Beyond the World's Edge: A Frontier Campaign (Inactive)

Game Master vayelan

Current Encounter: Ruins in the Sogg

Resources:
The Village of Haven

River Delta Regional Map

Downtime Calendar
Rooms and Buildings Guide
Teams and Organizations Guide


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Welcome to the edge of Galt, and say your farewells to Avistan.


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F Human Bard (Archivist) 2 | AC 15, T12, FF 13 | HP 18/18 | F+1, R+5/+9, W+3 | CMB +1, CMD 13 | Init +3, Perc. +5; Speed 30ft | Image of Lena | Bardic Perform 0/6

Hello! :) Thank you to both DMs for selecting Lena for this game. I am looking forward to playing and getting to know the other players/characters and DMs. :)


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

I... I'm honored sirs, truly. I promise I won't let you down!


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

sweet! Hi guys. I'm involved in a couple of other games with Cyrioul and Vayelan and having a blast, so I have great expectations.
I should be done with equipment and everything in the next couple of days (I'd love to say tomorrow, but I'd hate to be wrong about it).


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

I'm in! Thank you for the selection, GM.

Let's all share a little bit about our characters. I'd like to know the kind of crew that we're adventuring with.

Valentina is a phantom thief rogue, which means that she's pretty s!*% at combat, but she'll be using Diplomacy and Intimidate to debuff enemies by insulting or flustering them.

She's a social activist with good education, a sister she cares very deeply for, and very strong moral fiber.

She was the popular kid in school because she basically participated in every extracurricular and is friendly and charming, but now she's more withdrawn and quiet.

Mechanical niche: Party Face


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Thanks for selecting me. I'll get an alt created shortly.

EDIT: And done.

As far as his party role goes, Fendir is both a frontliner and a ranged character. He also has a tribe of warriors which will be providing security for the settlement.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Hello all! I'm glad that Sir Dorick Granstead was chosen for this game. I joined one of Vayelan's games and have been thoroughly enjoying it.

Dorick used to be a person of note, serving his Exarch well, fighting in the Taldor Horse and being accepted into the Most Worthy Order of the Lion. And then he got tricked into shaming himself, and then effectively exiled to Galt. Which is almost as good as a death sentence for a blatant servant of a royal hierarchy from a foreign nation. So he's signed up to this expedition to assist a noble while not dying pointlessly. His allegiance and even order might change over the course of the campaign.

In mechanics, Dorick is a superb horseman but also capable off it, with a variety of melee weapons. He will be developing better social skills as he tries to not repeat old mistakes of getting fooled and outmanoeuvred with words. And will be gaining teamwork feats that he'll be able to share with the party, hopefully to great effect!

Edit: I just realised that I have yet to choose a teamwork feat for Dorick for level one. Which currently I can share with ye for three rounds, once a day. Lookout seems like a solid choice but I'm open to suggestions.


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

Hello everyone. Reformed street urchin rogue here. Francoix has left that behind him (he hopes) and is going to either try and set up an inn, tavern, or some form of shop. With his wife.

I look forward to gaming with you all :)


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

I might advise against Lookout, because it's only really useful before combat, which means you'd have to use it before we get surprised, and it only has a 3-round duration.

I'd advise choosing a teamwork feat that:

A.) You can talk another party member into taking on a permanent basis

or

B.) has an immediate effect that happens during combat, such as Precise Strike, Outflank, or Escape Route. I think Escape Route is a solid choice there, because it's situational but can really save a life.


F Human Bard (Archivist) 2 | AC 15, T12, FF 13 | HP 18/18 | F+1, R+5/+9, W+3 | CMB +1, CMD 13 | Init +3, Perc. +5; Speed 30ft | Image of Lena | Bardic Perform 0/6

Lena is a true support character - a jack of all trades with her knowledges, healing, diplomacy, magic (arcane caster) etc - she can aid another and/or stand on her own feet. She is a teacher (she's graduated from one of the finest colleges in Taldor and has taught the children of the nobles after graduation). Lena has business acumen and is passionate about learning and music. She is compassionate and protective of those she takes under her wing (maybe even over-protective due to witnessing her younger brother's death). She can ride and has some skill surviving in the wild. She's also quite graceful on her feet/stealthy. She's a secondary combatant - melee fighter - can fight well enough to help, but she isn't a front-liner. She can provide entertainment via storytelling and singing.

Lena would be great at rallying the community/settlers and bringing them together for the common good.

She wants to open a school for the children of the settlement and any adult who wants to learn.

==========

Addendum: Since we have two rogues in the party, I swapped out Disable Device (and the trait which gave it as a class skill) for a Craft skill and the trait: Inner Beauty.


