Clebsch's Reign of Winter

Game Master Clebsch RoW

Our brave adventurers are the only hope in a cold, cruel world.


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Male Human (mostly) Ex-cleric and Grumpy Cat

I should have clarified: the sprites have too many HD to be affected by Eianar's Call Cold.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

"Curses, these fairies harass us to no end!" Domitian grabs the spear on his back and hurls it at the one he previously was chasing.

Thrown Spear: 1d20 + 2 ⇒ (12) + 2 = 14; Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Realising that these creatures are too strong for the druid to control, Eianar takes his sling and shoots at the one that just cast a spell against his friends. As he does he says, "They are sprites, diminutive fey folk. Cold iron hurts them and they know some magic tricks with light. These sprites must be winter-touched. They have accepted a sliver of ice into their hearts, which has turned them to evil and made them immune to cold, but vulnerable to fire." But in his panic at their strength his shot just flies into the trees.

Sling shot 1d20 + 2 ⇒ (3) + 2 = 5 damage 1d4 ⇒ 1


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

NB: Erland has several alchemist fire flasks on his belt.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Grunting at the sting of the tiny archers, Ingrit once again fires at her previous target.

Fort: 1d20 + 6 ⇒ (11) + 6 = 17
Cold Iron arrow: 1d20 + 5 ⇒ (15) + 5 = 20
1d8 ⇒ 1

Oh are the 2 points regular damage or cold damage?


Male Human (mostly) Ex-cleric and Grumpy Cat

They do regular damage. They are surprisingly strong for their size. And I think you forgot to add the Point blank shot bonus.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I did, thanks!


Male Human (mostly) Ex-cleric and Grumpy Cat

The fairies are small and fast, so both Domitian and Eianar miss their target. Ingrit hits again, wounding the diminutive foe and Damiano manages to resist its magic and coolly loads his crossbow and picks Domitian's foe straight out of the air.

One of the sprites fires an arrow at Damiano for 2 points of damage and a Fort save. The other flies closer and casts Color Spray at Ingrit. (Will 11 or be knocked out)

You are all up again.

Will be out of town for a couple of days. Game is one hiatus until Saturday.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Fortitude save: 1d20 + 1 ⇒ (18) + 1 = 19
Damiano yelps with pain .
Gritting his teeth and seeing the marvelous effect of his new toy , he fires a new bolt at the one attacking ingrit
1d20 ⇒ 161d8 ⇒ 8


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Lining up another shot, Ingrit stares directly into the blast of light and color that overwhelms her senses, slumping insensate in the snow.

Fort: 1d20 + 2 ⇒ (8) + 2 = 10


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Eianar runs over to the downed body of Erland and once there calls for Gozreh to protect him from the arrows of the sprites. I am sure that Erland had some fire that will damage these ice sprites.

Casts Obscuring Mist - lasts for 1 minute.

Obscuring Mist:

School conjuration (creation); Level cleric 1, druid 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range 20 ft.
Effect cloud spreads in 20-ft. radius from you, 20 ft. high
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no
A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area. A wall of fire burns away the fog in the area into which it deals damage.

This spell does not function underwater.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Dom draws his crossbow and fires at the sprite attacking Damiano.

Crossbow: 1d20 + 2 ⇒ (11) + 2 = 13; Damage: 1d8 ⇒ 1

-Posted with Wayfinder


Male Human (mostly) Ex-cleric and Grumpy Cat

Frustrated by the sudden appearance of the mist and unnerved by Damiano's bolt that almost hit one of the sprites, they let loose a final volley of arrows before taking refuge in the woods.

End of combat (since pursuit is all but impossible, given their speed, flight and skill at hiding). 120 xp each.

The Color Spray wears off in a few rounds.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Waking up face down in the snow, Ingrit lets out a string of curses in her native tongue as she rises from the ground.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

knowledge Arcana: 1d20 + 8 ⇒ (12) + 8 = 20
Damiano replies in Ulfen

Spoiler:
Yes , Color Spray is one of the worse spell you can be subjected to. You can not even be awakened by a kick


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit mutters a response rubbing her eyes before dusting the snow off of herself.

Ulfen:
"Little bastards! I have a headache and am still seeing spots."


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

"Well, that was extremely unpleasant. Is anyone hurt?"

Erland brushes the snow and dirt off himself, standing straight and frowning towards the trees.

"Stupid little fey, should have burned them alive..." He mutters and grits his teeth.


Male Human (mostly) Ex-cleric and Grumpy Cat

I'll just assume that you press on and heal whatever you need on the way. If at any time you feel that I go to fast, feel free to post what you would have said and done in the situation that we left too early. I prefer having the game run swiftly and patch it as we go, but I hope you won't let that stymie your role-playing.

