Beyond the World's Edge: A Frontier Campaign (Inactive)

Game Master vayelan

Current Encounter: Ruins in the Sogg

Resources:
The Village of Haven

River Delta Regional Map

Downtime Calendar
Rooms and Buildings Guide
Teams and Organizations Guide


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This will be the last of the skeletal enemies, at least for a while.

You will face a different kind of challenge after this.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Good to know.

My vote is for enemies that have reason to fear cavalry. :D


Female Human Bard | HP: 24/24 | F/R/W: 2/6/5 | AC: 16 FF: 14 TCH: 12 | Spells (1) 0/3 I OWN NO COPYRIGHTS TO THE IMAGES I USE TO ENHANCE THE POSTS I MAKE

Well I’m out of grease spells. All I have left is acid splash so good luck to me.


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

Could be worse miss Seraphina. You could be a melee finesse combatant with a strength based weapon :) We got this guys!


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

@All: My free time is going to be quite limited over Friday, Saturday, and Sunday. I might be able to post later on over the three days, but I can't guarantee that I'll be able to.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Unfortunately, I won't get a post in tonight.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Just so you all know, I won't be available much at all on Friday, and a limited amount on Saturday and Sunday.


Although you originally set out just to secure timber for your settlement, you managed to defeat undead remnants of ancient Koloran and navigate the tense cold war between the centaur tribes.

I believe you've earned a level up: Welcome to Level 4!


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active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

Ooo.
Wildshape


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

quick update: I'll be traveling Thurs-Sun. I hope to have access, but I will have limited time. BOT me if needed.
Also, almost done leveling...just need to fix my spells. Any 2nd lvl witch spell requests?


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

+1 BAB, +7 Hp +1 REF
+1 to INT
10 Skill points

Background Skills cooking/ baking +1 each

Acrobatics,Bluff,Diplomacy,Disable Device,Perception,Sense Motive,Sleight of hand,Stealth,Use magic Device and Ride are all +1

Rogue Talent: Slow reactions:
Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

Careful Disarm (Ex)
At 4th level, whenever a burglar attempts to disarm a trap using Disable Device, she does not spring the trap unless she fails by 10 or more. If she does set off a trap she was attempting to disarm, she adds double her trap sense bonus to avoid the trap.

This ability replaces uncanny dodge.


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

+1 BaB, +7 hp, +1 fort/will

+1 Wis

+6 skills
+1 1st level spell
+1 2nd level spell.

Herbal concoctions: (can now make at 1/4 price)

druidic herbalism:

Druidic herbalism is a nature bond option that can be taken by any druid at 1st level except those with archetypes or alternate class features that alter or replace nature bond or mandate a specific nature bond choice.

Instead of granting access to a domain or an animal companion, a druid’s bond with nature can take a third form: access to druidic herbalism.

A druid who chooses to learn druidic herbalism can use combinations of nuts, berries, dried herbs, and other natural ingredients along with appropriate containers to create herbal concoctions or magic consumables that function like potions. This acts like the Brew Potion feat, but only for spells on the druid spell list. Herbal concoctions are typically thick and sludgy, and their creation time, caster level, spell duplication capabilities, and all other variables and properties are identical to those of potions created using Brew Potion. Herbal concoctions created with herbs that cause special effects when ingested retain those effects as well as the appropriate spell effect.

A druid can create a number of free herbal concoctions per day equal to her Wisdom modifier. Additional concoctions cost the same as creating an equivalent potion using Brew Potion. Druids can sell their herbal concoctions just as if they were potions (though NPCs unfamiliar with druidic herbalism may need some convincing before purchasing these wares).

At 4th level, a druid’s increasing skill with herbalism means that she can disguise the effects of her herbal concoctions. When a creature attempts a Perception or Spellcraft check to identify one of the druid’s concoctions, the concoction appears to be a different herbal concoction of the druid’s choice unless the creature exceeds the identification DC by 5 or more. The druid must designate this false result when creating the concoction. If a creature exceeds the identification DC by 5 or more, it correctly identifies the concoction, though not that the druid tried to fool it.

Additionally, at 4th level, when the druid creates additional concoctions, she need pay only half the normal cost to create them. It takes her only half the normal time to create her concoctions, and she can create concoctions of spells from any spell list, as long as she can cast the spell.

At 7th level, when the druid creates concoctions with potential false identification results, a creature attempting to identify the concoction must exceed the identification DC by 10 or more to determine the concoction’s true identity.

Resist nature's lure

Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.

Wildshape:
At 4th level, a druid gains the ability to turn herself into any small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an animal the druid is familiar with.

A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Kalig is leveled. +1 BAB, +5 hp, +1 fort/will plus Resist Temptation, which gives a +2 bonus to saves vs divination and enchantments.

Ability boost to Strength.

