Bright Morning's Reign of Winter (Inactive)

Game Master JankInTheTank

Reign of Winter AP, starting at level 1
Loot Sheet

Maps and Info


401 to 450 of 1,948 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

RoW maps

place yourself where you want to be standing while casting detect magic. The range is only 60 feet, so you'll have to get fairly close to the lodge. If you are trying to walk up to the lodge and cast a spell without being seen you'll also need a stealth roll.


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

I've placed my character (not much room to spare in the north part of the map)... and the cone of detection (it seems it doesn't cover all the house). And now let's see about this stealth roll.
Stealth: 1d20 - 1 ⇒ (20) - 1 = 19

If I'd have known I would be rolling 20 I would have gone down the chimney, but that would have required an extra acrobatic roll.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Leaving his pack with the animal and cart, Grim moves forward, cautiously, trying to remain hidden from those in the lodge, even as he tries to get a better look at and in the building himself . . ..

Steath: 1d20 + 10 ⇒ (13) + 10 = 23
Perception in Forest: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 +2 vs Humans


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

Map updated. The goal is to put Nyalis on the edge of the woods.

Keeping up with the discussion of the battle plan, Nyalis makes a suggestion. "If we drew a few out at a time, we could probably make short work of them with bows and magic. The only thing we don't know is how many to expect. We could probably handle 5 or 6 bandits without issue but 20 or 30 is a different matter all together."

Nyalis moves up to get a look at the lodge.
stealth: 1d20 + 2 ⇒ (7) + 2 = 9 Becomes that elf again....
Perception: 1d20 + 6 ⇒ (15) + 6 = 21


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

Brominate stays within the trees, going as silently as possible, one dagger drawn but hidden. He is actively listening and scoping for anything that might indicate the whereabouts of Lady Argantea, or guards or patrols.
Stealth: 1d20 + 10 ⇒ (9) + 10 = 19
If he has the time, can he Take 20 on Perception?


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

Bazikian is sticking with Easlis and Nyalis. We'll be the crappy stealth crew :)

Stealth: 1d20 ⇒ 2

Ha, I called it!


RoW maps

@Brominate for something like this I would not allow taking 20, since there could be penalties for failure when scouting a building. taking 20 for perception would be for taking several hours to very carefully search every inch of a room looking for a secret compartment or something similar

Easlis:

Assuming you concentrate for long enough, you determine there are at least 4 faint auras in the northwest corner of the building, 3 faint auras in the center north of the building, and 3 faint auras in the smaller second story. The stone is too thick for your spell to penetrate further into the middle of the building than the first set of rooms

As you all observe the lodge, you do not get the feeling that you were spotted yet.

From just half an hour or so of scouting, you can see that there are at least 5 or 6 humans in the building. Some stop by the various windows to look outside every few minutes. Occasionally someone will step out on the front porch for a short period before going back inside.

With some pretty high perception rolls, several of you notice that one bandit, who you have only seen in the northwest window, is a half-orc female. All of the others you have seen are human, both male and female.


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32
GM My Bright Morning wrote:
@Brominate for something like this I would not allow taking 20, since there could be penalties for failure when scouting a building. taking 20 for perception would be for taking several hours to very carefully search every inch of a room looking for a secret compartment or something similar

Thought as much. Figured it was worth a shot.

Brominate focuses his attention then to the south (At what I assume is an outhouse and further south towards the gray square, if there's anything to find.)

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


RoW maps

Brominate:

the small building to the south is indeed an outhouse, which you figure out rather quickly.

note, the grey squares are not buildings to the south, just sub-map cutouts that are hidden for now


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

Assuming I'm still holding on to my 19 for Stealth...

Do I see maybe a blind-spot where I might get up against the Lodge unnoticed?


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

I think Easlis, Nyalis, Grimgisli, and Bazikian are all reasonably close together but Brominate is further away with the outhouse scouting.

After spending some time observing the actions of the bandits, Nyalis waves his arms silently, trying to get the attention of those around him in the woods.

