CONFIRMATION CORE #1 (Inactive)

Game Master JASON RODARTE

Map I

mAP 2

Chronicles

Minotaur
Map III


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M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Only those who pass the knowledge checks should look in the spoilers

Fisherman:
:

The Fisherman is depicted hauling in an enormous catch of small fish to take back to Absalom, illustrating Aroden’s declaration that a great host of creatures could accomplish a great task, whether that be taming the wilds or feeding a nation.

Scholar:
:

The Scholar is depicted writing on a piece of parchment and then reading from it to passersby, just as Aroden was said to smile on those who recorded history and other knowledge to share it with others.

Shepherd:
:

The Shepherd is depicted herding animals out of a crowded city to the pastures beyond, just as Aroden blessed leaders with the foresight to direct people to the tasks and places that best suit them.

Soldier:
:

The Soldier is depicted bearing a lantern through the streets of a city, following the dead god’s prophecy that the vigilant shall carry light to the darkest corners of the world to banish the shadows.

The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west. Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.
There is also a Gillman kneeling by the water who hasnt seemed to notice you

Grand Lodge

Male Half-Elf DEAD

Kent stares thoughtfully at the scenes...

Perception: 1d20 + 11 + 2 - 2 ⇒ (9) + 11 + 2 - 2 = 20.
Perception: 1d20 + 11 + 2 - 2 ⇒ (9) + 11 + 2 - 2 = 20.
Perception: 1d20 + 11 + 2 - 2 ⇒ (12) + 11 + 2 - 2 = 23.
Perception: 1d20 + 11 + 2 - 2 ⇒ (7) + 11 + 2 - 2 = 18.

...carefully recording the ones that he is able to make out.

Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none

Carini examines the scenes with interest, recording some of what she's able to decipher.

Perception DC 15, Fisherman: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Perception DC 15, Scholar: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
Perception DC 15, Shepherd: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
Perception DC 15, Soldier: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13

"Hey, these all seem to be about Aroden. I can't make the last one out, but I'm guessing it's the same. I wonder if this is an old temple?"

Grand Lodge

M Human Cleric of Erastil 1 | Initiative +2 | HP 8/8 | AC (17/12/15) | Saves +3 +2 +5 | Longbow +2 (1d8/x3) | CMB +0 CMD 12 |

Perception Fisherman: 1d20 + 1 ⇒ (14) + 1 = 15
Perception Scholar: 1d20 + 1 ⇒ (20) + 1 = 21
Perception Shepherd: 1d20 + 1 ⇒ (14) + 1 = 15
Perception Soldier: 1d20 + 1 ⇒ (15) + 1 = 16

Hmm... interesting. Jared says. Look at that gilled man over there!


Female Halfling Sorceror 1 (Draconic Bloodline - Copper), Hp 7. AC13 T13 FF11. Init +3. Perception + 6

perception Fisherman: 1d20 + 6 ⇒ (7) + 6 = 13 "Mmm. Grilled fish."
perception Scholar: 1d20 + 6 ⇒ (11) + 6 = 17
perception Sheperd: 1d20 + 6 ⇒ (16) + 6 = 22
perception Soldier: 1d20 + 6 ⇒ (19) + 6 = 25

Spellcraft on the Cape: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

While the others focus on the art of the walls Jelly focuses on the fungus and build of the cavern before trying to get a better look at the Gillman to see if he is armed.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Knowledge (Dungeoneering): 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

"Do we think he is hostile?" He whispers to the group.

Grand Lodge

Male Half-Elf DEAD

Kent shrugs.

"We could go and ask..."

He then moves up and politely taps the man on the shoulder.

"Excuse me, I am terribly sorry to bother you, but we have traveled here for the express purpose of finding out why you are here; we represent the Pathfinder Society, you see, and they like to find out why things happen..."

Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22.

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

"Doesn't beat around the bush, does he?" He says to the group as Kent walks up and is upfront with the gilled mam.

Grand Lodge

M Human Cleric of Erastil 1 | Initiative +2 | HP 8/8 | AC (17/12/15) | Saves +3 +2 +5 | Longbow +2 (1d8/x3) | CMB +0 CMD 12 |

Taking things too quickly is never a good idea


Female Halfling Sorceror 1 (Draconic Bloodline - Copper), Hp 7. AC13 T13 FF11. Init +3. Perception + 6

"Whoa?" Emma links in shock. "Hello, I'm a heavily armed intruder. Lets have a chat.."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The gillman, eyes closed, seems to be in prayer as he silently mouths words.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

What do you do?

