Bright Morning's Reign of Winter (Inactive)

Game Master JankInTheTank

Reign of Winter AP, starting at level 1
Loot Sheet

Maps and Info


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Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

Easlis watches with amazement the release of trap and wonders how much amount of effort did the bandits put into setting up this trap which Nyalis and Grimgisli destroyed with so much ease.
"They certainly seem strong, I'll give them that. Making tree trunk traps and carrying a heavy chest like that in this unbearable cold. It really makes me wonder what would they gain from having the Lady prisoner, a ransom maybe? After proving that a rescue mission is of no use..."

He gives another go on following the tracks now that a new type of footprint has been added to the bunch paying no heed to the chest.

following tracks: 1d20 ⇒ 14


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

"I'm with you Easlis. C'mon gentlemen! I highly doubt there's much of interest in there seeing as it was meant to kill us. If you really want whatever rock they put in there, get it on the way back."

Diplomacy to convince the party to hurry up
Diplomacy: 1d20 + 5 ⇒ (4) + 5 = 9


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

"We should at least look inside the chest, " Nyalis says. "The bandits did miss the gemstones and jewelry in the wagon and there might be something else in here. It will be quick to do and we can be on the way in no time."

Nyalis rattles the chest and sees if he can lift the lid or otherwise get inside.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

The human mumbles as he the elf talks about looting the chest. "Whatever." He works his way back down to the trail, and returns to following it as best he can.

Survival for tracking in a forest: 1d20 + 8 + 1 + 1 ⇒ (12) + 8 + 1 + 1 = 22 +2 additional for tracking humans.


RoW maps

Nyalis opens the chest, which is not locked.

Nyalis:

1d20 + 6 ⇒ (9) + 6 = 15

the chest is empty. it looks to you like the snow was pushed up around the sides of the box, maybe to make it look heavier than it was, or to better hide the rope perhaps?

When Nyalis looks up, he sees that the rest of the party has already started down the path. following the tracks.

The tracks that Easlis saw look to be wolf tracks, and lead off deeper into the forest at a right angle from the trail of the human bandits.

If you are moving on (it appears to me that you are, unless Nyalis or Bazikian want to do something else here), please arrange yourselves in your marching order. I have put up a new map of a pathway. arrange how you would be walking to move towards the top-right corner


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

As the party heads out, Bazikian begins musing on what has occurred so far. "You know, I'm trying to figure out exactly why the lady has been kidnapped. They didn't look too hard for items of value, like the gems and jewellery, which are a much easier way to enrich oneself than taking a noble and trying to negotiate a ransom, so assuming it's not quick riches they're after, what could it be? Is it something specific about the lady herself? Could it be revenge, or some other more complicated reason?"


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

Nyalis would like to do more here but also doesn't want to get separated. I'm going to try to do something small, then catch up. If anything unusual happens, maybe a quick retcon?

Nyalis opens the chest to find nothing in there. "Maybe Brominate is right and this is just a distraction." "Yeah, nothing in here that I can see. " He looks at the chest, mostly trying to figure out if there is a false bottom or other secret compartment.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

After spending a few moments fiddling with the chest, Nyalis notices that the party has started to go further down the path. "Hey! Don't get too far ahead of me. We know it is dangerous here." Nyalis rushes to try to get caught up with the rest of the group.

Updated the map. Goal is to put Nyalis in the middle of the marching order.


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

As they leave the woods and enter into a strategic nightmare valley, Brominate stays close to the walls, trying to stay hidden, and keeping a sharp eye for attackers or traps.

Perception: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11

Stealth: 1d20 + 10 ⇒ (9) + 10 = 19


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

"Maybe they just haven't found the jewelry, or have been distracted while looting the carriage by whatever froze that poor fellow." Easlis responds, hoping that nothing more sinister was afoot.

The magus stays on the center of the pathway looking around for any signs of life in the snow.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

I've moved myself to the middle of the pack, so that I can reach everyone to give the buffs, and also so I'm not the first one attacked!

