
Timona |

Timona will get to work being impressionable and gathers information around the village. She asks about the strange occurances of late, the best and the elder Lazne.
Diplomacy: 1d20 + 12 ⇒ (5) + 12 = 17
Then she will consider paying elder Lazne a visit.

Sister Zephra |

Zephra tags along behind Timona and Ortensia, feeling slightly out of place. She asks the elder about the fight the village had with the Beast, curious to hear how he would describe it. She watches him carefully while he talks, to see if she can sense anything about his motives.
Sense Motive: 1d20 + 8 ⇒ (8) + 8 = 16

Daniel Penfold 357 |
The Beast, what a piece of scum (he spits). At first it only took lone villagers who were outside at night, but soon it became bolder and it began to attack houses. The attacks only ended when I organised the villagers and set a trap for the creature.
I remember that night well. We were lying in wait for the Beast, who attacked just after nightfall. Armed with torches, we attacked and wounded the creature - a huge hulking brute about 7 feet tall. It took to the water, but we gave chase in our boats, pursuing it to the village boneyard where it was attacked by a blood caiman.
The Beast yells oaths and curses as the gator attacked it, it made a deep bite wound on the Beast's shoulder as it dragged the Beast under the water. Although its blood tainted our burial ground, forcing us to abandon it and buy another, it was a small price to pay for the thing's death.
Hearing that the Beast survived was all I needed to be prepared to tell my story to the authorities, I want to see that thing burn.

Timona |

"Ok so you're saying you found a 7 ft tall creature go into this water. Can you show me this location? I would like to investigate it. Thank you for your information, I don't really have any further questions for you unless my friends here do." Timona looks over at the others.

Timona |

"Well that depends, magic is a fickle thing. I wonder if everyone's even talking about the same beast, perhaps there are other creatures involved." Timona suggests we visit the forbidden grounds first to get more insight of our own before questioning anyone else.

Sister Zephra |

"Excuse me, but did you say the creature swore? Do you mean it screamed like it was in pain, or that it actually cursed out loud?"

Daniel Penfold 357 |
Yeah, it swore worse than I heard in my life, cursed out loud
Ortensia, flesh golems do not normally bleed normal blood
You arrive at the Boneyard. Its a tiny miserable island rising from the swamp,a tangle of trees covering its dour, reed-choked surface. Hundreds of fetishes hang from the trees-simple,roughly humanoid figures made of sticks and bound with twine. Larger fetishes are planted in the ground on various parts of the island, leaning drunkenly in the soft mud. A large nest built of sodden swamp wood sits high in the boughs of a trio of tangled trees on the northwest side of the isle.

Ortensia Obsidia Deepheavy |

Clearly, this is an entirely different sort of beast. The sooner we deal with it, the sooner we can prove the Beast wasn't responsible for this village's woes and merely a scapegoat. Ortensia paused by the area,casting a mental net to search for any psychic significance.
Cast Psychic Significance.
1d20 + 8 ⇒ (20) + 8 = 28Perception

Sister Zephra |

Zephra shudders, thinking that this must be a terrible beast indeed to curse so, and briefly appears puzzled when Ortensia explains that she believes a different sort of creature is responsible.

Ortensia Obsidia Deepheavy |

Ortensia started northward, intent on a copse of trees where she found a brownish mark. She jotted down notes as she inspected the area, outlining her own theories according to the case.
I also wish to check an area south from here. Its an tiny isle at the last stand of trees.
Ortensia touched the brown marking with a gloved hand and sat in intense concentration.
Use Psychometry (Appraise)
1d20 + 8 ⇒ (13) + 8 = 21Appraise

