| Brominate |
It's 1d8+1, so double the healing actually!
Haha, I'll take it! Yeah I didn't know if it would be her caster level added (which idk anyway) or "mine." Thanks for the correction!
| Nyalis |
Thanks for indulging my ask for clarification all. I'm definitely taking a different action than I expected now that I have more information.
Nyalis thinks to himself If the necromancer needed to be in touch range of the skeleton to heal it, he must be downstairs. Either he is invisible or he can fly or both. I must have run right by him. Hopefully, this works.
Nyalis tosses his last bomb into the room below, hoping to catch the necromancer in its blast. Rosa naur tuulo' Arvandor!. Tossing the bomb onto the end of the table such that the blast will get the two red undead and much of the rest of the room but not hit Grim or Bazikian.
Attack, Bomb, touch AC5 to hit the square: 1d20 + 5 ⇒ (4) + 5 = 9
Damage, bomb: 1d6 + 6 ⇒ (4) + 6 = 10
Plus 5 splash damage to the surrounding areas, DC 14 reflex for half.
Daily bombs left: 0/5
Daily extracts left: 2
Rations left: 4
Mutagen: 0/1
| Grimgisli |
I think this puts me a round ahead of the bad guys for actions . . ..
Nyalis' bomb goes off in the room, hopefully simplifying the combat situation quite a bit.
Grim lines up a shot on a zombie (Red if he's still up, Black if he's not), as he's oblivious to the likely presence of the necromancer.
Bow w/ Bless & PBS: 1d20 + 5 + 1 + 1 ⇒ (19) + 5 + 1 + 1 = 26
Bow Damage w/ PBS: 1d8 + 1 ⇒ (5) + 1 = 6
| GM My Bright Morning |
reflex skeleton: 1d20 + 2 ⇒ (3) + 2 = 5
reflex zombie: 1d20 ⇒ 14
the skeleton is caught in the fire of the bomb and falls to the ground, shattering into many pieces. some of these fly into the skin of Bazikian, slashing him
cold damage: 1d6 ⇒ 1
Somehow the zombie avoids the worst of the damage.
Grim's arrow pierces the back of the zombie's head, but doesn't distract its attention from the one creature standing in front of it.
the two zombies reach towards Bazikian, grasping with their stiffening arms.
zombie slam: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 4 ⇒ (6) + 4 = 10
zombie slam: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 4 ⇒ (6) + 4 = 10
Luckily, the little gnome is able to dodge between their awkward grabs and stay on his feet
everyone in the room feels a slight chill and the hairs on their arms raise as something evil fills the room. the injured zombie seems to right itself and no longer looks quite as damaged
2d6 ⇒ (2, 5) = 7
bold may act:
Brominate, Nyalis, Bazikian, Easlis, zombies, bandit, Grim
Stat Tracker
Global Condition: None |
Global Condition:
Grimgisli HP: 7/12 - AC: 16/14/12 Status:
Bazikian HP: 5/12 - AC: 17/11/16 Status:
Easlis: HP: 5/11 - AC: 15/11/14 Status:
Brominate HP: 10/11 - AC: 17/14/13 Status:
Nyalis HP: 9/9 - AC: 16/13/13 Status:NPCS:
Red Skeleton HP:-10? | AC: ??
Blue Skeleton HP:-16 | AC: 19
Bandit Leader HP:?? | AC: ??
Red Zombie HP: -11? | AC: ??
Black Zombie HP: ?? | AC: ??
| Nyalis |
Drat! thinks Nyalis. I'm out of fire missiles and the necromancer is still invisible. It only makes sense that he is downstairs if he is healing the zombies.
Nyalis runs back down the stairs Double move, map updated and tries to help his friends in the battle.
As he runs, Nyalis yells in elvish, "Amin uma il- sinta manke ro naa nan' ro must be neva fallan- i' zombies. Amin'm gettien e' dagora haiyasse"
I do not know where he is but he must be near to heal the zombies. I'm getting into battle distance.
