Black Dow's Iobarian Saga (Inactive)

Game Master Black Dow

PFRPG pbp conversion of the classic UK 2 & 3 series The Sentinel & The Gauntlet aka "THE IOBARIAN SAGA"


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Male Dwarf Cleric of Cailean Caydean 3

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Is it not true then? I should keep a piece fastened to my shield just in case then. That would at least make my marc worthwhile.

Sense Motive: 1d20 + 8 ⇒ (2) + 8 = 10

Kevkul takes a piece of blubber and skewers it to his shield with his dagger, making his shield slick and greasy looking.


Male Human Fighter 3) (HP: 35/35, AC: 17, Touch: 13

Perception: 1d20 + 1 ⇒ (2) + 1 = 3

What is a "Bunyip"? I have not heard of these...is it perhaps a local word for them?

Profession, Fisherman: 1d20 + 5 ⇒ (7) + 5 = 12


Durwin takes a slow draw of his pipa, then smiles grimly;

"Bunyip's are big grundwiergen lad, like a huge seal with a mouth full o' razors and a bloody temper to match. Their roars can freeze even the bravest heartsThey use the Nirrus as an inlet feeding ground - anything fléotan downriver they devour..."

He screws his leathery face up in mock disgust

"Best not be gang fer a swim lessen yer packing some blubber or bunyip carcass like yer savvy dweorg companion here..."

Luke:

1d100 ⇒ 18

Weather for the rest of the day should prove to be cold but calm. As usual there is always the chance of mist nearer the Lake and closer to the Icerimes the weather may turn more inclement... (roll again nearer Quern's Hermitage)


grundwiergen = water wolf, accursed monster of the deep
gang = going
fléotan = float, drift


Male Human Fighter 3) (HP: 35/35, AC: 17, Touch: 13

Strange... Skølrykk says, grabbing a chunk of blubber and smearing his shield with it.


Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Ragnar chooses to not rub down with putrefying organic matter, trusting in the strength of steel.


Male Human Alchemist (Beastmorph) 3

"They never seem to bother Muli when crossing with Durwin. Must think him the sweeter of us two."


Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6

Luke looks skeptically at the members of the party rubbing guts on themselves, and he simply shakes his head with a chuckle. He refrains from applying the blubber as well.


Durwin beckons you all aboard the ferry, nodding towards the oar seats should anyone wish to fill them.

As Durwin performs some final checks, he addresses the Ulfen in the group;

"So what brings ye Ulfen lads here to Berghof... 'sides being heroes o' the sagas o' course har-har!?"

The Nirrus Ferry is fundamentally a large rowboat, two main oars and the tiller. Looks pretty sound but weathered (much like Durwin himself). Everyone can fit into the boat pretty easily, as there is room for goods upfront.


Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Ragnar pauses before responding to Durwin, proffering only a single word in response "Frumcynn" before picking Liten Mun up bodily - placing him towards the bow before seating beside an oar. Continuing "The blod of Olof Skötkonung passed to here from Ulfen lands in gefyrnnes, and I mean to ábeþecian where it has taken root."

frumcynn - lineage / ancestry
gefyrnnes - antiquity
ábeþecian - discover


Male Human Fighter 3) (HP: 35/35, AC: 17, Touch: 13

Skølrykk hops on board and stows his pack beneath one of the seats. I have no home, save the sea...Now I seek my own saga! Hah! Skølrykk says, half joking half serious. There is a truth and sadness to his statement, betrayed by only his eyes. He lays his spear lengthwise on the deck beside him and takes a seat at an oar. Let us be on our way! he says, sniffing at the air.


Male Human Alchemist (Beastmorph) 3

There is no stowing his pack under a bench. Muli carefully places his pack in the prow and takes a seat next to it. In his lap sits a stuffed bullfrog. "A bit of spice for the 'Nippers if they come calling," is all he offers to the questioning gazes.


With everyone aboard Presuming Luke is getting on? Durwin pushes off with a grunt;

"Damned Northmen! Like twa aurochs! Need tae make yea smaller fer my back!"

The cantankerous ferryman casts a mock glare at both Ulfen, then at Muli's towering pack before shaking his head once again.

The flow of the Nirrus is steady but the crossing relatively calm. As the Ulfen power the ferry, Durwin helms the small tiller and soon you are the better part of the crossing done...

Perception DC 12 for anyone looking into the icy water:

Below the ferry you see a couple of large shapes scythe through the water... however the dark bulk of these creatures never appoaches too near the ferry itself - maintaining a healthy distance...


