
Black Dow: DM O' The North |

The creeping chill in his bones from the dead alfur's hoar breath causes Skølrykk to lose all accuracy from his blow... the spear butt glaces the creature but strikes only the frozen folds of its cloak.
Luke grasps at another arrow but its flight shears off as he lets fly. Cursing he notes it was probably weakened by Gilstur's death grip back at the Hunter's Clearing...

Ragnar Sköld Född |
1 person marked this as a favorite. |

Reflex: 1d20 + 0 ⇒ (19) + 0 = 19 4 damage for 13/27 HP left
Instinct alone is what keeps Ragnar from the worst of the turned alfur's breath. The cold washes over him though doesn't penetrate the thick Northman's skin. Somewhere deep within Ragnar, a fire is stoked... embers burning.
Giving voice to his growing blod fury "Feh, kommer min stål skära ner dig odöda kräk. Darrar när du möter en människa i norr!" Ragnar throws caution to the wind and charges the alfur, howling all the while. Bringing skaggig to bear in a wild horizontal bludgeon...
Charging Raging Greataxe: 1d20 + 6 + 2 + 2 ⇒ (9) + 6 + 2 + 2 = 19 for 1d12 + 4 + 3 ⇒ (5) + 4 + 3 = 12
Text - Feh, my steel will cut you down undead wretch. Tremble as you face a man of the north!
Now raging, so HP up to 17/31

Muli Dyren |

Round 2
Muli moves closer while setting up to swinging a squirrel about his head while holding on to its tail. Moves from L-14 (not plotted correctly from last round) to I-11
Coming up just short of the hoarcrust the creature spewed, Muli lets loose and the squirrel flies toward the creature. Upon impact, the stuffed squirrel lets out a faint squeak of escaping gas before exploding in a small gout of flame.
RANGED TOUCH ATTACK, Thrown Bomb, -2 for range -> 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
Bomb Damage -> 1d6 + 4 ⇒ (4) + 4 = 8 Fire
if missed: 1=North, then clockwise
Miss direction -> 1d8 ⇒ 2 Lands in A-8 and splashes creature for 5 Fire with a DC 15 Reflex for half

Black Dow: DM O' The North |

1d20 + 3 ⇒ (14) + 3 = 17
9/26 HP
As the dwarven priest sprints towards the alfur, Ragnar barrels into the creature and brings his greataxe chopping through its waspish waist.
Skaggig bites deep and frosten blood crystals spill forth from its torso as the big viking wrenches his axe free. The alfur's mouth lolls open, and its windlike howl becomes more shrill as Muli's incendary squirrel explodes NE, showering the cold dead alfur in hot, burning flame...
Reeling it staggers away from the flames (5ft step to C7) and rakes at Ragnar and Skølrykk with its ice shard talons...
Ragnar Claw: 1d20 + 7 ⇒ (20) + 7 = 27
Skølrykk Claw: 1d20 + 7 ⇒ (9) + 7 = 16
Ragnar Claw Crit Confirm: 1d20 + 7 ⇒ (9) + 7 = 16
Ragnar Claw Damage: 1d4 + 3 + 1d4 + 3 + 1d3 ⇒ (3) + 3 + (3) + 3 + (2) = 14
The alfur utters a wheezing moan as its talons rake deep into Ragnar's shoulder as he ploughs a crimson furrow in the dead thing. Where the cold claws stab Ragnar feels an icy chill seep into his flesh and very soul... seeking to extinguish the blod fire within him...
The other claw leaves hoar kissed grooves upon Skølrykk's armour as he deftly sways to avoid its attack...
Ragnar give me a DC 14 Fort save (just to add to your woes!) Round 3 beckons lads!
MAP (Remember Cold Dead Hands is now in C7)

Ragnar Sköld Född |
1 person marked this as a favorite. |

Fort Save: 1d20 + 8 ⇒ (8) + 8 = 16
Driven almost to his knees by the raking claw Ragnar somehow maintains his footing. A bloody rent newly opened up across his chest despite the chain protecting it. Spitting blood at the alfur in defiance, and grinning like a man condemned and yet fighting for his very freedom - he launches into a barely controlled rising cross strike with skaggig...
Raging Greataxe: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 for 1d12 + 4 + 3 ⇒ (8) + 4 + 3 = 15
...returning the strike in kind to a bestial howl of delight.
Down to 3/31 HP and 3/9 rage rounds used.