Daniel Penfold 357 |
You find a kind of nest on the ground which contains the corpse of a dwarf, it looks like he died a few weeks ago. There are marks similar to javelins in his body. The corpse wears a colourful patchwork coat which contains an oil of keen edge, a pack of bodybalm, a silver hip flask containing brandy worth 30gp, and a crimson felt purse containing 31pp and 22gp. A masterwork shortsword a wand of ghost sound (22 charges) lie on the ground nearby.
You also find in this area 6 graves that appear to have been tampered with, sagging into the ground as though they had collapsed from below, and leaving wide depressions in the muddy earth. These six graves seem empty

Sister Zephra |

"Oh dear, we must be careful! Someone or something killed this dwarf at range, it looks like." She looks around warily.
Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Ortensia Obsidia Deepheavy |

Hm. Odd. It looks like a...nest?There are--or were, six graves here. Now they're empty.
Ortensia collected the vial of oil and bodybalm and crimson felt purse. She took the shortsword ,wand, and silver hip flask and handed them off to Timona.
1d20 + 4 ⇒ (16) + 4 = 20Heal
What besides javelins could make these marks...?

Timona |

"Maybe there are tracks we can follow."
Timona begins to play her banjo lightly to inspire competence. +3
Perception to find tracks: 1d20 + 7 + 3 ⇒ (14) + 7 + 3 = 24
Survival to follow: 1d20 + 1 + 3 ⇒ (9) + 1 + 3 = 13

Daniel Penfold 357 |
Ortensia you think that the marks could have been made by some kind of animal, possibly a manticore.
To the southern end of the Boneyard, Timona you find what appears to be the remains of an old camp. Around a small fire pit are a water skin half full of wine, the aged remnants of some trail rations and a curious glass vial containing the remains of some kind of green substance.
Hidden in the tress is a coracle at the bottom of which appears to be some dried blood. The coracle contains an oar, a mouldy leather travel bag with a damp artisan's outfit and what appears to be a detached human face. A length of rope stretches from the boat into the water below, it looks as if a sack may be attached to it, although it is stuck in the mud.

Ortensia Obsidia Deepheavy |

...These may have been made by a manticore. Ortensia swallowed hard, gripping her flail.
Following Timona, she frowned at the scene. Either our culprit's disguise or its victim.
She seized the rope attached to the moldering satchel and pulled to see what iy was attached to.

Sister Zephra |

Once Ortensia explains that she thinks the tracks were made by a manticore (and they explain to Zephra what a manticore is), she stays close and begins watching the sky warily.

Ortensia Obsidia Deepheavy |

Ugh! Dreadful. Ortensia shuddered at the sack's contents and what they implied.
She appraised the leather bound case and its fine tools. She stashed it into her backpack.
...We may have a serial killer operating out here,using the Beast to cover their crimes. Or cultists. Or any number of awful motivations.

Sister Zephra |

Zephra draws and loads her sling in case there is indeed a manticore out there.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Ortensia Obsidia Deepheavy |

Ortensia felt cold sweat beading upon her brow. Not only a manticore, but a pregnant soon-to-be mother.
...Oh dear.
Ortensia slowly slid free her flail from her belt, mind working a way to extract herself and her companions from this situation relatively intact. A pregnant mother was already dangerous.
A pregnant nesting monster horrifically so. Especially in its hunting grounds.
She had no qualms about killing a monster, even a pregnant one. It meant removing one threat before it multiplied tenfold. Necessary.

Sister Zephra |

Is there any way we can flee? Ortensia is right; we don’t need to fight it if we can leave it to its nest.

Ortensia Obsidia Deepheavy |

Well,it's clear that the Beast wasn't the culprit. Most likely the manticore was picking off villagers. Then while this was happening, some depraved individual wearing some unfortunate soul's face as a mask was robbing graves for whatever reason. Possibly they were run off by the angry villagers and left behind their...tools. Which we should take a closer look at.
1d20 + 6 ⇒ (16) + 6 = 22Appraisal

Timona |

"We should tell the villagers about what is really over there and they are right not to go there. Keep it that way." She looks over her shoulder back in the direction. "We should deal with the Manticore at some point."