Clebsch's Reign of Winter

Game Master Clebsch RoW

Our brave adventurers are the only hope in a cold, cruel world.


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Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

"Gozreh, bend them to your will" calls Eianar, as an ice blue aura surrounds him, before touching the two ice elementals.

Try another cold channel, to control creatures of a cold type. DC=12 will save, otherwise like command undead.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Seeing the one creature go after his team, Erland slaps another bolt into his crossbow and launches it at the same elemental.

1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14 to hit, for 1d8 ⇒ 6 piercing damage


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Slowing her breathing Ingrit fires again at the same creature.

1d20 + 5 - 4 - 1 ⇒ (20) + 5 - 4 - 1 = 20
1d8 ⇒ 2
1 fire

Confirm: 1d20 + 5 - 4 - 1 ⇒ (13) + 5 - 4 - 1 = 13
2d8 ⇒ (6, 6) = 12
DC 15 Reflex save or catch fire


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Reflex: 1d20 + 3 ⇒ (19) + 3 = 22

Catching himself as the ice beneath gives way, Dom manages to avoid falling in. Can I still get in the attack on one of them?

-Posted with Wayfinder


Male Human (mostly) Ex-cleric and Grumpy Cat

Unfortunately the elementals are too powerful for Eianar's Cold call to work on them, but Domitian (nimbly sidestepping the cracking ice) and Ingrit finish off one of them. The remaining elemental also goes after Eianar, but fails to connect entirely.

You are up again.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Once more Eianar's beard waggles as he grumbles to Gozreh, not blessing him with power of these creatures, One day Gozreh, you'll gi me tha power. Instead he takes up his staff and swings it through the air, hoping to hit the little live icicle with a loud crack.

Attack quarterstaff 1d20 + 0 ⇒ (14) + 0 = 14 Damage 1d6 ⇒ 6


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Did Dom or Ingrit finish the elemental? Matters for Panache.

In search of more solid ice, Dom steps toward the remaining ice creature and attempts to chip away at it. Longsword: 1d20 + 5 ⇒ (8) + 5 = 13; Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Male Human (mostly) Ex-cleric and Grumpy Cat

Basically it is up to you and the order you take your actions, so let's say that you did. The way you avoided the ice shows some panache anyway.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Damiano, seeing his chances of hitting are poor and anxious to have some bolts left do nothing else tnan a five foot step out of the way
He still scans for other nasty surprises around
perception: 1d20 ⇒ 13


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

I'm not seeing the other one on the map, is it down or currently engaged in melee?


Male Human (mostly) Ex-cleric and Grumpy Cat

It is down. I may have misunderstood which one you were firing at, but at least you got to take one of them out. It helps if you use the coordinates to indicate positions or which foe you engage.


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Ok, just wanted to make sure they were in fact both down. The one I hit before was the one I targeted.

Ingrit keeps a wary eye for ay other signs of enemies s the flames in her other arrows snuff out.


Male Human (mostly) Ex-cleric and Grumpy Cat

Sorry, I misunderstood you and didn't check the map properly. Only one of the elementals is down; the other is supposed to be in G12. Can't edit the map from work. Will fix ASAP.


Male Human (mostly) Ex-cleric and Grumpy Cat

Sorry about the confusion. Updated map and restored the missing elemental.

Eianar and Domitian strike at the living ice but fail to make an impact. Ingrit and Erland still to go.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Erland closes in and swings broadly with his dagger, hoping to grant Domitian a chance to hit.

1d20 + 1 ⇒ (4) + 1 = 5 aid another to grant Domitian a +2 to hit.

"Kill the things, return them back to snow and water!"


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

A patch of ice forming on the shaft causes Ingrit's nest arrow to go horrible wild, shot into the snow with a hiss.

1d20 + 5 - 4 - 1 ⇒ (2) + 5 - 4 - 1 = 2 Ugh
1d8 ⇒ 7
1 Fire


Male Human (mostly) Ex-cleric and Grumpy Cat

The elemental punches Eianar in the kidneys to devastating effect (7 points of damage).

You are all up again.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Eianar lets out a loud groan, as the ice creature beats the druids defenses and his bones crack loudly under the impact. With the sudden onrush of pain, Eianar sets his quarterstaff in a defensive position, looking to beat away any further attacks from the frozen fists.

Eianar goes on the fully defensive, AC=19

Eianar:

HPs 3/13


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

"Einar! Watch this thing's fists, it hits like a horse kick!"

Erland hexes Einar with healing magic, curing him of 1d8 + 1 ⇒ (2) + 1 = 3 HP


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Damiano seeing the fight is not going well use his hand of the apprentice trick
1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 71d4 ⇒ 4


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Dom slashes at the ice elemental once more.
Longsword: 1d20 + 5 ⇒ (20) + 5 = 25; Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Crit?: 1d20 + 5 ⇒ (13) + 5 = 18; Damage: 1d8 + 4 ⇒ (7) + 4 = 11

I'm guessing I can't crit, but rolled it anyway in case I'm wrong.


