| Joseph Soltz |
Joseph Soltz wrote:I may have jumped into my idea in a bit of a foolhardy manner. I simply can't seem to find a way to both use a flamesprayer reasonably and use the Veil to any decent effect. I'm finding it's far too mad, especially with Str being needed in some capacity, for carrying weapons and such.
Instead, I think I'd like to utilize The Ephemeral, using the same feat, if possible, and make use of Visceral attacks on foes who have difficulty following along.
** spoiler omitted **
Since I won't be able to bind to the body slot, anyway, I've omitted the Bind information to consolidate it just to the relevant info. I find that it's a really solid emulation of the Old Hunter Bone, myself. I've got a few more specific ideas for the character, but I figured I'd run this past you to start off and see how you like it.
Edit : On second thought, while I still want to use it, it's more of an Ancient Hunter Bone than an Old Hunter Bone. Definitely a bit of a spiced up version.
I want to make sure I am understanding this ability correctly before I make my final say.
According to the text you have posted, while this ability allows you to teleport short distances in the midst of combat, the stealth check only applies if your destination is unobserved. In this case, I assume you're looking to score viscerals by teleporting behind enemies and making a stealth check to make them flat-footed. However, based on my understanding of the rules if you've already been spotted you wouldn't be able to teleport behind the enemy and take advantage of the stealth check because those squares are observed. Does that sound right?
Looks like you've got it right to me!
For further information on the hunter, I plan on using the Old Hunter Badge, and maybe the Expanded Trick feat. I think the nightmare fog would really add to the cinematic quality of the "Can't quite see it coming" aspect, withdrawing from combat to reorganize and come at the enemy from another angle.
| GM JC Spooks |
Looks like you've got it right to me!For further information on the hunter, I plan on using the Old Hunter Badge, and maybe the Expanded Trick feat. I think the nightmare fog would really add to the cinematic quality of the "Can't quite see it coming" aspect, withdrawing from combat to reorganize and come at the enemy from another angle.
Then go ahead and take it.
| Joseph Soltz |
A few last questions: Given that SoM is on the table, even in part, would you be alright with non-SoM classes relinquish their proficiencies for a Martial Tradition, as per Spheres of Might? I'm interested, specifically, in the dedicated duelist tradition, as I'll be specializing in (or at least, rather good at) single combat. Question 2: As an Estoc can be wielded as a martial weapon with two hands, would you allow it to be Tricked?
| GM JC Spooks |
A few last questions: Given that SoM is on the table, even in part, would you be alright with non-SoM classes relinquish their proficiencies for a Martial Tradition, as per Spheres of Might? I'm interested, specifically, in the dedicated duelist tradition, as I'll be specializing in (or at least, rather good at) single combat. Question 2: As an Estoc can be wielded as a martial weapon with two hands, would you allow it to be Tricked?
No to the first question. I would like to keep SoM isolated to their classes.
Yes to the Estoc, but with a caveat. Tricks you apply to the weapon are based off its martial weapon profile regardless of whether or not you also have the exotic weapon proficiency. This means, for example, that if you were able to wield the Estoc one handed thanks to the exotic weapon proficiency you still couldn't apply the Increased Damage trick to it.
| Joseph Soltz |
Joseph Soltz wrote:A few last questions: Given that SoM is on the table, even in part, would you be alright with non-SoM classes relinquish their proficiencies for a Martial Tradition, as per Spheres of Might? I'm interested, specifically, in the dedicated duelist tradition, as I'll be specializing in (or at least, rather good at) single combat. Question 2: As an Estoc can be wielded as a martial weapon with two hands, would you allow it to be Tricked?No to the first question. I would like to keep SoM isolated to their classes and possibly archetypes.
Yes to the Estoc, but with a caveat. Tricks you apply to the weapon are based off its martial weapon profile regardless of whether or not you also have the exotic weapon proficiency. This means, for example, that if you were able to wield the Estoc one handed thanks to the exotic weapon proficiency you still couldn't apply the Increased Damage trick to it.
