Big OM's Way of the Wicked (Inactive)

Game Master Big OM

It is good to be bad.


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Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Yes, let us hide and wait. We should use our surprise and focus on them. Tykk and myself will take the one on the right, Randu and Orodreth the one on the left. Lyrysa if you can provide any range support. Hopefully we will overwhelm them before they know what hits them.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Perception vs humans: 1d20 + 9 ⇒ (8) + 9 = 17

Randu nods, "Agreed."

Dark Archive

Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4

"Good. Let's get this over with."


You can walk down the stirs, if you like.

Let me know your plan and we'll move it along.


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

"It appears we have a plan"

So for a detailed outline, Tykk and then Drogan right, Orodreth and then Randu on left, all stealthed. Surprise round for attacks from stealth. Lyrysa will hide on the stairs, surprise round to stand up. If still up we start first round. Thoughts?


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Sounds good


The escapees prepares to ambush the unsuspecting guards returning from the end of the battlements. However as they approach the tower Tykk moves a little to get into a better position unfortunately his weapon hits the stone wall and the sound echoes inside the tower in the silent night. The guards stops "What was that Boris?" one of them asks. Raising his lantern high and drawing his sword he closes in. "Be ready with the horn," he says as he cautiously approach the tower.

We are going in initiative order, no surprise action. One guard closes in on you while the other moves closely behind him horn drawn. Both have swords drawn.

Intiative:
Orodreth 19
Lyrysa 15
Randu 8
Drogan 8
Tykk 7
Guards 4

I rolled stealth for the remaining of you it went badly, see spoiler below.

Dices rolled:

Guards' Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Drogan's Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Lyrysa's Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Tykk's Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Randu's Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Orodreth's Initiative: 1d20 + 6 ⇒ (13) + 6 = 19
Orodreth's stealth: 27 = 27
Lyrysa's stealth: 1d20 + 3 ⇒ (16) + 3 = 19
Drogan's stealth: 1d20 - 1 ⇒ (16) - 1 = 15
Tykk's stealth: 1d20 - 3 ⇒ (3) - 3 = 0
Randu's stealth: 1d20 + 1 ⇒ (12) + 1 = 13
Guards' perception: 1d20 + 2 ⇒ (12) + 2 = 14


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

were did everyone go, waiting to post :)

Dark Archive

Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4

Same here! Time to bring morningstar to face!


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

Round 2

Stats:

HP 6/6
AC 13 FF10 T13
F/R/W 0/3/1
Beguiling Touch 7/7
Arcane Bond 1/1
Spells
0th - Daze, Mage Hand, Message, Prestidigitation
1st - Charm Person, Sleep, Color Spray (cast)

I'd say just post and let the GM sort it out :P

Lyrysa comes up from the steps into sight of the guards, uttering an enchantment to befuddle the guard with the horn.

Move up stairs (trying to maintain at least partial cover), standard to cast Daze on horn wielding guard, DC 14 to resist.


Male Human Rogue 1 [ HP: 7/7 | AC:18 T:14 FF:14 | F: -2 R: +6 W:+0 | Init +6 Perc +6 Darkvision 30ft. | CMB +3 CMD +17 | EXP: 320 ]

eck sorry. Swear I thought I already posted.. are they still flat footed?.
Acrobatics: 1d20 + 6 ⇒ (5) + 6 = 11 to avoid first guards AOO if not flat footed
Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (1) = 8 take off second dice if I'm not allowed to get sneak attack here.

Orodreth bursts from the shadows, rapier in hand and lunges towards the guard with the horn.


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

^ That should have been Round 1 up there, not 2. Typed too fast.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Randu moves as quickly as he can to position himself so the one with the horn can be reached by the others even as he keeps the one with the sword busy, by killing him with blade thrust if he can.
Favored Enemy bonus included
To hit: 1d20 + 7 ⇒ (7) + 7 = 14
dmg if that hits: 1d8 + 6 ⇒ (1) + 6 = 7


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

wielding the heavy mace from the armory in both hands, Drogan strides forward summoning up the furry of the hells he smashes into the guard with the weapon of asmodeous.

swift action: Demon domain ability

attack: 1d20 + 6 ⇒ (7) + 6 = 13+2 if able to charge so 15 if can charge
damage: 1d8 + 8 ⇒ (3) + 8 = 11

crap sucky roll hope I can charge

Dark Archive

Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4

"Beg for mercy dog!"

Attack: 1d20 + 4 ⇒ (11) + 4 = 15

Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Tykk whirls around the doorframe, joining in the assault. He brings his mace down a little hastily on the guard with the horn, only getting a glancing blow.