Daily bombs left: 0/5
Daily extracts left: 2
Rations left: 4
Mutagen: 0/1
| Brominate |
So the bandit icon in blue is a skeleton, right? Also, I assume the wall "behind" the fireplace/chimney is a floor-to-ceiling wall that the Sentinels hung some of their trophies on?
Having already dropped his excess gear, Brominate opened the door as quickly and quietly as he could.
Stealth: 1d20 + 10 ⇒ (2) + 10 = 12
The door hinges squeaked a little, but the racket coming from the main room seemed to overpower it. Looking around, (Perception: 1d20 + 7 ⇒ (12) + 7 = 19) Brominate saw a terrifying sight. A skeleton that was animated and, for lack of a better word, alive! He positioned himself to try to attack it without being seen. (Move action while also drawing weapons)
| Bazikian |
Ok team, so the necromancer just healed the red zombie (It was the red zombie, right GM?). That means that barring him being on the table, which we might have noticed, he's in one of four squares (or at least was when he cast the spell).
GM, spells need to be intoned loudly and clearly, a DC 0 Perception check (from memory) barring distance and invisibility. Can we get Perception checks (DC 20 I guess?) to figure out which square he was in when he cast the spell?
| Nyalis |
Just stopping by to look for updates. Bazikian, I agree that the necromancer is probably downstairs somewhere but really have no clue where. Nyalis is trying to figure it out by eliminating places he could stand. I think there will be a fun in-character AAR if we figure it out.
| GM My Bright Morning |
OK, a few clarifications for you guys!
@Brominate: the bandit symbol is a bandit, not an undead. several bandits scattered when the fight broke out after they dropped their weapons when you were fighting just them. The wall is indeed the back of the chimney and just has mounted deer heads on it, you can move through those squares freely. feel free to move yourself further into the room now that you know that wasn't a skeleton
@Bazikian: 3 rounds ago when Nyalis identified the spell being cast there was a verbal component. I can give you a retroactive perception check at DC 20 to know where he was standing when he cast that spell. This round, there was no verbal component and no one heard anything
| Bazikian |
Ah okay, gotcha. Sorry, assumed because the zombie was healing that it was another spell. Hmmm, maybe they're regenerating zombies... That would be bad!
| Brominate |
(Interesting. Okay. Time to RetCon!)
As he stepped into to large common room, the sounds of combat became much louder. He sees a bandit to his left, but he looked ill. (If he doesn't seem threatening, Brominate will ignore him.)
Well, as long everyone is busy...let's take a look around. If I were bandit scum, where might I hide a hostage?
Looking around, he sees a giant black bear rug on the floor.
Really?
He goes and flips the rug back. As he crosses he hears, who he believes is, Nyalis shout something in elvish. He checks to see what's under the rug and then decides perhaps he should help. He shouts back: "Nyalis, kun ce akwai karin ƙwayoyin cuta? Wanene ke warkar da su kuma me ya sa ba za ku iya samun su ba?"
| Easlis Taer |
"Nyalis, if you check in my right pocket you'd find a vile of alchemist fire. We could smoke him out." The magus said as he was preparing to exchange the scimitar with his bow.
Hearing elvish from downstairs he saw that the Nyalis was already preparing to face the zombies in melee and Easlis quickly stopped what he was doing.
These crazy alchemists running about, up and down the stairs when there's a necromancer hiding somewhere nearby creating undead like there's no tomorrow.
He grabs hold of the flask intended for Nyalis and instead of throwing it at random he lets it fall over the balcony but not before warning Grimgisli about it: "Grim! Catch! Maybe you'd find a good use for this."
As soon as his hand is free he begins casting a spell, hoping to use the height to his advantage and pointing in the middle of the room. He then shouts at the others: "Gwada riƙe har sai spell ya dauki sakamako. Zan iya ganinsa a cikin minti daya"
In case it wasn't clear: draw alchemist fire flask, let it drop on top of Grim (hopefully he can catch it), and cast detect magic.