Also, just so everyone knows, I have an ability from my luck domain where, five times a day, I can give anyone "advantage" (as per 5e, roll twice and take the best) on a single d20 roll. So if you want that for an important skill roll, just let me know, happy to oblige.


RoW maps

Perception Grimgisli: 1d20 + 6 ⇒ (14) + 6 = 20

Perception Bazikian: 1d20 + 4 ⇒ (11) + 4 = 15

Perception Nyalis: 1d20 + 6 ⇒ (3) + 6 = 9

The snow becomes increasingly deep in this part of the forest, where a windswept gully carves a path through a tree-covered ridge. A soft cascade of snow falls from an overhead branch, hissing softly as it strikes the ground.

The party is unable to see the danger lurking in the quiet, still, beautiful snow. As they pass by a large snow drift, a white-scaled creature bursts out from under the snow and launches itself at Easlis. The creature looks like some sort of combination of a snake and lizard with a dragon's head.

knowledge nature DC 12:

This creature is a Tatzlwyrm, a lesser cousin of the dragon. It has a dangerous bite and can use its smaller claws to rake any creature it is grappling. It also has a poisonous breath attack

normally a tatzlwyrm would have green or brown scales, this one has shining white ones, and doesn't seem to be native to this environment...

The creature bites and claws at Easlis

The creature pounces during the surprise round, which allows it to make its normal attacks plus rake attacks
bite: 1d20 + 5 ⇒ (17) + 5 = 22 hit!

damage: 1d8 + 3 ⇒ (8) + 3 = 11 11 damage Ouch, max damage...

grapple: 1d20 + 9 ⇒ (9) + 9 = 18 Easlis is grappled

claw: 1d20 + 3 ⇒ (19) + 3 = 22 hit!

damage: 1d4 + 2 ⇒ (4) + 2 = 6 6 damage

claw: 1d20 + 3 ⇒ (8) + 3 = 11

damage: 1d4 + 2 ⇒ (3) + 2 = 5

Easlis is taken by surprise as one moment he is walking through the snow, the next he is being shredded by a dragon-like creature. the creature bites and grabs him, then scrapes him with its talons, still holding him up as he loses consciousness...

Initiative:

Initiative Grimgisli: 1d20 + 4 ⇒ (15) + 4 = 19
Initiative Bazikian: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative Easlis: 1d20 + 1 ⇒ (7) + 1 = 8
Initiative Brominate: 1d20 + 6 ⇒ (17) + 6 = 23
Initiative Nyalis: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative enemy: 1d20 + 2 ⇒ (1) + 2 = 3

Round 1. Bold may act:
Grimgisli, Bazikian, Easlis, Brominate, Nyalis,
creature

GM Bright Morning wrote:


Stat Tracker

Global Condition: None |

Global Condition:

Grimgisli HP: 12/12 - AC: 16/14/12 Status:

Bazikian HP: 12/12 - AC: 17/11/16 Status:

Easlis: HP: -6/11 - AC: 15/11/14 Status: unconscious and dying

Brominate HP: 11/11 - AC: 17/14/13 Status:

Nyalis HP: 9/9 - AC: 16/13/13 Status:

NPCS:

Creature: HP: ??? | AC: ??? | status:


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

Always in the wrong spot when trouble strikes! Brominate thinks to himself. He works on getting around the creature so he can strike from behind. But all this cursed snow is hampering his movement.

Moved as far as I could in difficult terrain, and will try to remain unseen

Stealth: 1d20 + 10 ⇒ (19) + 10 = 29


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Knowledge(Nature): 1d20 + 5 ⇒ (12) + 5 = 17 Want to know how to kill it. Weaknesses, then defenses if I get more.

Pulling his bow around, Grim lets fly quickly enough, you're not even sure he drew the arrow . . ..

Bow w/ PBS: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

"AAAHHH!" screams Nyalis in surprise, followed quickly by a "EASLIS, NOOOO!"

A dragon! You would think the villagers would mention that there was a dragon in the area.

Nyalis moves up to protect Nyalis and draws his cold iron longsword.

Map updated. Move action to move, then draw sword.