After he gets them reasonably close, he starts explaining his thoughts in a low voice. "They look to have some sort of watch procedure in place, as you can see a bandit or bandits at the window on a semi-regular basis. That means they aren't totally disorganized but they haven't seen us yet, so that is to our advantage."

Continuing on he asks, "Did anybody get a good count? So far, I can count at least half a dozen bandits. There is the half-orc woman, the tall man, the short man, the one with the black hair, a human woman, and maybe one or two more. Add to that, Teb Knotten and Rhokar, the names we learned earlier so we might be looking at as many as ten. Anybody get different results?"

I made up the descriptions for flavor, say something if they are obviously inappropriate and we can update.


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

The half-elf watches the house intently and starts counting not only the persons he sees in the window but also the auras he could detect with his previous spell.

"How do you know if you haven't already counted Teb Knotten and Rhokar? I sense 10 auras in the house spread across pretty evenly. I'm sure the spell doesn't cover all the house, so there could be more. Also, these auras can be generated from almost anything, from magical traps to magical equipment or even spellcasters. One thing is for sure they are much better prepared compared to the bunch we encountered earlier."

Easlis sighs and continues with a much somber nuance in his voice:

"Unless we split them up we stand no chance. I have a plan but it may sound mad. What if instead of fighting our way in that fortified position we draw them outside?

They need to go to the outhouse and to the fountain. They might also get out to check the stables once in a while. "

He let a second or two, pass: "Especially if it's on fire... And before you call me mad just think of the facts for a second: They are mostly humans. They should not be able to spot us in the woods all that well if we do this at night. While we have sharp eye Grim, Zeke that can create mist, the snow that would impede their movement and the good elven sight. If things turn sour, we would have their horses."

GM, can I tell how many of the auras move around?


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Grim looks at the sky and estimates how long until dusk. "The problem with waiting for dark is this cold. Too many of us are not set to survive that long, sitting idle while we wait, but anything else would alert them. We could start the fire now, without waiting for dark, or we could try to sneak in and hope the house interior helps restrict how many we face at a time. Or we could flat out challenge them and run a retreating fight, dragging them back through the woods, trying to kill them as we move. But waiting could potentially kill some of us without any weapons involved."


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

After hearing Easlis' proposal, Nyalis thinks That doesn't sound too crazy at all. We both seem to think there are more bandits in there than we could fight at even odds.

Nyalis responds to Easlis' question.

"Easlis, Here is my thinking: The other bandits made it sound like Teb Knotten or Rhokar are the stronger among them and the ones that made deals with the evil fey. It's a stretch here, but if they are the bosses, they probably aren't the ones looking out the windows. Guard duty is something that you make the low men on the totem pole do."

Then, addressing the rest of the group, "Easlis and I might disagree on some minor points, but I think his overall plan is a good one. There are too many to fight all at once. We draw a few of them out and try to pick them off before they can group up and use their numbers as an advantage. We might also have an easier way to draw them out than setting the stables on fire, though. As we watched them, occasionally they come out on the porch for a few moments. What if Grimgisli shoots one with an arrow while he is outside. At the very least, we wound one and an alarm is raised. A better outcome would be that he dies on the porch and then a compatriot comes out in a bit to investigate. We might get a few outside before the rest realize what is going on."

Nyalis then pauses, waiting to see what the rest of the team thinks.


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

"I was thinking that maybe we could lay low in the stables until the time is right. But if you think we should not wait so long, it is fine by me if we start the attack during the day.
However, I'm a bit concerned about a possible scenario. What if they don't just storm out and opt to block the doors instead? They would have the higher ground, protection from the elements and arrows.
"

Easlis's gaze wonders left and right searching for solutions to even the odds until it fixes on the fountain.
"Nyalis, do you think you could make some kind of poison or sickening potion that would be effective even if it would be well diluted?"


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

"Shall we rid ourselves of the notion that we have to kill them all? I agree. We should draw them outside if we can. But I'd like to sneak inside, once they're out. Find Lady Argantea and head straight for the trees. They've been leaving traps left and right, so they are probably already on the alert. I don't suppose anyone would want to try infiltration, wearing the clothes that belonged to Grim's "pincushions"?

...