I can't believe I was trying to cast this same spell when the necromancer first announced his presence and for some reason, I thought it would be better to do a suicidal attack on the exploding skeletons.
| Bazikian |
Bazikian considers pulling a flask of alchemist's fire from his belt, but knows that the zombies would be able to strike him while he did, and that he would probably get splashed by the volatile liquid as well. As such, he hunkers down once more, attempting to draw the zombies attacks and evade them.
Total defence once more, for AC 21. Sorry guys, I'm cornered and don't really have many options at my disposal at the end of this adventuring day!
Oh, and I may as well try that Perc check for earlier. If for no other reason than it let's me roll a die this round :)
Perc: 1d20 + 4 ⇒ (15) + 4 = 19
Dang, just missed!
| GM My Bright Morning |
The two zombies continue to slash at Bazikian, not reacting yet to Nyalis' presence behind them.
claw: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d6 + 4 ⇒ (6) + 4 = 10
As the zombies are trying to kill the gnome, the bandit leader suddenly becomes visible as he again casts a spell. Grim feels an uncomfortable tugging at his mind
will save Grim: 1d20 + 2 ⇒ (19) + 2 = 21
He shrugs it off easily and keeps going.
The bandit is standing just outside the door to the lodge.
Brominate flips over the rug and sure enough, finds a locked trap door.
bold may act:
Grimgisli, Brominate, Easlis, Nyalis, Bazikian, zombies, bandit leader
Stat Tracker
Global Condition: None |
Global Condition:
Grimgisli HP: 7/12 - AC: 16/14/12 Status:
Bazikian HP: 5/12 - AC: 17/11/16 Status:
Easlis: HP: 5/11 - AC: 15/11/14 Status:
Brominate HP: 10/11 - AC: 17/14/13 Status:
Nyalis HP: 9/9 - AC: 16/13/13 Status:NPCS:
Red Skeleton HP:-10? | AC: ??
Blue Skeleton HP:-16 | AC: 19
Bandit Leader HP:?? | AC: ??
Red Zombie HP: -11? | AC: ??
Black Zombie HP: ?? | AC: ??
| Brominate |
"Ta shi ne a karkashin nan! Na tabbata!"
But, hearing the ruckus and that Zeke might be in trouble, he runs forward, trying to stay quiet and unnoticed.
Stealth: 1d20 + 10 ⇒ (1) + 10 = 11
But the floor creaked so loudly! It mattered not, for as he sees the evil creatures trying to kill his only friend... nothing else mattered. He ran up onto the bench alongside the long table, pulling out his other dagger as well, until the undead thing was directly between him and Zeke.
So, flanking
And he swiped both at the zombie whose clothes were stained red with blood.
Attack 1: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
Dagger 1: 1d4 - 1 ⇒ (1) - 1 = 0 (Minimum 1)
SA 1: 1d8 ⇒ 2
Attack 2: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
Dagger 2: 1d4 - 1 ⇒ (3) - 1 = 2
SA 2: 1d8 ⇒ 5
I really hope that did something!
| Easlis Taer |
"Finally decided to show yourself!" Easlis shouts from the balcony. He finally manages to draw his bow, draws a deep breath and releases an arrow in the direction of the necromancer, both it and the bow shimmering with magic for a second.
Attack: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
The half-elf cringed as the arrow hits the wall behind which the enemy was hiding and shouted again, this time in elvish.
I can't believe he's already outside. There's nothing stopping him from turning invisible again. Have all our efforts in capturing this monster been in vain?
| Grimgisli |
Hearing that the caster is visible through the door, and seeing how much going through the door is likely to hurt, Grim works his way around the room to find a line of sight on this caster. He looks at the situation and frowns, but lets fly anyway, hoping for the best.
Bow w/ Bless & PBS: 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23 +2 FE Human?
Bow Damage w/ PBS: 1d8 + 1 ⇒ (8) + 1 = 9 +2 FE Human?