The dead sprite is carrying a minuscule shortsword and a shortbow with arrows as well as 14 gp. As you press on following the trail deeper into the forest, you come upon a narrow game trail that winds its way through the trees and undergrowth here. Hoofprints mark the underlying snow, leading in both directions.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

"Can you tell which way they went? Or are we wandering lost in the trees?"


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

"No, we won't be lost, there are tracks to follow, but we won't be following these spites. I don't know of any who can follow tracks in the air!" He sighs and starts to look to find the tracks, and see which way they go.

Take a 10 on survival to follow the ttracks in the right direction. 10 + 10 = 20


Male Human (mostly) Ex-cleric and Grumpy Cat

As you pass the game trail a great white stag appears on the trail about 30 feet from you and starts to speak. "Hail strangers. Who goes there?"

Sense Motive 17:
The stag's speech doesn't really match the movements of its mouth or its facial expression.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

BT , was there anything special about the fetishes in the last encounter?

sense motive: 1d20 ⇒ 15


Male Human (mostly) Ex-cleric and Grumpy Cat

The fetishes consist mainly of dead crows, tied with leather thongs. It looks like they were killed by the sprites. There is nothing magical about them.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Sense Motive (aid another - Damiano) 1d20 + 4 ⇒ (13) + 4 = 17 so Damiano succeeds and can look at the result.

Eianar looks at the stag in some wonder, but notices the way it twitched its eye, "Di ya see that Damiano, tha way it twitched its face."


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Please do not take this badly but how is it you are speaking? You do not seem to have the apparatus for it .

Diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

1d20 + 1 ⇒ (9) + 1 = 10 Sense motive

"Um....what is going on today? Evil sprites, unnatural winter, and now a talking stag? This truly must be the work of powerful magic."


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Sense Motive: 1d20 ⇒ 15 17 if there's humans involved


Male Human (mostly) Ex-cleric and Grumpy Cat

No humans involved as far as Ingrit can tell.

Uh, a wizard did it? I only remember that I woke up one day, suddenly able to talk. But enough about me. What kind of heroes are you and what are you doing here in this frozen hell? What tales of your mighty deeds can you regale me with?


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

We come from the village of Helden and are seeking to rescue a damsel from bandits. As for our mighty deeds , even if we did some , modesty would forbid us to speak of them

technically , not a lie :)


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Dom looks askance at the stag addressing them. "Are you sure it's not someone using ventriloquism or illusion to fool us? Like you said, it's twitching its face funny. I'm going to split off and see if I find anything."

Dom indeed tries to circle around the stag, keeping a respectful distance and looking for signs that someone else was involved. Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Knowledge Arcana: 1d20 + 8 ⇒ (1) + 8 = 9
Damiano rolls his eyes hearing Domitian rather rude speech
Dom , Dom , Dom ! I am quite certain you did not mean to offend our visitor . Pray , let him continue. Speech is always preferable to heckling
after all


Male Human (mostly) Ex-cleric and Grumpy Cat

So, what can you do with sword and spell, pray? Would you be so kind as to show a poor forest creature some of your might?

Dom is unable to find anything amiss.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

"I cut the arm from an undead man with my dagger. My magic is much more oriented towards fixing the injured, so it is hardly impressive. If you have any wounds yourself, I would be happy to use some on you."


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Dom, incredulous that everyone is still talking to what he's sure is some sort of illusion or trap or something, keeps his mouth shut at Damiano's comment but continues to search for an explanation, refusing to believe that this stag was really talking. I suppose that's a Take 20 on perception, if that's allowable.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Eianar feels blessed by the gods and wonders, Is this one of Estaril's messengers, a brother to the patron of the winds. Such a magnificent stag. He bows his head to the stag, "Mighty one, tis an honor ta speak with such magnificence. I along wit ma companions ere, are humbled in your presence, we have some skills but ave no great tales to tell. Oi ave powers ta heal some of the dwellers o the snow an ice, and skills ta find me way in this cold waste, but ave na tales of power or greatness." He shakes some snow from his beard, and looks wide eyed at the stag.

Know(Nature) to identify the stag. 1d20 + 5 ⇒ (14) + 5 = 19


Male Human (mostly) Ex-cleric and Grumpy Cat

Eianar:
The stag is a normal animal although adapted to arctic conditions. It has a gore attack and is also capable of quite a vicious kick. Its speaking could possibly be explained by its being awakened, but then it would know who awakened it.

Possibly offended by Dom's hard stare, the stag lowers its head, scrapes the ground, snorts and charges. Die then, you pathetic creatures! it wheezes, in a shriller voice than you would expect from such a large animal.