Easlis, this may be even crazier...but why don't we set the lodge itself on fire?! I know it's risky, but chances are nearly everyone, including Lady Argantea if she's there, will end up outside. When your own life is in danger, men are much less likely to follow orders. Self-preservation is written in every human's bones. But I can still sneak in to try to locate her, just in case."


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

As the debate over plan continues, Nyalis responds to direct questions. "Easlis, as a matter of theory, I could make a poison that turns everybody's bowels to water and we could wait near the privy for all the bandits to come out one at a time, " he says with a grin. "In practice, though, we'd need to search the forest for a variety of rare ingredients, spend some time imbuing some drink with magic, and then find a way to get the bandits to drink everything. I'm not so sure all that is possible, at least not in a quick manner."

Then to Brominate, "You're right, Brominate. We don't need to kill them all. Killing is nasty business that doesn't always go your way either. I'd like to avoid getting one foot in the grave again like what happened with that dragon yesterday. That said, it seems unlikely the bandits will give up the good Lady Argentea just because we ask them nicely. We should be prepared for some resistance."

Finally, trying to reach consensus he thinks Everybody does seem intent on setting something on fire. That's a bit over the top but maybe it will work. "Agreed, we need a distraction or a reason to make some bandits leave the lodge but burning the lodge itself seems a bit excessive. It seems a bad idea to burn the building where Lady Argentea is might be being held. I'd be afraid all the bandits would run for their lives and the lodge might fall down on their captive. If we really want to set something on fire, let's make it an outbuilding."

Let's try to decide on a plan soonish, if we can. I'm thinking it's some variation of get a few outside, deal with them, then move in?


RoW maps

Let's try to move forward on a plan now that people have had a say. as a point of info, the lodge itself will not burn easily. it is constructed of heavy timber and quarried stone. not impossible to burn, but you would need more than a little bind of tinder and a spark to get it going. the stable or outbuilding should catch much easier if that is what the group decides to do.


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

Bazikian purses his lips. "Burning the main building could be risky, oh yes, very risky indeed. The poor lady might go up in smoke, which would be a tragic end for the target of our rescue mission. I like the idea of lighting up an outbuilding, that should draw out at least a few of them. If some try to fire on us from inside the house, my mist should cut line of sight, allowing us to deal with just those who have come to investigate. In fact, I could cast that as we attack, so those inside have no real idea what's happening."


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

"I'll defer to the group or whatever Zeke thinks is best. I trust his judgement...most of the time. Do what you can to draw them out. When the moment is right, I'll go in and search for Lady Argantea. If arson is the name of the game, I say go stable. Anything to draw them south. I'm going to scope out the north and northwestern walls."

Stealth: 1d20 + 10 ⇒ (5) + 10 = 15
Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

"Talking about how to spare kidnappers who are in league with these misplaced winter fey? Whatever. Finding a way to pull them into a shooting lane works well to my mind, but I don't know how you're going to attract a few of them instead of all of them. As for sneaking into the house and exploring solo? Confidence is one thing. Unnecessary risk is another."


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

Bazikian looks worried at the prospect of Brom entering the building alone. "Brom, maybe we should all go in together... From what we saw back at the caravan, and from the ruffians in the woods, these guys don't look like they're in the mood for more prisoners. They'll just kill you."

Solo rogues die! At the least you need a guaranteed escape route and we need some way of knowing you're in trouble if that occurs, otherwise a couple of bad rolls and you're bleeding out alone. Up to you of course, but without being properly prepared for such a tactic it almost always ends badly!

That question aside, are we happy to set fire to a building? If the fire attracts way too many enemies, we can always stay out of sight, although that would be easier with lighting up the small building to the west, on account of the nearby tree line.


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

Brominate is right, we don't need to kill everybody but if we don't hurry up here, the Lady Argentea might die of old age thinks Nyalis.

