Doodlevain "Doodle" Montafescue
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Doodle attacks the lower snake with both of her magical claws.
Claw 1d20 + 5 ⇒ (6) + 5 = 11
Damage 1d3 + 2 ⇒ (3) + 2 = 5
Claw 1d20 + 5 ⇒ (11) + 5 = 16
Damage 1d3 + 2 ⇒ (2) + 2 = 4
Amelie Tucker
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Thanks for botting me, crazy few days but I'm back now!
Amelie takes a step back and fires off a pair of arrows into the snake still standing.
Attack: 1d20 + 9 + 1 - 2 ⇒ (1) + 9 + 1 - 2 = 91d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Rapid shot: 1d20 + 9 + 1 - 2 ⇒ (20) + 9 + 1 - 2 = 281d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Confirm: 1d20 + 9 + 1 - 2 ⇒ (12) + 9 + 1 - 2 = 202d8 + 6 + 2 ⇒ (5, 2) + 6 + 2 = 15
Meredith Une
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"Phew." Meredith puts her blade away. "That thing you saw behind the wall- did it look like these? Lemme guess. Bigger."
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Meredith searches the room for any additional evidence.
"I have a wand... I can heal your wounds."
Feel free to make Clue Light Wounds rolls.
Remembering this, she asks Doodle to apply the wand of Mage Armor on herself. "Every little bit helps."
Doodlevain "Doodle" Montafescue
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Doodle uses the mage armor wand on Meredith. She then takes the CLW wand and uses a charge on herself. She thanks the mage, and then pulls her very own Mage armor wand and reapplies it to herself.
CLW 1d8 + 1 ⇒ (5) + 1 = 6
Stormy Weathers
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This time with must more success, please make a Fort save Stormy, please make two Fort saves Barth.
"Pathfinders are up!"
Fort Save: 1d20 + 6 ⇒ (13) + 6 = 19
I took a nasty bite there and will take you up on the wand use. I think I have resisted the creature's venom. Stormy says, and does.
Cure Light: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light: 1d8 + 1 ⇒ (8) + 1 = 9
Amelie Tucker
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"Glad everyone made it out of that one ok, that was scary! Let's take a look around here." Amelie searches the room for anything useful, doesn't have the focus to do it very well.
Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Meredith Une
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"Maybe Amelie? Bartholimu seems to enjoy his weapon, and I don't have the training for it..."
Spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18
Doodlevain "Doodle" Montafescue
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"Let's keep pressing on then....I don't want that demonic thing to get loose and come in here and find us!"
Meredith Une
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"Agreed." Meredith stows away her scimitar and then heads down around the corner.
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Amelie Tucker
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Spellcraft: 1d20 + 4 ⇒ (13) + 4 = 17
Amelie takes the flail and swings it around a few time, almost losing her balance from the weight of it "Guess I can take it for now. Who knows, maybe we'll need it for something." She then makes her way with the others to the next doorway.
Meredith Une
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Meredith waits for the rest of the party to catch up before exploring the right side of the room.
Doodlevain "Doodle" Montafescue
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Doodle hurries ahead to join Meredith in searching the room.
Perception 1d20 + 8 ⇒ (14) + 8 = 22
Meredith Une
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Diplomacy(Aid): 1d20 + 2 ⇒ (14) + 2 = 16
"So Arletta...what do you know about this area? I think I know why the guardian made such a mess here."
Doodlevain "Doodle" Montafescue
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Aid another diplomacy 1d20 + 4 ⇒ (10) + 4 = 14
"Trust me, Arletta. I've seen things that have curled my toes today. Nothing you can say will distress me more, I don't think. Please tell me everything," Doodle pleads.
Doodlevain "Doodle" Montafescue
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Doodle takes the piece of stone. "Now that does this do? Are we supposed to throw it st that awful demon? Or are these stones a key to doing something with the orb of light that we saw earlier?". She casts Detect Magic, trying to figure out the stone.
Meredith Une
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"Thank you. Hopefully this will protect us from that beast." Meredith holds the stone with her other hand. She's used to fighting with her entire body.
"When you're all ready, let's head north and see what's in this room in the middle."
Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Meredith Une
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"We'll figure this out the hard way, then." Meredith waits for everyone to get ready and then heads north.
I assume we're moving as a group here. I've moved the party icons next to me.
Doodlevain "Doodle" Montafescue
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What did Detect Magic show, DM? Doodle would have concentrated for three rounds tying to figure out the school of magic present.
Doodlevain "Doodle" Montafescue
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Doodle tells the others what she sees with her magical vision in the stones, and moves ahead to the next room.
Meredith Une
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"I'll light up the room once you're done."
Meredith stays outside the room and prepares to cast Light once everyone takes a look.
Meredith Une
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"Huh? This room is magically dark. Everyone stay alert. I wish I could turn into a wolf again..."
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Amelie Tucker
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Light would not dispell darkness. The light spell must be of higher level than the darkness spell.
The room stays dark.
Yes, I'm aware, but you never said it was magical darkness, all you said was it was dark.
Without a way to light up the room, Amelie stomps off to find Arletta and ask her what she knows about the room, or if she has a way to light it up. "Hey Areletta! There's this room back here that's all dark because of magic it seems. What do you know about it? Do you have any way to see in there?"
What about the disc we have? You said it was emitting light. Is it still emitting light or is it blacked out now?
Amelie Tucker
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What about the disc we have? You said it was emitting light. Is it still emitting light or is it blacked out now?
Meredith Une
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Meredith exits the room and investigates the mithral wand.
Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22
"Well, that's everything except the big room, right? Once we're ready, let's prepare for battle."