CONFIRMATION CORE #1 (Inactive)

Game Master JASON RODARTE

Map I

mAP 2

Chronicles

Minotaur
Map III


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Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none

Carini draws her heavy flail, then steps up near the skeleton. She swings at the undead creature.

Actions:

If Kent's attack killed the skeleton, Carini will move to the same spot and wait for the next creature to come through.

Move: draw heavy flail
5' Step
Standard: attack or readied attack

Heavy Flail: 1d20 + 5 ⇒ (17) + 5 = 22
Damage, B: 1d10 + 6 ⇒ (4) + 6 = 10

When this skeleton is dispatched, Carini suggests a strategy. "Let them come to us; this passage is a bottleneck; we have the advantage on this side of it."

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

Heeding Carini's words, Jelly stays put. He notches an arrow and waits for an open shot. Ready action for undead to come down tunnel if skeleton is dead.

Longbow vs.Favored+PBS: 1d20 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 91d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The fighter smashes the skeleton up with his club.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Aombie one advances

Emma


Female Halfling Sorceror 1 (Draconic Bloodline - Copper), Hp 7. AC13 T13 FF11. Init +3. Perception + 6

Emma casts Magic missile at the closest undead.
Magic missile + PBS: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none

If Kent killed our first skeleton, please use my rolled attack on the next undead to approach.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please make sure that you are moving your figures, there is no way that the halfling can cast the spell from there and still see what she is shooting. Carini, please move up as well.

Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none

Carini is exactly where I want her to be. She is waiting for the next undead to come through the passage. At the time of her last action, we didn't know that Kent had killed the skeleton. Due to the new knowledge that the skeleton is dead, her attack has changed to a readied action to attack the next undead creature to come through the passage, using the same roll.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Okay.

Emma, you still need to move though as you don't have line of sight on anything from where you are at


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Will update in a few. Since Emma can't see from where she I guess I will have to retcon the action and skip her.

She holds for an undead to come into sight.


Female Halfling Sorceror 1 (Draconic Bloodline - Copper), Hp 7. AC13 T13 FF11. Init +3. Perception + 6

Emma takes a 5 foot step and uses Magic missile on the approaching skeleton. Magic missile + PBS: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Emma's magic missile destroys the advancing skeleton

Zombie 2 advances

Zombie 2
Kent
Jared
Carini
Jelly
Zombie 1
Emma

Grand Lodge

Male Half-Elf DEAD

With a frown, Kent draws a dagger, and slashes at the closest zombie.

Dagger: 1d20 + 4 ⇒ (12) + 4 = 16, for 1d4 + 2 ⇒ (4) + 2 = 6 Slashing damage.

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

Jelly fires off another arrow at the zombie after his readied shot goes wide.

Longbow: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 231d8 + 1 ⇒ (3) + 1 = 4


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The fighter gives a might slash to the zombie while the ranger's arrow, which would have hurt a regular foe, simply thunks into the animated corpse, doing nothing.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Jared
Carini

Jelly
Zombie 1
Emma

Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none

Carini drops her flail, drawing her scythe to replace it. She strikes at the zombie in front of her.

Actions:

Free: drop flail
Move: draw scythe
Standard: attack

Scythe: 1d20 + 5 ⇒ (17) + 5 = 22
Damage, S: 2d4 + 6 ⇒ (4, 1) + 6 = 11


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

there goes that zombie, being slashed by dagger and scythe.


Female Halfling Sorceror 1 (Draconic Bloodline - Copper), Hp 7. AC13 T13 FF11. Init +3. Perception + 6

On her action Emma will cast Dancing lights in the area the undead came from. Trying to light up the whole cavern.

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

Jared hasn't posted in a week... perhaps bot him this round.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The cleric enters into the room and channels energy to hurt the undead
1d6 ⇒ 4 DC 13

Zombie wiLL 1d20 + 3 ⇒ (20) + 3 = 23

Hurting the zombie but not as well as it could have. The positive energy does turn the skeletons to dust.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The zombie moves up.

