
Ragnar Sköld Född |
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Rangar shakes his head "Nay, no sleep beneath the earth for him. If you worry he'll rise again I'll see him butchered and body broken... but I'll not see him buried."
Ragnar had wanted to get his loot, but hadn't posted an actual looting.
Unless opposed by Maclise, Ragnar empties Swige's pockets before hacking through the corpse at each major joint... ankle, knee, hip, shoulder, elbow, wrist and neck. Kicking the severed limbs apart as he does.

Ragnar Sköld Född |

Spitting on what remains of the butchered meat on the ground Ragnar shakes his head "Burning him would hae still given the bastard more honor than he was due. Sky buried, flesh consumed by animals, spirit given no rest... that was what is deserved."

Black Dow: DM O' The North |

The search of Swige's body bears little fruit save the fellowing;
A Masterwork Dagger
A ring of usually fine workmanship and wrought from heavy gold
A small garnet gemstone (hidden inside a pouch containing flour)
A vintage Auld Iobarian platinum coin (also inside the flour)
12 GP, 8 SP and 13 CP
Ǽdensor also casts a grim stare at the dead drover's body;
"Agreed Nordmann... he was a blight on min honour and I'll not see him buried... let him rise and wander for all I care... this dwoerg would enjoy killing him myself..."
Maclise shrugs and acknowledges her employers wishes.
The auld merchant turns once again to your company;
"So debts are paid? We should go our seperate ways now... it would be for the best I think..."

Kevkul - DMBDPC |

Kevkul steps forward, a weary look upon his bearded face;
"Some of us shall part. Others shall journey together anew... The Splendig Wesa spoke to me whilst in my cups last night. I am to escort this beloved artificer of the Drinker for such time as the cup is empty..."
The dweorg priest claps each of you in turn before bidding Petrik to gather their gear and load it upon the Highmettle wagon;
"Sheordan my friends! We shall geflndan again... I have geleafful in that and the Spledig Wesa's plans..."
sheordan (AI): Safe travels
geflndan (AI): meet/cross paths
geleafful (AI): having trust/faith
With a grin the dwoerg raises his flask and toasts you all.

Disa - DMBDPC |

At this Disa also chooses to stand, her otherworldly beauty hidden by a hood, but her voice rings melodic and strong;
"I too takk my leave. The wyrde decree I am needed elsewhere, though we too shall meet again brothers and sister of the blade. But I do not go ídelhende..."
wyrde = (AI): The Fates
ídelhende = (AI): empty handed
With that the rune caster bids farewell to each of you in turn, with a hand clasp and a whisper...
Ware the mountains upon mountains. All cloaked in frost. All most fell.
Both ills and cures - the past provides...
Mind that the Withered Hand In Iron is still indeed withered
When the fire burns brightest - honour the dead in your deeds
To reclaim this realm's lost legacy - you must face the fore bear

Muli Dyren |

Muli bids his new friends farewell,"Muli's wanderings shall surely bring our paths together some day."
He moves to join the others fixing to continue, "We survive treachery, yet lose two companions....Does not seem right to Muli." He shoulders into the giant pack and watches the centaurs move about the perimeter of the dwarven camp.

Ragnar Sköld Född |
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The burly northman pockets Swige's possessions, curious momentarily over the coin - but thinking it a matter best raised when clear of the merchant.
Ragnar nods grimly at Kevkul's words of parting... his leaving willingly forestalling harsh words that might have needed be said after the dweorg came upon Ragnar while the black thirst was upon him. To Disa he offers a handclasp before waving her away in silence... she had left before and come again, perhaps that was to be her way again.
He had also spent all words he wished upon the merchant, bidding him upon his way and sharing a lock of eyes with the centaur as they padded onwards at his side.
Ready to roll on.... were we chasing Puca next?

Black Dow: DM O' The North |

The Merchant Company and you lot have parted ways... Disa, Kevkul (and Petrik) are heading with the dweorgs and the remaining group - Luke, Ragnar, Skol, Nadia & Muli are free to pursue the Puka :)
Clear as mud?
My reasoning is rather than have you all endure the strained relationship with the dweorg for the journey the party are free to head towards where the Puka are rumoured to be laired...

Luke Falgren |

Luke unrolls the map on which he has outlined the Dwarven caravan's anticipated path to Hálbriden.
Gather 'round here and take a look at the map.
He scratches his facial hair, thinking that he needs a shave, and ponders a route to get them there quicker due to their smaller numbers as he points to the map.
The Púca plague the village of Hálbriden, here, far more than my home of Ciselwella, located to the north, here. The Púca’s fortified lair is located in a hillock due east of Hálbriden, from all accounts. We can take a similar route as the caravan, but I would prefer to approach from the north after a stopover in Ciselella to supply and prepare for an attack on the Púca.