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Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Ragnar ignores the ferryman's mutterings, instead concentrating on even and powerful oar-strokes. As he rows, he gives heathen voice to a Viking rowing song...

"Vi kommer från landet av is och snö
från midnattssolen, där de varma källorna blåsa"

"Hammaren av gudarna kommer att driva våra fartyg till nya länder
Att bekämpa horden och sjunga och gråta, Valhalla, jag kommer"

"På vi sopa med, med tröskning åra
Vårt enda mål kommer att vara den västra stranden"

In English!


Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6

Of course Luke climbs aboard.

Luke seats himself comfortably, with his Axe resting on his knees near the stern, by the ferryman. he scans the water diligently as they cross.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

There are beasts in the meregrund, but they do not want to bother us, it seems.

meregrund = lake-bottom, depths of the sea


Male Human Alchemist (Beastmorph) 3

Wa-Wa-Waaaaaaaaaa-Wa! Wa-Wa-Waaaaaaaaaa-Wo! Nice!

Muli looks over the side kind-of-hoping he could see them better.

Perception -> 1d20 + 4 ⇒ (4) + 4 = 8


Male Dwarf Cleric of Cailean Caydean 3

Kevkul tries to concentrate his gaze on the far horizon, trying his best not upset his stomach. He keeps quiet most of the time.


Male Human Fighter 3) (HP: 35/35, AC: 17, Touch: 13

Skølrykk peers over the side as he rows, keeping time with Ragnar.

Perception: 1d20 + 1 ⇒ (14) + 1 = 15

Ahhh, 'tis these, are Bunyips! I know them by another name... yes, many a good Thane has been lost to their jaws...


Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Taking enough time to spy one over the side, Ragnar says to no-one in particular "Do you want we should spear one for æfengereord?"

æfengereord - supper


Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6

No need Ragnar, I will secure æfengereord for us when we reach land.

æfengereord - supper


As the Northmen power the ferry Durwin grimly nods at Skølrykk's and Ragnar's words;

"Aye and some bad Thanes too I'll wager! Nei lad... Bunyips make fer poor eating!"

Soon the shadowy escorts for the ferry drop off and your journey's end arrives... The ferry grinds on the shallow's of the Nirrus and Durwin nods his satisfaction;

"Quickest I've pæðee the Nirrus in a lang time! I'll toast yer earmswíð Ulfen backs tonight lads... aside my warm fire while ye all freeze in the wilds har!"

pæðee = crossed over
earmswíð = strong, powerful


Male Human Alchemist (Beastmorph) 3

Muli nods his thanks to Durin. "Tonight, keep the fire stoked, the door locked, and the pipa filled."

He works his pack out of the boat and sadly puts the frog back in the pack with one last glance out to the water. With a heave he shoulders into his pack and is ready to go.


Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6

As they begin to traverse their route to the Little Icerime, Luke again ranges ahead and to the front flanks taking 20 on his Survival check, to bring down some dinner for their evening camp.

Survival: Taking 20 = 26

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Ragnar farewells Durwin with a gruff nod before starting away with Liten Mun in tow. The hund is obviously grateful to be back on land.


Male Dwarf Cleric of Cailean Caydean 3

Kevkul gratefully steps onto the firm ground, before prying off his dagger and tossing the piece of blubber back into the bucket at the fore.

What time is it then?


Male Human Fighter 3) (HP: 35/35, AC: 17, Touch: 13

Skølrykk gathers his things and looks out over the water one last time. He hops onto land and bids Durwin farewell. Fléotige oferfæreld, Durwin.
He then follows Luke into the wild.


fléotig- swift
oferfæreld- passage, journey over or across


Durwin nods curtly at the departing group. He beckons towards a weathered bell set into a post;

"When yer coming back this way... ring the bell and I'll come a rowing..."

He scowls and adds;

"... make sure you ain't light by anyone neither! Icerimes are dangerous lads... 'sides you Ulfen made light work o' the bunyip channel... would hate to have to row mesel again har!"

Its just after mid-day. Marching order as before I presume?

Light winds lift the frost across the tundra as you march towards the distant looming shadows of the Icerime range.


Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Aye - order as before


Male Dwarf Cleric of Cailean Caydean 3

Yep, Kevkul stays at the near-back with loaded heavy crossbow in hand.

Back on eormengrund again. I had doubts whether we could get safely across. Happy to áyppan wrong.

