Lena Kensley |
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Hello! :) Thank you to both DMs for selecting Lena for this game. I am looking forward to playing and getting to know the other players/characters and DMs. :)
Soraya Blacktip |
sweet! Hi guys. I'm involved in a couple of other games with Cyrioul and Vayelan and having a blast, so I have great expectations.
I should be done with equipment and everything in the next couple of days (I'd love to say tomorrow, but I'd hate to be wrong about it).
Valentina Silverstone |
I'm in! Thank you for the selection, GM.
Let's all share a little bit about our characters. I'd like to know the kind of crew that we're adventuring with.
Valentina is a phantom thief rogue, which means that she's pretty s!*% at combat, but she'll be using Diplomacy and Intimidate to debuff enemies by insulting or flustering them.
She's a social activist with good education, a sister she cares very deeply for, and very strong moral fiber.
She was the popular kid in school because she basically participated in every extracurricular and is friendly and charming, but now she's more withdrawn and quiet.
Mechanical niche: Party Face
Fendir Tang |
Thanks for selecting me. I'll get an alt created shortly.
EDIT: And done.
As far as his party role goes, Fendir is both a frontliner and a ranged character. He also has a tribe of warriors which will be providing security for the settlement.
Sir Dorick Granstead |
Hello all! I'm glad that Sir Dorick Granstead was chosen for this game. I joined one of Vayelan's games and have been thoroughly enjoying it.
Dorick used to be a person of note, serving his Exarch well, fighting in the Taldor Horse and being accepted into the Most Worthy Order of the Lion. And then he got tricked into shaming himself, and then effectively exiled to Galt. Which is almost as good as a death sentence for a blatant servant of a royal hierarchy from a foreign nation. So he's signed up to this expedition to assist a noble while not dying pointlessly. His allegiance and even order might change over the course of the campaign.
In mechanics, Dorick is a superb horseman but also capable off it, with a variety of melee weapons. He will be developing better social skills as he tries to not repeat old mistakes of getting fooled and outmanoeuvred with words. And will be gaining teamwork feats that he'll be able to share with the party, hopefully to great effect!
Edit: I just realised that I have yet to choose a teamwork feat for Dorick for level one. Which currently I can share with ye for three rounds, once a day. Lookout seems like a solid choice but I'm open to suggestions.
Francoix Delacouis |
Hello everyone. Reformed street urchin rogue here. Francoix has left that behind him (he hopes) and is going to either try and set up an inn, tavern, or some form of shop. With his wife.
I look forward to gaming with you all :)
Valentina Silverstone |
I might advise against Lookout, because it's only really useful before combat, which means you'd have to use it before we get surprised, and it only has a 3-round duration.
I'd advise choosing a teamwork feat that:
A.) You can talk another party member into taking on a permanent basis
or
B.) has an immediate effect that happens during combat, such as Precise Strike, Outflank, or Escape Route. I think Escape Route is a solid choice there, because it's situational but can really save a life.
Lena Kensley |
Lena is a true support character - a jack of all trades with her knowledges, healing, diplomacy, magic (arcane caster) etc - she can aid another and/or stand on her own feet. She is a teacher (she's graduated from one of the finest colleges in Taldor and has taught the children of the nobles after graduation). Lena has business acumen and is passionate about learning and music. She is compassionate and protective of those she takes under her wing (maybe even over-protective due to witnessing her younger brother's death). She can ride and has some skill surviving in the wild. She's also quite graceful on her feet/stealthy. She's a secondary combatant - melee fighter - can fight well enough to help, but she isn't a front-liner. She can provide entertainment via storytelling and singing.
Lena would be great at rallying the community/settlers and bringing them together for the common good.
She wants to open a school for the children of the settlement and any adult who wants to learn.
==========
Addendum: Since we have two rogues in the party, I swapped out Disable Device (and the trait which gave it as a class skill) for a Craft skill and the trait: Inner Beauty.
Mia Ravenlock |
Mia is the true support here. I'm pretty much going to be handing out potions to the party and I'll be focusing on summoning (only 1 creature) and providing some other support with spells.
Valentina Silverstone |
Mia is the true support here. I'm pretty much going to be handing out potions to the party and I'll be focusing on summoning (only 1 creature) and providing some other support with spells.
She's got red hair but her name is Ravenlock?
XD
Kalig |
Hello folks, I'm DeathQuaker and this here is Kalig the Tireless.
Let's all share a little bit about our characters. I'd like to know the kind of crew that we're adventuring with.
Kalig is a half-orc urban druid fascinated with seeking a balance between wilderness and civilization. Someone who has traveled most of her life, she's also just looking for a place that feels like home.
Role-wise she will be full caster (since we have a lot of buffers, probably focusing more on healing/blasting/battlefield control as needed) with melee support (including Trip combat maneuvers eventually). Urban Druids don't get wildshape until 8th level so she will be a less druidy druid in that regard. She also CAN'T do summon nature's ally spontaneously (obviously she has it as a class spell) so Mia's summons will be handy. Kalig as an urban druid has dipped into less typically druidy skills like Diplomacy and Knowledge Local, but is also happy to just chat with the animals and offer wilderness survival advice.
EDIT: Spells are prepped presuming "for the road." If anyone sees anything amiss on the character sheet by all means suggestions and corrections are welcome.