That should do pretty well, despite the intervening cover!
| Bazikian |
Unable to escape the zombies, Bazikian continues to do his best to evade their attacks while he mocks and taunts them, attempting to draw their attention.
Total defence again... If I can keep the zombies' attention that should leave the rest of you free to kill or subdue the necromancer.
| Nyalis |
Sorry for the delay all; was at a place that unexpectedly had no cell service for the last two days.
At least we know where he is now, thinks Nyalis. Though if he could so easily slip between us in a fight, he may be quite powerful.
Responding to Easlis, Nyalis blurts out in elvish "Amin templa uma il- moota tanya men. Amin can ere' hit ho yassen sina megil"
Hoping that Bazikian will be able to protect himself, Nyalis goes for the greater threat. Move action to the porch next to Mr. Necromancer then attack. Map updated.
Attack, cold iron longsword: 1d20 + 1 ⇒ (14) + 1 = 15
Damage, cold iron longsword: 1d8 + 1 ⇒ (7) + 1 = 8
"Turn over the good Lady Argentea and we may yet spare you!" demands Nyalis
| GM My Bright Morning |
Brominate slashes at one of the zombies, slicing off a bit of it with his attack, but it is still mostly intact.
Of those that attacked the necromancer, only Grim's attack goes through, hitting him squarely. Nyalis swings and almost hits, but his sword bounces off some armor hidden under the warm coat the man is wearing.
the red zombie turns towards the person that damaged it, reaching its claws out:
slam: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d6 + 4 ⇒ (6) + 4 = 10
the other one keeps going after Bazikian
slam: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 + 4 ⇒ (6) + 4 = 10
the necromancer makes a gesture and suddenly seems to split down the middle. a second later there are 2 identical men standing in front of Nyalis. they raise a sword in tandem and swing at the elf
short sword: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 2 ⇒ (5) + 2 = 7
crit?: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 + 2 ⇒ (3) + 2 = 5
He laughs aloud as he slashes into Nyalis "Your threats are empty! you will not survive this attempt to steal her from me"
Fortitude Nyalis: 1d20 + 2 ⇒ (6) + 2 = 8
Nyalis feels a poison seeping into his blood from the deep cut. Nyalis takes 1 Con damage
I don't remember if you have a mutegen up right now or not. makes the difference between that being a crit or not...
bold may act:
Grimgisli, Easlis, Brominate. Nyalis, Bazikian
Stat Tracker
Global Condition: None |
Global Condition:
Grimgisli HP: 7/12 - AC: 16/14/12 Status:
Bazikian HP: 5/12 - AC: 17/11/16 Status:
Easlis: HP: 5/11 - AC: 15/11/14 Status:
Brominate HP: 10/11 - AC: 17/14/13 Status:
Nyalis HP: 2/9 - AC: 16/13/13 Status:NPCS:
Red Skeleton HP:-10? | AC: ??
Blue Skeleton HP:-16 | AC: 19
Bandit Leader HP:-11 | AC: 21
Red Zombie HP: -13? | AC: 13
Black Zombie HP: ?? | AC: ??
| Grimgisli |
"Not how this is supposed to be going . . .." Grim lines up another shot and looses at the twined target.
Bow w/ Bless & PBS: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21 +2 FE Human?
Bow Damage w/ PBS: 1d8 + 1 ⇒ (6) + 1 = 7 +2 FE Human?
Not as good, but still not BAD.
| Bazikian |
He laughs aloud as he slashes into Nyalis "Your threats are empty! you will not survive this attempt to steal her from me"
Could this be a Rhaegar Targaryen thing...? Could we have our wires crossed somehow?
| Grimgisli |
Quote:He laughs aloud as he slashes into Nyalis "Your threats are empty! you will not survive this attempt to steal her from me"Could this be a Rhaegar Targaryen thing...? Could we have our wires crossed somehow?