Black Dow: DM O' The North |

Luke's pathfinding takes the drained group to his home in less than a day... The march is uneventful but the loss of companions and voices are noticably missed...
As the sun's last light ebbs and the hus fires are lit, you find yourselves in the simple logging community of Ciselwella.
With Luke amongst you, the hospitality is simple but welcome to your weary bones. No airs or graces, the loggers are hard men and woman, and typically much more insular than Luke or his mother.
Luke's mother bides you all welcomm and the Headman of Ciselwella; Heáfodman Barrett bids you tell him of events in Berghof.
AI: Heáfodman = Headman
You can re-equip here with basic items at no cost. The Púca lair is about half a day away - let me know when you guys wish to arrive there (morning/afternoon/evening/night...)

Luke Falgren |
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I agree, brother, it would be best to approach at dawn. Let us rest well and move on the Puca in the morning.
With that, Lukle retreats to his old bedroom to sleep. thoughts spin through his mind regarding the best way to scout the stronghold in the morning.

Black Dow: DM O' The North |

Fireday 19th Lamashan [Late Autumn/Early Winter]
Weather: 1d100 ⇒ 83; Snow...
It has been 5 long days since you left the mournful howl o’ the wolf at Gánnáhwǽr; 2 distant days since the parting of the ways with the dweorg merchant Highmettle and his Company, and one long eve since the fires and simple hospitality o' Luke’s hearthfolk warmed both bones and spirits anew.
Luke's expert tracking skills have been fruitful, and now, as noon looms and the snow gently falls, your depleted company huddle before your goal: the Lair of the fell Púca – where perhaps some answers to the riddle of Kustnir’s ills may be found...
The Púca are also known as the woad-geblin in local Iobarian cant. They are goblin like creatures, though with a seeming perchance for blue body paint.
Long have they troubled the region; petty and cruel raiders who oft keep the forca-tægl as watch beasts.
The forca-tægl – if you remember was the large tundra earwig you encountered early in the game :)
The Púca have been driven from lair to lair over the decades, but of late have settled in this abandoned ruin – once an ancient Iobarian watchtower – little save the foundations and underkeep now remain...
As you near the Lair, thickets of young blod pine, heather and tundra gorse peek through the stark, hoarfrost kissed landscape.
Then some 50 feet before you it appears - the snow covered ruins that can only be The Púca Lair...
Above ground an old fortified wall still stands, whilst to the fore, a small entrance to the underkeep can still be seen amid piled snow and sparse undergrowth...

Ragnar Sköld Född |

A warding hand goes to Ragnar's side, warning Liten Mun to be steady. The hund goes low to the ground as the Ulfen brings skaggig from shoulders to ready pose before him. Sniffing the air...
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
...Ragnar begins to take measured steps through the snow... frost crunching underfoot as he moves closer.

Black Dow: DM O' The North |

To further elaborate...
Your group is some 50ft from the entrance to the Lair (as shown on the image) – you can of course circle round and come at it via the ruins.
I’m presuming you are in cover and moving stealthily – let me know otherwise :) No need for marching order, but make sure all spells/abilities etc are selected for the day and post the choices in the OOC for me iffen ye please. Oh and wilcume inholdan (welcome loyal host)
Ninja'd by the Nordmann!

Luke Falgren |

Luke smiles upon reaching the destination, and he approaches silently without leaving a trace of his passing, even in the snow and ice. His longbow is drawn and an arrow notched.
Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Stealth: 1d20 + 12 ⇒ (18) + 12 = 30

Muli Dyren |
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Muli pauses to pull what looks like a shrunken Raccoon head out of a pouch. He gives it a shake and it sloshes a little. He scratches a wax plug off and he drops a pinch of something (dirt?), before drinking from the hole.
After drinking from the raccoon head, Muli doubles over and the taste gets him to gag a little, but he tries to remain quiet. When he straightens, his brown bushy eyebrows had turned jet black, despite his hair and beard remaining brown, his ears have enlarged and his mustache has taken on whisker qualities on an obvious elongated...snout?
He puts the head away and his hands come back out with two stuffed animals, the ice toad and a ground squirrel. "Muli is ready..<chitter-chitter>
Dexterity Mutagen from the raccoon +4 to Dex, -2 Wis, +2 Nat armor, Darkvision ~ AC 19

Black Dow: DM O' The North |

Man I have missed this... Muli is so brilliantly unique lol... amazing :)
Ragnar's scowl see's little outwith the ruin and the promise of redhanded deeds.
Like an tundra cat, Luke moves silently and quickly scouting near the ruin, before heading back to the group...
You notice there seems to be little signs of activity or inhabitation within/near the ruin... which for a lair of raiding creatures seems a little strange... presuming of course this is the primary entrance...

