Adventurer

Gilly 'Gizmo''s page

43 posts. Alias of dien (RPG Superstar 2015 Top 16).


Race

HP: 15/15 | Strain: 0 | Injury: 0 | Current AC: 16, Armor 2

About Gilly 'Gizmo'

Gilly
Female Halfling Alchemist (Trap Breaker) 2
CN Small humanoid (halfling)
Init +3; Senses Perception +7
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Defense
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Defense from Armor +2
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 15 (2d8+2)
Fort +5, Ref +7, Will +2; +2 vs. fear
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Offense
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Speed 30 ft
Melee wrench +3 (1d4+1) Mechanically this is a club, I just want to flavor it as a big chunky wrench
. . box cutter +5 (1d3+1) Mechanically this is a dagger
Ranged bomb +6 (1d6+3 Fire) and
. . light crossbow +5 (1d6/19-20)
Special Attacks bomb
Alchemist (Trap Breaker) Spells Prepared (CL 2nd; concentration +5):
1st (3/day)—Reduction (DC 14) (Reduce Person), Electromagnetic Shield (Shield), Restorative Serum (cure light wounds)
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Statistics
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Str 12, Dex 16, Con 12, Int 17, Wis 12, Cha 10
Base Atk +1; CMB +0; CMD 13
Feats Brew Potion, Combat Expertise, Point-Blank Shot, Throw Anything, Weapon Finesse
Traits mathematical prodigy, seasoned climber
Skills
Acrobatics +6 (1 rank, halfling)
Appraise +7 (1 rank, class skill)
Climb +9 (2 ranks, class skill, seasoned climber)
Craft Alchemy +8/+10 (2 ranks, class skill)
Disable Device +12 (2 ranks, class skill, passionate, masterwork tools)
Fly +9 (1 rank, class skill, small size)
Heal +5 (1 rank, class skill)
Knowledge Engineering +8 (1 ranks, class skill, mathematical prodigy)
Navigation +4 (1 rank)
Perception +7/+8 (traps) (1 rank, class skill, keen senses)
Pilot: Small craft +4 (1 rank)
Profession: Mechanic +6/+8 (2 ranks, class skill) (+8 if the check is using tools)
Stealth +7 (1 rank, small size)

Languages Assalian, Common/Lassaian, Dunnish, Halfling, Trullish
SQ discoveries (precise bombs), fearless, mutagen, fast poisoning, trapfinding +1

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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (5/day) (DC 14) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Fearless +2 racial bonus vs Fear saves.
Jury Rigger (Ex) You’ve turned the ability to improvise tools into an art form … which means you pretty much always have the perfect tools on-hand. Any time you use improvised or regular tools for Disable Device and Profession (Mechanic) checks, treat them as if you were using masterwork tools.
Keep her flying! (Ex) Once per day, if the ship you’re on (or one of its ship systems) is reduced to 0 Health or below, you can immediately make a Profession (Mechanic) check against a DC 15. If successful, the ship (or system’s) Health becomes 1.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 to armor bonus for 20 min.
Passionate: +1 to Disable Device, reroll once per day
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Precise Bombs (3 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected

by the splash damage from his bombs.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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Gear
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Masterwork mithral chain shirt = 1100 GP
Light crossbow = 35 GP
Crossbow bolts = 1 GP
Dagger = 2 P
Tool harnesss (masterwork backpack) = 50 GP

= 1188

Alchemical gear:

Acid
Alchemical Grease
Alchemist's Fire
Alchemist's Kindness
Holy water
Spider Sac
Tar bomb

Alchemy crafting kit
Bomb Launcher
Jetcaster
Portable alchemist's lab (additional +1 to craft: alchemy when used. Not currently featured in Gizmo's stats.)

= 296 GP worth of FUN STUFF