his shield and charges after the fleeing assassin, felling her with a mighty stroke! As she falls, the stolen key falls from her pocket, clattering to the ground by your feet. With her dying breath, the assassin curses you. "“For ten thousand years we have slept, awaiting this day. Think not that you shall take it from us. You and I are merely pawns in a far greater game with a far greater purpose. In the name of the mouthless mistress to whom all fates are known, I damn you and all your descendants! Lissala, take my spirit to pay for my vengeance!”
As the darkness fades and you look around you, you can see portals beginning to open, spewing forth horrors from other planes. Brave bands of Pathfinders fight them off, only to be confronted by something even more monstrous from the next one.
If we had more time, there are increasingly-difficult waves of monsters that come at you from here until the end. This is the essentially the end of the story, though, and the overseer will be calling time later today, so I think we'll leave it at that narration.

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Telos listens to Thran and takes (hopefully) better aim...
sling, point blank (30'): 1d20 + 5 ⇒ (10) + 5 = 15 Maybe?
Concealment check, high hits: 1d100 ⇒ 99
Sling bullet bludgeon damage, cold iron: 1d3 ⇒ 2

Shifty |

***OVERSEER POST***
A fanfare of trumpets blasts loudly, breaking through the roar of the combat and ringing of clashing blades. Leading a mounted battalion of armored warriors, Sheila Heidmarch and her husband charge through the streets, driving through the waves of summoned fiends and forcing them to retreat back through their gates to the netherworlds from which they were called. In a matter of minutes, their assault is complete and the streets fall quiet.
Sheila Heidmarch strides over to Prisim – ”You have the REAL Runecarved Key” then holds it aloft signifying a Pathfinder victory!
“Today, every one of you has contributed to a triumphant victory for our Society, and you have cemented our place in Magnimar. “I’m deeply honored that you have granted me your services. While my lodge is small, you have made it feel like a kingdom. Yet our victory today is somewhat bittersweet. It seems dark forces have surfaced in Varisia—forces which, before today, I was unaware of. I’m sorry to have thrown you headlong into the middle of such chaos. I have already sent word to the Decemvirate of today’s events and await their response. When I know more, I shall contact you, for I fear this key has somehow placed all of us in danger. Still, we should go forth, for now is the time to celebrate!”
***---***---***
Highest Point scoring tables by GM:
Redelia 121
Hmm 113
Aerondor 111
Silbeg 105
***---***---***
Thank you all so much for participating!
I would also like to express my gratitude to the fantastic set of GM’s and support crew I had working with me to make this a success, it really was a pleasure running this and that is certainly due to their fantastic efforts. Thanks also to the Online Venture Crew who always show enthusiasm and help pave the way for our events, and to Tonya for the Boons and Gift Certs.
And lastly – thanks to all the players out there (you!) who came in to this with a great attitude and really played in the spirit of it all, even when the Heidmarch family showed some total moral greyness!