Male Human (mostly) Ex-cleric and Grumpy Cat

Yes, unfortunately you are right about that. Nice hit though.

Ingrit to go, then the elemental.


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Taking a deep breath, Ingrit fires a perfect shot through all the mayhem.

1d20 + 5 - 4 - 1 ⇒ (20) + 5 - 4 - 1 = 20
1d8 ⇒ 3
1FIre


Male Human (mostly) Ex-cleric and Grumpy Cat

The elemental is hit once again, and the arrow sputters as it hits the elemental squarely in what passes for its face. But it still fights on, turning to Domitian with a vicious punch for 4 points of damage and 2 cold damage. He also needs to make a Fort 12 save or be staggered by the numbing cold.

You are all up. Let's see you finish it.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Fort: 1d20 + 3 ⇒ (13) + 3 = 16

Dom shrugs off the cold damage and is unfrozen, but remains hurt by the physical damage. He immediately returns the favor, attempting to finish it.

Longsword: 1d20 + 5 ⇒ (16) + 5 = 21; Damage: 1d8 + 4 ⇒ (1) + 4 = 5


Male Human (mostly) Ex-cleric and Grumpy Cat

Dom finishes the icy abomination, which melts back into the ice of the frozen creek.

End of combat. You get 160 xp each.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Eianar nods in appreciation of the swordsman's strokes, "Tis good you have dem moves wit dat sword o yous. Not bad fur a townie." The begrudging gratitude an acknowledgement of Domitian's prowess bubbling under his words.

"Le's see if thar some good food I can find." the druid says, as he sets about using his magic to create some blueberries to help heal the damage.

He searches in the snowy landscape for a bush with berries.
Survival to find food/berries 1d20 + 10 ⇒ (14) + 10 = 24

Casts Goodberries 2d4 ⇒ (2, 4) = 6

Goodberries:

School transmutation; Level druid 1
Casting Time 1 standard action
Components V, S, DF
Range touch
Targets 2d4 fresh berries touched
Duration 1 day/level
Saving Throw none; Spell Resistance yes
Casting goodberry makes 2d4 freshly picked berries magical. You (as well as any other druid of 3rd or higher level) can immediately discern which berries are affected. Each transmuted berry provides nourishment as if it were a normal meal for a Medium creature. The berry also cures 1 point of damage when eaten, subject to a maximum of 8 points of such curing in any 24-hour period.


Male Human (mostly) Ex-cleric and Grumpy Cat

The frost has only made the berries sweeter.

After this intermezzo, you are free to continue your journey and cross the creek safely in spite of the damage the sneaky elementals have done to the ice.

On the other side you see the legs and feet of a frozen corpse jut out of a pile of snow next to the trees.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

"Thank you, Eianar," responds Dom. "Just wait until my sword grows to full size, then I can show off some truly impressive moves." Dom gives Ingrit a wink as he says this.

Dom will take some goodberries if offered, making sure others have their share as well.

He then looks at the corpse suspiciously. "Is that another victim of battle, or a victim of a trap?" Perception: 1d20 + 4 ⇒ (18) + 4 = 22


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

"Whew, that was a close fight. Who is injured, whom I haven't hexed today?"

Erland pokes at the downed elemental a bit before sheathing his knife and crossbow.

"I don't know, let me check before we touch the body, whatever it is."

Casting detect magic, Erland looks at the dude in the snowbank.


Male Human (mostly) Ex-cleric and Grumpy Cat

There is nothing magical about the dead man.


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

"I'm still slightly injured, but not that badly." Ingrit says as they move forward. 8/12 hp


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Erland lays his figertips on the Ulfen, cool wind patching up the injured areas.

1d8 + 1 ⇒ (3) + 1 = 4 healing hex

"I believe this should fix you up."


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Eianar hands Domitian 3 purple berries, "Ere Dom, eat em, they does you good.", as Eianar eats some of the berries, the juice momentarily staining his beard purple as a few of the juices from the berries escape his lips.

3HPs back to Domitian and he is fed for the day.
3HPs back to Eianar and he is fed for the day.

Eianar looks around the scene, watching for anything that might have dumped this body here. "Ey, remembers them tha was dead in that carriage. Carefuls as wees go." says the druid with trepidation. "Best looks an make sure he really is dead! What with tha chest afore being deadly had wees opened it, tha be more dangers in this wilderness, than is usual. Ay, Dom might even be right, or hes a victim of them sprites, too much is wrong. Aye, caution be best approach." The druid hangs back a bit from the corpse, unwilling to be the victim of some other surprise. He mutters a quick prayer to the gods of the weather, asking to gain some insight into the surroundings as he looks for traps or the presence and signs of others.