Kevkul Steelhide |

Kevkul drops his crossbow before calling on the positive energies from the Spedig Wesa to ease Ragnar's wounds.
Let the man enjoy many more drinks of victory and let him fall not this day, o me Lucky Lord of the Drunks.
Step to D9, drop crossbow, casts CLW on Ragnar.
Burning Deep Breath for CLW on Ragnar.
1d8 + 3 ⇒ (8) + 3 = 11

Muli Dyren |

"Bah! I can't even see him." Muli holds his loaded chipmunk ready, but knows he can't get a clear shot. Instead he hustles up to get a less blocked view (A-10 with double move). He draws out his sling afraid the explosives packed in his little friend could hurt his companions in such a wild scrap that they are in.

Black Dow: DM O' The North |

Ragnar's greataxe splits the dead alfur asunder, opening a yawning rent from rib to collar. Crystalised blood explodes as the viking wrenches skaggig free.
The cold dead one's voice of the north wind keens eerily as it stumbles and falls to its knees. As it does so another blod root arrow burys itself into the folds of the creature's hoar crusted cloak.
Its slack jawed face glares up at the living, baleful eyes now only faintly glistening before Skølrykk's spear shaft caves in the front of the alfur's skull. The bone splintering more with the sound of cracking ice that a battle wound...
Combat over... Impressive stuff gents, punching above your weight against this foe...
The lifeless and sundered form of the alfur lies at your feet...

Ragnar Sköld Född |

Just remembered that I've got the superstition rage power, so I have to make a save against all spells (even friendly ones) while raging... plus forgot my DR 1/- again - doh!
Will Save: 1d20 + 3 ⇒ (3) + 3 = 6
So final HP score post rage is 11/27 HP
The primal heart of Ragnar's blod fury feels the warmth of the dweorg's spell and strives in vain to resist it. Though as the focus of his rage departs to the icy tundra, Ragnar's anger is replaced by tiredness and he puts skaggig's haft in the snow to lean heavily against.
Clouds of mist arising from heavy breathing, Ragnar does nothing more than regain his focus for a few tens of seconds.
Liten Mun, sensing danger passed, trots over to his master from where he had been keeping safe.

Skølrykk Dråthenborn |

Skølrykk knocks the ice off his spear with his hand and pokes at the once-man curiously, making sure he is finally at rest.
I am beginning to understand why we always burn our dead... He says, bending down to observe more closely.
Take 20 for 21 on perception. What has he got on him?

Kevkul Steelhide |

A fate no one should have to endure, so unfortunate, this alfur. Let us burn him, cleanse the ice and return his remains free of his undead state.
Sadly looking at the cleaved remains of the ice lined elf, Kevkul whispers a few short prayers before looking around for wood to fuel the fire.

Black Dow: DM O' The North |

The alfur's weathered (and now fractured) corpse is gaunt and pale. His blood has crystalised with the bitter cold and upon his person he has little save his ornate midnight blue cloak, with its ornate threadwork depicting celestial bodies. It seems in good condition despite being frozen stiff.
Under his cloak reveals mundane and frost encrusted Scale Mail armour (now broken due to the Northmen's brutal blows).
At his belt is a purse yielding 8 gold marks and 17 silver schillings.
An empty sword scabbard hangs at the frozen belt of the alfur.
Materials enough for a decent pyre are gathered relatively easily, and soon enough the hoar-corpse of the alfur can be laid to rest with cleansing flame.
Kevkul - give me another Knowledge: Religion check please. Ragnar - apologies need to try and remember the DR 1/- myself!

Kevkul Steelhide |

Looking at the frozen body of the elf, surrounded by the collected fuel ready to torch, Kevkul recollects some tales of frost rimmed undead, often encountered in packs...
Northmen, what do you know of the frozen undead? This is a Hár-Cargást or Hoar-Spirit, as I recall. Prepare yourselves, they are often not alone and surely there is more to come.
Feeling the hefty clap of the recomposed barbarian, Kevkul looks up, grey eyes seeing each other and he nods slightly at the Northerner's silent thanks.
Looking at the elf a last time, Kevkul just remembers to cast Detect Magic holding off any torch wielder eager to light the pyre.
Kevkul remembers to pickup his dropped crossbow while slightly smiling at the exploding stuffed animals, he couldn't recall whether he heard any squeals before they blew up?

