Elf

Bazikian's page

223 posts. Alias of littlehewy.


Race

Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*

Classes/Levels

Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

About Bazikian

Appearance:

Bazikian likes to look dashing. His clothes are old and travelworn, but he takes good care of them and prides himself on looking sharp. His hat is his favourite accoutrement, as he's had it since he was little more than a boy - it was given to him by his beloved father. His spiky black hair seems to jump out of his hat whenever he takes it off, and he tends to stay clean-shaven. His bright green eyes often dance with humour, and his complexion is fairly dark, somewhere between latte and nutty-brown (he's seen a lot of sun during his wanderings).

Stats:
Bazikian
Male gnome Cleric of Desna 2
CG Small Humanoid (66 y.o. 3'3" 33 lbs.)
Init +4 Perception +4
==DEFENCE==
AC 17, touch 11, flat-footed 16 (+5 armour, +1 shield, +1 size)
hp 18
Fort +6, Ref +0, Will +5
==OFFENCE==
Spd 20 ft. (4 sq.)/x4
Melee Starknife +1(1d3/x3)
Ranged Light Crossbow +1 (1d6/19-20)
Ranged Starknife +1 (1d3/x3)
==STATISTICS==
Str 11, Dex 10, Con 16, Int 10, Wis 15, Cha 16
BAB +1, CMB +1, CMD 11
Feats Improved Initiative

Languages Common, Gnome, Sylvan, Varisian

Special Abilities
*Low-light Vision
*Defensive Training (+4 dodge bonus vs giants)
*Gnome Magic (+1 DC to illusion spells Bazikian casts, following spell-like abilities 1/day: dancing lights, ghost sound, prestidigitation, speak with animals, DC 13+spell level)
*Hatred (+1 attack rolls vs reptilian and goblinoid subtypes)
*Illusion Resistance (+2 racial saving throw bonus vs illusions)
*Keen Senses (+2 racial bonus to Perception)
*Obsessive (+2 bonus to Craft/Profession of choice)
*Weapon Familiarity (gnome weapons)
*Aura of Good
*Bit of Luck: Touch a willing creature (standard action), allows them to roll a d20 twice in the next round, taking the better roll 5/day
*Channel Energy (1d6, DC 14) 6/day
*Liberation: Freedom of movement 1 round/day
*Domains: Liberation, Luck
*Spontaneous Casting (Cure)
*Favoured Weapon of Desna - Proficient with starknife

Spells:

Spells/day:
0 – 4
1st – 3+1

Spells Prepared:
0 – create water, detect magic, guidance, light
1st – bless, true strike*, obscuring mist, summon monster I

Domain spells: remove fear, true strike

Spell-like abilities (1/day): dancing lights, ghost sound (DC 13), prestidigitation, speak with animals

Traits:

Adaptive Magic: You gain a +1 trait bonus on Knowledge (arcana) and Use Magic Device checks, Use Magic Device is a class skill for you.
Varisian Wanderer (Perform [wind]): Choose Perform (one type), Profession (fortuneteller), or Sleight of Hand. You gain a +1 trait bonus on this skill, and it is always a class skill for you.

Favoured Class:
Lvl 1: 1 hp
Lvl 2: 1 hp

Skills:
2 ranks/lvl (class 2)
Skills:
Appraise +0
Craft (alchemy)+2 (Racial +2)
Diplomacy +7 (1 Rank, Cha +3, Class +3)
Heal +6 (1 Rank, Wis +2, Class +3)
Kn. Arcana +0
Kn. History +0
Kn. Planes +0
Kn. Religion +0
Linguistics +4 (1 Rank, Class +3)
Perception +4 (Wis +2, Racial +2)
Sense Motive +6 (1 Rank, Wis +2, Class +3)
Spellcraft +0
Use Magic Device +4 (Cha +3, Trait +1)

Gear:
Carrying Capacity: Light <38; Medium 38-76; Heavy 77-115
On Person
Light Crossbow (2 lbs)
30 bolts (1.5 lbs)
19 cold iron bolts (1 lb)
Starknife (2 lbs)
Scale Mail (15 lbs)
Buckler (2.5 lbs)
Acid (x2) (2 lbs)
Alchemist's Fire (x2) (2 lbs)
Caltrops (x3) (6 lbs)
Belt Pouch (.5 lb)
Holy Symbol, Silver (1 lb)
Traveller's Outfit (including Varisian Scarf, Green Jacket, Brown Trousers, Thin Red Cloak, Rakishly Tilted Hat - all old and travelworn)
On Person Total Weight: 33.5 lbs

Backpack (2 gp, 2 lbs), contains:
Winter Blanket (.5 gp, 3 lbs)
Flint & Steel (1 gp)
Trail Rations (x5) (2.5 gp, 5 lbs)
Torches (x2) (.02 gp, 2 lbs)
Backpack Total Weight: 12 lbs

Total 45.5 lbs

Belt Pouch: 2 gp, 9 sp, 8 cp, 2 turquoise gems (10 gp each), small agate (5 gp)

Background Questions:

1. The adventure starts in the village of Heldren, a small village in Taldor just north of the Border Wood near Qadira. All characters should be residents of Heldren. Were you born there? Are you newly arrived? 

Bazikian is a recent addition to Heldren, having wandered for the past three years in a lazy clockwise direction around the Inner Sea. Near the end of his time with Varisian itinerants, he received a Harrow reading hinting that he should circle the Inner Sea – at least, that’s how he interpreted it…
2. If you're playing as a common race, how do you view other, rarer races? If you're playing as an uncommon race, how did you come to live among the common? 

Bazikian’s parents were wanderers themselves, and devotees of Desna as well. The family of three spent time in and out of Varisian camps and caravans throughout Bazikian’s childhood. His parents still wander the rolling lands of southwestern Varisia.
Bazikian has seen all sorts of folk during his wanderings, and he thinks that most people overthink things too much, especially elves and humans. And dwarves. And sometimes halflings.
He enjoys the company of any who can make him laugh, tell a good tale, or those who display kind-heartedness.
3. What will your character contribute to the party in and out of battle?
Bazikian is very much a support caster, concentrating on using his buffs and (super-cool) domain powers to assist the other party members. He falls back on his crossbow and starknives in physical combat.
 He can channel often, allowing him to revive fallen allies or heal the party out of combat.
Though wise, Bazikian possesses the typical gnomish strangeness (at least from a human point of view). This manifests as a kind of naivety, a seemingly simple way of looking at reality, but a deep and true one.
He also has a set of pan pipes. He’s not very good at them yet, but he’s getting better all the time.
4. What goals/aspirations does your character have? These don't always need to be lofty or noble.
Bazikian is on A Quest, given to him by an old Varisian hag Harrow reader a few years ago. He knows he’s on it, and he knows it’s Very Important, but he’s not completely sure just yet exactly What It’s All About. He can feel it tug him on though, and the blue butterflies of Desna appear whenever he is undecided, leading him on towards His Destiny.