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

After all of the traps, Easlis was anticipating some form of an ambush, but haven't even imagined that a creature was lurking underneath the snow right under his feet. "Hello there beautiful ..." were the last words the magus spoke before falling unconscious from the byte of the monster. By the time the creature hit him with the claw Easlis was already in the dream world from the shock and the bite wound.

stabilizing: 1d20 + 2 ⇒ (15) + 2 = 17 -6 =11

Well that was an unexpected turn of events. I'll be supporting you guys from the sidelines.


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

Brutal!

Bazikian steps behind the fallen Easlis, intending to heal him, but first he calls out to Desna to bless him and his companions.

Casting bless. +1 to all attack rolls for everyone :) Easlis, I'll get you up next round with a channel, hopefully.


RoW maps

Grimgisli reacts quickly to the sight of the Tatzlwyrm, locating it in the snow and firing an arrow that hits home

Grim:
You realize that this creature is native to acrtic climates, and because of that is weak to fire effects and resistant to cold effects. Tatzlwyrms are also naturally immune to paralysis and sleep

Brominate moves wide, trying to come in unseen and it does not appear that the Wyrm has taken any notice of him with so many closer targets with the modifiers it can't possibly roll high enough to spot you, you're hidden

The creature shrieks with pain when it is hit, dropping its first victim and turning its attention to the next closest enemy: Nyalis

bite: 1d20 + 5 ⇒ (5) + 5 = 10

damage: 1d8 + 3 ⇒ (7) + 3 = 10

grapple: 1d20 + 9 ⇒ (3) + 9 = 12

It completely misses its lunge at Nyalis, leaving it open to a counter-attack!

Bold may act:
Grimgisli, Bazikian, Easlis, Brominate, Nyalis,

Tatzlwyrm

GM Bright Morning wrote:


Stat Tracker

Global Condition: None |

Global Condition:

Grimgisli HP: 12/12 - AC: 16/14/12 Status:

Bazikian HP: 12/12 - AC: 17/11/16 Status:

Easlis: HP: -6/11 - AC: 15/11/14 Status: stable

Brominate HP: 11/11 - AC: 17/14/13 Status:

Nyalis HP: 9/9 - AC: 16/13/13 Status:

NPCS:

Creature: HP: -8 | AC: 18| status:


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

I hope the plan is for you all to give this thing a beatdown from behind, with flanking, etc. If it is not, this post might not be so helpful and Nyalis should just try to hit it with Yulin's longsword.

"Get behind this thing and unleash your fury!" yells Nyalis to the rest of the group.

Then, in a language he has not previously spoken, "Wux geou ti sone ve naeck, vilklvi!"

Dragon:
You will not eat me today, worm!

Nyalis moves to the west 5' step, map updated and assumes a defensive position, trying to protect himself with the blade of Yulin's longsword. Total defense, +4 dodge bonus to armor class, effective AC should be 20.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

"Fire! Anybody have a fire weapon? USE IT!"

The human draws another bead and lets fly again.

Bow w/ PBS: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d8 + 1 ⇒ (2) + 1 = 3 Better than a miss!


RoW maps

Remember, you are in difficult terrain, so you would not be able to make a 5' step. feel free to retcon your turn, Nyalis, as moving to that location will open you up to a AoO


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

Grimgisli, Bazikian cast bless , which is +1 to everyone's attack rolls. Please add my buffs to your rolls so I feel like I'm contributing :)

Unsure of his ability to revive Easlis immediately, Bazikian instead moves to Grimgisli, reaching out and imbuing him with the luck of his goddess.

Using bit of luck - next turn you get to roll your attack twice and take the better result.


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

GM, I totally did forget about that and it does mess up my plan a bit. I guess I'll take the more standard approach. Brominate will need to take the long way around then.

What Nyalis *really* did...

Shouting to the group, Nyalis asks for some help, "Get Easlis away from the dragon! He will get caught in the blast if I try to use my fireball."

Nyalis taunts the dragon in its own language, "wux geou ti sone udoka naeck, vilklvi!"

Dragon:
You will not eat us today, worm!

Dodging away from the wurm's teeth and claws, Nyalis lashes out with Yulin's sword.

