| Kevkul Steelhide |
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Is it not true then? I should keep a piece fastened to my shield just in case then. That would at least make my marc worthwhile.
Sense Motive: 1d20 + 8 ⇒ (2) + 8 = 10
Kevkul takes a piece of blubber and skewers it to his shield with his dagger, making his shield slick and greasy looking.
| Black Dow: DM O' The North |
Durwin takes a slow draw of his pipa, then smiles grimly;
"Bunyip's are big grundwiergen lad, like a huge seal with a mouth full o' razors and a bloody temper to match. Their roars can freeze even the bravest heartsThey use the Nirrus as an inlet feeding ground - anything fléotan downriver they devour..."
He screws his leathery face up in mock disgust
"Best not be gang fer a swim lessen yer packing some blubber or bunyip carcass like yer savvy dweorg companion here..."
1d100 ⇒ 18
Weather for the rest of the day should prove to be cold but calm. As usual there is always the chance of mist nearer the Lake and closer to the Icerimes the weather may turn more inclement... (roll again nearer Quern's Hermitage)
grundwiergen = water wolf, accursed monster of the deep
gang = going
fléotan = float, drift
| Black Dow: DM O' The North |
Durwin beckons you all aboard the ferry, nodding towards the oar seats should anyone wish to fill them.
As Durwin performs some final checks, he addresses the Ulfen in the group;
"So what brings ye Ulfen lads here to Berghof... 'sides being heroes o' the sagas o' course har-har!?"
The Nirrus Ferry is fundamentally a large rowboat, two main oars and the tiller. Looks pretty sound but weathered (much like Durwin himself). Everyone can fit into the boat pretty easily, as there is room for goods upfront.
| Ragnar Sköld Född |
Ragnar pauses before responding to Durwin, proffering only a single word in response "Frumcynn" before picking Liten Mun up bodily - placing him towards the bow before seating beside an oar. Continuing "The blod of Olof Skötkonung passed to here from Ulfen lands in gefyrnnes, and I mean to ábeþecian where it has taken root."
frumcynn - lineage / ancestry
gefyrnnes - antiquity
ábeþecian - discover
| Skølrykk Dråthenborn |
Skølrykk hops on board and stows his pack beneath one of the seats. I have no home, save the sea...Now I seek my own saga! Hah! Skølrykk says, half joking half serious. There is a truth and sadness to his statement, betrayed by only his eyes. He lays his spear lengthwise on the deck beside him and takes a seat at an oar. Let us be on our way! he says, sniffing at the air.
| Black Dow: DM O' The North |
With everyone aboard Presuming Luke is getting on? Durwin pushes off with a grunt;
"Damned Northmen! Like twa aurochs! Need tae make yea smaller fer my back!"
The cantankerous ferryman casts a mock glare at both Ulfen, then at Muli's towering pack before shaking his head once again.
The flow of the Nirrus is steady but the crossing relatively calm. As the Ulfen power the ferry, Durwin helms the small tiller and soon you are the better part of the crossing done...
Below the ferry you see a couple of large shapes scythe through the water... however the dark bulk of these creatures never appoaches too near the ferry itself - maintaining a healthy distance...
| Ragnar Sköld Född |
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Ragnar ignores the ferryman's mutterings, instead concentrating on even and powerful oar-strokes. As he rows, he gives heathen voice to a Viking rowing song...
"Vi kommer från landet av is och snö
från midnattssolen, där de varma källorna blåsa"
"Hammaren av gudarna kommer att driva våra fartyg till nya länder
Att bekämpa horden och sjunga och gråta, Valhalla, jag kommer"
"På vi sopa med, med tröskning åra
Vårt enda mål kommer att vara den västra stranden"
| Luke Falgren |
Of course Luke climbs aboard.