I do not get wild shape (don't get that till 8th for my archetype).

Skill bonuses, +1 to each:
Knowledge Geography (background)
Knowledge History (background)
Handle Animal
Knowledge (Nature)
Linguistics (bonus language: Sylvan)
Perception
Survival

I hope narratively work on Kalig learning Sylvan from Soraya and Mia--something I hadn't gotten around to asking yet as I was waiting on a tick-over to downtime.

I know a lot of my skills overlap with other peoples, but as an Urban Druid I've only so many class skills. Maybe I'll pick up a Craft or Profession at some point, she has been doing some helping with building from time to time.

Please advise if anything looks off. Thanks.


Female Human Bard | HP: 24/24 | F/R/W: 2/6/5 | AC: 16 FF: 14 TCH: 12 | Spells (1) 0/3 I OWN NO COPYRIGHTS TO THE IMAGES I USE TO ENHANCE THE POSTS I MAKE

BAB +1, Ref/Will +1
2nd Level spells (x2): Blindness/Deafness & Invisibility

Skills +8
Perception 3
Linguistics 1 (Language Koloran)
Profession Painter 1
Diplomacy 1
Stealth 2

Background Lore Koloran 1, Sing 1


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

I will have limited Internet access from now through about Wednesday. If I am unable to post please bot me as needed.


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

diplomacy? to earn influence for aid in moving a ships prow: 1d20 + 7 ⇒ (10) + 7 = 17


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Oops sorry, the message from Callie should be from me!!


Female Human Bard | HP: 24/24 | F/R/W: 2/6/5 | AC: 16 FF: 14 TCH: 12 | Spells (1) 0/3 I OWN NO COPYRIGHTS TO THE IMAGES I USE TO ENHANCE THE POSTS I MAKE

If I wanted to build a Craftsman Workshop do I have to build a shack first then upgrade to a workshop or do I do just the workshop?

I am also debating building an Infirmary??


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

My sinusitis headache is easing off, I forgot to mention it here.

@GM: Would it be fair to say that Dorick could regard Aristide as his sovereign now? Order of the Lion does require one. Perhaps a new vow IC?

Level 4 Cavalier Order of the Lion

+8 HP to 40

+1 Fort

+1 BAB

Skills: 5 (+2 background)

Diplomacy, Handle Animal, Linguistics (centaur), Ride, Survival

Background: Knowledge Geography, Knowledge History

Feat:

None

Class Features:

Challenge 2/day

Expert trainer

Caragus (now 5 HD):

+1 HD -> +7hp -> 33 HP

Iron Will

+1 Acrobatics

Skills (total)
Acrobatics 4
Swim 1


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

@Seraphina: I'll help build an infirmary. Let me know what I need to do


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

Potions I will be making for the party over the course of the week-

Total of 21 potions-
1st level- (CL4) 2 ant haul potions, 1 potion of Touch of the sea, 2 potions of heightened awareness,2 CLW potions
2nd level- (CL4)2 aboleth's lung, 2 barkskin potions, 2 bull's strength, 2 cat's grace potions, 1 delay poison potion, 1 potion of resist energy (fire), 1 potion of resist energy (cold), 1 potion of lay of the land, 1 potions of animal aspect, 1 potions of Fog Cloud,


@Dorick - Yes, you can regard Viscount Aristide as your sovereign. For all that you've already done to help the settlement, he does not expect any additional vow from you, but he will accept it if you wish to make such a vow.

@Francoix - Your Diplomacy check has interested some laborers in accompanying the next logging expedition to try and recover the prow, but no one is eager to rush out right away.

@Seraphina - If you build either an Artisan's Workshop or Infirmary, you can also treat that as your home for now. Essentially, it is a one-room hut/cottage that serves as both dwelling and workplace in this early phase of the town.


Also, Soraya is already building an Infirmary, which will be finished at the start of the next downtime week, so the workshop would be the better choice for Seraphina.


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

I am wanting to build an alchemist lab, I've never used the downtime rules, but I did read over them a little. However.. I am honestly still unsure how much progress that would give me.


Female Human Bard | HP: 24/24 | F/R/W: 2/6/5 | AC: 16 FF: 14 TCH: 12 | Spells (1) 0/3 I OWN NO COPYRIGHTS TO THE IMAGES I USE TO ENHANCE THE POSTS I MAKE

profession paint for goods: 1d20 + 14 ⇒ (4) + 14 = 18

Building Craftsman Workshop

Create = 9 goods & labor

Have 6 goods & 5 labor ...need 3 goods and 4 labor

+1 Goods. So 7 Goods needing 2


To complete this Downtime phase, I just need Earn Capital rolls from Dorick and Francoix. I also need to know what Francoix is working on, and what Soraya is contributing her Capital towards (someone else's project or a new project of her own).