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

Jelly waited as long as he could for Kent to respond before impatience took over him. He walks over, grabs the Gillman by the shoulder and shakes him a little as he asks, "Hey! He was talking to you, bud. What are your people up to here? Yall are being a bit creepy and we don't want any funny business."

A knowledge religion from someone might be handy, to understand his prayer.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The gillman turns around when you grab him anger in his eyes

Sense motive please Jelly

DC 15:
The man is deaf

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

Jelly senses he may have made a mistake interrupting his prayer in the way he did. Peering right back at the Gillman with a glare.

Sense Motive: 1d20 + 0 ⇒ (6) + 0 = 6

If something negative happens, I'm sorry you guys for being impatient.

Grand Lodge

Male Half-Elf DEAD

Sense Motive: 1d20 + 0 ⇒ (20) + 0 = 20.

Kent sighs.

"Jelly, the man is deaf."

To be fair, I did say that I tapped him on the shoulder to get his attention...

Kent puts his hands up in a placating gesture.

"Please exclude the rudeness of my colleague; he lacks a basic sense of decorum."

He then repeats his earlier inquiry.

"Excuse me, I am terribly sorry to bother you, but we have traveled here for the express purpose of finding out why you are here; we represent the Pathfinder Society, you see, and they like to find out why things happen..."

Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26.

Given that he seems to be upset, some assists would be appreciated...

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

"Err... yeah sorry about that... I thought you were just ignoring us." Jelly says with an awkward look on his face. Feeling terrible about his actions.

Diplomacy Aid: 1d20 + 0 ⇒ (8) + 0 = 8


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Why would I want to help such rude beings, who grab and jostle others who are at their prayers? inquires the hillman.


Female Halfling Sorceror 1 (Draconic Bloodline - Copper), Hp 7. AC13 T13 FF11. Init +3. Perception + 6

Diplomacy(untrained) Aiding another on Kent: 1d20 + 3 ⇒ (17) + 3 = 20

Emma gives him a polite curtsy. "Please forgive our rudeness. We were unaware that you were performing your devotions ,and simply sought information."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

By grabbing on to me? That is so human he says.

Grand Lodge

M Human Cleric of Erastil 1 | Initiative +2 | HP 8/8 | AC (17/12/15) | Saves +3 +2 +5 | Longbow +2 (1d8/x3) | CMB +0 CMD 12 |

How are we communicating?

DiplomacyAid: 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

Male Half-Elf DEAD

"Well, to be fair, most of us are human, or at least human-blooded. As I said, I apologise for any inconvenience caused..."

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

"Look, I apologize, that was really all me. All of them tried to stop me, but I have anger issues. I'm seeing a counselor for it. If you would be kind enough to help them out I'll go stand in the corner."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The gillman then points to a corner for Jelly to face.

Grand Lodge

Male Half-Elf DEAD

Once the gillman is looking in his direction, Kent bows politely.

"Now that that unpleasantness has been dealt with, would you be willing to have a chat with the rest of us...?"


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I think I should, who knows what other violence you might inflict upon my person if I fail to do so

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

Jelly goes and sits in the corner Indian style like he was in time out. Shoulders drooped, you can feel the pout on his face from the back of his head. All the while mimicking the gillyman in the corner for his own amusement.

Grand Lodge

Male Half-Elf DEAD

Kent looks mortified.

"I assure you, good sir, that I, at least, mean you know harm, unless you mean it to me. As I said, we are simply curious about what would draw a Gillman so far inland...?"


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The gillman responds to the query I am on my pilgrimage. It is a custom for the gillmen to visit this place." I am Uori, and proper respects to this sacred site are well received.
These cave's waters are of significance to my people, as its calm and clarity represents what we aspire to. Clarity and peace.
Though these were once a site to the worship of the now dead god Aroden, god of humans."

Grand Lodge

Male Half-Elf DEAD

Understanding lights up in Kent's eyes.

"Ah! That would explain the carvings that we encountered earlier. Thank-you for sharing that information with us. Would you havre any problems with us exploring the rest of this cave complex?"

Grand Lodge

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M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

"Ask him if the water is magic."Jelly turns back from his corner and whispers through cupped hands to the group. Then turns back to the corner and continues playing with two small pebbles he found.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Jelly Cants wrote:
"Ask him if the water is magic."Jelly turns back from his corner and whispers through cupped hands to the group. Then turns back to the corner and continues playing with two small pebbles he found.