Luke seats himself comfortably, with his Axe resting on his knees near the stern, by the ferryman. he scans the water diligently as they cross.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
There are beasts in the meregrund, but they do not want to bother us, it seems.
meregrund = lake-bottom, depths of the sea
| Black Dow: DM O' The North |
As the Northmen power the ferry Durwin grimly nods at Skølrykk's and Ragnar's words;
"Aye and some bad Thanes too I'll wager! Nei lad... Bunyips make fer poor eating!"
Soon the shadowy escorts for the ferry drop off and your journey's end arrives... The ferry grinds on the shallow's of the Nirrus and Durwin nods his satisfaction;
"Quickest I've pæðee the Nirrus in a lang time! I'll toast yer earmswíð Ulfen backs tonight lads... aside my warm fire while ye all freeze in the wilds har!"
pæðee = crossed over
earmswíð = strong, powerful
| Muli Dyren |
Muli nods his thanks to Durin. "Tonight, keep the fire stoked, the door locked, and the pipa filled."
He works his pack out of the boat and sadly puts the frog back in the pack with one last glance out to the water. With a heave he shoulders into his pack and is ready to go.
| Luke Falgren |
As they begin to traverse their route to the Little Icerime, Luke again ranges ahead and to the front flanks taking 20 on his Survival check, to bring down some dinner for their evening camp.
Survival: Taking 20 = 26
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
| Black Dow: DM O' The North |
Durwin nods curtly at the departing group. He beckons towards a weathered bell set into a post;
"When yer coming back this way... ring the bell and I'll come a rowing..."
He scowls and adds;
"... make sure you ain't light by anyone neither! Icerimes are dangerous lads... 'sides you Ulfen made light work o' the bunyip channel... would hate to have to row mesel again har!"
Its just after mid-day. Marching order as before I presume?
Light winds lift the frost across the tundra as you march towards the distant looming shadows of the Icerime range.
| Black Dow: DM O' The North |
Back on the hard, snow kissed ground of the tundra you naturally fall back into your marching pattern. The heavy crunch of the crisp ice underboot forms a strange rhythm as you walk, punctuated by the baying of Liten Mun and the creak of Muli’s oversized pack.
As you reach the edge of the Icerime peaks, your intended trail turns northwestward towards Little Icerime and Quern’s reputed hermitage. Having marched for a couple of hours, you grab a quick stop at one of the ruined building shells that litter the Iobarian countryside.
Luke and Muli have told how many buildings, both grand and humble lie lost within the realm of Iobaria... a legacy of both settlers and nobles who underestimated the harshness of life in this cold place.
The ruined croft’s shell offers scant protection from the cold, but hunkering down it allows opportunity for some food and pause for thought...
To the Southwest lies the tradepost of Ciselwella while the Northwest beckons Little Icerime; the lone squat peak that marks the Icerimes range northern boundry.
Perception check chaps. One check, two levels of goodness lol
You notice a set of tracks upon the tundra heading North from your position and hear the faint “crunch” of frosty footsteps in the far distance...
Some 100 feet ahead on the trail, you make out a midnight blue cloaked figure shuffling through the snow... Additionally you remember Gilstur’s sour grumblings about an Orlovian merchant’s tall alfur ferhweard who wore a cloak of deep blue...
Alfur = elf
Ferhweard = guard of life/bodyguard
| Ragnar Sköld Född |
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Crouching down to give Liten Mun a scratch, Ragnar speaks "Tracks to the benorþan here and I hear a hwa walking" he then stands and brings skaggig ready afore him.
benorþan - North of
hwa - someone / anyone
| Black Dow: DM O' The North |
Your senses all hone in towards the distant crunch of footsteps; Some 100 ft ahead of your current position, a cloaked figure walks wearily through the snow kissed landscape.
At Skølrykk's hailing, the tall figure stops dead in its tracks. The deep blue cloak it wears seemingly unmoving despite the light breeze whistling across the Iobarian tundra...
