Beyond the Eyes of the Iron Gods: An Iron Gods Adventure Path (Inactive)

Game Master Terquem


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male

After a week of bad internet access in the hotel, I get home on Saturday night to learn that the web site is having its own issues. I've been shut out of three updates since Sunday so I am a little nervous about updating at all until this offer ends, after March 8th. Will that make you upset to wait a bit longer or would you like to move on right now and take our chances with the stability issues due to heavy traffic?


Male Human Gunslinger (Musket Master) 2 | AC 18 T 15 FF 13 | HP 24/24 | F +5 R +7 W +3 | Init +4 | Perc +8

While there were some stability issues, I'm not running into them any more other than pages taking a little longer to load so I'm all for continuing.

I've started using google docs for any long posts so I don't lose them as well as Lazarus:Form Recovery Add on for Firefox which remember what you type in boxes. All I have to do is right click if one of my shorter ones gets eaten.


female human psychic 4 | HP 18/18 | AC 12, T 12, FF 10 | F +2, R +4, W +5 | CMB +1, CMD 12 | Init +2 | Lowl-light Vision; Perception +7 | Phrenic Pool (Su) 4/4 per day | Spells : 1st 7/7, 2nd 4/4 | (SP) detect thoughts (dc 15) 1/1

Up to you I suppose, I've noticed that it isn't as bad as it was.


Warpriest of Svarozic | HP: 14/20 | AC: 17 / T: 12 / FF: 15 | Fort: +5, Ref: +2, Will: +5 | CMB: +5, CMD: 16 | Init: +2 | Perception: +4

Yeah, it's not actually an issue with the Humble Bundle. The site was glitchy as hell before it but seems to have calmed down now.


male

Flu, sorry, be back soon I hope


male

Hello everyone. My head is clearing up and I will begin updating all games today and tomorrow.

Thank you for being patient. Seems a lot harder to deal with a simple head cold at my age than it was when I was younger, *sheesh*


male

I've got some extra free time this weekend and I hope to get your map ready by tomorrow night, I am also thinking of creating a map of Garicadia using CC3+


Female Aasimar Student Wizard0/Bard1 |1|18/26 hp| AC (10), T (10), FF (10)|Fort 1, Ref 2, Wil 5| CMD 12|Com 33(35)+1 | Perception +9 Intuition +5

I will post tomorrow


male

I think I'm getting a handle on this google docs map thing.

The map of the caves is posted at the top of the page

John leads the way, and is the first to lift his head above the water.


male

Kleora Thanks for trying to build a map for me, I really appreciate the effort, but for some reason when I clicked the link I didn't get anything to come up?


female human psychic 4 | HP 18/18 | AC 12, T 12, FF 10 | F +2, R +4, W +5 | CMB +1, CMD 12 | Init +2 | Lowl-light Vision; Perception +7 | Phrenic Pool (Su) 4/4 per day | Spells : 1st 7/7, 2nd 4/4 | (SP) detect thoughts (dc 15) 1/1

Oh I didn't build it, it was simply a link to one of your copies for the first combat so I could find it.


male

The map is updated, it is a Google Document so you can edit it yourself if you want to move your token


male

Okay I am updating the map now, but I have a conflict and I really want everyone's opinion on how to resolve this

Google maps use the PDF files and the built in grids, they look cleaner, and players can move their own tokens, it uses Google Docs

MapTool maps use an image (jpg) of the PDF file with the grid removed, I adjust the map slightly, giving somewhat larger battle areas, because the party is larger. I can track monsters easier (with colored halos) but players cannot move their tokens.

Which do you prefer?


Warpriest of Svarozic | HP: 14/20 | AC: 17 / T: 12 / FF: 15 | Fort: +5, Ref: +2, Will: +5 | CMB: +5, CMD: 16 | Init: +2 | Perception: +4

Google maps. Us moving tokens speeds things along.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Google Maps. Also, you can put borders around the tokens in Google Docs also to help differentiate between the player and monsters on the map. I do that now with all my battle maps.

The line color and line weight icons will let you do that. For example on this map I choose red for the monsters and yellow for players, with a line weight of 3. Let me know if that looks good, if not I can undo it.

I don't know of a way to make circular halos though. Perhaps if the original was a circular image to start with, (.gif? I dunno if its possible ).


male

That works well, I just need a separate color (or mark) for each monster or I need to go back and add grid references.

Thanks!


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

You can easily change the colors around them. If I have identical monsters I open the pic in paint and add a number to each one and save the image off, although that is sometimes a pain to have to upload each image separately to the google doc.

There is also another option that is to highlight the picture, and select the Image Options button, and then on the far right choose Image recolor. That lets you select different colors for each image, which can also be helpful. The outline works just as well though.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

I dub our party the Grease Monkeys. ;)


Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5

Well at least we aren't the Lube Chimps.


male

I want to take a moment to thank Unbolath, first for being surprisingly patient with this game, which I know at times has let him down

And for his help with the map (which is showing me things I didn't think to try!)

Thank you Unbolath


Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5

Unbolath is awesome like that.