Emma


Female Halfling Sorceror 1 (Draconic Bloodline - Copper), Hp 7. AC13 T13 FF11. Init +3. Perception + 6

Did Emma light the cavern with her spell? Can she see the Zombie or does she need to move forward?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Cavern is a glow but you cant see the zombie because of where it is.

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

(Around a corner)


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Emma passes her turn.

Kent
Jared
Carini
Jelly
Zombie 1
Emma

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

Jelly rushes the zombie as he draws his Greatsword and with both hands brings it crashing down.

Greatsword: 1d20 + 3 ⇒ (16) + 3 = 192d6 + 3 ⇒ (1, 4) + 3 = 8


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

good hit

Grand Lodge

Male Half-Elf DEAD

Unable to get into the room without provoking, Kent simply delays.

Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none

Carini moves up behind Jelly; seeing the zombie looming she holds her position, not willing to risk an attack by trying to move past.

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

Sorry guys that was my full movement to get there or I would have gone further.

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

I would say bot Jared again...


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The cleric takes another 5' step and channels to harm
1d6 ⇒ 2

Will 1d20 + 3 ⇒ (5) + 3 = 8


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The zombie takes a 5' step to attack the cleric.

Emma

Kent
Jared
Carini
Jelly
Zombie 1

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

Jelly walks up to the zombie. Taking another swing with his greatsword.

Greatsword: 1d20 + 3 ⇒ (7) + 3 = 102d6 + 3 ⇒ (1, 4) + 3 = 8

Grand Lodge

Male Half-Elf DEAD

Kent, seeing an opening, moves forward, and takes a swing with his dagger.

Dagger: 1d20 + 4 ⇒ (11) + 4 = 15, for 1d4 + 2 ⇒ (1) + 2 = 3 damage.

Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none

Carini hops into the room once the congestion at the entrance has cleared up. She takes the first opportunity she has to slice at it with her scythe.

Actions:

Move: 10'
Standard: attack zombie

Scythe: 1d20 + 5 ⇒ (7) + 5 = 12
Damage, S: 2d4 + 6 ⇒ (1, 3) + 6 = 10


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The zombie goes down
END OF COMBAT


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

What do you do?

Grand Lodge

Male Half-Elf DEAD

Kent moves forward to loot the room.

After all, corpses tend to have useful stuff on them :-)


Female Halfling Sorceror 1 (Draconic Bloodline - Copper), Hp 7. AC13 T13 FF11. Init +3. Perception + 6

Emma will keep the Dancing lights spell going while the room is searched for anything of value. She also keeps an eye and ear on anything coming up the passage behind her.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10 Or try to anyway.

Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none

Carini will help to search the cavern for anything of interest.

Perception: 1d20 + 10 ⇒ (5) + 10 = 15
____________
What's the big "X" in the corner?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

You see a body in the corner, in robes. Upon inspection iot looks like it has been punched to death due to the many bruises on the corpse as well as the scratches on the body, which look like ones from the skeletons. In another corner are different items.

The body has an amulet and a longsword on it.


Female Halfling Sorceror 1 (Draconic Bloodline - Copper), Hp 7. AC13 T13 FF11. Init +3. Perception + 6

Emma will use Detect magic on the Amulet and Longsword. "Let me looks these over before we go taking them." She says softly to the others.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

They do detect magic.


Female Halfling Sorceror 1 (Draconic Bloodline - Copper), Hp 7. AC13 T13 FF11. Init +3. Perception + 6

"Now what are you my pretties?" Emma mutters cheerfully.

Spellcraft - Amulet: 1d20 + 5 ⇒ (14) + 5 = 19
Spellcraft - Longsword: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none

Carini will go ahead and search the body.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

Jelly checks the corner with random items. Perception: 1d20 + 5 ⇒ (19) + 5 = 24


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Jelly sees arcane books and vials.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Halfling discerns that there is an
Amulet of Natural Armor +1 and a long sword +1

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