Possibly, of course, but there's that whole in league with the evil cold fey and slaughtering everyone escorting her. Neither strike me as terribly love-story based or supporting. Oh, and the whole bit of his own men being certain he will kill them with no hesitation for giving up a fight they OBVIOUSLY can't possibly win.
| Bazikian |
Oh yeah, absolutely. However, we may not be faced with a thankful rescued princess at the end of all this...
| Nyalis |
Yes, I think mutagen should be up. Nyalis drank it when the fight started and it lasts 10 minutes so we should be good from that perspective. I did forget to take Bless into account last round, though, which would be a +1 to hit if that matters. I won't forget that this time.
Nyalis screams in pain as the pair of necromancers swing at him and connect with their swords. He thinks, Well, this might be it if they get in another hit. He swings his sword at one of the two necromancers appearing in front of him with all of his might.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22 Can I use this to pick the right one?
Attack, cold iron longsword, bless: 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20
Damage, cold iron longsword: 1d8 + 1 ⇒ (1) + 1 = 2
As he swings, Nyalis continues to taunt his opponent. "Do not be so sure of yourself. We have made quick work of your men and you will be next."
Con damage: 1
Daily bombs left: 0/5
Daily extracts left: 2
Rations left: 4
Mutagen: 0/1
| Easlis Taer |
Fighting with a sword and casting illusion spells at the same time. Not bad... not bad... However, the result is clear. Easlis thought as he changed his target, aiming for one of the zombies instead.
After shooting at the zombie he climbed down the stairs and takes a quick look back at the door upstairs that remained unopened. I guess the lady will have to wait.
"Is everything under control?"
Attack the black zombie
Attack: 1d20 + 2 ⇒ (14) + 2 = 16
1d8 + 2 ⇒ (7) + 2 = 9
| Brominate |
Brominate deftly dodges the thing's mindless attempt to knock him over and continues his assault, slashing wildly with one of his daggers.
Attack + Flanking: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Dagger + SA: 1d4 - 1 + 1d8 ⇒ (2) - 1 + (4) = 5
But is it enough to hit?! I think probably not. 8`(
| GM My Bright Morning |
Easlis sinks an arrow into the second zombie, and does manage to do some damage even though the zombie isn't as hurt as a living human would have been by the shot.
mirror image Grim: 1d100 ⇒ 69
mirror image Nyalis: 1d100 ⇒ 52
Both Nyalis and Grim are unfazed by the magical duplicate and both manage to hit the real bandit. he cries out in pain as Nyalis slashes him, then Grim shows off his marksmanship by putting an arrow into the chest of the same target. the secondary image fades and the man falls to the ground bleeding out.
The bandit leader is below 0 HP. generally i just consider enemies dead at that point, but for named characters I leave the choice to the party whether they want to leave them alone ot die or bind their wounds for questioning.
Even though their master has fallen, the now mindless zombies continue to claw at their last target, still intent on eating some tasty living creatures
slam v Brominate: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 + 4 ⇒ (4) + 4 = 8
slam v Bazikian: 1d20 + 4 ⇒ (17) + 4 = 21 hit
damage: 1d6 + 4 ⇒ (3) + 4 = 7 7 damage
unfortunately, eventually the zombie was able to overwhelm the gnome's attempts to protect his vital parts with a starknife. he is distracted but for a moment byt he fall of the necromancer and his wondering on the nature of the relationship between captive and captor. his thoughts are abruptly cut off as a dead hand grasps his neck and squeezes the breathe from his lungs.
Bazikian is now also bleeding out. and the zombie being mindless will likely continue to try to eat him, so you all best get in there and help your cleric!