@Fendir, let's discuss your tribe. What were your ideas?

I was thinking 12 Hobgoblins with an assortment of NPC classes at level 1.


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

Mia is the true support here. I'm pretty much going to be handing out potions to the party and I'll be focusing on summoning (only 1 creature) and providing some other support with spells.


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3
Mia Ravenlock wrote:
Mia is the true support here. I'm pretty much going to be handing out potions to the party and I'll be focusing on summoning (only 1 creature) and providing some other support with spells.

She's got red hair but her name is Ravenlock?

XD


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

Hello folks, I'm DeathQuaker and this here is Kalig the Tireless.

Quote:
Let's all share a little bit about our characters. I'd like to know the kind of crew that we're adventuring with.

Kalig is a half-orc urban druid fascinated with seeking a balance between wilderness and civilization. Someone who has traveled most of her life, she's also just looking for a place that feels like home.

Role-wise she will be full caster (since we have a lot of buffers, probably focusing more on healing/blasting/battlefield control as needed) with melee support (including Trip combat maneuvers eventually). Urban Druids don't get wildshape until 8th level so she will be a less druidy druid in that regard. She also CAN'T do summon nature's ally spontaneously (obviously she has it as a class spell) so Mia's summons will be handy. Kalig as an urban druid has dipped into less typically druidy skills like Diplomacy and Knowledge Local, but is also happy to just chat with the animals and offer wilderness survival advice.

EDIT: Spells are prepped presuming "for the road." If anyone sees anything amiss on the character sheet by all means suggestions and corrections are welcome.


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

Also, GM, a question: I have a pet donkey (not an animal companion) that Kalig uses as a pack-carrier. I assume by default such a creature would know the "work" Handle Animal command.

I would also like to train it to "heel" and "stay." She may or may not have had time to train it -- what is reasonable to assume she had already trained it to do, and otherwise can I work I training it further during the adventure?

Thanks.


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

as an addition to me earlier statement. Depending on the situation Mia will have limited blast spells. (she has 1 casting of produce flame, and a potion of firebelly she can use).

she is also a Menhir Savant as I think that was missed in the recruitment description.

She will easily handle any of the forestry stuff with "know nature's paths" spell.

Mia will be more herbology and plant focused as a character, along with focusing on the ancient lay-line magic, but will still be able talk with animals decently well.


@Kalig - Yes, the donkey would know "Work" when you purchased it.
While hastily preparing for the expedition, I'm going to say that you have not had time yet to teach it other commands.

@Mia - Thank you for the reminder about the Menhir Savant archetype. I will keep that in mind as we progress.


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

That's fair. Something to work on during our travels then.


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

I have a pony and a light wagon. Just FYI


Welcome, everyone! I'm juggling a toddler at the moment, but I'm writing quickly here to mark this for my campaigns page. I'll catch up to your posts soon!

- GMC


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

Soraya can fill in some arcane magic roles (along with the bards). Right now she's mostly into healing and buff/support, but as she levels, she should have a lot more options available between spells and hexes. I'm planning on the create wondrous item feat as well, possibly the create wands


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

As for the teamwork feats, precise strike is always nice, stealth synergy is a good OoC one too.


I've opened the Gameplay thread, so feel free to now make your in-character entrances and introductions.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Hopefully these PCs will gel!

On teamwork feats, many such as precise strike Dorick doesn't meet the prerequisites, and others don't suit his character. I'll go with escape route so he can cover others if they need an exit.

Edit: Future teamwork fests may be quite different, depending on how Dorick develops!


F Human Bard (Archivist) 2 | AC 15, T12, FF 13 | HP 18/18 | F+1, R+5/+9, W+3 | CMB +1, CMD 13 | Init +3, Perc. +5; Speed 30ft | Image of Lena | Bardic Perform 0/6

@Soraya: I'm sure we can work together with our arcane magic. :) We can also work together when it comes to healing. Lena has a healer's kit with her.

@Sir Dorick: I think Escape Route will certainly do on this adventure. :)


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

Escape Route's good. (I also wouldn't have objected to Lookout, even if it's also circumstantial.) As you meet more prerequisites there will also be more options.


F Human Witch-4 | HP 28/28 | AC 13, FF 11, T 12 | F+3 R+3 W+4 CMD 14 | Init+1 Perception +4(+9 in darkness) (Owl Perception+11) | Active effects:

outflank is an awesome teamwork feat once you meet the criteria

@Lena: sweet


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Coordinated Charge could be great, but that's one for level ten at the earliest!