Little disappointing on the first point, but that's what I expected. As for the Estoc, that's also what I expected, but I'm significantly happier about it. Taking a level in Conscript, while tempting, is a bit much for me I think. I should have some time tomorrow to put my Hunter together, regardless.
On a somewhat related note, I for some reason thought Feat Tax houserules were in play. I have found this to not be the case, which will complicate things, but I don't think it'll be too big of an issue.
| Olbod |
Alright, here's what I've come up with for Olbod. I changed his build around quite a lot. He no longer is a literal giant, just an extraordinarily large man.
Olbod hit what seemed to be a massive growth spurt after he started working with the hunters, being of slightly below average height before he shot up to a towering seven feet within a few years. His sickness all but subsided, revealing that his poor health had been subduing seemingly unnatural strength he took up an massive axe and proceeded to hunt beasts alongside his newfound colleges. It was not long after he started bathing in beast blood on hunt's that Olbod started to notice his physical shifts.
His fingers lost their nails, instead forming stubby, wickedly sharp claws. Hair began growing on his back and arms, thick as a wire and constantly regrowing if he cut it off. This all worried Olbod, but he did not stop hunting beast because of it. He simply hid his features,
thinking nothing of the typical signs of beasthood.
Until recently, on the night of the hunt Olbod and his compatriots had run afoul a pack of the wicked beasts they ducked, dodged and slashed as Oblod hacked and tore at the beasts. eventually it was just Oblod left,
cornered and badly injured he transformed for the first time. He now deigns to hunt alone, as is secret, while powerful, may well make him the target of the hunt.
While I couldn't think of a way to organically write it along with the rest, I like to think that his penchant for controlled beast hood comes from a stint at the healing church after nearly dying as a baby. It was free for his family of course, his life was simply made into an experiment.
| GM JC Spooks |
Alright, here's what I've come up with for Olbod. I changed his build around quite a lot. He no longer is a literal giant, just an extraordinarily large man.
** spoiler omitted **
While I couldn't think of a way to organically write it along with the rest, I like to think that his penchant...
Everything seems to be in order here. I do want to note that your attack bonus for the Butcher Axe hasn't taken into account your negative modifiers. You take a -2 for using an oversized weapon with Titan Fighter and another -1 from your buckler (also you lose your AC bonus from the shield when using the Axe) so it should be +5 instead of +8.
| Ivan Burke |
Hey submitting Ivan here, a Tomb Prospector that is a native of Yharnam, and this is his tale.
As a child, Ivan adored his parents. His parents were both hunters, exploring the labyrinths on the behalf of the Healing Church and with them they would bring back relics of unknown worth and secrets that held unknown knowledge. But the thing that give him admiration for his parents was that they were selfless, keeping none of the relics and sharing none of the secrets.
when he came of age, he joined and assisted his parents exploring one of the labyrinths they were tasked with. the labyrinth it self wasn't a very dangerous, but as Ivan was searching he accidentally triggered a trap and nearly lost his life but at the sacrifice of his mother.
After that day Ivan lost a part of himself and since then he has been hunting and exploring hoping that one day that he can find him self.
| GM JC Spooks |
Hey submitting Ivan here, a Tomb Prospector that is a native of Yharnam, and this is his tale.
** spoiler omitted **
It looks like you are using a Rhoka sword for the base of your trick weapon, is that right? Just so you're aware, a weapon tricks can only be applied to a martial or simple weapon. I believe Rhoka is exotic.
| GM JC Spooks |
Recruitment is still open and we'll be organizing completed characters into tables starting the 11th.
Completed Submissions
Rungok - Aramand the Elder; Bloodborne Hunter 4
Madcaster - Sybille; Bloodborne Hunter 4
Derpidruid - Olbod; Bloodborne Hunter (Blood-Addled Hunter) 3/Titan Fighter 1
Taylor Coleman - Ivan Burke; Bloodborne Hunter (Tomb Prospector) 4
Expressed Interest/In-progress
Knight of Rust
Robert Henry
Minas Dyrendal
Joseph Soltz
Whiskey and a Bonesaw
Viscount K
King Faleyros of Mendycia
Rednal
| Sigmund Von Strauss |
Gramork here presenting Sigmund Von Strauss The Vileblood of the little village by the coast.
| GM JC Spooks |
Yes I am.