Luke Falgren |

Ahhhh yes...great to be back!
Luke gathers the group close with gestures.
Seems to be little going on around the ruins on this side. It may not be the main entrance. Would ya have me circle around, or to you want to make our way in here?

Frerin Oakenstaff |

Frerin has spent the past few days in quiet thought. After several years alone, he was finding it difficult to relate to his new companions.
He had been happy by himself in the grove for the past decade, but things had changed. The signs were all there...the change in migration patterns; the severity of the cold, harsh winters; the silence of the fey...not to mention the death of his good friend, Quern. Yep...Frerin knew it was time to step into action.
As the group walks toward the Puca Lair, he bends over and picks up some snow. He takes a bit on his index finger and licks it. He looks around and then watches as Luke sneaks up closer to scout the area.
Looking on with pride, he whisper to no one in particular:
That Luke is un duguþ now.
un duguþ= a young fellow who has reached manhood

Ragnar Sköld Född |

Ragnar keeps eyes on the entrance and frowns "Circle around, see if there's any other way in... I'll keep eyes on here." knowing that the others would be more likely to be able to circle the compound unseen. He then catches sight of what Muli has become and his brow creases even further... but he says nothing.

Luke Falgren |

Luke, very at home in his wintery element as a Warden of the North, nods curtly at Ragnar. He then smiles at his old friend and teacher Frerin.
Care to follow me at a safe distance so that we do not become too exposed, old friend.
Luke stays low with his bow drawn and circles around the outskirts at a safe distance to see if there is another more prevalent entry or activity of the Puca.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Stealth: 1d20 + 12 ⇒ (4) + 12 = 16

Frerin Oakenstaff |

I am afraid I will be too loud Luke. I will walk a ways back though so if you see anything I can stop before I alarm it. I have been study morphing magic and soon I will be able to transform into an animal and sneak with you! Frerin walk behind the ranger as he heads around the ruins.
Stealth: 1d20 - 3 ⇒ (6) - 3 = 3
Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Muli Dyren |

Muli shrugs off his pack and it lands with a heavy dull thud. He spends a few moments rousting about in it, chittering. He comes out with additional animals and stuffs them into a smaller satchel.
He shrugs, Now Muli is ready. Fighting Puca is no place for that pack." He bites the tip of his glove and pulls it off, a black furred and clawed hand is revealed. He does the same with the other.

Black Dow: DM O' The North |

In the ruins ahead, the crest of a spear can be seen - wavering rhythmically in its wielders hand , with the rusted crown of their helm also just visible...
You see no tracks to where the guard is stationed, nor hear no sound saw the rattle of a spear shaft in the wind...
Your keen dweorg eyes however see more than the human ken... a thin wire runs from the ruins where the spear and helm crest can be seen... a wire than runs into the entrance of the underkeep...
The ruin looks like it could be easily scaled, although stealth might prove difficult... DC10 Climb and DC20 Stealth (due to rubble, crunch of snow, relative stillness etc)

Luke Falgren |

Luke returns to put his head together with the others.
I see one sentry by the spear shaft and helm. How do we want to proceed? I suggest scaling the walls. Should be easy to climb, and maybe the more silent folk go first, with the others behind?

Black Dow: DM O' The North |

Nope - the entrance is at ground level...
Have adapted the "visual map" to demonstrate:
The wire that Frerin has spotted runs from down the wall of the sentry point, through the ground frost and into the Underkeep entrance... The sentry can be approached via the outer or interior of the remaining wall (the interior is more sheltered)
The ruins before you glint with a sheen of winter frost, the remainer of the keep wall sits some 30 feet high at its zenith, whilst the Underkeep entrance is barely 5 feet due to undergrowth and banked snow and ice...

Ragnar Sköld Född |
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Levelling his axe at the entrance Ragnar intones "Straight in... they are just puca..."
Ragnar proposes the ever-stealthy and skulky walk straight in and get with the killing... but is happy to be overruled if anyone wants to try anything fancier.