CORE Helikon´s Beyond Aztlant Ridge (Inactive)

Game Master Helikon

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Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

Barth will try and return the hit

atk: 1d20 + 8 ⇒ (14) + 8 = 22

dmg: 2d8 + 12 ⇒ (3, 7) + 12 = 22

-Posted with Wayfinder

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith grunts as the apeman bites her. "You're just wasting your time..."

Grapple, In Control: 1d20 + 7 + 5 ⇒ (19) + 7 + 5 = 31
Magic Fang, Wooden Fist Damage: 1d3 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

She punches the ape, with her hand bursting into sharp bristles as she strikes.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

As the situation looks well in hand, Doodle delays to see if there is any danger left before wasting another spell.


Booth apemen drop dead.
Happ thanks you with all his heart and offers you a satchel, that was still in Juliet Dias’s tent. It has an unfinished report, detailed notes on the direction of the light (they will grant you a bonus to follow her tracks, also a pair of lenses.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith releases the dead apeman, then uses a wand on herself.

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

"Better. Do they always invade like this?" Taking the equipment from Happ. "And what do these lenses do?"

If they are magical, Meredith casts Detect Magic on them.
Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24

"Thank you Happ. We'll find out where Juliet went and what happened to her."

Turning to the group, she looks out to the horizon. "Ready when you are."

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

"Let's head out now, before my Mage Armor expires. And it seems we might not want to wait long, or we will be overrun by these apes."


The Azlanti monolith’s tracks wind through the Terwa Uplands to Starwatcher Tor. The mountainous terrain features multiple switchbacks and stony sections where the path is unclear.
I need three DC 15 survival checks.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Survival 1d20 ⇒ 11

Doodle tries to follow the path, but she struggles to keep oriented.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith enjoys the trek up the mountainside.

Survival: 1d20 + 10 ⇒ (7) + 10 = 17
Survival: 1d20 + 10 ⇒ (9) + 10 = 19
Survival: 1d20 + 10 ⇒ (5) + 10 = 15

"Ah, it's great to be outside- Doodle, watch the anthill! Follow the sun. Those rocks are loose, don't step on them."

Meredith doesn't hesitate as she travels, sometimes waiting for less accustomed to catch up.

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

i cant make them

-Posted with Wayfinder

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Did you want three rolls from each of us, DM? Or just three successes in total?


One set is fine. You also find a note in the satchel
Atop a high hill choked with tough grasses stands an enormous vine-covered ruin of granite blocks. The upper levels of the ruin are collapsed, exposing a balcony upon which a shining ivory sphere is plainly visible. A narrow path between the tumbled blocks leads into the ruin. The sound of steady pounding, as of metal on stone, rings from deep within the structure.
Please give me a perception 20 roll.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Perception: 1d20 + 9 ⇒ (20) + 9 = 29 Not the perfect time to blow a 20, but...

Meredith sees something of interest immediately.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Perception 1d20 + 8 ⇒ (12) + 8 = 20

Doodle stays quiet, looking and listening for any clues to guide her.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Stormy is also quite alert and ready for for any threat.


A few hours have past since the camp
And there is one. Suddenly a hydra appears and tries to ambush you.
Doodle Ini: 1d20 + 6 ⇒ (1) + 6 = 7
Bartholimu Ini: 1d20 + 3 ⇒ (18) + 3 = 21
Meredith Ini: 1d20 + 1 ⇒ (8) + 1 = 9
Stormy Ini: 1d20 + 1 ⇒ (7) + 1 = 8
Hydra Ini: 1d20 + 1 ⇒ (12) + 1 = 13
Only Barthomlimu can act.

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

Bartholimu will charge the hydra and try to bring it down in one shot.

rage charge: 1d20 + 11 ⇒ (5) + 11 = 16

dmg: 2d8 + 13 ⇒ (4, 6) + 13 = 23


Unfortunately, that is by far not enough.
All five attacks try to bite him. Also, the wounds get smaller
Attack: 1d20 + 6 ⇒ (10) + 6 = 161d8 + 3 ⇒ (7) + 3 = 10
Attack: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 3 ⇒ (1) + 3 = 4
Attack: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 3 ⇒ (6) + 3 = 9
Attack: 1d20 + 6 ⇒ (16) + 6 = 221d8 + 3 ⇒ (3) + 3 = 6
Attack: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 3 ⇒ (5) + 3 = 8
3 Heads zero on Bartholimu and ripp peaces of him.
Pathfinders

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Looks like we're on slide 6.

Without a word, Meredith transforms into a wolf and chases after Bartholimu.

Using Wild Shape to become a wolf. 50 foot move.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle moves 20' closer to the hydra and fires a magic missile at it.

Damage 3d4 + 3 ⇒ (2, 2, 4) + 3 = 11


Botting stormy if she doesn´t post within 5 hours.


Stormy attacks the hydra with her club
Attack: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 4 ⇒ (2) + 4 = 6
Barth´s turn!

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Shade will also rush in and bite, using his superior move to flank.

bite: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 271d6 + 1 ⇒ (4) + 1 = 5

Confirm: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 181d6 + 1 ⇒ (4) + 1 = 5


The hydra is already pretty battered!