"Let's try this, then " suggests Nyalis. "I'd be afraid that if we set the stable on fire, we might burn some horses. Instead, we set the outhouse on fire and wait for some of them to come out and try to deal with it. We can then either ambush or try to capture the ones that come out. Grimgisli and Bazikian can probably stay here because of the range of their bows but I'm going to have to get a bit closer because of how far my fire missiles can go. Easlis and Brominate, can we get you a ranged weapon? Would it be something you can use?"

diplomacy: 1d20 ⇒ 10


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

Brominate flips his cloack over to reveal the short bow he took from the other bandits.
"Got that covered. But I'm more of an 'up close 'n personal kinda guy muhself.' Someone is more than welcome to come with me. But I'll help out here first. When it comes down to it, I'll do what I think is right for me to do."

Brominate slinks back into the shadows and camouflage of the trees. And looks to see for any scale-able portions of the walls on the northern side.


RoW maps

Brominate sees that he could potentially get up the stone wall of the lodge on the north side, but any possible approach would be seen by anyone who happened to look out the windows
DC 20 climb check to get on to the roof


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

So, lighting up the outhouse then chaps?


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

"Do it to it Lars!" Light 'em up! <also, insert punny "this-plan-stinks" joke here.>

Hmmm, ground floor it is, then, Brominate thinks to himself.


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

Grim should be the one to light up the outhouse, with his not-crap stealth and all :)

Bazikian bites his lip in concern as Brom takes off to the north. He then waits for the outhouse to go up in flames, ready to cloak the scene with magical mist.


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

While the others were discussing the last details Easlis excuses himself and goes back to the carriage fetching a shortbow, his flint and steel and a torch and hands the later ones to Brominate which he barely recognizes in the bushes. "Do what you think it's best, but don't get yourself in a situation without escape.

The magus then retreats back in the cover of the forest and prepares his shortbow. "I don't know who's going to come out to extinguish an outhouse. But at this point, I'm prepared to follow Nyalis's original plan and shoot at whoever gets out the door"

Grim, have you taken the +1 longbow ( I don't remember)? If not, I could take it for the upcoming fight instead of the shortbow.


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

As he sits in the calm before the storm, Brominate thinks about that white stag. He was sure it was staring right at him. Had it been following them since yesterday? He quickly recedes into the trees to see if he is right.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Actually, having somebody seen lighting the building might draw them out better, but armed . . ..

Grim settles into position to shoot at those who come out to deal with the fire.

Moving icon, I think. Need to double-check the map. Edit: Nope, that'll work. At least until the first shot's taken. New Stealth roll?
Just in case.

Stealth (ambush purposes): 1d20 + 10 ⇒ (16) + 10 = 26


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

"So, everybody is in agreement then, I think. Let's get on with our rescue! Brominate, you have the torch, right? I think the honor is yours." says Nyalis with an overdramatic flourish.

Nyalis moves through the edge of the woods, getting within bomb range of the outhouse. He draws Yulin's cold iron longsword and keeps it at hand, just in case.

stealth: 1d20 + 2 ⇒ (17) + 2 = 19

Just in case rolling stealth again like Grim. Map updated.


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

I completely didn't see that Easlis handed me those things! Sorry!

Brominate takes a long walk around back to the outhouse, again keeping an eye out for the white stag. When he feels he's gone east and south enough, he creeps westward until he sees the lodge and the outhouse through the trees. When he's directly behind it, he lights the torch, makes sure the wind won't blow it out and sets it up, leaning against the driest part of the outhouse he can find. Then he re-travels around so he's on the northern/northwestern side of the lodge.

Stealth: 1d20 + 10 ⇒ (13) + 10 = 23
Perception: 1d20 + 7 ⇒ (9) + 7 = 16


RoW maps

The outhouse takes a moment to light, but does eventually catch fire. Brominate sets the fire and then moves away as the smoke starts to roll off of the growing fire.

Shouts sound from inside the lodge, and three men burst out of the front door. One moves towards the well, one moves towards the flaming outhouse, and the third stands on the porch, looking for intruders.

GM rolls:

red: 1d20 ⇒ 17
green: 1d20 ⇒ 8
blue: 1d20 ⇒ 10

The one on the porch calls back into the house:
Get out here! the outhouse is on fire. Someone must have lit it up, so watch you backs!