Kalig |
Also, GM, a question: I have a pet donkey (not an animal companion) that Kalig uses as a pack-carrier. I assume by default such a creature would know the "work" Handle Animal command.
I would also like to train it to "heel" and "stay." She may or may not have had time to train it -- what is reasonable to assume she had already trained it to do, and otherwise can I work I training it further during the adventure?
Thanks.
Mia Ravenlock |
as an addition to me earlier statement. Depending on the situation Mia will have limited blast spells. (she has 1 casting of produce flame, and a potion of firebelly she can use).
she is also a Menhir Savant as I think that was missed in the recruitment description.
She will easily handle any of the forestry stuff with "know nature's paths" spell.
Mia will be more herbology and plant focused as a character, along with focusing on the ancient lay-line magic, but will still be able talk with animals decently well.
Soraya Blacktip |
Soraya can fill in some arcane magic roles (along with the bards). Right now she's mostly into healing and buff/support, but as she levels, she should have a lot more options available between spells and hexes. I'm planning on the create wondrous item feat as well, possibly the create wands
Mia Ravenlock |
As for the teamwork feats, precise strike is always nice, stealth synergy is a good OoC one too.
Sir Dorick Granstead |
Hopefully these PCs will gel!
On teamwork feats, many such as precise strike Dorick doesn't meet the prerequisites, and others don't suit his character. I'll go with escape route so he can cover others if they need an exit.
Edit: Future teamwork fests may be quite different, depending on how Dorick develops!
Lena Kensley |
@Soraya: I'm sure we can work together with our arcane magic. :) We can also work together when it comes to healing. Lena has a healer's kit with her.
@Sir Dorick: I think Escape Route will certainly do on this adventure. :)
Kalig |
Escape Route's good. (I also wouldn't have objected to Lookout, even if it's also circumstantial.) As you meet more prerequisites there will also be more options.
Sir Dorick Granstead |
Coordinated Charge could be great, but that's one for level ten at the earliest!
All suggestions welcome. And so far so good on the introductions. :)
Lena Kensley |
Just a courtesy heads up. I'm leaving for an out of town business trip tomorrow morning (my Friday/your Thursday) and it'll be a 3 to 4 hour car trip each way. I will not have time to post tomorrow. I will be returning in the afternoon of the next day (my Saturday/your Friday) and I will catch up then and make any necessary posts. (Yes, I live in the southern hemisphere.) Sorry for the inconvenience.
Fendir Tang |
@Fendir, let's discuss your tribe. What were your ideas?
I was thinking 12 Hobgoblins with an assortment of NPC classes at level 1.
That's kinda where I was at. Most of them would be warriors, with maybe 1 aristocrat to lead them and 1 adept to heal them.
Fendir Tang |
Hmm, rather than an aristocrat, I had thought you would be the tribe's leader.
Would the aristocrat be a relative of Fendir? What is their relationship like?
For the Aristocrat, I think it would basically be an officer, given how rigid and militaristic Hobgoblin society is. So there are troops, this officer, and myself.
Fendir Tang |
To expand on it some, my thoughts were that it would be a good idea to have someone to command the NPCs if I'm not available to do so.
Sir Dorick Granstead |
Under the terms of our arrangement with Aristide, will food and fodder be covered, or are we responsible for our own?
If the latter, how much would we realistically need for that length of caravan journey?
These would determine Dorick's actions next.
DM Vayelan |
Food and fodder will be provided, but anyone capable of hunting and foraging during the journey is encouraged to do so to ensure that the caravan's supplies do not run low.
Any such supplies you have already purchased can be saved for emergencies or for when the settlement site is chosen - or you can use them during the journey to help preserve the communal stock.
FYI, it will take approximately 20 days of travel to reach your destination.
Valentina Silverstone |
You got it, GM Vayelan.
I've put together a buy-list for supplies:
15gp - collapsible bathtub
0.8gp - iron pot
2gp - crowbar
2gp - shovel
10gp - silk rope
15gp - Medium tent
5gp - pack saddle
4gp - saddlebags
6gp - handaxe
2gp - 2 waterskins
Total: 61.8gp
Valentina will be storing most of her stuff on her horse, naturally. It's too much for her measly 10 Strength. Any other suggestions for things to buy? I have no use for scrolls, and potions are a little to expensive for the gains.
Fendir Tang |
I plan to fill in details (including the names of his tribesmen and women) when it becomes pertinent. If you would like a broad overview (I don't have all the details 100% nailed down yet), I can send you a PM with my ideas and thoughts. It should be worth a chuckle, if nothing else.
Lena Kensley |
I just recently arrived home from my work trip. I will catch up on all the posts I've missed and then will make a post for Lena as soon as I can.
Kalig |
I forgot to buy a dagger (always handy as a backup) so I've purchased that and added it to my character sheet. Also picking up some wandermeal.
She'll do that at some point during preparations or retcon that she had it--not sure it makes much difference--but I don't feel it necessary to rp it out.
Kalig |
My only (minor) concern is it's already difficult to keep track of 8 PCs and already a number of NPCs. Mind, I recognize for a caravan story, it makes sense to have a whole bunch of people around. I also presume that 8 people were recruited because sometimes unfortunately players disappear or find themselves unable to stay with the group and have to depart. Still, I'd like to be sure when this person shows up there are contexts that make it easier to react and interact as appropriate (and understanding where there isn't reaction/interaction, it's only because there may be so much else to respond to).