áyppan=proven
eormengrund=solid earth


Back on the hard, snow kissed ground of the tundra you naturally fall back into your marching pattern. The heavy crunch of the crisp ice underboot forms a strange rhythm as you walk, punctuated by the baying of Liten Mun and the creak of Muli’s oversized pack.

As you reach the edge of the Icerime peaks, your intended trail turns northwestward towards Little Icerime and Quern’s reputed hermitage. Having marched for a couple of hours, you grab a quick stop at one of the ruined building shells that litter the Iobarian countryside.

Luke and Muli have told how many buildings, both grand and humble lie lost within the realm of Iobaria... a legacy of both settlers and nobles who underestimated the harshness of life in this cold place.

The ruined croft’s shell offers scant protection from the cold, but hunkering down it allows opportunity for some food and pause for thought...

To the Southwest lies the tradepost of Ciselwella while the Northwest beckons Little Icerime; the lone squat peak that marks the Icerimes range northern boundry.

Perception check chaps. One check, two levels of goodness lol

Perception DC 10:

You notice a set of tracks upon the tundra heading North from your position and hear the faint “crunch” of frosty footsteps in the far distance...

Perception DC 20:

Some 100 feet ahead on the trail, you make out a midnight blue cloaked figure shuffling through the snow... Additionally you remember Gilstur’s sour grumblings about an Orlovian merchant’s tall alfur ferhweard who wore a cloak of deep blue...
Alfur = elf
Ferhweard = guard of life/bodyguard


Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Crouching down to give Liten Mun a scratch, Ragnar speaks "Tracks to the benorþan here and I hear a hwa walking" he then stands and brings skaggig ready afore him.

benorþan - North of
hwa - someone / anyone


Male Human Alchemist (Beastmorph) 3

Perception -> 1d20 + 4 ⇒ (11) + 4 = 15

"I kenna hear it too." He shoulders out of his pack and pulls out a squirrel and a weasel. One in each hand, he smiles a wicked grin, "Canna be too cépan."

cépan - careful


Male Human Fighter 3) (HP: 35/35, AC: 17, Touch: 13

Perception: 1d20 + 1 ⇒ (14) + 1 = 15

Hmm... Shall we investigate? Skølrykk asks, standing and stepping outside with his spear.

Hail, traveler!


Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Aye

Luke notches an arrow and advances next to Skolrykk.


Male Dwarf Cleric of Cailean Caydean 3

Hummph, try not to fire first and ask questions later. Whatever it is, let it prove hostile before it is dispatched.

Kevkul readies his crossbow in a firing stance.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


Your senses all hone in towards the distant crunch of footsteps; Some 100 ft ahead of your current position, a cloaked figure walks wearily through the snow kissed landscape.

At Skølrykk's hailing, the tall figure stops dead in its tracks. The deep blue cloak it wears seemingly unmoving despite the light breeze whistling across the Iobarian tundra...

Several of you are reminded of the alfur ferhweard (bodyguard) of the Orlovian merchant that Gilstur had crossed. The alfur's cloak was gilded with celestial threadwork and caused quite the stir in the village...

TUNDRA MAP


Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6

Luke moves to J14 in the cover of the tree and readies a Blood Root arrow and aims at the Alfur, readying an action to fire if things go south with the conversation.


Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Bidding Liten Mun to stay put, Ragnar moves slowly over the rubble while keeping steady eyes on the alfur.

"Hail alfur, what brings you here and where is your céapmann?"

Moving to about M,13 - just to put clear ground between me and him.
céapmann - merchant


Male Human Fighter 3) (HP: 35/35, AC: 17, Touch: 13

Will you join us and share tídunga, wegférend? Skølrykk calls, stepping through the rubble. move to M12

Sense Motive: 1d20 ⇒ 19

tídunga- tidings
wegférend- wayfarer, traveler


Will move this encounter along once Muli and Kevkul have posted...


Male Human Alchemist (Beastmorph) 3

Sorry didn't realize I was a hold up. Was waiting myself.

Muli stays in the rubble, but keeps his rodents ready for a sign of trouble. "Muli here. Not looking for áglác."

Perception -> 1d20 + 4 ⇒ (19) + 4 = 23

áglác - trouble


Male Dwarf Cleric of Cailean Caydean 3

Kevkul stays where he is, training his crossbow at the lone figure. Keeping mum, he observes the scout open up conversation.


TUNDRA MAP 1

At your hails the alfur stops in his tracks, standing motionless as Ragnar, Luke & Skølrykk move forward towards the lone traveller.