Skølrykk Dråthenborn |

Skølrykk stuffs the cloak into his backpack to show the people of the town later, then helps with the pyre. Hearing Kevkul's warning, he arms himself with a burning brand from the fire and looks around. Now armed with a shield and a torch.
I don't like the sound of that...
Perception: 1d20 + 1 ⇒ (8) + 1 = 9

Luke Falgren |

I have no ken of this Hár-Cargást or Hoar-Spirit, but I do see us efentéam nicely. Well done all.
Luke searches around for the three arrows that he fired in hopes that a few are recovearble. Then he begins to circle their position to determine the existence of any other threats.
Pereception: 1d20 + 6 ⇒ (16) + 6 = 22
efentéam = a pulling together, conspiracy

Black Dow: DM O' The North |

As you prepare the alfur's rime corpse for its pyre, any who handle it cannot but help notice the numerous ribbon like whorls that scar its exposed flesh...
These wounds are signature to the Iobarian Clawbats, or Einchadu... flying pests that can wound and drain the unwary of their blood and vitality.
Yet you have little time to dwell on any notions, as Liten Mun's wining growl alerts your ears to the now familar keening wind-like moan that accompanied the hoar-alfur...
Luke 2 of the arrows are recoverable, one is lost. All no longer have the blod root treatment upon their arrowheads to any potent degree.
The dark hooded cloak is decorated with embroidered comets, moons, and stars along its edge. It emits a faint aura of abjuration...

Ragnar Sköld Född |

Gritting his bloodstained teeth but making no complaint Ragnar hefts skaggig above his head and bellows "Come those who wear déadhrægl, my beard still hungers!" readying his axe and mind for what comes.
déadhrægl - garment of a dead person
beard - refers to his axe ;)

Luke Falgren |

Keep your eyes to the West...the forebéacen that is the moaning wind of the Hár-Cargást blows from the West!
Luke focuses his sights to the West and notches a regular arrow.
forebéacen = sign, portent

Black Dow: DM O' The North |

And from the west it does come... Shorter in stature than the alfur, more corpulent in shape, but frost rimed, slack jawed and hungry it comes nevertheless...
Luke Initiative 1d20 + 6 ⇒ (9) + 6 = 15
Ragnar Initiative 1d20 ⇒ 2
Skolrykk Initiative 1d20 + 2 ⇒ (15) + 2 = 17
Muli Initiative 1d20 + 2 ⇒ (18) + 2 = 20
Kevkul Initiative 1d20 ⇒ 12
Cold Dead Eyes 1d20 + 2 ⇒ (13) + 2 = 15
Initiative Order
Muli 20
Skølrykk 17
Luke & Cold Dead Eyes 15
Kevkul 12
Ragnar 2
MAP
Muli, Skølrykk & Luke are up... Remember Kevkul's bless lads

Muli Dyren |

Round 1
Muli moves up get a clear angle. (20' move to D-2)
He pulls the stuffed chipmonk back out, "And here you thought you had been left behind. Go warm his hide." He uses a claw-like fingernail to poke a hole in the critter's pelt, and a high pitched sqeel insues, followed by smoke streaming out of the punture. He gives it a heave toward the ice beast.
Blessed Point Blank Thrown Bomb Ranged Touch Attack -2 for range -> 1d20 + 4 + 1 + 1 - 2 ⇒ (18) + 4 + 1 + 1 - 2 = 22
Point Blank Bomb damage 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
"Gut Kritter!" 4/6 bombs left

Black Dow: DM O' The North |

Muli’s critter bomb sails gracefully through the air and explodes showering the icy dead man in flame. To Muli’s surprise the bomb seems to burn even more potently than he remembered.
The cold dead thing’s moan becomes a whistling screech as it struggles to avoid the fiery burst. It’s frozen eyes seem not to notice Skølrykk’s advance, but he cannot be sure...
However as the licking flames begin to dissipate the cold ghoul is rocked by an arrow burying itself deep in the deadman’s chest.
The Hár-Cargást hisses and moves stiffly forward to engage its flame bearing nemesis...
Moves to 25ft. to E 1 and attacks
... with two clawed hands that rake at Muli;
Icy Claw 1: 1d20 + 7 ⇒ (1) + 7 = 8
Icy Claw 2: 1d20 + 7 ⇒ (2) + 7 = 9
...but fail to penetrate the Alchemist's tough leathery armour!
Kevkul and Ragnar up next to complete Round 1, then onto Round 2 with Muli, Skølrykk and Luke

