| Domitian Olavsgaard |
One more thing - Dom would like to take a 5-foot step East so that Ingrit gets a clear shot into the next room.
| Damiano Delstrego |
Will Save 1d20 + 2 ⇒ (13) + 2 = 15 2 damage (yelp)
Spellcraft 1d20 + 8 ⇒ (4) + 8 = 12
Knowledge Religion (to identify the holy symbol)1d20 + 8 ⇒ (17) + 8 = 25
Not without his symbol in fact Grease on the holy symbol Reflex save DC 15 or he drops it ...
| Ingrit |
Will: 1d20 + 2 ⇒ (1) + 2 = 3
Grimacing as the dark energy rips through her, Ingrit draws a regular arrow firing at the dark priest.
1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
| Eianar Drudsson |
Seeing Ingrit's arrow flying through the portal, Eianar follows round, calling on the Arctic's strength's as he does, before trying to hit the man with his staff, that carries a blue aura around it.
In all the years, I've never got a handle on casting touch spells... so I hope this is correct.
Cast Frostbite and move to hit R from M,13 - spell touch melee 1d20 + 0 ⇒ (11) + 0 = 11 non-lethal cold damage 1d6 + 1 ⇒ (5) + 1 = 6
School transmutation [cold]; Level druid 1, magus 1, witch 1
Casting Time 1 standard action
Components V, S
Range touch
Targets creature touched
Duration instantaneous
Saving Throw none; Spell Resistance yes
Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This spell cannot make a creature exhausted even if it is already fatigued. You can use this melee touch attack up to one time per level.
| Black Tom |
Ingrit's arrow strikes the man, but Eianar's frostbite only destroys his copy. He laughs and conjures a new one and sends out another burst of unholy energy, dealing 8 points of damage (Will 13 for half) to everyone except Erland and Domitian.
The half-orc yelps and downs a potion, vanishing from sight.
You are all up again.
| Erland Frey |
Seeing the guy sending out negative energy and cast spells simultaneously, Erland nervously aims his crossbow and fires at the man.
"Get up there and take him down! I cannot keep up with the amount of damage he can send forth!"
1d20 + 2 ⇒ (9) + 2 = 11 to hit, for 1d8 ⇒ 2 piercing damage
| Ingrit |
With a scream of both pain and rage Ingrit shakes off the worst of the dark energy firing at the man again. "Die #%^&er!"
Will: 1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Down to 2 hp
| Eianar Drudsson |
Will Save: 1d20 + 6 ⇒ (2) + 6 = 8
Eianar feels the full force of the blackness cover him in pain, "Gozreh help, this is more than I can take." he hurriedly moves back, to his place behind the door. He shivers, ready to strike at any enemy coming in range.
Move to K,16
The tables are turned BT, now we're fighting Canvy the mad cleric ...
Eianar 4 HPs
Spells used today: Frostbite spell
An insight on the cleric we are fighting, one of the domains, probably trickery has a domain power so that for a move action you can make another image of yourself. This power is going to be 3 rounds + wis modifier.
I guess this is a minimum 3rd level cleric, to be able to do 8 points of neg channel damage, so HPs probably around 21-ish, maybe more ..
| Domitian Olavsgaard |
I never did ask - is my falcata back to full size yet?
Where Eianar falls back, Dom drops his morningstar, draws the longsword and advances, believing that their best hope for success was to finish the maniacal priest before more negative energy overwhelmed them all!
Moving on the table at L13 if it's possible to do so without a check; otherwise to M13 where Eianar was standing.
Attack: 1d20 + 6 ⇒ (7) + 6 = 13; Damage: 1d8 + 4 ⇒ (7) + 4 = 11 And maybe +1 for higher ground if Dom's standing on the table?
And if Ingrit's attack was already enough to down the priest, I suppose Dom will instead move and attack the place where Dom last saw him standing before he went invisible.
| Black Tom |
Ingrit's arrow finds its target but the priest manages to parry Domitian's blow. He gets ready to channel again when he suddenly slumps forward with the half-orc's sword in his back. She appears standing behind him, grinning sheepishly. "Truce?
Dom's falcata is still tiny.
| Erland Frey |
Erland looks at the half-orc standing over the fallen evil cleric, then reaches down and touches Damiano with some healing energy.
1d8 + 1 ⇒ (1) + 1 = 2 HP healed via healing hex
Not sure if I already did so on Damiano or not. If so, Erland will use Heal to stabilize him instead. 1d20 + 5 ⇒ (4) + 5 = 9 Heal
| Damiano Delstrego |
No , you did not .
Damiano regains consciousness but seems still a little dazed but what happened to him . he is at 0 hp
Still he takes it upon himself to reply to the half orc
A truce is certainly possible but would depend on your cooperation from now on . You did strike at one of us after all before realizing that having allied yourself with a priest of Norgorber was not a good way to survive. So to begin with, what do you know about this weather and where is the lady you kidnapped ?
if necessary , Diplomacy 1d20 + 9 ⇒ (13) + 9 = 22
| Eianar Drudsson |
Eianar pokes his head round the corner, when he hears the word 'truce.' He looks at the hlf-orc, his white left eyebrow raised. He tries to understand what just happened, can they trust the half-orc or not. The body of the cleric slumped in death over the table seems to indicate the half-orc has taken their side, But why?