Fortitude Nyalis: 1d20 + 2 ⇒ (20) + 2 = 22
Nyalis shakes off the poison in his system and feels much clearer now
bold may act:
Nyalis, Bazikian, Grimgisli, Easlis, Brominate, zombies
Stat Tracker
Global Condition: None |
Global Condition:
Grimgisli HP: 7/12 - AC: 16/14/12 Status:
Bazikian HP: -2/12 - AC: 17/11/16 Status: unconscious and dying
Easlis: HP: 5/11 - AC: 15/11/14 Status:
Brominate HP: 10/11 - AC: 17/14/13 Status:
Nyalis HP: 2/9 - AC: 16/13/13 Status: PoisonedNPCS:
Bandit Leader HP:-22 | AC: 21 | status: bleeding out
Red Zombie HP: -13? | AC: 13
Black Zombie HP: 9? | AC: 16
| Bazikian |
At least I held their attention long enough for y'all to kill the boss! Don't let them eat me!
| Nyalis |
Seeing Bazikian get overwhelmed, Nyalis screams "NO! Bazikian hold on " as he tries to make sure the gnome's sacrifice is not in vain.
Nyalis steps behind one of the zombies the black one and slams his sword into the zombie's back as it is distracted by the fallen body of Bazikian.
I don't think I get any mechanical advantage because Bazikian is unconscious but it makes for good battle text.
Attack, cold iron longsword,bless: 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Damage, cold iron longsword: 1d8 + 1 ⇒ (7) + 1 = 8
I'm doubtful that the swing is good enough. You all might have to finish this for us.
| Brominate |
Making a quick side jump to the top of the table (5ft step), The half-elf mercilessly stabs with his weapons so he may finish this and aid his friend. "Zeke! Hold on, buddy!"
Attack 1: 1d20 + 2 ⇒ (1) + 2 = 3
Dagger: 1d4 - 1 ⇒ (3) - 1 = 2
Attack 2: 1d20 + 2 ⇒ (18) + 2 = 20
Dagger: 1d4 - 1 ⇒ (4) - 1 = 3
Well, this ought to be interesting
| Easlis Taer |
No, no, you crazy priest. I won't let you turn into a martyr. Not when we're so close to our goal.
"Fetch me some bandages or a potion, the wizard ought to have some! Or by the gods, when I am done with these zombies YOU will be next."
Easlis shouted at the remaining bandits with anger in his eyes. He started sprinting towards the zombies still holding the bow with one hand. He felt the cold enveloping him, memories of his youth appearing before his eyes, he shooked them off as much as he could and discharged the magic through his hand on the zombie closest to Zeke. the black one
Casting frostbite with rime metamagic
Touch attack Frostbite: 1d20 + 2 ⇒ (14) + 2 = 16
Nonlethal cold damage: 1d6 + 1 ⇒ (6) + 1 = 7
Casting defensively: 1d20 + 11 ⇒ (8) + 11 = 19
| GM My Bright Morning |
@easlis: undead are immune to non lethal damage. Feel free to choose a different spell or attack instead of that
| Easlis Taer |
So much for making use of those spells...
Easlis more determined then ever, continues to fire at the zombies with his trusted bow aiming for their joints.
Still attacking the black zombie.
Attack with bow: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
| Grimgisli |
Shifting a step closer, Grim throws another arrow at the closer zombie, trying to convince himself he's not just wasting his time.
Bow w/ Bless & PBS vs Red: 1d20 + 5 + 1 + 1 ⇒ (15) + 5 + 1 + 1 = 22
Bow Damage w/ PBS: 1d8 + 1 ⇒ (8) + 1 = 9
And maybe he's not.
Yeah, I'm hoping Baz stabilizes, or that we manage to take these two out fast enough to help him. He did more delaying of those zombies than we really should have asked form him.
| Easlis Taer |
GM, may I use my previous roll to apply first aid if the zombies have been dealt with by the time my turn has come? They've already died once, there's no point in over-killing them just to send the point across.
| GM My Bright Morning |
Seeing Bazikian fall brings everyone rushing back in against the zombies that the brave cleric had faced down almost completely alone. Unfortunately, the group is not very well equipped for dealing with undead creatures, which seem to be taking a lot more punishment than they should be capable of.
Brominate rushes in to help his friend, scoring a deep gash in the leg of the zombie. that puts it off balance enough that 2 arrows find their marks almost in the same instant, destroying the black zombie.
