Black Dow's Iobarian Saga (Inactive)

Game Master Black Dow

PFRPG pbp conversion of the classic UK 2 & 3 series The Sentinel & The Gauntlet aka "THE IOBARIAN SAGA"


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Mmmm just missing the Knowledge: Nature checks... I'll allow Muli's and Luke's to Aid Another is Ragnar's (ironic indeed that he is your go-to guy on that front lol... So Ragnar can spill the beans if he so wishes...


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Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Ragnar has nothing to add :P


Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6

Yeah...that just means it can't be good...lol!


Schematic Map of the Lair

Have cobbled together a spoiler free version of the lair thus far - let me know how you want to proceed (directions and actions will suffice)

The sinuous tunnel of the Púca nest begins to broaden out before you as your Company move deeper into its bowels...

Soon it opens to a T- junction of sorts (see MAP above), two branches of which are blocked with rudimentary guardians; dead saplings from which is hung rusted and battered items of armour, helms, bones and sundry items (both small and medium sized)

Perception DC10:

Dead ahead - down the main branch of tunnel there comes, from an unknown source, the stench of spoiled, rotten meat...

Perception DC20:

Your keen eyes notice the faint outline in the dirt due south (where the tunnels open to their widest) - being a den of Púca it is likely a trap of some kind...


Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Ragnar points down the main branch "Something rots there..." before jerking his head to the right and looking to move down that side passage...


Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Luke follows the lead of Ragnar.

I smell the rot too.


Male Human Alchemist (Beastmorph) 3

Perception -> 1d20 + 5 ⇒ (18) + 5 = 23

As he passes to the right, Muli looks further down the main passage. His raccoon eyes are sharp for such situations, "Not just skink, Muli sees a trap there as well"


Well done Muli. We will be sure to avoid it then.

Knowledge Nature: 1d20 + 4 ⇒ (15) + 4 = 19

Hey...That is 2 knowledge natures I have won in a row!


Female Aasimar Oracle of Fate (Dual Cursed) 3

Perception: 1d20 ⇒ 20

At the words of the déor hwerfung, Disa adds, "Muli is correct. There is a faint line in the dirt just ahead."

déor hwerfung = beast mutation


Sorry all Offshore Europe and being on call meant I've not had to abort several detailed posts afore today

Upon closer inspection there is indeed a faint ridge in the dirt which would signify a trap of some type... The Púca are know for their malevolent mischief and this would not be out of sorts in a nest of their ilk.

Anyone fancying Disabling it? DC 20 Disable Device...

The stench of decay still clings to the environment, although no clear source presents itself...

DC22 Perception check (Scent/Smell):

The onerous odor of rot seems to be emitting primarily from the outlined trap before you, but also more faintly from the nest's side branches...

Apart from the discovery of the trap, the stink of rot and the crude effigies there is little else seemingly presenting itself to you at this juncture...


Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Ragnar notes the mention of the trap with a curt nod, but does not turn from his intent to move into the side-chamber.


Just to clarify Ragnar - do you mean one of the side branches or the larger offshoot further in? Will give anyone this morning to act then update in the afternoon...


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Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

First side branch on the right hand side (as Ragnar treads) near the entrance. The one closest to the R for Ragnar on the map.


Female Aasimar Oracle of Fate (Dual Cursed) 3

Disa follows the rest down the right hand branch of the tunnel, but stops once inside the entrance. She places herself in a crouch, facing out toward the main tunnel with her shield at the ready. She quietly waits to see what may sneak in after them.


Male Human Alchemist (Beastmorph) 3

Muli will continue to watch the main corridor until Ragnar gives some indication of what awaits the group in the side chamber.


As the others hang back the burly huscarl moves dismissively past one of the guardian effigies. His bulk brushes the rusted armour and scrap dangling from the dead saplings branches, sending a clanging song throughout the tunnels...

Am presuming Ragnar gives not a $hit for such rudimentary scarecrows? Correct me if I'm wrong ;) If Ragnar plows on I'll spoiler what he comes across tomorrow morning...


Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Ragnar hears the song echo and pauses for any initial sign of reaction...
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
...before plowing on through and into the side-tunnel.