No one has been spotted, so feel free to all make a surprise round action


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

Brominate watches the windows on the north western side and, when it's clear, he moves quickly, staying as low as can. He flattens himself against the wall and begins to make his way to the shed-looking attachment of the lodge. (Still applying my 23 Stealth roll to move unseen, hopefully.


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

As the outhouse gets engulfed in flames, Nyalis watches the scene unfold about him.

Well, it seems these bandits are more organized than we expected. The one on the porch calling for more must be the leader or a lieutenant of the leader. If that's Teb Knotten or Rhokar, he could be quite the warrior.

Surprise round action: use (dex) mutagen. It's in effect for 10 minutes. +2 direct AC, +4 dex (so another +2 AC), -2 wis

Nyalis quaffs his mutagen and feels the strange combination of warm and itchy spread through his body. His joints loosen slightly and his reaction time quickens while the parts of his brain that contribute to good decision making are dulled.

Just a second while the bandits from inside run out. Hopefully, I can get them all in a cluster.


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

Breathing in and out Easlis aims the bow at the first opponent that left the house, then switches to the second and then to the third. Just when he was about the shoot he hears the men calling for reinforcements outside. Instead of releasing the arrow he follows the movement of the closest enemy with the tip of his arrow preparing to shoot at the first sign of discovery.

This is already not going as planned. Why are we waiting? There's already three of them. If many more would come out it would be trouble.

Arcane pool used ( + 1 enchantment on the longbow+1)
Ready an attack with the longbow if we're discovered (somebody starts the fight, or we're being seen) or when more people come outside.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Frowning slightly as the easy targets call for help, Grim decides to ready a shot for the next person to come through the door. If we're going to have to fight more of them than we might want, we should help them keep themselves separate.

Should be 35' or 40' to the target when it presents itself.

Readied bow shot vs flat-footed?: 1d20 + 5 ⇒ (8) + 5 = 13 +2 vs Human
Bow damage: 1d8 ⇒ 6 +2 vs Human


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

GM, how do you work spellcasting and hearing verbal components? I'm 25' from the nearest enemy, what would his DC be to hear me cast bless? If it's a gimme, then I won't cast it, instead I'll use bit of luck on Nyalis to give him 'advantage' on a d20 roll on his next turn.


RoW maps

@Bazikian, I would probably use the DC for hearing a whispered conversation, since IMO you could speak pretty quietly to still get a spell cast. so at the current distance, it would be a DC 17 perception check. Up to you if you want to risk it

The group prepares themselves, but are careful not to reveal themselves yet.

GM rolls:

1d20 + 5 ⇒ (12) + 5 = 17

Around the back of the lodge, Brominate hears a back door open and a female voice:
"Someone is out there, come with me and check the back. I thought you guys said this area was secure!"

In the front of the building, one more bandit joins the others. As he is coming out, one bandit moves to the well and begins pulling up a bucket. the other runs over to the building, scanning the woods for enemies. the one on the porch draws a bow and looks for a target.

As the new bandit steps through the door, arrows fly from both Grim and Easlis
Easlis longbow: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d8 + 1 ⇒ (6) + 1 = 7

when preparing an action go ahead and type out the dice rolls, it makes it easier on me and makes sure I'm not missing any modifiers for not knowing your characters as well as you do.

the two arrows strike true, instantly killing the unsuspecting bandit. the others jump, dropping whatever they are doing and facing the woods. one spots the archers and points to their hiding place

Initiative:

Initiative Grimgisli: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative Bazikian: 1d20 + 4 ⇒ (18) + 4 = 22
Initiative Easlis: 1d20 + 1 ⇒ (5) + 1 = 6
Initiative Brominate: 1d20 + 6 ⇒ (10) + 6 = 16
Initiative Nyalis: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative bandits: 1d20 + 2 ⇒ (17) + 2 = 19
Initiative Ten-Penny: 1d20 + 7 ⇒ (3) + 7 = 10

Bold may act:
Bazikian, Nyalis,
bandits, Brominate, Grim, half-orc, Easlis

Ended up with a big spread of initiative this time. Feel free to go ahead and post your actions for your PCs even if they're not up yet, and I will slot them in as needed. Or you can wait until you're up. either way is fine by me