Roll for initiative. The stag goes on 6, so if you beat that you can take your actions. It is about 30 feet away from you.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

"Okay, this thing has definitely gotten crazy!" says Dom as he hears the shrill voice. He draws his falchion, ready to step up and strike.

Dom steps slightly ahead of the party, ready to strike when it charges.
Attack: 1d20 + 6 ⇒ (9) + 6 = 15; Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Assuming the stag charges him, he attempts to parry and strike.
Parry: 1d20 + 6 ⇒ (4) + 6 = 10;
Riposte: 1d20 + 6 ⇒ (2) + 6 = 8; Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Init 1d20 + 2 ⇒ (5) + 2 = 7

Shocked by the sudden turning of the stag, as it attacks, Eianar just gets a grip of his senses and calls out once more, "This mighty stag 'as been turned an given the power o' speech by magics." In an even louder voice he calls out to the stag, "Who gave ya this power? That made your nature so?" He continues in a normal tone to his friends, "Watch out for its kick, an dinah let it gore at ya." With that he steps to the side away from the beasts charge, sending a shot towards the creature from his sling.

Sling shot 1d20 + 2 ⇒ (7) + 2 = 9 Damage 1d4 ⇒ 4


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

More than a little puzled as to why the stag was able to speak, Ingrit's wariness left her alert for the attack, her bow snapping up even as the initial pawing of the ground signals the charge. With a single fluid movement, the huntress sends an arrow streaking towards the beast.

Init: 1d20 + 3 ⇒ (20) + 3 = 23

1d20 + 5 ⇒ (8) + 5 = 13
1d8 ⇒ 7


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

1d20 + 1 ⇒ (1) + 1 = 2 Initiative

Slow on the uptake, Erland brings his crossbow to bear on the creature.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

initiative: 1d20 ⇒ 18
Damiano swears Damnation and fire his crossbow
1d20 ⇒ 41d8 ⇒ 4


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Just occurred to me that the stag is probably a large creature with greater reach. If so, the way I'd like to play it is to ready action a 5-foot step and an attack, if that's allowed.


Male Human (mostly) Ex-cleric and Grumpy Cat

The stag is actually only Medium but yeah, I would allow that.

The stag charges but something causes it to stumble so that its attack is a pathetic miss. Not so Domitian's readied slash which hurts the stag badly. Ingrit's arrow gets tangled in its fur and Damiano and Eianar just miss.

Then you hear two shrill voices crying Geronimo! and the sprites emerge from the trees, casting Daze Will 11 to resist on their old foes Ingrit and Damiano. A third little blue-skinned fairy appears out of nowhere (about 15 feet behind the stag) and casts Shrink item Will 16 to resist on Domitian's sword. Bet you're not so tough without your big sword, ya big oaf, it mutters in a voice that you recognize as that of the stag.

You are all up again.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

will save: 1d20 + 2 ⇒ (14) + 2 = 16
spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19
BT, does this mean the blue fairy moved up to Domitian as 'normally' shrink item is a touch spell. It would influence what action I take


Male Human (mostly) Ex-cleric and Grumpy Cat

Good catch, thank you. I never used that spell before. Yes, he's cocky enough to move up to Domitian and he was invisible so as to not draw any AoO.

Correction: the new blue fairy is right behind Domitian, while the sprites are about 20 feet from you.


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Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Then both the stag and the blue fairy should be in the area of a sleep spell
DC 15 to resist ...


Male Human (mostly) Ex-cleric and Grumpy Cat

Hah, well played.

Both stag and fairy succumb to Damiano's magic and fall into deep slumber.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

"They two agin, damn em. This time dey gonna get wha for!" Eianar says with feeling and frustration, his white beard hiding the red that flushes though his face. He sends a slingshot their way.

Slingshot 1d20 + 2 ⇒ (6) + 2 = 8 Damage 1d4 ⇒ 2
And the dice gods are loving Eianar at the moment ....


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Will vs Shrink Item: 1d20 + 0 ⇒ (7) + 0 = 7.

"Bet yer not so tough when you're asleep," retorts Dom. Discarding his now tiny falcata, he instead draws his spear again and hurls it at the nearest fairy.

Spear: 1d20 + 2 ⇒ (7) + 2 = 9; Damage: 1d8 + 4 ⇒ (2) + 4 = 6

But the spear sails wide of its target.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Erland pulls a flask of fire from his belt and launches it at one of the awake sprites.

1d20 + 2 ⇒ (4) + 2 = 6 to hit vs touch, 1d6 ⇒ 1 fire damage

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