Puca Nest 2

Map Logic: Gang have presumed that as Ragnar forges ahead most likely candidates to follow (unless stated otherwise) are Luke and Frerin. Muli has intimated he’s staying put and guarding the main channel and Disa watches from the cusp of both. I’ve placed Skol as a martial type backing the main channel group up… Let me know if any of the above doesn’t sit well

As Ragnar moves further down the tunnel branch there is no apparent reaction to the effigies scrap song. The rest of you spread between the main channel of the lair and backing up Ragnar’s relentless pathfinding…

Main Channel group Perception Check DC22:

After the din of the effigy trap you swear you can hear some distant sound that is slow and scraping from deep within the bowels of the nest…

Side Channel group Perception Check DC10:

Once again the rancid smell of rot begins to assail your senses…

Side Channel group Perception Check DC20:

Your keen eyes and keener nose tell you that dead ahead of Ragnar’s position lies both the source of the au du decay… and it appears a pitfall trap of sorts akin to the one discovered in the main channel…


Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Ragnar sees no reason to slow, despite the scent of rot upon his nose and breath...


Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Luke, also regardless of the pungent oder, follows Ragnar down the side tunnel with arrow drawn.


Male Human Alchemist (Beastmorph) 3

Perception -> 1d20 + 5 ⇒ (9) + 5 = 14

Muli continues watching the main aisle with an ear cocked to listen if Ragnar finds anything.


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Female Aasimar Oracle of Fate (Dual Cursed) 3

Perception: 1d20 ⇒ 16

Disa shakes her head and calls in a stage whisper to the two out in the main passage, "The shield doesn't offer much protection when you stand on the pointy side of it. Come down here, racoon, from the smell of it there is carrion for you."


Despite the scent of rot Ragnar strides belligerently onward…

… then without warning the ground beneath him gives way!

Ragnar give me a DC20 Reflex Save if ye will

DMBlackDow’s Notes O’ Doom:

Tainted Water Pit (CR 3)
XP 800
Type mechanical; Perception DC 20; Disable Device DC 20
EFFECTS
Trigger location; Reset manual
Effect 40-ft.-deep pit (4d6 falling damage); DC 20 Reflex avoids. Any character coming into contact with the tainted water must make a DC 10 Fortitude save or contract filth fever.
The victim falls into a hidden pit filled with muddy water and drowned animal corpses. The water is unclean and may spread filth fever.
NBD: Throwing something else into the mix… braiiiiiinnnnnssssss…


Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Reflex: 1d20 + 1 ⇒ (13) + 1 = 14

Ragnar is fairly quick to react to the giving way of ground... but given his bulk, not swift enough to lunge clear of it.

Other Bits:
Fall Damage: 4d6 ⇒ (6, 4, 6, 2) = 18 and Fort: 1d20 + 6 ⇒ (11) + 6 = 17


The ground beneath Ragnar gives way in a crashing rumble and he drops into a deep pit, smacking the hard walls on the way down...

Afore landing heavily upon several decayed animal corpses that float in the pit's brackish water...

The battered huscarl emerges from the cesspool of rotten offal and gazes balefully upward, when he realizes he is not alone - as from the sundered corpse of what was perhaps once a bear, slides forth a pulsating, pale maggot the size of Liten Mun.

Its circular mouth quivers and gasps as it moves toward the vikingr...

Ragnar the rotten pit is too narrow and carrion congested to bring Skaggig properly to bear... oh and initiative please ;)

Grubs Up (Initiative): 1d20 + 1 ⇒ (10) + 1 = 11


Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6

Initiative: 1d20 + 6 ⇒ (20) + 6 = 26

How far down is he? I need to know for Point Blank on my attack. I am assuming since I was advancing with him that I can look into the pit?


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Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Round 1: 19/38 HP

Initiative: 1d20 + 1 ⇒ (16) + 1 = 17

Swearing as he falls "Jävla skiter hål ..." Ragnar has his breath forced from his lungs by impact. Recovering quickly he throws his head back, sewage wet beard and braids sending an arc of skit-water splashing on the side of the pit. Skaggig jostled from his grip, Rangar brings forth alfr smarta from it's scabbard, holding it like an oversized dagger with left hand on forearm to bring all his strength to bear. The langsword is then scythed down at the carrion slug...

Power Attack 2H Alfr Smarta: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8 for 1d8 + 4 + 3 ⇒ (3) + 4 + 3 = 10

...but the blade catches on the wall of the pit and is fouled.


Luke he's about 35 ft down - deep pit with at least 5 ft of carrion water lining the corpse pit

Round 1

The Rotian Maða (AI: rot grub) slides free of its corpse nest with a sickening pop. With surprising speed the oversized maggot brings its clamp like maw to bear on the skit encrusted Northman;

Rotian Maða Bite: 1d20 + 6 ⇒ (2) + 6 = 8
Muck Maw: 1d6 + 3 ⇒ (3) + 3 = 6

But its raking mouth merely rasps across the huscarl's steel hauberk.