Updates on current projects:
Francoix's Cabin is finished
Kalig's Stall for Matilda has all its capital and will be finished in 9 days.
Soraya's Infirmary is finished.
Mia, Seraphina, and Dorick are still collecting capital for their projects.


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

If the Cabin is finished next step would be to build a large sized Kitchen, so when they start and finish the rooms for the inn/tavern etc everything is good to go.

profession baker: 1d20 + 7 ⇒ (18) + 7 = 25


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Handle Animal: 1d20 + 11 ⇒ (16) + 11 = 27
Handle Animal: 1d20 + 11 ⇒ (13) + 11 = 24
Handle Animal: 1d20 + 11 ⇒ (15) + 11 = 26
Handle Animal: 1d20 + 11 ⇒ (15) + 11 = 26
Handle Animal: 1d20 + 11 ⇒ (19) + 11 = 30

Not sure how many rolls needed.


Kalig wrote:
I take it Rhork showing up for Dorick's training is part of the result of Kalig's actions? I'm proceeding, assuming so and that Harkan is aware of Kalig's actions.

Yes, that is correct. Rhork agreed to leave the door alone, and Harkan agreed not to punish Rhork for being insistent. However, in order to assert his dominance and also "tire out" the restless Rhork, Harkan has pushed the younger warrior to join Dorick's militia training.


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

sorry all, going through... something. Unsure if its depression, a sickness, or what. I just don't feel right or up to things. I may or may not get in posts, if I don't, I apologize and please bot me.


Mia Ravenlock wrote:
sorry all, going through... something. Unsure if its depression, a sickness, or what. I just don't feel right or up to things. I may or may not get in posts, if I don't, I apologize and please bot me.

I'm sorry to hear that you're going through a rough spot. Take time for yourself to recover, and don't forget that it helps to reach out.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Take care Mia.


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

ah, if the infirmary is done, can I work on having an alchemy lab attached to my shack? Or to the infirmary? Either is fine


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Take time for yourself, Mia. Hope you recover soon.


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

quick heads up: I will be travelling for the next few days (Thurs-Sun). I may or may not have internet access. Apologies in advance


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

I have to do one more bout of travelling. This will probably be it for a while though. Looks like Tues thru Sunday. Will do my best to check in as I can, but no guarantees. Apologies in advance


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

I have a cold so may be delayed in posting this week.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

I THINK this is what is completed on Kalig's homestead so far:

Altar
"Kitchen" (single room hut with hearth)
Stall
Latrines for everyone!
Garden (has been working on and off)

Working currently on bunkhouses

I think next on agenda are a couple shacks, one to turn her latrine into a proper outhouse and one a spring house to help protect the spring. After that her building ambitions are done, and will help around town and or maintain the shrine (altar + garden).


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

P.S. Dorick I think you'd asked for a map of the barracks you were working on awhile ago but I need a general description to go by. If you sent it to me I lost track; please send again.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Hmm. I'm thinking multi-story blocks, grouped in a quadrangle around a courtyard/parade ground, akin to the wiki page.

Handle Animal: 1d20 + 11 ⇒ (14) + 11 = 25


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

I've come down with a bad case of the cold, hoping its not actually the flu. Posts will be limited over next few days, particularly in depth posts as I kick out this virus and try to catch up on missed class work. will try to at least come in and drop a 1-2 line post so as not to hold things up if I can.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Get well soon!


Mia Ravenlock wrote:
I've come down with a bad case of the cold, hoping its not actually the flu. Posts will be limited over next few days, particularly in depth posts as I kick out this virus and try to catch up on missed class work. will try to at least come in and drop a 1-2 line post so as not to hold things up if I can.

Sorry to hear that. Focus on resting and recovering. We'll be here for you when you're feeling better.


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

Potions Mia will add to her(our) bag. 3 potions of Bull's Strength, 3 potions of Cat's Grace, 3 potions of Bear's endurance, 2 potion of Aboleth's lung,1 potion of greensight, 4 potions of resist energy (one of each variety), 4 potions of spider climb.


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

hey guys, I'll be travelling for the next few days. Apologies. Please bot me as needed.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Enjoy and take care!


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

My fellow gamers/adventurers: I hate to have to say this, but I think I’m gonna have to bow out of my PBP games. We all know how real life can rear its ugly head, and I’m just not finding the time to work on my online hobby these days. I can barely keep up with reading posts, let alone posting any actions on my own, and I’d rather not limp along in some half-ass fashion without being able to give the time and energy that these games and our characters deserve. I wish you all the best and thank you for including me in your stories. -Rob


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

Good travels my friend, hopefully we will cross paths again! Thanks for playing!


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Sorry to see you go Rob but all the best.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

You will be missed! Soraya was a great addition to the party.

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