| Terevalis Unctio of House Mysti |
Sometimes alchemical things are wonderful things to have, never know when you might run into something that you can't hurt with ordinary means or even magic. says the Halfling.
Carini
|
"I already carry a crowbar, so we should be good on that." Carini turns from Jelly to Janira. "Though some alchemical weapons sound prudent. If we can stop by an alchemist on the way out of the city, I'll pick up some items there."
Carini picks up 2 flasks of acid and a flask of alchemist's fire.
| Terevalis Unctio of House Mysti |
You head out on the road towards the cave. The Halfling is a nice companion and strikes up conversations.
As you enter into a wooded area your conversations are halted as you hear two creatures emerge from behind some fallen logs ahead of and behind you as two spider swarms emerge from the logs.
Go ahead and place your characters around the Halfling. I want to make sure you all can edit the map
| Terevalis Unctio of House Mysti |
Iniative
1d20 + 3 ⇒ (9) + 3 = 12 Top
1d20 + 3 ⇒ (6) + 3 = 9 Bottom
Kent 1d20 + 4 ⇒ (4) + 4 = 8
Emma 1d20 + 3 ⇒ (15) + 3 = 18
Jelly 1d20 + 6 ⇒ (2) + 6 = 8
Jared 1d20 + 2 ⇒ (1) + 2 = 3
Carini 1d20 + 2 ⇒ (7) + 2 = 9
Janira 1d20 + 6 ⇒ (14) + 6 = 20
Iniative Order
Janira
Emma
Spider #!
Carini
Spider #2
Jelly
Kent
Jared
| Terevalis Unctio of House Mysti |
Jared, can you please put your combat stats, HP and AC's as well as saves in the headings like the rest of the players please?
Jared Delgante
|
Totally slipped my mind. Should be good now.
...and I was like, "what in Erastil's name are you doing?" and he was just like "I'm"...
Jared realizes too late what is going on.
Jelly Cants
|
So are we doing block actions? Like Janira and Emma same time, then Spider, then Carini, then spider, then Jelly Kent and Jared same time? Or are we waiting for each individual? Just want to be clear for the future.
| Terevalis Unctio of House Mysti |
Janira begins a story that inspires you all, about pathfinders past that overcame difficulty
Inspire Courage +1 to hit and +1 damage
| Emma Baker |
"Oh I'm sure they've just popped up to say hello." Emma says sarcastically. Getting the ball rolling with a Magic Missile cast at the figure on the bottom of the map.
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
| Terevalis Unctio of House Mysti |
The spiders come down and envelope both the cleric and the figher for
1d6 ⇒ 4 damage
Fighter 1d20 + 4 ⇒ (14) + 4 = 18
Cleric 1d20 + 3 ⇒ (20) + 3 = 23
They are both able to fight off the posion
F" 1d20 + 4 ⇒ (5) + 4 = 9
C: 1d20 + 3 ⇒ (2) + 3 = 5
But they are nauseated for one round
Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
| Terevalis Unctio of House Mysti |
2nd swarm moves up and gets kent for
1d6 ⇒ 3 damage
Poison 1d20 + 4 ⇒ (3) + 4 = 7
1d2 ⇒ 2 STR
staggered 1d20 + 4 ⇒ (6) + 4 = 10
and staggered for one round
Jelly is up
Jelly Cants
|
Jelly pulls a torch from his pack and begins lighting it. (full round action) Others can light off my torch for a move action correct?
"Regular weapons won't work! If you have no way to fight them light your torch off mine!" Jelly yells in a frenzied panic.
Jelly Cants
|
Site went haywire before i could edit earlier: As Jelly lights his torch, he scans the area for anything of use. (A dead limb with of leaves he can light to use as a larger two handed fire weapon, or something of that nature.)
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
I thought that guy didn't belong there since he wasn't mentioned. If he did I'd kind of like to change my action if possible.
Carini
|
I think she's talking about the orcish-looking figure to the (south) of the map. I gave him a yellow border so he stands out.
| Terevalis Unctio of House Mysti |
Might have been bad editing and not taking everything off a previous map, all there is are the swarms.
| Terevalis Unctio of House Mysti |
Janira
Emma
Spider #!
Carini
Spider #2
Jelly
Kent
Jared
Janira throws an alchemist fire at the bottom swarm
1d20 + 5 ⇒ (7) + 5 = 12
1d6 ⇒ 3
Carini
|
Covered in spiders and slightly nauseated from the multiple bites she's received, Carini can do nothing but attempt to flee the swarm. She moves, as quickly as she can, to the north.
Single move action away from the swarm
| Terevalis Unctio of House Mysti |
The spider swarm #1 moves down and envelops Emma and Jelly
1d6 ⇒ 4 damage
poison saves:
Emma 1d20 + 2 ⇒ (15) + 2 = 17
Jelly 1d20 + 2 ⇒ (3) + 2 = 5
Jelly takes 1d2 ⇒ 1 STR
Staggered?
Jelly 1d20 + 2 ⇒ (2) + 2 = 4 Staggered
Emma 1d20 + 2 ⇒ (13) + 2 = 15 1 rd
Jelly Cants
|
Jelly swings his torch wildly at the bottom swarm. Hoping the fire damages the swarm.
torch: 1d20 + 3 ⇒ (13) + 3 = 161d3 + 3 ⇒ (1) + 3 = 4
I know torches count as fire damage vs swarms, I'm just unsure how much for PFS. Some things I read were just +1, so it's your call.
| Terevalis Unctio of House Mysti |
Spiders#2 continue to bite Kent
1d6 ⇒ 4 damage
1d20 + 4 ⇒ (7) + 4 = 11 poison fights it off
1d20 + 4 ⇒ (15) + 4 = 19 staggered fights it off
Jelly Cants
|
What's the ruling on the torch? If it hit, is it doing the 1d3 or just a +1? I read a bunch of conflicting posts so I didn't know if it was GM ruling or if there is a PFS official verdict.
Kent I don't think you moved your avatar on the map linked at the top.
| Terevalis Unctio of House Mysti |
Kent 1d20 + 4 ⇒ (8) + 4 = 12 fights off the initial poison bite in Round 1
END ROUND
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| Terevalis Unctio of House Mysti |
Janira 1d20 + 5 ⇒ (18) + 5 = 23 throws another flask of alchemist fire at the swarm she hit before, which is still on fire
1d6 ⇒ 2 which takes it down.