Sorry I forgot to tell you that I were away for the weekend.

Even though the guards are aware they are helpless as you descend upon them. The guard in front first encounters Orodreth who pierces his right lung with his rapier. The only glimpse of hope is the guard with the horn who manages to resist the foul magic of Lyrysa. Randu adds yet another human trophy to his hunting record as his blow cut the throat of the front guard. Drogan charges past them and slams his mace into the skull of the second guard almost knocking him out. Tykk finishes the job and crushes the mans skull in. The noice however must have alerted someone as a horn signal pierces the night. It originates from the top of the gatehouse.

Same loot as before, 80 xp each

Dices:

Resisting Daze: 1d20 - 1 ⇒ (16) - 1 = 15
Perception: 1d20 + 2 ⇒ (10) + 2 = 12


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Randu hears ANOTHER horn sound instead, "I am now officially annoyed with this place."


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Damn it they heard us. Quckly we need to get to the gate house.

Drogan advances on the gate house.


Male Human Rogue 1 [ HP: 7/7 | AC:18 T:14 FF:14 | F: -2 R: +6 W:+0 | Init +6 Perc +6 Darkvision 30ft. | CMB +3 CMD +17 | EXP: 320 ]

Is Grumblejack with us? He seems to have been forgotten. Suggest sending him in first with a buff?

Dark Archive

Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4

We'll be chased like dogs. We should go to the wizards tower, to kill him first before he becomes a problem.


You are standing on the battlements in the last tower on the east wall. The gate house is not accessible from the battlements.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Is the wizard's tower accessible then?


Not from the battlements. You'll have to go down into the courtyard and to the front of the tower.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

so its make a run across the courtyard to the gate house or to the wizard tower. Or make our stand in this guard tower. What do you guys want to do?

Dark Archive

Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4

I really think we need to pile on the wizard and drop him as fast as possible. One sleep spell or color spray could kill the lot of us.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

I'm with Tykk on that. I'd rather rush a wizard rather than give him time to prepare for us


Male Human Rogue 1 [ HP: 7/7 | AC:18 T:14 FF:14 | F: -2 R: +6 W:+0 | Init +6 Perc +6 Darkvision 30ft. | CMB +3 CMD +17 | EXP: 320 ]

"Cmon. We don't have time to go back. Follow me." Orodreth sheaths his sword and runs over to the gatehouse wall. He pulls the veil out of his stolen guard coat pocket. "Ah here you are." Finding the right patch he rips it off and places it against the wall. A window grows from the patch and creates a hole in the wall. As soon as it stops growing he throws his pack through and dives into the hole, rolling to come up standing with his rapier ready again in case the room is inhabited.
Acrobatics: 1d20 + 6 ⇒ (14) + 6 = 20
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
that should put me in 3d. Blackerly hopefully still stuck below us. Sentries on the roof.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Sounds good to me. watchine Orodreth, Drogan follows also going through the hole.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Randu nods and follows


Smart thinking Orodreth.

As expected a window forms in the wall and Orodreth makes it through. Above you can here the uttering of a surprised guard as he is suddenly gone.

Looking around you find yourself in a large room, it is the entire floor. In front of you are are stairs leading to the roof and floor below. You hear some commotion from the closest stairs, they are from the room where Blackerley should be.

Dark Archive

Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4

"Damnation. I guess we see to Blackerly then."

Tykk rushes through the hole and prepares to fight the upcoming Seargent. Using his trained senses, he attempts to feel out Blackerly's aura to ensure he can shatter his defenses.

Spoiler:
Detect Good


Opening your inner eye to the auras of the faithful you are met with a most peculiar response, none here are shining nor are they cloaked in shadows.

Meaning no one is good aligned.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Randu strains to hear, to see if he can guess the number of voices
Perception vs humans: 1d20 + 9 ⇒ (5) + 9 = 14


"Was that a horn?" a high pitched voices asks. "Shut up Guy." a harsh voice replies.

Over the sound of moving furniture you can hear what you guess is 4 voices in total.

?: 1d100 ⇒ 62
?: 1d100 ⇒ 40
?: 1d100 ⇒ 30


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

@ Big OM, so this is a gatehouse and we are in the levein in the middle. What is between us and the 4 down a level? A trapdoor? Is there a way to lock or barricade them down there? If so Drogan will lock the door.

Assuming there is a lock...
Drogan moves to lock the trap door to the room the 4 men below are in.
We deal with them in a moment. We have the two on top that blew the signal. We need to take them out. Maybe the wizard didn't here the signal and I would like if they didn't open the doors above us and start firing arrows at us.