Currently Sigmund and Dominic are both in on that table and two other are interested/working on characters. I'll take as many people as I can so if you want to get a character together then feel free. I'll try and keep thing on a first-come-first-serve basis based on who's posting in this thread.
| GM JC Spooks |
As I detailed in the OP post: the most important factor in a character is that they fit the theme of the game, which is to say that they should be Hunters of some kind. To that ends I have provided the Bloodborne Hunter class and I am encouraging that people use it if possible as it will guarantee characters will fit smoothly into the game. However, I am not outright banning other options. Again, as long as you end up resembling a "Hunter" then I have no objections. Still, so far only two players have used a class that wasn't the Bloodborne Hunter and they only did so using 1 level dips in other classes to support their concepts.
That said, 3rd party is approved on a case-by-case basis so I need to know specifically which content is being used before I can give it a pass.
| HedwickTheWorldly |
So I'm putting together a Firing Hammer Tomb Prospector who will use Relentless Style, and I have a question.
The Firing Hammer Badge gives Gunsmithing as a bonus feat.
In the "Guns Everywhere" rule, which is in effect for this game, Gunsmithing is replaced by Gun Training.
Is there any way to reconcile those two?
| GM JC Spooks |
So I'm putting together a Firing Hammer Tomb Prospector who will use Relentless Style, and I have a question.
The Firing Hammer Badge gives Gunsmithing as a bonus feat.
In the "Guns Everywhere" rule, which is in effect for this game, Gunsmithing is replaced by Gun Training.
Is there any way to reconcile those two?
Gunsmithing the class feature is replaced, gunsmithing the feat is not. You gain the Gunsmithing feat still which allows you to craft firearms and ammunition at a steep discount (including advanced firearms)
| GM JC Spooks |
Say Spooks, I'd really like to try this game with a Shifter from SoP. Would you be amenable to that? I can work closely with you to make sure it fits the theme.
I am open to the idea however I need to lay out some initial restrictions for all SoP content that may or may not change your mind:
Firstly, talents may only be taken from the following spheres: Death (minus Reanimate and all talents that require Reanimate), Fate, Illusion, War, Divination, Protection, Dark, and Light.
Second, You must take one of the following casting traditions: Blood Magic (Arcane), Lycanthrope, or Pact Magic. In the case of Lycanthrope, you will also gain the base talent of the Alteration sphere as an exception to the above restrictions.
In the Shifters case you already receive the base talent as a bonus so I will allow you to select one additional talent from the Alteration sphere should you choose the Lycnathrope casting tradition, subject to my approval.
D-Kal
|
Those restrictions do make some sense. I already have a pretty full concept in mind though, and it's pretty close to that. I think you'll approve.
The differences between what you said and what I have are this:
- Casting Tradition: the nocturnal predator archetype of shifter already gives me the lycanthrope drawback. I looked at the others to see what made sense to me, but only the Painful Magic drawback really stood out. I think it's a good replacement for Wild Magic as well (the other half of lycanthrope tradition), both for thematic and practical reasons (random effect tables are a pain to constantly reference).
- Spheres: I took the Alteration sphere pretty heavily (because shifter), but I focused on what made thematic sense to me. Specifically I'm focused on beastial traits, like the animalistic form, lycanthropic hide (DR/silver), and fast healing. I figured since I didn't have Rally dice, I'd better have a way to heal myself.
Over all you can probably tell I tried to keep the build from being wizard-y, rather focusing on thematic, predatory, animalistic boons. Like an amped-up Addled Hunter. If you still have any objections, I'd be happy to discuss them.
| GM JC Spooks |
Im not really in love with a full on quadruped beast form. I feel like thats a stretch, even for a hunter, since youre transforming into a full on scourge beast rather than a hybrid or partial beast. At least that what it seems like to
How would you feel about bestial reflexes or bestial spirit instead?