That is just funny!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

As I stated earlier, these caves are sacred to m people. I would mention though, I have not ventured further down these tunnels. Strange noises and a foul stench come from those tunnels. As such, I can share no knowledge of what lies beyond. Do you think that you could investigate it and clear out whatever it might be, if it is harmful?" states the gillman.

Grand Lodge

Male Half-Elf DEAD

Kent nods respectfully.

"I think we might be able to do that. If there is some kind of threat deeper inside, we would want to make sure that that is removed."

Grand Lodge

M Human Cleric of Erastil 1 | Initiative +2 | HP 8/8 | AC (17/12/15) | Saves +3 +2 +5 | Longbow +2 (1d8/x3) | CMB +0 CMD 12 |

Jared nods along.

Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none

Carini has remained silent during the exchange, alternately horrified and then amazed at both the brash treatment given to this gillman, and the diplomatic recovery that brought him around to tolerate the group.

She finally speaks up. "We would be happy to explore more; that is a part of our mission anyway."

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

Jelly sits quietly in the corner, pretending not to listen to the conversation.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The noises I have heard come from down there he says pointing to an exit from the cavern you are in.

Grand Lodge

Male Half-Elf DEAD

Kent bows.

"Well then, we should go and investigate whatever is down that passage..."

He then moves to do precisely that.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Should have the map up tonight, teaching all morning today and tomorrow and then trainings in the afternoon


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

As you leave the gillman and proceed into the caverns you come across a larger chamber. Out of the darkness you can hear the moaning of creatures as the moaning and movement of creatures, heavily, moves closer, Also there are other sounds as if bones were moving towards you


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

1d20 + 6 ⇒ (19) + 6 = 25 Skeleton 1 Top
Skeleton 2 1d20 + 6 ⇒ (17) + 6 = 23
Zombie 1 1d20 ⇒ 10 top
Zombie 2 1d20 ⇒ 20 Bottom

Kent 1d20 + 4 ⇒ (14) + 4 = 18
Emma 1d20 + 3 ⇒ (6) + 3 = 9
Jelly 1d20 + 6 ⇒ (5) + 6 = 11
Jared 1d20 + 2 ⇒ (16) + 2 = 18
Carini 1d20 + 2 ⇒ (13) + 2 = 15

Order
Skeleton 1
Skeleton 2
Zombie 2

Kent
Jared
Carini
Jelly

Zombie 1
Emma


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Post more tomorrow long day, morning spent teaching, afternoon in workshop, evening finishing up some homework

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

"I friggin hate zombies. Watch yourselves." He mumbles to the group as he draws his bow. [b]"I have a bit of experience with the undead, unfortunately."[/dice]

Knowledge (Dungeoneering) vs. Favored: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I think that undead fall under Know Religion

Grand Lodge

M Human Ranger 1 | HP 11/11 | Init +6 | Per +5 | AC 17 : T 14 : FF 13 | Fort +2 : Ref+ 6 : Will +1 | Greatsword +3 (2d6/19-20×2)+3, Lbow +5 (1d8×3)

They do. That's my bad. Ive just always associated undead with dungeons I guess. Scratch that then.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Skeleton #1 rushes up to scratch at Kent
1d20 + 2 ⇒ (12) + 2 = 14
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (9) + 2 = 11 confirm?
damage 1d4 + 2 ⇒ (1) + 2 = 3

Skeleton and zombie move up

Kent
Jared
Carini
Jelly
Zombie 1
Emma

Grand Lodge

Male Half-Elf DEAD

How did it get a full attack if it had to move more than 5'? Skeletons don't usually have pounce...

Kent, reassessing the situation, drops his bow, and draws a club.

Club: 1d20 + 4 ⇒ (20) + 4 = 24, for 1d6 + 3 ⇒ (2) + 3 = 5 Bludgeoning damage.
Crit Confirmation: 1d20 + 4 ⇒ (7) + 4 = 11, for 1d6 + 3 ⇒ (5) + 3 = 8 *ADDITIONAL* Bludgeoning damage.

Grand Lodge

M Human Cleric of Erastil 1 | Initiative +2 | HP 8/8 | AC (17/12/15) | Saves +3 +2 +5 | Longbow +2 (1d8/x3) | CMB +0 CMD 12 |

Jared draws and fires his bow.

1d20 + 2 ⇒ (8) + 2 = 10

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