
dien RPG Superstar 2015 Top 16 |

Sorry for my silence *flop* Basically I have had no real objections to anything outlined here.
...small, agile, rugged military-spec multi-purpose cargo hauler used for hot-zone transport, cargo-drops, and salvage runs.
This is basically exactly what I'd like. Small rather than huge, quick rather than slow, able to take a little punishment, not entirely defenseless but not really bristling with guns either. Zip in, grab stuff, get out!

Zedd "Tiny" Timmerman |

as to my fighter, like I said, I envisioned a small, quick, but decently gunned one-man ship. that said, Im intrigued by SRs idea of having a turret for a gunner. that would be cool too.
I def think we need to have space for it to typically be docked, a la battlestar galactica. should only be deployed when needed

Callum Rhen |

This is 100% flavor, but I had an idea for the ship's background. My thought was a retired military medical transport - sort of a mobile M*A*S*H unit, used for field surgery / triage, etc. It would have had docking platform/bay space for at least 2 ambulance craft for moving patients from the field to the main ship. We pulled refitted it for cargo transport, added guns and small craft.
Eh?

Eben TheQuiet |

as to my fighter, like I said, I envisioned a small, quick, but decently gunned one-man ship. that said, Im intrigued by SRs idea of having a turret for a gunner. that would be cool too.
I def think we need to have space for it to typically be docked, a la battlestar galactica. should only be deployed when needed
I actually have it statted up. I'll post it this evening for you guys review. I meant I'd love to hear your and everyone's thoughts on what image you guys like for it. Stormraven posted an idea, I posted one, and Lekku posted a few below.
I've been organizing links and short descriptions for characters and ships on the Campaign tab. Once you guys pick a name for your main ship as well an image and name for the smaller one, I'll update those there, too.
So it sounds like we have a few votes for the multi-functional, small, tough front-line hauler, and Captain offered an alternate medic angle.

Eben TheQuiet |

The outflier
Size: huge (7-10 meters in length)
Size modifier: -2 size modifier
Durability: 17 (13 base, +4 size bonus)
Maneuverability: 8 (12 base; -4 size penalty)
Speed: 8 (5 base; +3 improvement at stat buy)
Base Defense Mod: 7 + pilot mod (w/ Zedd at the stick: 18)
Health: 102
Armor: 15
Ballast Ceiling: 6,500 m
Flight Ceiling: 10,500 m
Crew:
Pilot (partial cover) - Triple fire-linked gatling gun (6d10)
Topside gunner (partial cover) - swiveling gatling gun (4d10)

Ambrose Lockhart |

This is 100% flavor, but I had an idea for the ship's background. My thought was a retired military medical transport - sort of a mobile M*A*S*H unit, used for field surgery / triage, etc. It would have had docking platform/bay space for at least 2 ambulance craft for moving patients from the field to the main ship. We pulled refitted it for cargo transport, added guns and small craft.
Eh?
I like all of the suggestions so far, but I'll have to stay true to Ambrose and throw my lot in with the captain on this one. I think this idea is cool. I'd like to have Ambrose be a civilian pilot hired to run transport missions. He's brave and a good pilot, but I don't see him as flying a warship or anything.
As for the outflier, I like SR's suggestion he posted earlier, and of Callum's three I like option 2. I agree that Zedd's opinion is most important for this.
Does anyone have any suggestions for the name of the ship? I'll think it over for a bit.

Eben TheQuiet |

Alright, i feel like we have enough details for me to be getting ready for the opening post. :)
If you can, please be finalizing any last-minute changes to your character sheets or make any other recommendations or votes in terms of the ship(s).
I'll give you a heads up when the game posts are going live. :D

Eben TheQuiet |

First of all, some basic stuff.
Would everyone put a “Health ? Strain ? Injury ?” somewhere on your page that you can actively track your damage? The Health number should be your HP’s, your Strain is the amount of strain you’ve taken and same for Injury. It’d be awesome if you could track this like Zedd is tracking his (in his Race entry line on your sheet, so we can all see it at a quick glance.
If your character is benefitting from armor, please note it beneath your AC in an “Armor X” entry. Extra brownie points if you list that next to your Health/Strain/Injury in your race line.
Ambrose: Overall, your sheet is looking good.
Armor. I see you have an armored coat in your gear, can you put the Armor rating up in your Defensive stats somewhere?
Shotgun. Mostly fine, but given how powerful firearms are in general in this game, I’ve reduced the effect of firing both barrels at once. Instead of simply adding the damage together, it’s now going to add one more die of the firearm’s damage type into the total damage. To use your shotgun as an example, firing both barrels at once would improve the damage to 4d6, incurring a -4 to the attack roll in the process.
Also, you’ll notice that the other players each kind of have a signature item. Callum has a revolver (expensive), Zedd has a gatling gun (expensive), Gizmo has some mithral armor (expensive). Is there something that seems particularly thematic that you’d like Ambrose or his dogs to have?
Animal Companions: Overall, let’s modify their Defenses so that they gain Armor (DR) equal to half their natural armor bonus value. Then, let’s give them a class defense bonus, using their hit die as their level and using the Light Armor column. I think this should give Rowena a class defense bonus of +3 and Elsie a class defense bonus of +2.
other than that, they look good.
Like I said, let me know how I can help.
Concentration. Let’s go ahead and list that as Concentration +6 (+10 Combat Casting).
Knowledge (Geography). I think this should be a +8 bonus. That or all your other skills with a single rank are too high.
Navigation. Will you list a +2 circumstance bonus to Navigation when in the Navigation role aboard our ship? (basically you guys have purchased upgraded tools and maps for navigation purposes, and you get the benefit of masterwork tools)
Languages. You should only have 5 languages, right?
Otherwise looks good. :)
I wanted to let you revisit your “bag of fun” if you wanted to. It’s up to you, but let me know either way.
Traits: let me know if I can help your choice, otherwise, just give me a heads up when you pick ’em.