Attack, cold iron longsword, bless: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Damage, cold iron longsword: 1d8 + 1 ⇒ (5) + 1 = 6

Wow, that's terrible.


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

Brominate, beginning to really hate this snow, came around the long way and snuck up around the creature 'til he was directly behind it, Nyalis directly in front.

Used Move action and Standard action to move double my hampered speed...But am now in striking position, flanking, and unseen, and I didn't provoke any AoO


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5
Nyalis wrote:
"Get Easlis away from the dragon! He will get caught in the blast if I try to use my fireball."

Gulp... It's really funny too see how the tables have turned.

Easlis also has a vial of alchemist's fire, but I'm not sure if it would be the best moment to use it.


RoW maps

Grimgisli is once again able to hit home on the Tatzlwyrm, but doesn't hit anything vital and the creature keeps fighting.

Tatzlwyrm perception: 1d20 + 8 ⇒ (7) + 8 = 15
Brominate's patience pays off, letting him move through even the difficult footing of the snow to get right up behind the creature. Nyalis draws its attention by speaking in draconic, but is otherwise unable to do anything to it.

The creature is angry and irritated by the arrows that keep hitting it, but it is unable to go after the archer now with the others right up in its face. It snaps its jaws at Nyalis again:

bite: 1d20 + 5 ⇒ (13) + 5 = 18 hit!

damage: 1d8 + 3 ⇒ (1) + 3 = 4 4 damage

grapple: 1d20 + 9 ⇒ (14) + 9 = 23

Nyalis is bit by the wyrm, though not damaged nearly as badly as Easlis. still, the creature rapidly snakes around Nyalis, grappling him. Nyalis can feel the talons on the thing's forelegs ready to slice into him if he's not freed....

Bold may act:
Grimgisli, Bazikian, Easlis, Brominate, Nyalis,

Tatzlwyrm

GM Bright Morning wrote:


Stat Tracker

Global Condition: None |

Global Condition:

Grimgisli HP: 12/12 - AC: 16/14/12 Status:

Bazikian HP: 12/12 - AC: 17/11/16 Status:

Easlis: HP: -6/11 - AC: 15/11/14 Status: stable

Brominate HP: 11/11 - AC: 17/14/13 Status:

Nyalis HP: 5/9 - AC: 16/13/13 Status: grappled

NPCS:

Creature: HP: -11 | AC: 18| status: grappled


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

Brominate, finding his moment, strikes with his dagger, in a place he's hoping will hurt a lot!

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Sneak Attack: 1d8 ⇒ 5
Damage: 1d4 - 1 ⇒ (3) - 1 = 2

It must be this cold! he thinks to himself.


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7
Easlis wrote:
Gulp... It's really funny too see how the tables have turned.

Agreed, it's funny and ironic how things are working here. I just hope we live to tell about it.

On a different note, doesn't trying to grapple somebody provoke an attack of opportunity from the target of the grapple? Alchemist tanking isn't really the usual way to win battles but Nyalis might just stab the Tatzlwyrm in the eye as it tries to grab him. Going to wait to see if Bazikian keeps up with the bless or wades into battle.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

If the creature has GRAB, then there's no AoO provoked. It is a side effect of a clean hit with the identified attack.

"I could really use some help, here, gentlemen. I don't know if I can put arrows in it fast enough to keep all of you alive!"

Grim adjusts his position while he talks, before letting another shaft fly.

Bow w/ PBS & Bless: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

And that should be a miss . . ..


RoW maps

Grim, Bazikian gave you bit of luck, so you can roll your attack roll twice and take the better result


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Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

You're right, I had forgotten that! See, he IS helping!

Bow w/ PBS & Bless: 1d20 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8

I'm not, but he is!


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6
Grimgisli wrote:

You're right, I had forgotten that! See, he IS helping!

I'm not, but he is!

Ha that second roll was karma for your cheekiness!

And Nyalis, the bless lasts for 10 rounds, but I think I'm just going to start channelling now that we have multiple folks with damage, particularly as I suck at melee. :/ As Easlis noted, this is getting a bit hairy!