GM Bright Morning wrote:


Stat Tracker

Global Condition: None |

Global Condition:
Grimgisli HP: 12/12 - AC: 16/14/12 Status:
Bazikian HP: 12/12 - AC: 17/11/16 Status:
Easlis: HP: 9/11 - AC: 15/11/14 Status:
Brominate HP: 11/11 - AC: 17/14/13 Status:
Nyalis HP: 9/9 - AC: 16/13/13 Status:

NPCS:
Green bandit: HP: ?? | AC: ??
Red bandit: HP: ?? | AC: ??
Cyan bandit: HP: ?? | AC: ??
Yellow bandit: HP: ?? | AC: ??
Pink bandit: HP: -15| AC: 15 | status: dead
Half-orc bandit: HP: ?? | AC: ??


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

I'll go with bless for surprise round then :) I don't think it gets Brom, but the rest of us get a +1 to attacks and saves.

Bazikian fires at the man near the well.

Crossbow: 1d20 + 1 ⇒ (20) + 1 = 21
Woo!
Confirm: 1d20 + 1 ⇒ (7) + 1 = 8
Boo!
Dmg: 1d6 ⇒ 3

He then reloads his crossbow.


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

Bah! No such luck in getting them all in a group and making bandit flambe out of them all. thinks Nyalis.

Nyalis launches a bomb at the green bandit as he steps out of the house. "Rosa naur tuulo' Arvandor!", he whispers hoping not to give away his position.

Standard action: Bomb on green
Attack, Bomb; bless; dex mutagen; medium range: 1d20 + 5 + 1 + 2 - 2 ⇒ (17) + 5 + 1 + 2 - 2 = 23
Damage, bomb: 1d6 + 6 ⇒ (4) + 6 = 10
I'm assuming that is a hit.

Tracking wrote:


Daily bombs left: 2/5
Daily extracts left: 2
Rations left: 4
Mutagen: 0/1


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Will wait until I know what my level of immediate threat is.


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

On Brom's turn:

Hearing at least two foes come out the back, Brominate thinks quickly and gets a dangerous, but potentially brilliant idea. Doing his best to mimic the voice of one of the bandits from the campfire, he grunts, "Just me ma'am! Checkin' the perimeter! There are at least three of 'em out front, and one of them is throwing bombs!"
Bluff: 1d20 + 5 ⇒ (19) + 5 = 24

At the same time, he moves as quickly and silently as he can to open up the shack door and slide inside.
(Double movement. If it's locked, he goes back around the corner).


RoW maps

Bazikian lands a solid shot in the shoulder of the first bandit, who yells out and moves towards where the shot came from. he fires his bow at Bazikian

short bow: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d6 ⇒ 6

sense motive DC 15:

The man seems to carefully avoid one spot in his path even in his hurry to shoot back

Nyalis throws fire at the bandit on the porch, causing him to fall to the ground burning and screaming Dead

the bandit near the flaming outhouse moves closer to the building to try to gain some cover against the intruders. he fires at Nyalis who just lit up his ally

short bow: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 ⇒ 3

Brominate sees the one human bandit from the back door run south, making for the sounds of battle.

He slips forward, calling out to the half-orc, then opens the door. inside he finds a small tool shed, with several shovels, picks, axes and saws hanging from hooks.

Bold may act:
Grimgisli, ,
half-orc, Easlis, Bazikian, Nyalis, bandits, Brominate

GM Bright Morning wrote:


Stat Tracker

Global Condition: None |

Global Condition:
Grimgisli HP: 12/12 - AC: 16/14/12 Status:
Bazikian HP: 12/12 - AC: 17/11/16 Status:
Easlis: HP: 9/11 - AC: 15/11/14 Status:
Brominate HP: 11/11 - AC: 17/14/13 Status:
Nyalis HP: 9/9 - AC: 16/13/13 Status:

NPCS:
Green bandit: HP: -10 | AC: ?/23/? | status: dead
Red bandit: HP: -3 | AC: 21
Cyan bandit: HP: ?? | AC: ??
Yellow bandit: HP: ?? | AC: ??
Pink bandit: HP: -15| AC: 15 | status: dead
Half-orc bandit: HP: ?? | AC: ??