Zedd "Tiny" Timmerman |

I hate to be "that guy" who references starwars, but I really like a small, sleek, speedy fighter like an A-Wing
Of course, I'd rather have a single big-ass cannon mounted underneath the belly than those 2 pansy looking guns on the sides, but its just a general idea.

Eben TheQuiet |

I can’t find an a-wing in any steam/diesel punk style (short of pictures of people’s legos), but here are some other options … ya know, so i can drown you in choices:
fighter plane
FIGHTER PLANE!
Dang, i wish i could get a bigger image of this one
pew! pew!
Now for a clunkier option!
As to your spoiler, back-pedal time. Go with what you want. As I think on it, it doesn't bother me either way.

Ambrose Lockhart |

I will update the DR thing and the dog's AC--I agree with your ruling on that and the shotgun, btw.
For now I assume Hester just has "dog" stats from the bestiary. I don't want to bog things down when we get a level up, so when I get a chance I'll post the changes Ambrose and all the dogs get at next level so it'll be quick.
As for my item, I'm not sure. Could I have this:
Kit, Chirurgeon's
Price 400 gp; Weight 4 lbs.
This sturdy leather case straps to the waist or thigh, or can be slung over a shoulder. It consists of a leather pouch, a healer's kit, a bottle of strong brandy, a potion of cure light wounds, a vial of smelling salts, and 2 doses each of alchemist's kindness, antiplague, antitoxin, bloodblock, and soothe syrup.
Could be useful.

Eben TheQuiet |

We're certainly not lacking for fighter ship options.
And you could certainly have that kit if it's what you want. It'd no doubt be handy. I would only mention that your fellow players are taking items with costs in the thousands as their item. So if you wanted to go a bit bigger, feel free. I'm happy to help brainstorm with you if you'd like.

Ambrose Lockhart |


Eben TheQuiet |

Everyone should look on the Campaign tab. There's a "Brief history" spoiler that has notes and loose dates on how the team got together. Please give it a passing look and let me know if you'd like me to modify/add/remove those elements. I did my best to base it off the histories you guys have written or suggested.

Eben TheQuiet |

Is that your way of saying it looks good to you? :)
But for reals, I'm putting together the opening posts, so if you haven't made final changes to your character sheet or if you're lacking anything else, please get it put up there. I'll give a shout when the gameplay thread goes live, but id like it to be in the next couple of days if possible.

Ambrose Lockhart |

Scene appropriate sci-fi quotes...
EEL: 1:P
I'm not a Star Wars fan but I couldn't resist.
Ohhhhhh, we're transporting droids . I'm okay with that. I thought he said we were transporting drugs.

Ambrose Lockhart |

But in all seriousness, thanks for your patience, guys (and gal). I hope it's worth the wait. :)
Very cool intro--I'm interested to see how the news stories play into the overarching plot.

dien RPG Superstar 2015 Top 16 |

As a heads-up, I'm going to be at Kubla Con from the 23rd through the 26th, and I doubt I'll have much time to tag while there. I'll try and catch up on the boards each night and make sure I'm not missing anything super important, but please feel free to GMPC Gilly if you're waiting on me during that time.

Ambrose Lockhart |

Eben, just wanted to get your thoughts on the Net Adept Feat as some of the rulings are a bit ambiguous. I didn't want to create problems, I just think snagging people with nets while I set my dogs on them is a cool (albeit brutal) way to fight. But hey, they drew steel on us, so it's their fault. ;-)
You have trained to use the net as a melee weapon.
Prerequisite: Exotic Weapon Proficiency (net), base attack bonus +1.
Benefit: You can treat a net as a one-handed melee reach weapon with a 10-foot reach. Further, you take no penalty on melee attack rolls for using an unfolded net, and you can use one full-round action or two move actions to fold a net.
Normal: A net is a ranged weapon that imposes a –4 penalty on ranged attack rolls if it is unfolded. Folding a net takes a proficient user 2 rounds.
So, I'm assuming that means that when I use it as a melee weapon it entangles, just like when you use it at range.
Furthermore, I assume since it's a melee weapon, you can use it to make trip and disarm attempts.
My question is--if I make a melee trip attack with the net, is the target also entangled since he got hit with the net? This I'm not sure about (and I vaguely remember about the other net feats allowing you to trip or drag an entangled opponent), and I'm assuming it's one or the other.
Also, if I hit someone with my net and entangle them, can I still use the net to make other attacks (since it has melee reach)? Not sure how that would work.