Drogan them gives a blessing of Asmodeous and cast Bless on everyone.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"Four of them." He says softly of the voices. Hearing Drogan's plan, he nods. "Up it is." and he moves upward.

Stealth: 1d20 + 1 ⇒ (4) + 1 = 5

Oh good grief. I swear these e dice are trying to kill half my characters.


With a loud slam the trap door fall shut and Drogan quickly blots it shut. You can hear the surprised and angry voices from below and soon after the insistent hammering of weapons.

How do you want to handle the guard in the roof above?

Dark Archive

Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4

Tykk charges up the stairs to the roof above.

"I'm coming for you, dog of Mitra! Pray while you can!"

Intimidation: 1d20 + 8 ⇒ (9) + 8 = 17


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

Lyrysa waits for a couple of the others to climb up before ascending herself.


I am going to need an initiative from everyone

When Tykk reach the top of the stairs he look at a guard shaken from his threat weapon drawn ready for action.

Guard's initiative: 1d20 + 1 ⇒ (17) + 1 = 18


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

Inish: 1d20 + 3 ⇒ (20) + 3 = 23


Male Human Rogue 1 [ HP: 7/7 | AC:18 T:14 FF:14 | F: -2 R: +6 W:+0 | Init +6 Perc +6 Darkvision 30ft. | CMB +3 CMD +17 | EXP: 320 ]

Where is Grumblejack?

Orodreth moves to the ladder at the other end of the room to try and come up behind the sentry and climbs silently to catch him off guard while the others attack from the front.

Stealth: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative: 1d20 + 6 ⇒ (1) + 6 = 7

Dark Archive

Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4

Initiative: 1d20 + 3 ⇒ (17) + 3 = 20

Tykk grins toothily at the shaken guard.

"Look at you. Pathetic. It's almost as if you're dead already. You're not worth my time, boy."

Dark Archive

Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4

Stalking toward the guard with the determination of a cat on a cornered mouse, Tykk hesitates for a second 10 feet from the guard.

"Looks like this is the end for you."

Mid-step, Tykk changes speed and charges directly at the startled guard.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19

Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Sidestepping the guard's shield, Tykk brings his morningstar up under his exposed chin, attempting to take his head clean off.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Init: 1d20 + 2 ⇒ (16) + 2 = 18
Randu moves by Tykk's side to aid him, though it looks like the dark warrior doesn't need it.
Favored enemy bonus and bless counted in
To hit: 1d20 + 8 ⇒ (1) + 8 = 9
dmg: 1d8 + 6 ⇒ (5) + 6 = 11


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Drogan watches as his companions go up to take care of the guards. He turns his attention back to the trap door monitoring it for any progress made to bust out.

inititive: 1d20 + 1 ⇒ (20) + 1 = 21


All right boys and girl action time some of you have already posted your action this turn, but I am missing actions from Lyrysa

Initiative:
Lyrysa 23
Drogan 21
Tykk 20
Randu 18
Guard 18
Orodreth 7


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

Round 1

Stats:

HP 6/6
AC 13 FF10 T13
F/R/W 0/3/1
Beguiling Touch 7/7
Arcane Bond 1/1
Spells
0th - Daze, Mage Hand, Message, Prestidigitation
1st - Charm Person, Sleep, Color Spray (cast)

Coming within sight of the guard, Lyrysa hangs behind the others and attempts to befuddle his mind, weaving an enchantment.

Cast Daze, DC 14


Lyrysa's magic crawls towards the guard and takes hold of him dazing him. The poor dazed man is almost immediately after smashed by Tykk. Unfortunately Randu isn't quite as precise as Tykk and misses. Almost soundless Orodreth comes up the stairs behind the guard.

While the rest rushes to the roof Drogan turn his attention towards the trapdoor. He hears shouting from below and soon after a pounding sound is heard.

Saving: 1d20 - 1 ⇒ (10) - 1 = 9

Round 2


Male Human Rogue 1 [ HP: 7/7 | AC:18 T:14 FF:14 | F: -2 R: +6 W:+0 | Init +6 Perc +6 Darkvision 30ft. | CMB +3 CMD +17 | EXP: 320 ]

so there is only 1 on the roof then?

Attack (flanking): 1d20 + 3 ⇒ (13) + 3 = 16
Damage (SA): 1d6 + 3 + 1d6 ⇒ (5) + 3 + (5) = 13

Orodreth moves up behind the guard to flank and thrusts with his rapier.

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