@Easlis, your shot is actually needed to finish off the zombie attacking Bazikian
There is unfortunately still on more zombie left, which swings at Nyalis again, but can't quite get to him
slam: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d6 + 4 ⇒ (1) + 4 = 5
the two bandits in the storeroom have been watching the fight progress. they see the necromancer fall, and two of their own comrades brought back as undead monsters. finally the anger at what is happening overcomes their fears, and they join in to fight alongside the party.
One man fires his shortbow at the zombie, hoping to duplicate the results Grim got
bow: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d6 ⇒ 3
the other charges out of the room slashing at the zombie
short sword: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
damage: 1d6 + 2 ⇒ (6) + 2 = 8
that blow finally brings down the last zombie
End of combat! what do you do now?
Stat Tracker
Global Condition: None |
Global Condition:
Grimgisli HP: 7/12 - AC: 16/14/12 Status:
Bazikian HP: -3/12 - AC: 17/11/16 Status: unconscious and dying
Easlis: HP: 5/11 - AC: 15/11/14 Status:
Brominate HP: 10/11 - AC: 17/14/13 Status:
Nyalis HP: 2/9 - AC: 16/13/13 Status:NPCS:
Bandit Leader HP:-22 | AC: 21 | status: bleeding out
Red Zombie HP: | AC: 13 | destroyed
Black Zombie HP: | AC: 16 | destroyed
| Brominate |
His head reeling with what needs to be done quickly, Brominate prepares to take charge of the situation. "Someone make sure that wizard doesn't get away. And he's not allowed to die until he talks! Oh - look for keys on him!" Knowing he himself isn't necessarily equipped at the moment to aid Zeke, he nonetheless rushes forward and kneels down next to him, checking his vitals. But he addresses the bandits who aided the party.
"Thank you for helping us. Do you have any healing kits around here? Well?! Hold on, Zeke. You're going to be alright."
---
If neither bandit answers him, he pulls one over to keep pressure on Bazikian's wound, warning him that Bazikian's fate determines the bandit's.
"Grim, check that room! I'll check the next one!"
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
----
If the bandits do know, Brominate would want them to either tell where or get them themselves.
Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15
| Easlis Taer |
Seeing the gravity of the situation the half-elf rushes in the room to his right grabs a blanket from one of the beds and tries to stop
Bazikian's bleeding with it. He also starts pushing on the gnome's chest trying to put his heart and lungs into motion.
1d20 ⇒ 17
He then drags the bandit leader inside the house and after taking a long look at the surroundings frowns at the burning outhouse and closes the door sharply.
He prepared to scold the bandits but left Brominate to deal with them only adding:
"Do you have scouts? Foragers? Other members in a mission?"
Now that their leader's body was inside the house it would be subject to the magic detection spell cast from atop the stairs and Easlis hoped to find the magical items the necromancer possessed.
"Nyalis, just imagine how much knowledge we could gain if we get hands on his spellbook."
He also took a moment to look around for any details he might have missed when the group stormed the house.
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
| Grimgisli |
Glancing over at Brominate, Grim shakes his head before doing anything. Seeing others trying to aid Bazikian, he first scans the room to see if anything here jumps out at him, or suggests something about where the woman may be being held captive.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23 +2 vs human
Only then, if nothing seems to need his attention first, will he try the door in front of him.
| Bazikian |
Thanks Easlis, I think you stabilised me :)
Bazikian remains unconscious, but Easlis manages to stop the bleeding, and the gnome's pulse and breathing seem normal.
| Brominate |
Brominate barked some orders but Easlis came and worked quickly, and managed to stop the bleeding from the looks of it. Since Nyalis dragged in the leader, Brom leans over, looking for any keys he possesses, and taking them.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Brominate would then cross to the bandits he addressed. "Well? Look, I promise I won't hurt you. Sorry for what I said a second ago. He's my friend. And I don't want him dying... or coming back to eat me, for that matter. Now search, please!"
He then goes into the room Grim is standing right beside (unless he enters that one, in which case he'll enter the middle one).
| Nyalis |
After the last zombie falls, Nyalis turns to the bandit who aided the party and relaxes his guard a bit. "Many thanks. I'm glad to see you sided with us when given a chance. We will do what we can to put in a good word for you with the authorities."
