
Terquem |
After a week of bad internet access in the hotel, I get home on Saturday night to learn that the web site is having its own issues. I've been shut out of three updates since Sunday so I am a little nervous about updating at all until this offer ends, after March 8th. Will that make you upset to wait a bit longer or would you like to move on right now and take our chances with the stability issues due to heavy traffic?

John Mosby |

While there were some stability issues, I'm not running into them any more other than pages taking a little longer to load so I'm all for continuing.
I've started using google docs for any long posts so I don't lose them as well as Lazarus:Form Recovery Add on for Firefox which remember what you type in boxes. All I have to do is right click if one of my shorter ones gets eaten.

Kleora |

Oh I didn't build it, it was simply a link to one of your copies for the first combat so I could find it.

Terquem |
Okay I am updating the map now, but I have a conflict and I really want everyone's opinion on how to resolve this
Google maps use the PDF files and the built in grids, they look cleaner, and players can move their own tokens, it uses Google Docs
MapTool maps use an image (jpg) of the PDF file with the grid removed, I adjust the map slightly, giving somewhat larger battle areas, because the party is larger. I can track monsters easier (with colored halos) but players cannot move their tokens.
Which do you prefer?

Unbolath |

Google Maps. Also, you can put borders around the tokens in Google Docs also to help differentiate between the player and monsters on the map. I do that now with all my battle maps.
The line color and line weight icons will let you do that. For example on this map I choose red for the monsters and yellow for players, with a line weight of 3. Let me know if that looks good, if not I can undo it.
I don't know of a way to make circular halos though. Perhaps if the original was a circular image to start with, (.gif? I dunno if its possible ).

Unbolath |

You can easily change the colors around them. If I have identical monsters I open the pic in paint and add a number to each one and save the image off, although that is sometimes a pain to have to upload each image separately to the google doc.
There is also another option that is to highlight the picture, and select the Image Options button, and then on the far right choose Image recolor. That lets you select different colors for each image, which can also be helpful. The outline works just as well though.

John Mosby |

Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
At the very least based on this remove the Dex bonus to CMD. You could also consider CMD a strength or dex based skill check. Those are my two coppers

Terquem |
That's the crummy thing, it doesn't actually say that being blinded affects Reflex Saving Throws, or CMD (explicitly mind you, and I've been sort of learning that with Pathfinder, many players really look for those clear cut, explicit, rules).
Now, it looks like the CM was a hit, a roll of 15 (I'm double checking Unbolath's CMD now) and I think that if it were just a bull rush, he'd at least be moved at this point, while the reflex save seems reasonable if the monster (or a character if you want to try this) is doing something like a hip check, or tackle , not a true grapple, just trying to take someone off their feet in a charging rush. And by giving both the monster and the character the Prone condition, if he fails the save, I am trying to represent a sort of desperate attack by a crazed monster. I think

Unbolath |

Check my post, it has everything in it you need to know. The attack should be able to be performed as a valid trip. The only think I forgot is that technically Unbolath still threatens the area around him even against unseen foes and should get an attack of opportunity against a trip attempt. Since there was no perception vs. stealth check or initiative check for Unbolath, its unclear if the creature technically has Unbolath flat footed and thus denies an attack of opportunity to Unbolath. Even if he got an attack, he would have a 50% chance to miss due to being blinded, and would have probably failed a perception check (unless that 20 was for my check ;). Shame the natural 20 was wasted on a reflex roll that wasn't needed, but it might be anticlimactic if Unbolath killed your monster with a crit also. In any event if you rule that he was surprised the attack can proceed normally without any AoO from Unbolath.

Unbolath |

PRD wrote:Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.At the very least based on this remove the Dex bonus to CMD. You could also consider CMD a strength or dex based skill check. Those are my two coppers
This is correct to remove the bonus from dex, but it is not a skill check.

Kleora |

Not bad, the new map looks pretty good.
The speed of the game isn't too bad, a bit slower than I prefer, but it has picked up a bit lately so that helps.

Unbolath |

Normally creatures only get a single attack as an attack of opportunity, not a full sequence like the creature did as Unbolath stood from prone, so only the first claw should have hit.
Also the standing from prone provoked the attack, not the spell casting, so again normally no concentration check is required since he had not even begun to cast yet.
Let me know if you want me to go with what happened anyhow.

John Mosby |

That's sorta right.
Making an Attack of Opportunity: An attack of opportunity is a single melee attack, and most characters can only make one per round. You don't have to make an attack of opportunity if you don't want to. You make your attack of opportunity at your normal attack bonus, even if you've already attacked in the round.
...
Combat Reflexes and Additional Attacks of Opportunity: If you have the Combat Reflexes feat, you can add your Dexterity bonus to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn't count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.
If he has combat reflexes (which I doubt) he can make more than one AoO against the same creature for different actions provoking.

Terquem |
My oldest son and his wife brought another wonderful little girl into the world on Friday, making us grandparents for the second time now. We are taking mom home from the hospital today. Mom and baby are doing great. Happy Father's Day to all the fathers out there.
I should be back to posting game updates tomorrow,