Bazikian moves away from the combat somewhat and opens himself up to the light of Desna. A wave of positive energy bursts out from him, reaching Easlis and Nyalis, but stopping just short of the enemy creature.

Channel: 1d6 ⇒ 1

Ha yep, I'm helping!


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32
Bazikian wrote:

Grimgisli, Bazikian cast bless , which is +1 to everyone's attack rolls. Please add my buffs to your rolls so I feel like I'm contributing :)

I guess my attack roll was actually a 13, not 12. If it matters!


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6
Brominate wrote:
Bazikian wrote:

Grimgisli, Bazikian cast bless , which is +1 to everyone's attack rolls. Please add my buffs to your rolls so I feel like I'm contributing :)

I guess my attack roll was actually a 13, not 12. If it matters!

You never know, it might! Did you add +2 for flanking?


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

I was even paying attention. Thanks for catching that! I'm playing a rogue in my IRL campaign, but the rest of the party consists of a rougarou hunter, kasatha gunslinger, and halfling summoner. There's not a lot of flanking going on!

GM, whenever you reach Albuquerque, my attack roll was 15. I hope that's a hit!


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

Sounds good all, I think we're on the same page.

The tatzlwyrm snakes around Nyalis and keeps him tied up with its long claws digging into his leg. Ouch, ouch, ouch. I just may be dragon dinner yet, he thinks.

After the warm light of Bazikian's magic washes over the battlefield, Nyalis tries to get himself out of his predicament. He keeps taunting the wyrm in its own language, "wux tepoha ve vhira shar si mi ti eschoup ekess sone."

draconic:
You have me down but I am not easy to eat.

Nyalis then tries to stab at the wyrm with his sword, his job being made more difficult by being entagled by the dragon's body.

Attack, cold iron longsword. Flaking, blessed, grappled: 1d20 + 1 + 2 + 1 - 2 ⇒ (2) + 1 + 2 + 1 - 2 = 4
Damage, cold iron longsword: 1d8 + 1 ⇒ (4) + 1 = 5

NO, it looks like his job is being made difficult by bad dice rolls.


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

As much as I want to see the group succeed, if we're going to do some betting around here my money is on the Tatzlwyrm. And if the tides of bad luck/lesser good turn, we might need to set up camp.


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

Don't be so pessimistic - I'd take your bet for sure! Grimgisli has done 11 damage to it already, if Brom's 15 is a hit that takes its damage up to 18. Rolls have been terrible so far, whereas the tatzlwyrm has rolled pretty well. Sure, Nyalis may die, but surely this thing doesn't have hp in the high 30s... But yes, a rest is probably necessary. I'm almost tapped.


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

A rest in these conditions might kill a few people without combat. Just sayin'.


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

One step at a time, hey! Let's get rid of the beastie first, then deal with the weather!


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

Agreed, let's concentrate on getting the wyrm down. We have been almost comically bad at combat. Hopefully we can get in a max-damage crit or something to save us.

Mostly a tag while GM drives.


RoW maps

Sorry for the delay everyone!

gm rolls:

2d4 ⇒ (4, 4) = 8
1d100 ⇒ 6

Grimgisli fires well wide of the Wyrm, even with a blessing from Desna. Bazikian manages to heal a little bit of damage from his allies, but it does not seem to make a significant difference. Nyalis is also unable to do much with his sword while being held by the creature.

Brominate manages to get into the fight, however, landing a viscous stab in the creature's blind spot, causing it to shriek in anger. It turns its dragon eyes towards the rogue, but with a live creature in its grip it doesn't go after him yet.

maintain grapple: 1d20 + 9 + 5 ⇒ (19) + 9 + 5 = 33
bite damage: 1d8 + 3 ⇒ (7) + 3 = 10

It then scrapes at Nyalis with its foreclaws

claw: 1d20 + 5 ⇒ (20) + 5 = 25

damage: 1d4 + 2 ⇒ (1) + 2 = 3

crit confirm claw: 1d20 + 5 ⇒ (5) + 5 = 10

damage: 1d4 + 2 ⇒ (3) + 2 = 5

claw: 1d20 + 5 ⇒ (8) + 5 = 13

damage: 1d4 + 2 ⇒ (1) + 2 = 3

The tatzlwyrm crushes Nyalis with its jaws and slashes him with one claw, but the Elf's armor just keeps him alive. Seeing bigger threats closing in, the Wyrm drops his unconscious body and turns towards Brominate....