Eianar's eye's move to look in their fallen wizard's direction, hoping to see their 'city talker' make a bargain with the half-orc, to keep them all safe and alive. Not much chance if the city magician is fallen.
Instead he nods at Domitian, and whispers over too him, "Best wees agree tha truce with im an find out s'much as wees can bout what's been going on ere. Sees wha yous can do."
Sense Motive (is this a ruse, is this half-orc trustworthy to keep to his word about a truce) 1d20 + 4 ⇒ (14) + 4 = 18
| Ingrit |
Leaning against the wall, Ingrit studies the half-orc woman. "A truce sounds like a pretty good idea to me, he clearly didn't care enough to exclude you when he was sending out his death waves,"
Sense motive: 1d20 + 2 ⇒ (14) + 2 = 16
| Black Tom |
The half-orc seems oddly cheerful but she doesn't seem to be planning any immediate mischief.
"First, I'm sorry I took a shot at you. Old habits die hard, and I wasn't sure of your intentions. But then Rohkar, that pile of slime, tried to kill me as well as his own allies. I don't belong with these bandits, really. They came upon me in the woods and forced me to join them. Generally I'm a one woman operation. Name's Tacey by the way. Three-penny Tacey they call me."
"The lady you are looking for is in the cellar, under the trapdoor. She is unharmed as far as I know. I had nothing to do with her abduction; they don't trust me enough for that kind of thing. Can't say I blame them. They've been keeping me at menial tasks here. On that note, I have a pot of horse stew simmering if you need some refreshments. You've dispatched all the bandits, so it's safe enough."
"The bandits have some weird allies, cold creatures from I don't know where. Real unpleasant too, from what I've gathered. Maybe they brought the cold with them somehow."
| Damiano Delstrego |
Damiano seems relieved hearing Tacey speak and smiles at her
Three-penny ? looks like there is a story behind this. Still now is not the time to speak ok this. What is good there is that your story is easily checkable.
Turning towards Erland (while wincing a little because of the movement )
Erland , can you verify if any of our prisoners is still alive?
That would be helpful
Turning back to Tacey
Here is what I propose , my colleagues will have to aggree. You guide us in the search of this building and alert us to anything you might think of interest to us. Since this Rokar was a priest of the god of assassin , that means finding and disarming any traps or poisoned something he might have left behind. While you do so, you must understand that we are a little nervous about the way you can down someone in one strike , so you will surrender your weapons to us and we will protect you from any unforeseen attack. When we have finished exploring , you can come with us back to civilization or go on your own at which point we will give you back your weapon. I hope this is satisfactory to everyone Dalmiano looks at Tacey but also to each of his colleagues at the end of his speech
| Erland Frey |
Erland moves over to check on the captured bandits, fully expecting them to be thoroughly dead.
1d20 + 5 ⇒ (12) + 5 = 17 Heal if necessary.
"The cold creatures, did they come into this place ever? Should we leave now, and forgo further investigation after we get the Lady secure?"
| Black Tom |
The formerly unconscious bandits are indeed dead, but the three bound ones are alive (if barely in one case). One is even conscious.
Tacey grins at Damiano: "If I say yes, what's my share?"
To Erland: "No, I think they find this place unpleasantly warm. I've seen some of the blue fairies flitting about outside the windows, spying on us, I guess, but they never come inside."
| Erland Frey |
"Thank the gods for small favors, then."
Erland heals the bound bandits with his hex, unwilling to simply allow them to expire as such.
1d8 + 1 ⇒ (4) + 1 = 5 #1
1d8 + 1 ⇒ (6) + 1 = 7 #2
1d8 + 1 ⇒ (5) + 1 = 6 #3
| Ingrit |
On a side note I'm pretty sure I haven't benefited from Erland's hex today. At 2 hp
"Nice move Tacey, going invisible and biding your time like that. So did the hunting get bad enough that thay were keeping the horses for food?" Ingrit asks. "You're in a pretty good mood considering what just went down. You must really have hated these guys."
| Black Tom |
The bandits do try to make muffled sounds, but they remain pretty calm considering the circumstances.
"Nah, a couple of horses got killed when the bandits took this place from the rangers. So I thought we could at least get a meal out of them. I don't particularly hate these guys, but there is no love lost among us. Anyway, I prefer to look ahead, rather than crying about spilled milk. Besides, most of them survived, didn't they?
| Erland Frey |
Seeing Ingrit still damaged, Erland moves over and lays hands on her, curing her of 1d8 + 1 ⇒ (1) + 1 = 2 HP.