All suggestions welcome. And so far so good on the introductions. :)


F Human Bard (Archivist) 2 | AC 15, T12, FF 13 | HP 18/18 | F+1, R+5/+9, W+3 | CMB +1, CMD 13 | Init +3, Perc. +5; Speed 30ft | Image of Lena | Bardic Perform 0/6

Just a courtesy heads up. I'm leaving for an out of town business trip tomorrow morning (my Friday/your Thursday) and it'll be a 3 to 4 hour car trip each way. I will not have time to post tomorrow. I will be returning in the afternoon of the next day (my Saturday/your Friday) and I will catch up then and make any necessary posts. (Yes, I live in the southern hemisphere.) Sorry for the inconvenience.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |
DM Vayelan wrote:

@Fendir, let's discuss your tribe. What were your ideas?

I was thinking 12 Hobgoblins with an assortment of NPC classes at level 1.

That's kinda where I was at. Most of them would be warriors, with maybe 1 aristocrat to lead them and 1 adept to heal them.


Hmm, rather than an aristocrat, I had thought you would be the tribe's leader.

Would the aristocrat be a relative of Fendir? What is their relationship like?


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |
DM Vayelan wrote:

Hmm, rather than an aristocrat, I had thought you would be the tribe's leader.

Would the aristocrat be a relative of Fendir? What is their relationship like?

For the Aristocrat, I think it would basically be an officer, given how rigid and militaristic Hobgoblin society is. So there are troops, this officer, and myself.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Just to note, my rate of posting will likely be down this weekend.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

To expand on it some, my thoughts were that it would be a good idea to have someone to command the NPCs if I'm not available to do so.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Under the terms of our arrangement with Aristide, will food and fodder be covered, or are we responsible for our own?

If the latter, how much would we realistically need for that length of caravan journey?

These would determine Dorick's actions next.


Food and fodder will be provided, but anyone capable of hunting and foraging during the journey is encouraged to do so to ensure that the caravan's supplies do not run low.

Any such supplies you have already purchased can be saved for emergencies or for when the settlement site is chosen - or you can use them during the journey to help preserve the communal stock.

FYI, it will take approximately 20 days of travel to reach your destination.


@Fendir - Did you want to fill in details about the tribe (name, history, etc) or did you want to leave that to me?

@Valentina - You can control Mabel.


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

You got it, GM Vayelan.

I've put together a buy-list for supplies:

15gp - collapsible bathtub
0.8gp - iron pot
2gp - crowbar
2gp - shovel
10gp - silk rope
15gp - Medium tent
5gp - pack saddle
4gp - saddlebags
6gp - handaxe
2gp - 2 waterskins

Total: 61.8gp

Valentina will be storing most of her stuff on her horse, naturally. It's too much for her measly 10 Strength. Any other suggestions for things to buy? I have no use for scrolls, and potions are a little to expensive for the gains.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

I plan to fill in details (including the names of his tribesmen and women) when it becomes pertinent. If you would like a broad overview (I don't have all the details 100% nailed down yet), I can send you a PM with my ideas and thoughts. It should be worth a chuckle, if nothing else.


@Fendir - Please send me a PM. I would like to know your ideas so I can plan accordingly and avoid creating inconsistencies.


F Human Bard (Archivist) 2 | AC 15, T12, FF 13 | HP 18/18 | F+1, R+5/+9, W+3 | CMB +1, CMD 13 | Init +3, Perc. +5; Speed 30ft | Image of Lena | Bardic Perform 0/6

I just recently arrived home from my work trip. I will catch up on all the posts I've missed and then will make a post for Lena as soon as I can.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

I'll try and post today or tomorrow. I'm not sure when I'll get to look over equipment.


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

I forgot to buy a dagger (always handy as a backup) so I've purchased that and added it to my character sheet. Also picking up some wandermeal.

She'll do that at some point during preparations or retcon that she had it--not sure it makes much difference--but I don't feel it necessary to rp it out.


No worries. Minor purchases like that don't need to be played out.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

I plan to get my dinner scene written up tomorrow.


Just a head's up: GM Cyrioul and I have given permission to one of the players not selected for the party to play an NPC in a sort of occasional "guest star" role.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

I've no issue with that, so long as it makes sense within the game world.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Don't bug me none.


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

My only (minor) concern is it's already difficult to keep track of 8 PCs and already a number of NPCs. Mind, I recognize for a caravan story, it makes sense to have a whole bunch of people around. I also presume that 8 people were recruited because sometimes unfortunately players disappear or find themselves unable to stay with the group and have to depart. Still, I'd like to be sure when this person shows up there are contexts that make it easier to react and interact as appropriate (and understanding where there isn't reaction/interaction, it's only because there may be so much else to respond to).


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I agree with your concerns, Kalig. GM Cyrioul and I have already discussed the importance of keeping posting tight during tricky periods, such as combat and the use of Downtime rules.

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