Bold may act:
Grimgisli, Bazikian, Easlis, Brominate, Nyalis,

Tatzlwyrm

GM Bright Morning wrote:


Stat Tracker

Global Condition: None |

Global Condition:

Grimgisli HP: 12/12 - AC: 16/14/12 Status:

Bazikian HP: 12/12 - AC: 17/11/16 Status:

Easlis: HP: -5/11 - AC: 15/11/14 Status: stable

Brominate HP: 11/11 - AC: 17/14/13 Status:

Nyalis HP: -7/9 - AC: 16/13/13 Status: unconscious and dying

NPCS:

Tatzlwyrm: -18hp | AC 18 | Status:


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5
Bazikian wrote:
Don't be so pessimistic - I'd take your bet for sure! Grimgisli has done 11 damage to it already if Brom's 15 is a hit that takes its damage up to 18.

If Brom's strike wouldn't have hit it would have been a lot messier. The way things are now, I think we might just make it.

A rest outside when you have severe wounds would probably not be the best idea but one option would be to take turns on resting in the carriage.


RoW maps

Your rolls as a collective have been pretty bad, but you have managed to do a lot to this thing. Easlis is right, if Brominate had missed his sneak attack things would be pretty bad right now... As it is I think you all might actually survive!


Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+

Grim says nothing as he draws, aims, and lets loose.

Bow w/ PBS & Bless: 1d20 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Really? A 2 and then two 1s in a row?

Go get him, guys!

But he lets a curse out after he pulls his bow as he releases the arrow . . ..


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

Bazikian sees Nyalis fall, and Brom left alone to face the creature in hand to hand combat. The little gnome's face sets in an expression of grim determination, and he rushes forward, drawing his starknife, to stand over the body of his fallen friend and help Brom.

Was going to use total defence but looks like it's going for Brom. Hopefully the flanking bonus plus sneak damage gets us over the line!

Bazikian slashes at the creature as he reaches it.

Starknife: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d3 ⇒ 3

Woo!


Male Elf Alchemist 2 HP 7/14; AC 16 (18 Mutagen), T 13, FF 13; CMD 14; F +3, R +6 W +0 Init +3, Per +7

We may just make it yet, but it isn't pretty. Here's to trying to pull it out.

After the Tatzlwyrm drops him, Nyalis fights to maintain his hold on life.

stabilize: 1d20 - 7 ⇒ (15) - 7 = 8

Uh oh, that's not good!


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32

So it looks like my earlier post didn't make it due to the site maintenance. So here it is again: Is Easlis currently conscious? If so, does he currently threaten the Wyrm? I ask because my thought is to use Acrobatics to move through a threatened area w/o provoking an AoO so I can be flanking with Easlis. If he's not awake, though, I won't bother. Also, the SRD doesn't specify. Is using acrobatics to move through a threatened area a standard action or move action. I figure standard because it's a skill check, but wanted to check.


RoW maps

you can use acrobatics during a move action. it reduces your speed, so in the snow you'll be at a quarter speed. However, both Nyalis and Easlis are unconscious and will not provide a flank


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

I just moved to provide flanking for you Brom. I tried to make that clear in my post but obviously didn't.


M Half-Elf Init +6 | Perc +10 | AC 18 / T 14 / FF 14 | BAB +3 | CMB +3 | CMD 17 | Saves F +3 (+4)/ R +8 (+9) / W +2 (+3) | HP 32/32
Bazikian wrote:
I just moved to provide flanking for you Brom. I tried to make that clear in my post but obviously didn't.

Well I had initially typed that out before your post. Mine didn't post because of the site being down. Then, I honestly didn't read yours before reposting my question. Sorry about that. But thanks for the flank!