Several of you are reminded of the alfur ferhweard (bodyguard) of the Orlovian merchant that Gilstur had crossed. The alfur's cloak was gilded with celestial threadwork and caused quite the stir in the village...
| Ragnar Sköld Född |
Bidding Liten Mun to stay put, Ragnar moves slowly over the rubble while keeping steady eyes on the alfur.
"Hail alfur, what brings you here and where is your céapmann?"
Moving to about M,13 - just to put clear ground between me and him.
céapmann - merchant
| Black Dow: DM O' The North |
At your hails the alfur stops in his tracks, standing motionless as Ragnar, Luke & Skølrykk move forward towards the lone traveller.
As Luke secures a vantage point, the noise of the wheezing north wind noticably rises and the cloaked figure arcs like a wayfinder's arrow to face the warden's new position.
Even from a distance you see the being that once perhaps the alfur is now gaunt and a pale, sickly gray. Its body and cloak glitter not with magic nor fine thread, but of the ice crystals that coat him from hooded head, to booted foot.
Outstetched towards Luke, the alfur's hands in now in claws, each crowned with translucent icy blue shard.
Silent it still stands, save for the low keen of the tundra wind that seems to emit from its slack, hanging mouth...
Initiative
Ragnar 1d20 ⇒ 18
Skølrykk 1d20 + 2 ⇒ (16) + 2 = 18
Luke 1d20 + 6 ⇒ (14) + 6 = 20
Muli 1d20 + 2 ⇒ (14) + 2 = 16
Cold Dead Hands1d20 + 2 ⇒ (13) + 2 = 15
Kevkul 1d20 ⇒ 17
Initiative
Luke 20
Ragnar & Skølrykk 18
Kevkul 17
Muli 16
Cold Dead Hands 15
Gents your up...
| Kevkul Steelhide |
Gently pulling the trigger, the bowstring releases with a sudden twang as the bolt sails through the air towards the icy abomination.
ranged bolt attack: 1d20 ⇒ 11
damage: 1d10 ⇒ 4
What foul undead has the ice created now?
Kevkul searches inward for anything that could put a name to this figure.
Knowledge(religion): 1d20 ⇒ 12 max 10 untrained..yet
| Muli Dyren |
Muli moves up past the next pile of rubble (L-14) trying to get a better look at what form of transformation has overcome the Alfur.
Knowledge Arcana -> 1d20 + 8 ⇒ (9) + 8 = 17
Knowledge Dungeoneering -> 1d20 + 9 ⇒ (4) + 9 = 13
I doubt Know. Nature would be of use here.
| Black Dow: DM O' The North |
Aye no probs there using the spear butt as a staff
None of the Knoweldge checks yield much, other than for Muli this transformation is not alchemical or enchantment based. Kevkul recognises the alfur is now indeed an undead creature, but of which nature he cannot recall...
The cold thing that was once an alfur turns, its frozen eyes glittering beneath its rigid frost encrusted hood. Luke's arrow finds the mark but only loosely pierces the frozen folds of the creature's cloak. Kevkul's bolt is less accurate, well missing the mark...
It's slack jaw hangs even wider and a cone of howling frozen wind erupts from the once alfur enveloping the group's eager Northmen warriors;
3d6 ⇒ (6, 1, 2) = 9
Ragnar and Skølrykk take 9 cold damage, DC17 Reflex Save for half damage (+ any feat/trait granted boons)
ROUND 1 MAP (Kevkul I've moved you to Q16 to compact the map a little more) Round 2 beckons lads...
| Skølrykk Dråthenborn |
Round 2
Reflex: 1d20 ⇒ 19
Skølrykk dodges aside gracefully, rolling to come up crouching with his spear ready. He shivers nonetheless.
HP: 20/25
He charges at the creature, spinning his spear in mid stride to swing the butt of it at the undead frame of the Alfur.
Move to D7
Spear-butt: 1d20 + 5 ⇒ (2) + 5 = 7 doh!
Damage: 1d8 + 6 ⇒ (8) + 6 = 14 Of course...