After Easlis keeps Bazikian from dying, Nyalis moves over to the gnome and shouts to nobody in particular "Get some blankets and pillows! We'll need to keep him warm and as comfortable as possible while he heals."
Finally, speaking with Easlis, Nyalis says "Manka ilya i' tenkela concern raisien i' ba, tanya naa il- mani amin merna istim-"
Nyalis searches the body of the necromancer, trying not to harm him farther while looking for clues about where the good lady Argentea may be or anything he could use to cause mayhem should he awaken.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
| GM My Bright Morning |
Bazikian is stable, but still unconscious. the group does what they can to make him comfortable and warm.
The bandits help clear a space for him and are able to give you blankets and other supplies that you might need from their stores. they do not have any healers' kits, but some rudimentary bandages can be found. there are two rooms on the bottom floor that both appear to be living quarters, and both contain small wooden chests, which are both locked.
Grimgisli spots the same thing that Brominate did earlier. there is a large bear rug on the other side of the fireplace, and under it is a wooden trapdoor, which has a padlock on it.
on the necromancer's person, Nyalis finds:
scroll,
two oils,
mwk studded leather,
dagger,
light crossbow with 10 bolts,
mwk short sword,
a magical cloak,
mwk thieves’ tools,
a ring of keys,
spellbook,
a necklace with a symbol that consists of a black oval with a white star offset from center,
15 gp
| Nyalis |
Not really sure what we are doing with the Necromancer; will try to keep him from dying right now but that is a side-concern. Nyalis is mostly worried about securing the scene right now but whether or not to let him die (or execute him) will likely be an issue in the next minute or two. We also have the orc out back but I'm not sure that Nyalis knows about her.
After taking care of Bazikian, Nyalis uses some of the leftover bandages on the Necromancer, trying to stop the bleeding. "I'm not such an accomplished healer. Is anybody else capable? This necromancer may have more information on the rest of the fey. At the very least, he seems to know about the good Lady Argentea."
Heal: 1d20 ⇒ 8
While separating the Necromancer from his things, Nyalis looks at the odd necklace
Appraise: 1d20 + 8 ⇒ (13) + 8 = 21
Know(Arcana): 1d20 + 8 ⇒ (16) + 8 = 24
Know(Local): 1d20 + 9 ⇒ (5) + 9 = 14
More after everybody else gets a turn.
| Bazikian |
You know, whenever I see a spellbook in the loot pile, I think, "Gee, wish I were playing a wizard." Spellbooks are the most fun :)
| Brominate |
Brominate exits the room, not bothering with the locked chests he found. When he's about to return his attention to the trap door beneath the bear rug, he sees Nyalis remove keys from the bandit leader's person.
"Nyalis, a nan! Kashe makullin."
Assuming Nyalis does so...
He looks at the keys and thinks...well, I know one way to narrow it down.
He returns to the upper middle room and tries to unlock whatever chests were in there, then the upper right room, and then he'll go and try to unlock the padlock on the trapped door.
| Easlis Taer |
After seeing Nyalis make a half-hearted attempt at saving Rohkar's life Easlis decided to also give a hand but his attempt was not much better than that of the elf.
Attemp to stabilize bandit leader: 1d20 ⇒ 9
He helps Nyalis dispossessing the necromancer of his belongings and even takes the armor and the cloak off, paying full attention to each magical item. Of special interest to him had been the spellbook which he searched for any additional writing besides what was necessary for the spells and the cloak suspecting it had magical properties.
Knowledge Arcana: 1d20 + 11 ⇒ (7) + 11 = 18
"I will go and fetch the carriage, something tells me we're going to spend the night here. Brom, Nyalis give the lady my salutations once you've found her. Grim, I'll leave the bandit leader in your hands. It seems I cannot change his fate." With that said he leaves in a hurry to bring his trusted mule to the stables.