Casts guidance on himself
Perception 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 includes guidance


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Dom takes the berries and is surprised when he feels his wounds mend and his hunger satisfied. "These are quite superb! Thank you, good man," says Dom, with a newfound respect for the wild man.

"Perhaps it's best if we just go around the corpse," says Dom as he is reminded of his last encounter with the dead, or rather undead. "As long as the trail remains easy to track?" He then shakes his head violently, as if to dispel his thoughts. "No, I take that back. We should not just leave a man here, dead with his story untold. That would be dishonorable. Let's investigate."

Dom does just that.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

"We do have rope, still. Easy enough to drop a loop over its ankles and yank it out of that snowbank. If it comes alive after, it'll be hobbled and leashed."

Erland forms a slipknot in the rope and offers it to Domitian.


Male Human (mostly) Ex-cleric and Grumpy Cat

Eianar declares the corpse safe and Dom pulls it out of the snow. Those of you that have lived in Heldren for a time can identify the man as a local farmer, Old Man Dansby. He has been pummeled to death, probably by the elementals.

For a farmer he is very well armed, carrying a composite longbow (+1 Str) with 12 arrows, a dagger and a masterwork handaxe of Taldoran make. He also carries a pouch containing 14 gp, 25 sp and 18 cp.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

*Edited*

Dom inspects the items on the man. "Looks like this farmer was expecting trouble. He has quite the set of armaments. Ingrit, do you care for these items?"


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

"The bow and axe are both better than mine, I'll be happy to put them to use to pay back whatever ended his life. If it was those elementals that it'll come out of more of their ilk." the ranger answers.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Damiano seems stricken at the revelation this is Old Farmer Dansby
I believe I already spoke of him to you . He believed something stole from his fields but I had no notion he would have tried to track the thieves alone . You do not think he tried to do it when we retreated to Helden , do you ?


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

"My guess is that he's been in this snowbank longer than that. Either way, our retreat cost a few hours, and this man was well ahead of us. I don't think we could have saved him, had we not gotten so beaten up against those undead creatures."

1d20 + 5 ⇒ (11) + 5 = 16 Heal to determine how long dead the farmer is.

1d20 + 5 ⇒ (2) + 5 = 7 Heal to determine how injured the others are.


Male Human (mostly) Ex-cleric and Grumpy Cat

His frozen condition makes it hard to determine exactly how long he has been dead, but a quick examination tentatively confirms Erland's surmise. He's more or less frozen solid, which would in itself take some time.

Since there isn't much you can do for the old farmer, I'm going to assume that you move on. You can still post any actions you want to take at this site.

The trail begins to climb a ridgeline to the south beneath snow-laden trees. The prints of boots and horses mar the freshly fallen snow on the trail.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

"We should bury Dansby when we return," notes Domitian. "But first, we need to bury the scum that did this." Dom's words are laced with grim determination.

As the party approaches the ridgeline, Dom's thoughts turn to ambush. "Do you think archers could set up behind the ridgeline there? If the sprites warned them, then the bandits will be ready."

He looks to the natives of this place, more familiar with wild terrain. "Any options for flanking that position, just in case?" Dom searches for signs and clues. Perception: 1d20 + 4 ⇒ (9) + 4 = 13.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Eianar looks to the sky, "Les see ow much daylight tis left?" as he trudges on. "Wees dina want to find ourselns wandering about in tha dark, come night."

As they move towards and up the ridgeline, "More likely, theys hide in the tree line, tis it speed we want or safety? Might be better travel jus in tha treeline." He turns back to the others, looking into their faces. Does he see the same grim determination that was in Dom's eyes.

A gust of wind whips up the freshly lid snow, it bombards Eianar's face stinging his eyes as he tries to survey the landscape.

Perception for signs of hostiles 1d20 + 8 ⇒ (1) + 8 = 9


Male Human (mostly) Ex-cleric and Grumpy Cat

There are no bandits to be seen from where you stand, but judging from the tracks, they can't be very far away.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

"Off we go, I suppose, looking for bandits in the snow. At least it will be easy to follow their tracks."

Erland holds his crossbow at the ready, while Fiske shows his displeasure st the snow by climbing into the hood of Erland coat and curling up.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

"Agreed. Be ready for battle."

-Posted with Wayfinder


Male Human (mostly) Ex-cleric and Grumpy Cat

OK, Perception checks would be in order then.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

1d20 + 3 ⇒ (17) + 3 = 20 perception


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Perception: 1d20 + 3 ⇒ (12) + 3 = 15
17 if it involves humans

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