Kevkul Steelhide |

Die foul undead!
Kevkul charges headlong adjacent to the undead, heaving his warhammer in a downward arc.
move to E2
charge attack: 1d20 + 4 + 1 + 2 ⇒ (10) + 4 + 1 + 2 = 17
damage: 1d8 + 2 ⇒ (3) + 2 = 5
Kevkul will activate his adoration ability to negate the undead's attacks.

Muli Dyren |

Round 2
Sorry no flanking with Muli, he is unarmed after throwing his bomb, and he is stepping back. If you can adjust to accommodate Kevkal you can still get the +2.
"Too close Hoar-Gást!" Muli steps back (5' to C-1) and pulls a walnut out of a pocket. He squeezes it to crack the glue he used to seal it, but not enough to release the Alchemist's Fire. He lobs the nut and watches it explode. Not as fiery as one of his kritter bombs but safer for those around the target....sort of
Blessed PB Alchemist's Fire Nut Lob into Melee -> 1d20 + 4 + 1 + 1 - 4 ⇒ (18) + 4 + 1 + 1 - 4 = 20
Alchemist's Fire PB damage 1d6 + 1 ⇒ (4) + 1 = 5
The Iceman Burnith for 1d6 Fire next round too. And unfortunately Kevkul take 1 point fire (Skølrykk would have closed in after the throw)...sorry. I'm kind of like Gallagher and the front row spectators tend to get involved in the show.
gást - unholy breath

Black Dow: DM O' The North |

Kevkul's hammer leaves the Hár-Cargást lopsided as he shatters its shoulder and arm... the resultant icy skin cracking, spilling crimson crystals upon the tundra.
Skølrykk's torch flame licks at the creature, but fails to burn it further. The Hoar-Gást's (nice one Muli) moaning voice keens in fear, before being engulfed by the alchemist's fire.
As it falls to the ground Luke's arrow pins its sleeve to the hard ground, and the undead writhes in a fiery cleansing...
Until blackened and screaming it shatters and lies still...
Hoar Spirit #2 bites the ice... Impressive gents... You lot are nasty basterds lol...

Black Dow: DM O' The North |

The second body is a (once) human male by the looks of it... Much of his clothing and effects are burnt and charred, but scraps of his clothing appear to be of high quality.
Where exposed (and unburnt) his pale flesh also bears the hallmarks of the ribbon like wounds that the alfur also bore.
Upon his person is a burned money belt; containing 30 slightly tarnished schillings and 30 warmed gold marks.
You reason that the trail could be tracked, but with the tundra's whipping winds and frost it would be difficult (but not impossible) to discern their origination...
One thing is clear, their tracks are more Northward towards the Lake, rather than North West where Quern's hermitage lies.
Another 200XP each added to the pot...

Luke Falgren |

Luke shakes his head, and returns to the party.
The tracks head north, but it would be nie on impossible to find their origin with the whipping snow. Northwest is our destination. I say we move on to Qern's.

Skølrykk Dråthenborn |

Skølrykk tosses the money pouch in his pack. We'll divvy that up later, lads. Let's get this body on the pyre, too. He says, lifting the feet and waiting for someone to help. When they do, they throw the body up into the flames.
Fléotige ellorsíþ, poor soul.
Skølrykk collects his spear and dusts the snow off of it.
Fléotige ellorsíþ- speedy journey elsewhere i.e. death

Kevkul Steelhide |

Wiping off the oily residue from the lobbed alchemist fire, Kevkul feels for his singed beard and brows, looking sideways at the hairy hermit who've thrown it. Luckily his beard is intact, the blast trimming only the stray hairs Kevkul has bean meaning to cut.
Did that human throw that on purpose? Mebbe I was at wrong place at the wrong time. We'll see then.
Kevkul helps drag and consign the body into the pyre, letting the flames cleanse the icy undeath controlling them.
May Pharasma accept you into her boneyard, whispers the dwarf.
Kevkul moves over nearer to the human barbarian before clutching his holy symbol and discharging a healing pulse of energy.
Heal: 1d6 ⇒ 3