DM O' The North's Fickle Bones O' Fate:

1d20 + 7 ⇒ (5) + 7 = 12

Main Channel Group DC12 Perception Check:

As you look between the clamour and chaos that ensues between the side channel and your own station, your keen eyes are drawn to the shadows ahead... Yes! There! Something... something heavyset and manlike moves cautiously toward you...


Male Human Alchemist (Beastmorph) 3

Perception -> 1d20 + 5 ⇒ (2) + 5 = 7

"What's he dun fallen in, a hole? Muli's pack is outside, if'n I even have rope."


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Female Aasimar Oracle of Fate (Dual Cursed) 3

Perception: 1d20 ⇒ 1

"What are you talking about? We three are all standing here."


Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6

Come...Ragnar has fallen in a trap.


Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Round 2: 19/38 HP

Pushing into the grub as it's jaws slide off his mail coat, Ragnar tries to keep it close "Stay still..." The burly warrior then uses his body as a guide, sliding alfr smarta down the mail before levering it out in a flashing arc...

Power Attack 2H Alfr Smarta: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21 for 1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11

...luck with him as the lead edge of his blade catches the grub in the maw before arcing through flesh.


Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6

Round 2

Luke leans over the edge of the pit and fires at the slug.

LB Att: 1d20 + 8 ⇒ (17) + 8 = 25
LB Dam: 1d8 ⇒ 2


Ragnar's langsword slides effortlessly into the dog sized maggot, spilling yellow ichor from its bloated body as the grub writhes in pain.

As it lurches forward in fury an arrow from above grazes the beast's skin, opening a thin cut along his side.

Round 3

Angered, the Rotian Maða engulfs the battered huscarl;

Blighted Bite: 1d20 + 6 ⇒ (14) + 6 = 20
Muck Maw: 1d6 + 3 ⇒ (5) + 3 = 8

and this time its circular mouth bites down on his shoulder, penetrating his armoured coat of mail...

Rotian Maða grappling jaws: 1d20 + 8 ⇒ (13) + 8 = 21

... and firmly latching on to his flesh!

In addition - Ragnar give me a DC 16 Fort save hombre


Meanwhile back in the Rest O The Nest...

Fickle Bones O' Fate:

1d20 + 7 ⇒ (8) + 7 = 15

Those who linger in the Central Passage...DC15 Perception Check:

As your senses flit between the clamour and chaos that ensues between the side channel and your own station, your keen eyes are drawn to the shadows ahead... Yes! There! Something... something heavyset and manlike; (far larger than any Puca) lurks in the murky black bowels of the nest...


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Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Round 3: 11/38 HP -> 17/44 Raging

Fort Save: 1d20 + 6 ⇒ (14) + 6 = 20

Roaring as the beast latches onto his shoulder, Ragnar lets his conscious thought fade and the black rage take hold. Spitting fetid corpse water, the vikingr pins the grub to the wall with his bulk and thrusts blade repeatedly up and into it, desperate to end the grub...

Raging Power Attack Alfr Smarta: 1d20 + 6 + 2 - 1 - 2 ⇒ (12) + 6 + 2 - 1 - 2 = 17 for 1d8 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9


Female Aasimar Oracle of Fate (Dual Cursed) 3

Perception: 1d20 ⇒ 1

"Wha-? Fell into a trap? Gah!" Disa moves farther into the passage, reaching back into her backpack as she does to retrieve her fine rope. Moving to Luke, she hands back the rope. "Here take this." She says as she keeps her eyes looking toward the main shaft and her skoldur in position in front of her.


Two "1s" in a row Disa! WTF!? Good your getting them out of the way now lol - may have to come up with a comical campaign trait for you :)


Male Human Alchemist (Beastmorph) 3

Perception -> 1d20 + 5 ⇒ (10) + 5 = 15

To Skol as Disa leaves, "Hsst! Something comes to find Ragnar in his pit. Let her go help them. Point your spear towards the back, but mind the trap right there in the main passage." Muli will ready a rodent bomb for when something come into view.

Muli has Darkvision at the moment


Central Group:

Muli’s keen senses draw eyes toward a lurking figure... it moves from the shadows with an awkward gaint which sits at odds with its heavy build. You get a flash of pallid skin, pale lank hair, small milky eyes and a slack mouth filled with sharpened teeth.

With a feral hiss, the creature... the man (?) draws a crude rusted sickle and moves unnaturally quickly towards you... covering more ground than even a transformed Muli could with its shambling sprint.

As it gains speed an low, eerie whistling emits from the numerous bone sections tied and tethered to the leathered cuirass it wears...