As Luke secures a vantage point, the noise of the wheezing north wind noticably rises and the cloaked figure arcs like a wayfinder's arrow to face the warden's new position.

Even from a distance you see the being that once perhaps the alfur is now gaunt and a pale, sickly gray. Its body and cloak glitter not with magic nor fine thread, but of the ice crystals that coat him from hooded head, to booted foot.

Outstetched towards Luke, the alfur's hands in now in claws, each crowned with translucent icy blue shard.

Silent it still stands, save for the low keen of the tundra wind that seems to emit from its slack, hanging mouth...

DM O' The North's rollin o' the sacred bones:

Initiative

Ragnar 1d20 ⇒ 18
Skølrykk 1d20 + 2 ⇒ (16) + 2 = 18
Luke 1d20 + 6 ⇒ (14) + 6 = 20
Muli 1d20 + 2 ⇒ (14) + 2 = 16
Cold Dead Hands1d20 + 2 ⇒ (13) + 2 = 15
Kevkul 1d20 ⇒ 17

Initiative

Luke 20
Ragnar & Skølrykk 18
Kevkul 17
Muli 16
Cold Dead Hands 15

Gents your up...


Male Human Fighter 3) (HP: 35/35, AC: 17, Touch: 13

Round 1
Skølrykk Dråthenborn recoils as he sees what has become of the man. He approaches with his spear raised. Move to H9

Surround him! What....?

DM Dow:
Can I use the butt end of my spear as a quarterstaff for bludgeoning damage?


Male Dwarf Cleric of Cailean Caydean 3

Gently pulling the trigger, the bowstring releases with a sudden twang as the bolt sails through the air towards the icy abomination.

ranged bolt attack: 1d20 ⇒ 11
damage: 1d10 ⇒ 4

What foul undead has the ice created now?

Kevkul searches inward for anything that could put a name to this figure.

Knowledge(religion): 1d20 ⇒ 12 max 10 untrained..yet


Male Human Alchemist (Beastmorph) 3

Muli moves up past the next pile of rubble (L-14) trying to get a better look at what form of transformation has overcome the Alfur.

Knowledge Arcana -> 1d20 + 8 ⇒ (9) + 8 = 17
Knowledge Dungeoneering -> 1d20 + 9 ⇒ (4) + 9 = 13

I doubt Know. Nature would be of use here.


Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6

Round 1

Luke fires the Blood Root at the Alfur.

LB ATT: 1d20 + 7 ⇒ (9) + 7 = 16
LB DAM" 1d8 ⇒ 8


Male Human (Ulfen) Barbarian 3 (Invulnerable Rager archetype)

Round 1:

Bringing skaggig to bear afore him, Ragnar moves forward with a stoic smirk of malevolent intent.

Move to G,10


Skølrykk:

Aye no probs there using the spear butt as a staff

None of the Knoweldge checks yield much, other than for Muli this transformation is not alchemical or enchantment based. Kevkul recognises the alfur is now indeed an undead creature, but of which nature he cannot recall...

The cold thing that was once an alfur turns, its frozen eyes glittering beneath its rigid frost encrusted hood. Luke's arrow finds the mark but only loosely pierces the frozen folds of the creature's cloak. Kevkul's bolt is less accurate, well missing the mark...

It's slack jaw hangs even wider and a cone of howling frozen wind erupts from the once alfur enveloping the group's eager Northmen warriors;

DM Black Dow's sacred bone rollin:

3d6 ⇒ (6, 1, 2) = 9

Ragnar and Skølrykk take 9 cold damage, DC17 Reflex Save for half damage (+ any feat/trait granted boons)

ROUND 1 MAP (Kevkul I've moved you to Q16 to compact the map a little more) Round 2 beckons lads...


Male Human Fighter 3) (HP: 35/35, AC: 17, Touch: 13

Round 2

Reflex: 1d20 ⇒ 19

Skølrykk dodges aside gracefully, rolling to come up crouching with his spear ready. He shivers nonetheless.

HP: 20/25

He charges at the creature, spinning his spear in mid stride to swing the butt of it at the undead frame of the Alfur.
Move to D7
Spear-butt: 1d20 + 5 ⇒ (2) + 5 = 7 doh!
Damage: 1d8 + 6 ⇒ (8) + 6 = 14 Of course...


Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6

Round 2

Luke moves to G9 and fires a seconf Blood Root Arrow.

LB ATT: 1d20 + 7 ⇒ (1) + 7 = 8
LB DAM: 1d8 ⇒ 3

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