Seeing the gnome who he valued as a true friend, annoying as he was at times, rushing forward with bravery to distract the creature, gave Brominate the focus he needed to strike swift and true! Zeke struck the wyrm with a beautiful looking starknife. It seemed to hurt a little; enough to cause the creature to focus on the new prey. I must return its attention me. You won't hurt my friend!

Attack: 1d20 + 4 + 1 + 2 ⇒ (9) + 4 + 1 + 2 = 16
Damage: 1d4 - 1 ⇒ (1) - 1 = 0 (I think it still counts as 1)
Sneak Stab: 1d8 ⇒ 2

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RoW maps

Timm Tones, you can join in at any time you would like now, though this fight looks like it will be quick. you can either be passing by and help them with the fight, or you can meet them in the village after the fight is over. up to you!


Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death | CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1

Thanks GM! Considering the holidays, I might post only next week. If the fight is still going on I might chime in to help, otherwise I'm fine with meeting them in the village.


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

Hold it there Hjorleaf, I highly doubt that the first attack counts as a surprise round as you have given a warning and even counted, secondly, the hex does not trigger an AOO. And I can understand that the character would be feeling mad, but still, WTF?!


Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death | CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1

To be honest, all I can say about what I'm seeing is - "ew, pvp". Is this possible, or encouraged, in this game? Because if it's the case, I fear it's not the game for me, and I'll step out. Honestly, I got disheartened already when I read it there, but was hoping it wasn't the case. Waiting on the GM at this point.


Male HP:13/13 AC:16 T:12 FF:14 F:+4 R:+2 W:+3 Perc:+2 Init:+2 Great axe +5, 1d12+5 CMB:+4 CMD:14 Human Fighter 1

Sorry for your confusion.
as it states.
If he does not flee...
I attack. Consider it a held action.
You used your hex and I saved...My action was to attack again.
For a total of 46 points of damage which should put you a negative a lot
No AoO at all.

but just in case you do not like that then
I will take the first roll as my Init.
11+2 for a 13
You would go and attack me first with your hex.
I rolled 16 for the will save
I rolled a 18 for my attack for 21 points of damage.
I rolled a 15 for my next roll which even if you would use a hex slumber I would save and my next attack which has a high probability of hit would do 25 points of damage. Combat over!
No hard feelings but as you said this was coming due to the RP.

Now if you wish or the DM wishes to keep you around since you are the last one from the original group, I will happily step aside and leave the game. I even sent the DM a message some time ago stating the same thing because of the RPing. I said that it would come to blows if something was not done. Nothing was done hence the dead Magus.

Timm Tones
No PVP is not encourage and I did everything I could to ignore the character but he kept poking the bear with the constant passive aggressiveness. I let myself get sucked in and eventually responded as the character was design to. There came a point where it was obvious that the magus character was more concerned with his own well being then the group as a whole. I feel that this will come to be more and more a problem as the game goes along.

As a after thought
I am done.
I really enjoy the game and my character but I can not see the character continuing on with the magus as part of the group. I wish all of you luck in this game.

Please remove me from the game so that it will clear from my campaign list and I will not get updates.


RoW maps

Looks like I missed a lot in a few days there.

for those of you who are newer here, this has been an issue in the past.

I do not encourage PvP at all in my campaigns. Hjorleaf has been played as a loud aggressive character, and has been warned in the past about how aggressively insulting he has been towards Easlis. I have checked in with the players a few times, and people were ok with the level we were at, though I have had to step in with warnings and checks a few times.

obviously this last post is way out of hand. the party has not gone as far as attacking each other before, and this is too far. if Hjorleaf did not remove himself in a fit I would be removing him right now.

Porablum has already messaged me to say they are out as well.

so that leaves us with Easlis and 2 new players. honestly, with the tunrover we have had recently, and now with this blow up, I am seriously considering folding this campaign. I have 2 other tables of RoW going, so if any of you are really enjoying this campaign or wanting to play more, let me know and I will keep you at the top of the list to come into those games, or could potentially bring you in as an extra player in one of them.

one game is well before this one, still just getting to Nadya's house in Waldsby

the other is entering the final 3rd of this book.