Whatever it is, it shall be upon you in 1 round... prepare well :)

Those of you not in the central passage, nor in a life and death struggle with a giant carrion grub hear the following:

From the central passage comes Muli's shout to look to the shadows... then a distant hiss and a strange keen whistling coming ever closer...

Will give Luke and the others a tilt to act before moving Death By Grub into the next round


Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6

Round 3

Luke secures the rope on his end from Disa, then fires another arrow into the Grub.

LB Att: 1d20 + 8 ⇒ (18) + 8 = 26
LB Dam: 1d8 ⇒ 4


RD1

Fire Bolt/Touch Attack: 1d20 + 4 ⇒ (2) + 4 = 6

Frerin steps up and fires a bolt at the carrion.

Rd2

Fire Bolt/Touch Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Fire: 1d6 + 1 ⇒ (4) + 1 = 5

Fires another bolt.


For smoothness I'll take Frerin's R1 as actual R2 and R2 as R3 - means everyone is in same parallel regards the combat (albeit the dwoerg came to the party one round late?)

Pit of Rot Group...

As both Luke's keen arrow buries deep into the pallid hide of the rot grub, and the second magick flame sears it further, the repulsive creature writhes in pain - giving Ragnar momentary relief from its gnawing jaws...

... yet weakly it mindlessly chews on;

Round 4

Rotian Maða 2nd Grapple check: 1d20 + 8 ⇒ (9) + 8 = 17

However the enraged huscarl proves too strong and the giant grub too weakened to find purchase on Northern flesh...

Both groups up :)


Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Pains me to point out that the grub should get a +5 on it's grapple maintain check? - which means it succeeds. Is it damaging poor Ragnar, dragging him off, or pinning him?


Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6

Round 4

Luke fires another arrow as he yells to Disa.

Disa, get that rope down to him, I have this end secured!

LB Att: 1d20 + 8 ⇒ (7) + 8 = 15
LB Dam: 1d8 ⇒ 5


Female Aasimar Oracle of Fate (Dual Cursed) 3

Disa drops the rope down the hole.


Ragnar Sköld Född wrote:
Pains me to point out that the grub should get a +5 on it's grapple maintain check? - which means it succeeds. Is it damaging poor Ragnar, dragging him off, or pinning him?

Mark your honesty holds now bounds! However I was dropping its +5 due to the extreme pain the beast was in... (near death - well now dead after Luke's arra...)


Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Round 4: 11/38 HP, 2 rage rounds spent, fatigued

Ragnar's chance to deal the killing strike is stolen as another arrow lances in from above the kill the grub. Though death throes begin to come to the grub, the burly and bloodied northman still hacks at it with his blade for good measure before his head hangs and eyelids grow heavy. His eyes turn first to the murk he finds himself in...
Perception: 1d20 + 7 ⇒ (6) + 7 = 13 Anything worth looting?
...before he raises head to see Disa's hung rope.


Male Human Alchemist (Beastmorph) 3

Round 4

Muli's plan is to hold fire until the new opponent tries to cross the trapped area and then blast him....that changes if the creature stops and tries to engage from afar

Muli lets loose a point-blank ground-penetrating squirrel -> 1d20 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9

Miss location = 1d8 ⇒ 4 Front Right for Splash 6 Fire damage (dc 15 reflex for half) and will have it avoid splashing himself and Skol if needed.


Fecks sake - just realised the bloody boards eat my post re: the Rotian Maða's death throes... dammit.

The foul parasite is hacked beyond recognition, its soft flesh peeling apart revealing slimy internals that mingle with the rot within the pit.

Ragnar's eyes see nothing of obvious value, although his sense of smell does threaten to be overpowered by the rotten stench...

Ragnar give me a DC15 Fort save or be sickened whilst in the rot-pit.

DC20 Perception - Peanut Gallery of the Rot Pit:

Whilst the big huscarl can be forgiven for not noticing anything, your keen eyes do pick out what appears to be not a bone, but a bone handle of a weapon or implement...

Meanwhile... Elsewhere in the Nest...

Muli's pyrokinetic rodent does miss its mark, smashing just to the side of the oncoming creature...

DM O' The North's wicked skien...:

1d20 + 5 ⇒ (5) + 5 = 10

However whilst the pale brute is showered in droplets of fire, it is the flare of the flame that causes the creature to halt its frenzied advance; bellowing in a low, alien voice that echoes throughout the Puca nest...

Safe to assume that those of you attending Ragnar and his rot pit-fight hear the keening moan emanating from nearby

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