He whispers to her as he does, "Speak up next time, I would have healed you first if I knew you were still hurt." He smiles at the redhead and continues his ministrations.
| Domitian Olavsgaard |
While everyone else gets chatty with the half orc, Dom seems more focused on getting out the crossbow bolt that Three-Penny Tacey lodged in his neck, before bandaging it up. He addresses the half-orc while he finishes dressing the wound. "Tacey, is it? You're a pretty deadly with your crossbow, and with your blade. A much better assassin than that fellow, I'd say." He gestured toward the dead priest of Norgorber. "I imagine you're the mercenary sort, but have you considered fighting for a noble cause? If we don't put a stop to this winter, the crops will fail and these creatures will run amok. Then we'll all suffer. If it makes you feel better, we'll probably scrounge up a little more than three pennies in the process."
| Ingrit |
"Thanks." Ingrit says feeling a touch of her strength return. "Yes, these plus the ones e let go."
| Ingrit |
"at the very least we'd take you up on the offer of a meal. We need to rest a bit here anyway and you'll have time to think it over." Ingrit says once again addressing Tacey.
| Ingrit |
"Since Tacy here was subjected to having to serve you all, I think it only fair that she gets a say in your fate, after all she'd have a better grasp of wether you all could be trusted or not." Ingrit says.
| Domitian Olavsgaard |
"Ingrit's right," says Dom. "What can you tell us about these bandits, Tacey? Is their word good?"
| Black Tom |
"Oh, I don't know. I wouldn't trust them farther than I could throw them, but I think it's nice of you to let them live. I don't hold any grudges, but you may give that particular one a kick or two. He's been treating me as a servant since I got her. Overall they are a greedy and cowardly lot. After you dispatched their friends outside as you must have done they didn't even dare to go check. They were sure the blue monsters had got them. Not so tough now, are you, huh?" She makes a threatening gesture towards the helpless bandits, then chuckles."It's your call."
And by the way, Dom gets a hero point for the magnanimous gesture of recruiting Tacey after she hit him in the chest.
| Erland Frey |
"Fair enough, I suppose. They have all been saved from certain death at the hands of that evil priest. If that does not create a little gratitude, I do not have much use for these men."
Erland looks at the bandits, and begins to strip them of any valuables, weapons, and the like.
"Isn't that right, gentlemen?"
| Domitian Olavsgaard |
Thanks for the hero point. To be accurate, Tacey hit Dom in the neck. Still quite painful.
Dom cleans off his sword while eyeing the bandits, to back up Erland's words.
| Eianar Drudsson |
"Humpf" the wild man of the winter says as Tacey makes friends with the rest of his companions. Under his breath he says "Bess be a trusty one, a thief thas like tha. I ope wees right ta tae im on." Eianar grumbles hoping those tied up will be useful, before they let them find their own way n the snow.
"Afores Is do anytin, mind if Is find some berries. Doos ya knows where tha be some juicy winter berries? he asks Tacey and the others.
| Ingrit |
Still aching somewhat from the negative energy, Ingrit looks at her companions. "If that's all of them i guess I'll go check on the Lady." she says heading back to the room with the trapdoor.
| Eianar Drudsson |
"Ingrit, yous no be doin tha without one o us fur company. She's might bes a little angry at being trapped duwn tha. Bes you has help, come Damiano, yous a posh guy, used to royalty." Eianar says, still hoping to get out and get some berries to eat.
If the GM allows Eianar to have got enough berries yesterday for 2 days, then Eianar will just cast Good Berries and dole some out to those that are hurt still.
| Eianar Drudsson |
Eianar head suddenly jerks back, his eyes open wide at Damiano's response. His wild white hair seems to fly back even further, until shocked into returning around the druids shoulders. Damn city folk, dinna have tha gumption t' dah wha's right. An wees got royalty ta talk to.
| Erland Frey |
"To be fair, Einar, our good wizard here only recently came very close to meeting his maker. If I had more healing magic available, it would be good, but alas I have none remaining for him."
Erland slings his crossbow and draws his spear, moving to the trapdoor.
"I am hale and healthy for now, at the least I will accompany you."
| Eianar Drudsson |
Eianar shrugs at Damiano's predicament, "S'pose Iys could carry 'im. " he offers gruffly, before he pulls on his white beard. "Sees, if Ingrit weren't so keen on goin duwn tha, Iys coulld get me some berries an make im feel a little betta. Then wees can all ga duwm the stairs." Eianar says resting his hand on Ingrits shoulder.
"Be a bit mo patient Ingrit, les get Damiano feelin better, then wees all ga see the lady. She bin duwn tha for some time, another few minutes aint gonna hurt er. Sides, Tacey may know where to get dem berries quick, like." he asks of the intrepid ranger.
| Domitian Olavsgaard |
"If what Tacey said is true and the creatures won't enter because of the warmth, then we should take the time to recover here. It's frustrating, but we're in no shape for a journey back." Once the fate of the bandits is resolved, Dom readies to find the Lady.
| Ingrit |
"Easy to talk about patience. Imagine being held against your will, probably tied up be men who plan to do who knows what with you, then hearing the sounds of battle. What must she be thinking right now? What fear runs through her at this moment? But by all means yes we should stand around talking." Ingrit says shaking her head.
| Domitian Olavsgaard |
Just in case there was crossed signals, I endorsed finding Lady Argenta.
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