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Nobody moved forward to challenge the archers? Okay, then . . ..

Grim does the obvious, trying to feather the man closest to him.

Bow w/ PBS & Favored Enemy (Human): 1d20 + 5 + 1 + 2 ⇒ (18) + 5 + 1 + 2 = 26
Damage w/ PBS & Favored Enemy: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6

After putting that shaft into his target, Grim moves across the battlefield,

That should be two arrows into that man, if I understand the situation, so he might fall. If he does . . ..

standing over the man he just felled.

If he doesn't fall . . ..

skirting the edge of the covering woods and getting closer to the burning building. Should be 10' away, just "above" the building on the map.

Since I don't know which move is going to happen, I didn't touch the icon.


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

Easlis looks in the direction where he had last seen Brom.

Where in this world is he? I bet he's trying to get in the house through somewhere.

Seeing that one of the bandits was using the outhouse as a place to shelter from the rest of the group he decides to aim for him and feels the effects of a spell when releasing the arrow.

Attack longbow+1str: 1d20 + 1 + 1 + 1 ⇒ (16) + 1 + 1 + 1 = 19
Damage longbow+1str: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5


RoW maps

Grimgisli drops the red bandit and begins to move towards the house.

Perception Grimgisli: 1d20 + 6 ⇒ (6) + 6 = 12

unfortunately he doesn't spot the trip wire on the ground across the pathway. he feels a slight tug then hears a twang!

crossbow trap: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d8 + 1 ⇒ (4) + 1 = 5

a crossbow propped up on the porch fires and hit Grim, causing 5 damage.

Easlis injures the bandit by the outbuilding with a shot from his enchanted longbow.

GM rolls:

1d20 + 9 ⇒ (3) + 9 = 12

the half-orc shakes her head and mumbles to herself Since when do any of you people call me Ma'am? whatever. umm... I'm going to go check the perimeter and make sure there aren't any more coming..

Bold may act:
Bazikian, Nyalis, bandits, Brominate, Grimgisli, half-orc, Easlis

GM Bright Morning wrote:


Stat Tracker

Global Condition: None |

Global Condition:
Grimgisli HP: 7/12 - AC: 16/14/12 Status:
Bazikian HP: 12/12 - AC: 17/11/16 Status:
Easlis: HP: 9/11 - AC: 15/11/14 Status:
Brominate HP: 11/11 - AC: 17/14/13 Status:
Nyalis HP: 9/9 - AC: 16/13/13 Status:

NPCS:
Green bandit: HP: -10 | AC: ?/23/? | status: dead
Red bandit: HP: -9 | AC: 21 | status: dead
Cyan bandit: HP: -5 | AC: 14
Yellow bandit: HP: ?? | AC: ??
Pink bandit: HP: -15| AC: 15 | status: dead
Half-orc bandit: HP: ?? | AC: ??


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

Bazikian moves up to support Grimgisli and get a better angle on the last visible bandit. He lifts his crossbow, aims, and lets loose.

Firing at cyan bandit.

Crossbow: 1d20 + 1 ⇒ (20) + 1 = 21
Gee whiz, twice in a row...
Crit confirm: 1d20 + 1 ⇒ (16) + 1 = 17
Dmg: 2d6 ⇒ (1, 4) = 5


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

Blast! My hiding place has been discovered. I guess we're all in on the assault now thinks Nyalis as Grimgisli and Bazikian move up. I'll go up to support them.

Nyalis jumps out of his hiding place and moves across the open ground, trying to get out of the viewing area of the windows. "Press the attack while we have any advantage we may get!" he yells to the rest of the group while he moves across the open ground.

Double move to the porch in front of one of the doors. I think everything is difficult terrain/double cost to move and if that's the case, it's all Nyalis can do. If the area around the house isn't difficult terrain, he will ready an attack with his longsword at any bandit that appears in his range.

401 to 450 of 1,948 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Bright Morning's Reign of Winter All Messageboards

Want to post a reply? Sign in.