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

Bart will swing hard

atk: 1d20 + 9 ⇒ (5) + 9 = 14

dmg: 2d8 + 10 ⇒ (8, 6) + 10 = 24

He swings a little to hard and misses the target

-Posted with Wayfinder


The hydra heals itself and looks for some tasty morsel.
As shade hurt her 5 heads zero on the poor sod.
Attack: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 3 ⇒ (6) + 3 = 9
Attack: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 3 ⇒ (2) + 3 = 5
Attack: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 3 ⇒ (2) + 3 = 5
Attack: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 3 ⇒ (6) + 3 = 9
Attack: 1d20 + 6 ⇒ (12) + 6 = 181d8 + 3 ⇒ (5) + 3 = 8
Pathfinders

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle moves another 20' closer as she keeps peppering it with magic missiles.

Damage 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

With her 50 feet of wolf moment, Meredith heads into flanking position to bite the hydra.

Bite, Flanking: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Confirm: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

She manages to get a bite in, but not in its soft underbelly. She wishes she knew how wolves trip their foes.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Flanking with her cat Stormy strikes at the creature with her enchanted club.

Melee club: 1d20 + 7 ⇒ (3) + 7 = 102d6 + 4 ⇒ (2, 2) + 4 = 8

She is unable to connect but Shade follows up, taking revenge for the attacks.

Claw: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 121d4 + 1 ⇒ (4) + 1 = 5
Claw: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 241d4 + 1 ⇒ (1) + 1 = 2
bite: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 251d6 + 1 ⇒ (5) + 1 = 6


With the last barrage of attacks the hydra drops dead.
Suddenly you see a snake hissing close by

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith howls at the snake.

Intimidate: 1d20 + 2 ⇒ (17) + 2 = 19

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Stormy will close her wound with a spell as she regards the snake.

Cure Light: 1d8 + 3 ⇒ (8) + 3 = 11

No. Do not scare it away. It seems to want to tell us something. I can speak with it by using this scroll. If the snake does not attack Stormy will use her scroll of Speak With Animals to converse with it.


The snake will tell you that "I AM GONNA KILL YOU AND KILL YOU AND KILL YOU ALL!"
[ooc]You would think she is under some influence driven to hurt you!"[/B]
But as a little snake, even poisinous is no match for you, this is easy and quickly dispatched. Battle over.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith hates the smell of the snake. Unsurprising due to the wolf's enhanced taste buds. She stands ready to follow the party for as long as nature will let her travel around in wolf form Which is 4 hours.


With that the hydra falls. As soon as you turn around a poisonous snake reers its ugly head, but you dispatch it without difficulty.
You manage to reach a tower now without difficulty.
This room’s high walls are made of enormous blocks of crumbling, mossy granite,
but its roof is entirely absent, leaving it open to the sky. Folding tables and
makeshift scaffolds have been set up around the room, and the walls have been
carefully cleaned and labeled, revealing a mosaic depicting sway-backed, oneeyed
astronomers at the base of a tall tower.
An opening leads to the east, below a high balcony topped with a huge ivory sphere. Doors leading north into the hill have been smashed open to reveal a wide hall.

KnowLocal 10:
The one-eyed creatures are cyclops

Know His or Rel 20:
This tower was a temple and observatory

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle uses another charge from her magic armor wand (if an hour has passed since the group got to then settlement). She then leads the group into the weathered building.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Stormy would have wanted to search around for the Hydra's lair, if any. Glad to hand wave that if its not a thing.

I wonder what this place was when it was in use.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith sniffs around, looking for clues.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Survival: 1d20 + 10 ⇒ (20) + 10 = 30


There is nothing. As if there was no lair.
At the lowest level you find Juliet Dias and 6 pathfinder assistants.
They are happy to see t you and they are excited to show off the site’s
historical significance.
She also admittes that the team hasn´t found much, just a very dark room and a room with an orb that makes people sick if they touch it.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith sees they are okay and sniffs at the door.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

"Tell us more about that orb. What kind of sickness does it cause? Has anyone tried to see if it can penetrate a magical protection?"

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

We are relieved to see you. What has happened?


Juliet explains that they arrived her and started to explore. Yes explore. And clean. Yes clean!
She leads you to a room where you can see the sphere.
Steep, narrow stairs lead up to this platform, thirty feet above the lower chambers. The platform faces south, with a commanding view of the Terwa Uplands. An immense ivory hemisphere fills the platform, leaving only a few feet of stone around its edges. If this balcony once had a railing, it has long since crumbled away, leaving a vertiginous drop to the stones below.


Juliet shurgs."Only one of us experienced it, and we have so much to do. We have to do so much. She was nauseated for a while, I think, and for sure a bit weak."Map is up.
If you want to investigate it further move closer.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle heads straight for the magical orb. Will someone double move me please?

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

We're on Slide 7, yes?

Meredith listens to them blab about a magic orb. These things are usually best left alone. Realizing she has a duty to perform, she walks up to orb and sniffs it.


Yes we are on slide 7
The orb has a musty smell.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle has to touch the orb to know what she is dealing with, and exactly what sort of sickness will effect her.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Stormy mostly stays out of the way and lets the more educated of the group investigate. She is a little suspicious of Juliet and stays close to her.[/ooc]


Doodle doesn´t feel anything. Maybe detect magic?

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