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About Soraya BlacktipSoraya Blacktip
--Melee:+2
--Ranged:+4
-------------------------------=STATISTICS=-------------------------------
-------------------------=Traits=----------------------
----------------=Drawbacks=----------------- ----------------=Race Traits=-------------------
--------------=Feats=-----------------
---------------=Skills=- (2 class +4 INT +1 FCB +1 Race/lvl)---------------
ACP -0
-=Languages=- Common, Hallit, Sylvan, Draconic, Kelish, Iobarian -------------------------------=CLASS ABILITIES=------------------------------
Familiar-Lucias the Barn Owl, Perception+10, low-light vision
Lucias:
N Tiny magical beast, Init+3, low-light vision, Perception+10; Str6, Dex17, Con11, Int7, Wis15, Cha6, HP 14/14, AC17(T15, FF14), F+2 R+5 W+6; Melee:BAB+2, 2 talons +7(1d4-2); Feats:Weapon Finesse; Skills:F1y+7, Perception+11, Stealth+16; Alertness(master), improved evasion, share spells, empathic link, +3perception(master), deliver touch spells Hex description:
Evil Eye-The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4. Flight-At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch. Healing-This acts as a cure light wounds spell, using the witch’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds. Slumber-A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.
Tongues-A witch with this hex can understand any spoken language for a number of minutes per day equal to her level, as comprehend languages. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 5th level, a witch can use this ability to speak any language, as per tongues.
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Cantrips known:
Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue
------------------------------=1st (4/day)=------------------------------ 4: Web Bolt[], Mage Armor[],CMW[][] 1st Lvl Spells Known:
Celestial Healing, CLW, Mage Armor, Mount, Diagnose Disease, Remove Sickness, Web Bolt, Shadow Trap, Ill Omen, Jump
-----------------------------=2nd (3/day)=--------------------------- 3: Alter Self[], Glitterdust[], CMW[] 2nd Lvl Spells Known:
Alter Self, Glitterdust, Vomit Swarm, CMW,
-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
not carried: donkey 8/-, saddlebags 4/8, pack saddle 5/15, bedroll .1/5, blanketsX2 1/6, torchX5 .05/5, coffee, tea, bread, cheese, cold weather outfit 8/7, poncho .5/2, waterproof bag .5/.5, coffee pot 3/4, alchemy crafting kit 25/5, cooking kit 3/16, midwife kit 10/2, snakebite kit 20/.5, survival kit 5/4, vet kit 25/1, surgeons tools 20/5, alchemist's fireX2 40/2, lamp oilX3 .3/3, acid flaskX2 20/2, small cage w/lizards 2.2/5.5, caltrops 1/2, Winter clothes 8/7 =Light load -=Carrying Capacity=-
-=Money=- 339.83 GP ---===Background===---:
1. Why is your character fleeing Galt? Are they from a neighboring nation? What attracts them to this expedition? Be specific! I never knew my father. He died before I was born. My mother said he was a soldier, and blamed his death on all the ridiculous fighting over who controls what piece of land. But we made do. My mother, Eleanora, was a healer of some renown. I suppose one could call her a witch. She used the word herself on occassion. But to me, she was a doctor and apothecary. She taught me many of her skills as I grew. We left Restov (in Brevoy) a several years ago and headed down the Sellen to Mivon, and finally on to Liberthane. Mother thought she would set up a new practice here. She figured that helping the soldiers constantly fighting with the River Kingdoms would be a gift to those poor women whose husbands' deaths left them alone. Where there are soldiers, there would always be need for a doctor. Perhaps I wasn't as gifted as she, but I was proficient and learned to be her assistant. But Galt hasn't been kind to us. There was plenty of work, of course. Not too much in the way of payment, alas. But many of the locals distrusted our work since it wasn't related to any deity. Finally, my mother caught a fever and died. I think what really killed my mother though was despair. It seemed that no matter how many men she patched up, there were always more wounded, many who wouldn't make it. And there was the lack of trust. Anyway, without her, I had nothing to keep me there. So I'm moving on, hopefully to greener pastures. 2. In character, write your pitch to the noble as to why your character should be taken along. The rendezvous point is a secret, so you must convince the noble that your character is trustworthy. All expeditions can use a good medic. I am quite proficient with both mundane and magical curing. I also speak several of the languages you may encounter on such an expedition. And I come cheap. Honestly, I have no home anymore. And I've seen too much of war to stay on any front lines. The locals don't seem to trust me any more than they did my mother. I guess, at some level, I'm looking for a home, maybe even a family. That certainly seems like something I'm more likely to find joining an expedition like this than staying here. I'd like to help you start a new town, one where I am judged for who I am and what I can contribute. I promise that I will work hard if you'll have me. 3. Long term goals
---===Appearance and Personality===---:
Soraya is a very no-nonsense kind of person. She tends to be blunt, sometimes painfully so. She isn't trying to be offensive, she just doesn't see the point in dancing around a topic. If you got a problem, spill it. If you need something, let her know. Sometimes she feels like she gets along better with animals. They just aren't so judgemental. Eyes:brown
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