| Helikon |
@ Dooble You managed to dodge the snake. You could grab a disk, if you have no disk at the moment. If you try to slot it you need someone to lift you up unfort.
The disks are unfortunatly a bit high. Those Slots were made for Cyclops ;-)
AoO Stormy: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 4 ⇒ (2) + 4 = 61d20 + 29 ⇒ (5) + 29 = 34
Stormy is held.
Bart helps Stormy to slot her disk and took the second for safekeeping.
Doodlevain "Doodle" Montafescue
|
Doodle has the light disk currently. She asks someone from the group to give her a boost so that she can deposit that one before grabbing another.
Amelie Tucker
|
So I take it she made it into the room without issue? You haven't described the differences in the slots at all so I don't know how to answer your question in regards to what slot. As for the height issue, she'll work with Doodle in hoisting each other up as needed.
Doodlevain "Doodle" Montafescue
|
I agree. I have no ideas which slot looks like what? Are they all four exactly the same? Are there carvings on a disk that matches a slot on the wall? I’m totally lost.
| Helikon |
The north wall contains four large panels, each eight feet above the ground with a central gap about seven inches wide and an inch deep. Above the four panels are blocky letters, and below them, mosaics featuring sway-backed cyclopes. The chamber’s floor displays a stylized depiction of Golarion and its moon traveling around the sun.
The MOON set within the VOID reflects the SUN but does not obscure the STARS,
"The mosaics here depict the binding chamber in use. See, in the first mosaic, the large doors are ajar and three snake-like tails are slithering free. In the second, four cyclopes each place small stone discs into the panels. In the last mosaic, beams from the panels push back the serpentine tails. These mosaics suggest that the panels can re-imprison the xacarba even if the Azlanti monolith breaches the door.
To recap. 4 Slots, 8 feet high in the air. First has MOON, scond VOID, third SUN last STARS. Each of you can carry just one disk.
Amelie Tucker
|
And how about the disks? You said one was emitting light, and the other darkness. What about the other two in the room? What are they doing?
Meredith Une
|
"Get off of me you filthy viper!" Meredith tries to wriggle free, using the lessons she learned.
Break Free, Bull's Strength: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
If that was enough to escape, Meredith tries to approach one of the raised platforms. "I can hoist you up, just get over here!"
Doodlevain "Doodle" Montafescue
|
Doodle will get some help placing her moon disk into the appropriate slot, if someone will help boost her.
| Helikon |
Round two recap.
Amelia and doodle manage together to slot the second disk.
Meredith unfortunately is still in the grips of the snake.
Constrict: 1d8 + 4 ⇒ (6) + 4 = 10
The two disks you had before are slotted. The last two are in the room of the monster. No one could in round one or two go in the room. Go in is move, pick up is standard action. Slot is full round action.
Bart and stormy can in round two try to get past the snakedemon. If you want to do so please say so now.
Stormy Weathers
|
OK. You did take an AOO and attempted to grapple me. Why? Did my movement to slot the disc provoke? I really thought I had moved through the creature. This is a complex and confusing encounter the is taking way too long. Lets try to get through it.
Doodlevain "Doodle" Montafescue
|
Doodle moves toward the next disk, readying to try and pick it up so it could be slotted as well.
| Helikon |
I take the blame.
I have clarify the map.
This has lead to misunderstandings and a lot of people did things that would not work.
Going from one Slot room to prison room (Prison room contains the last two disks or back will cause an AoO. The snake demon has 3 tails, one tail has already grappled Meredith.
Please place your tokens.
As you already went past the enemy and retconned it Stormy, I won´t roll again.
Doodlevain "Doodle" Montafescue
|
If Doodle has to cross back to try to get another disk, she will do so.
She will cast Mirror Image again, if it has expired, trusting in her magic to keep her safe b
Images 1d4 + 1 ⇒ (1) + 1 = 2
Amelie Tucker
|
I'm also unclear as to what you expect us to be doing at this point. I think everyone just wants this game wrapped up as quick as possible at this point.
| Helikon |
Use a move action and a standard action to get in, return with a move action, Slot as full action. That´s it. 2 move actions if small to make the run.
The Snake demon tries to grab doodle.
Attack, Grab, MI1 is bad: 1d20 + 12 ⇒ (6) + 12 = 181d8 + 5 ⇒ (8) + 5 = 131d20 + 29 ⇒ (14) + 29 = 431d6 ⇒ 2
Doodle manages to cross past the demon and can pick up the disk next round.
Meredith Une
|
I'm just going to roll Meredith's CMB checks now so we can finish this, as I think we know how to solve this puzzle.
CMB with Bull's Strength
1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Meredith spends 2 more rounds struggling and may escape at the third round. You can roll for constrict damage here (this is gonna suck...)
| Helikon |
@meredith you need a 28 to escape the grapple.
Constrict: 3d8 + 12 ⇒ (4, 5, 7) + 12 = 28
Attack Doodle, 1 Bad: 1d20 + 12 ⇒ (6) + 12 = 181d8 + 4 ⇒ (5) + 4 = 91d20 + 29 ⇒ (5) + 29 = 341d5 ⇒ 5
Attack Stormy: 1d20 + 12 ⇒ (3) + 12 = 151d8 + 4 ⇒ (4) + 4 = 81d20 + 29 ⇒ (9) + 29 = 38
The Snake demon is unable to stop you from bringing the two disks to the warding room and putting them in their slots.
Once the PCs have put the four warding discs into their proper places, the panels fuse into a single piece that, like the walls of the warding room, cannot be broken short of millennia of work. At the same time, a wave of magical energy washes through Starwatcher Tor, automatically dispelling any ongoing spell effects created by the xacarba and pushing the xacarba back into her cell along with the Azlanti monolith. The doors her cell immediately repair themselves and reseal, allowing only a momentary glimpse of the Azlanti monolith raising its fists to fight the xacarba.
Also, the ivory sphere in area C2 dims, as the xacarba’s prison is renewed. I
After being freed from the xacarba’s charm, Juliet Dias thanks the heroes profusely for coming to her team’s rescue.
As you brought her the equipment that Happ gave you in the basecamp, she insists that the PCs keep it. Additionally, she shares some of her Azlanti research notes with the heroes.
Meredith Une
|
Constrict damage puts Meredith at -12. She has 14 Con. Between Amelie and Stormy I think one of them can prevent me from bleeding out.
Once Meredith is healed back to consciousness she mutters. "Did we stop it? Good. Those without will tend to do stupid things."
Doodlevain "Doodle" Montafescue
|
”Thank you for holding that thing off, Meredith. Without you, the rest of us might never have been able to slot those disks!”