If you all really want to keep this game going I will consider it, but honestly this table is a struggle for me. with some long lapses in people posting and a bunch of people leaving. because I have 3 other games I am GMing I don't have the energy to force this game to continue if there isn't enough momentum from the players.

please check in with your thoughts, i will decide how to proceed by early next week


Male Half-Elf Magus 4 AC 16, HP 4/32, Fort +4 Ref +2, Will +4 , Init +1, Cold resistance 2
Usages:
Used 1lvl: 0/4, Arcane pool 5/8,Rations 5/5

For a bit of a context to Timm Jones, Hjorleaf and Easlis were not in the best of relations for quite a bit of the campaign and the GM had even requested us to stop at one point, but as Hjorleaf stated we were just RPing the dysfunctional relation in the party between two very different characters.

I wouldn't have imagined it would get this far, not even after the post in which Hjorleaf was counting (since I haven't read the last spoiler only after I posted), I was expecting a punch maybe, or for it to be a test to see if the Easlis had the backbone to face him. I expected that after that or the sleep hex for the scuffle to be over.

As for the character being passive-aggressive - Hjorleaf you can go back and see that almost all of the sharp replies were a reply to something that has been said earlier and believe me if I would have known you are taking them personally I never would have gone that path.

As for my character contribution in the fights, I must admit I did not build Easlis to be combat-centric magus, sometimes I made the wrong choice picking the spells for the day thinking we would attempt subterfuge, sometimes I was left without offensive spells. But Easlis tried to pull his weight in any fight he could... except in this one, when I wanted to try something more different and ended up with a 2.5-year-old character investment dying in this unexpected way.

I do not expect to be treated any differently than any other players and most of all I do not intend to ruin anyone's fun because of my bad misjudgement. Thus, please continue in the current party format.

But I will be taking a break from RP-ing. It truly enjoyed playing with you guys and hope to see you in some other games later in the future.


Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death | CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1

It's a pity, but some people are quite toxic here in the forums. I usually take notes of the player names to avoid them around. I just built Timm and he literally posted twice or thrice in gameplay... It's painful to see a character that wasn't simple to build go to waste, but I wouldn't want to push the GM into hosting a game he doesn't want to.

I'd rather he's happy playing in the games he's enjoying, as hosting games is almost a second job. Please, GM, keep me in my for future games if you have other openings - not necessarily with Timm, but I mean as a player. I was looking forward to it, but yet I prefer playing with people that are enjoying their games. I hate the toxicity of some players.

Cheers! At least I got to burn something from the get go! :)


Silvanesti evoker 1 HP 8/8, AC 13, touch 13, flat-footed 10, Fort +1, Ref +3, Will +3 Init +3; Senses +6

I wanted to take a few days to think about my response. First off I have wanted to play RoW for a long time so I am really bummed this happened. I have never abandoned a game so I would love to play with you all someplace else.

I have no idea what had happened between the players in the past so I can’t comment on that.

It seems like these games shed characters so quickly lately, maybe those of us who still want to play can complete the scene to get to know each other character wise and then maybe we can move (I think there are 3 of us left?) to one of your active games? I don’t think any of our builds are maxed or all that powerful at all, but I am not a DM so I don’t know how a pain in the bagiokie that would be.


RoW maps

I have been unable to contact one of my players in my other book 2 RoW game, and we are thinking that we will need to replace him if he doesn't check in by the time we are finished with this section.

I would be happy to bring one of you into that game, and am considering bringing in both of you and making it a 6 player party.

I want to make sure that if you want to joint hat game you are planning on sticking around and willing to be a team player. that table has been going very well and we have some really great backstories and RP, which has made it one of my favorite games I've been involved in. I want to make sure that any changes to the group will not disrupt that.

if you are interested in joining that game, send me a PM.

we currently have
human winter witch
human gunslinger
human warpriest
human oracle/fighter
human ranger (this is the one who is MIA)

you can either reuse the character you have built here, or change it to a new concept if you want.

the group is currently at level 5, but will be going to 6 very soon. they are currently moving through a tower, so will likely not make sense to pick up a new PC until they are finished with that.

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