Female Aasimar Student Wizard0/Bard1 |1|18/26 hp| AC (10), T (10), FF (10)|Fort 1, Ref 2, Wil 5| CMD 12|Com 33(35)+1 | Perception +9 Intuition +5

Sorry for the absence had a personal emergency.


male

No worries, I hope you are well.


male

Each character receives

150 experience points

for defeating the Fire Beetles


male

I've sent messages to Portia (and Gilthanis, who also plays Marcus in the Woodbridge Campaign) but have not gotten a response. For a little while longer we will drag her along with us.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

He had been active in another campaign series that a bunch of us co-DMed, but we haven't seen him there either for a bit.


Warpriest of Svarozic | HP: 14/20 | AC: 17 / T: 12 / FF: 15 | Fort: +5, Ref: +2, Will: +5 | CMB: +5, CMD: 16 | Init: +2 | Perception: +4

I'm heading on holiday tomorrow. I assume I'll have internet access, but if no one sees me for a week, that's why.


male

A surprise Mother's Day get-a-way has taken me away from computers until Tuesday, sorry for the delay.


male

Well here I am apologizing again. I am headed to Boise again, a four hour drive, and will be back Sunday. I had wanted to get all the games updated today, but couldn't get the time. Sorry everyone.

I hope to be back with some updates Sunday Night.


Male Human Gunslinger (Musket Master) 2 | AC 18 T 15 FF 13 | HP 24/24 | F +5 R +7 W +3 | Init +4 | Perc +8
PRD wrote:
Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

At the very least based on this remove the Dex bonus to CMD. You could also consider CMD a strength or dex based skill check. Those are my two coppers


male

That's the crummy thing, it doesn't actually say that being blinded affects Reflex Saving Throws, or CMD (explicitly mind you, and I've been sort of learning that with Pathfinder, many players really look for those clear cut, explicit, rules).

Now, it looks like the CM was a hit, a roll of 15 (I'm double checking Unbolath's CMD now) and I think that if it were just a bull rush, he'd at least be moved at this point, while the reflex save seems reasonable if the monster (or a character if you want to try this) is doing something like a hip check, or tackle , not a true grapple, just trying to take someone off their feet in a charging rush. And by giving both the monster and the character the Prone condition, if he fails the save, I am trying to represent a sort of desperate attack by a crazed monster. I think


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Check my post, it has everything in it you need to know. The attack should be able to be performed as a valid trip. The only think I forgot is that technically Unbolath still threatens the area around him even against unseen foes and should get an attack of opportunity against a trip attempt. Since there was no perception vs. stealth check or initiative check for Unbolath, its unclear if the creature technically has Unbolath flat footed and thus denies an attack of opportunity to Unbolath. Even if he got an attack, he would have a 50% chance to miss due to being blinded, and would have probably failed a perception check (unless that 20 was for my check ;). Shame the natural 20 was wasted on a reflex roll that wasn't needed, but it might be anticlimactic if Unbolath killed your monster with a crit also. In any event if you rule that he was surprised the attack can proceed normally without any AoO from Unbolath.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17
John Mosby wrote:
PRD wrote:
Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
At the very least based on this remove the Dex bonus to CMD. You could also consider CMD a strength or dex based skill check. Those are my two coppers

This is correct to remove the bonus from dex, but it is not a skill check.


male

I will update the map today. Sorry the game is moving so slowly


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

No worries! Just don't kill the helpless blind guy ;) haha


male

Okay, there is a new map. Now, it took me a little bit to rework the image in Map Tools, because I wanted the area to be larger than it is in the original module (which is very small and not suited for a large party)

there is a grid and grid references, I hope it works


female human psychic 4 | HP 18/18 | AC 12, T 12, FF 10 | F +2, R +4, W +5 | CMB +1, CMD 12 | Init +2 | Lowl-light Vision; Perception +7 | Phrenic Pool (Su) 4/4 per day | Spells : 1st 7/7, 2nd 4/4 | (SP) detect thoughts (dc 15) 1/1

Not bad, the new map looks pretty good.

The speed of the game isn't too bad, a bit slower than I prefer, but it has picked up a bit lately so that helps.


male

I have a touch of Bronchitis, but I am trying to update games today, since I stayed home from work.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Normally creatures only get a single attack as an attack of opportunity, not a full sequence like the creature did as Unbolath stood from prone, so only the first claw should have hit.

Also the standing from prone provoked the attack, not the spell casting, so again normally no concentration check is required since he had not even begun to cast yet.

Let me know if you want me to go with what happened anyhow.


male

You are absolutely correct. Only one claw attack for the AoO, and no concentration check required.

I will correct the Damage tracker on my post today.

Thanks!


Male Human Gunslinger (Musket Master) 2 | AC 18 T 15 FF 13 | HP 24/24 | F +5 R +7 W +3 | Init +4 | Perc +8

That's sorta right.

PRD: Combat wrote:

Making an Attack of Opportunity: An attack of opportunity is a single melee attack, and most characters can only make one per round. You don't have to make an attack of opportunity if you don't want to. You make your attack of opportunity at your normal attack bonus, even if you've already attacked in the round.

...

Combat Reflexes and Additional Attacks of Opportunity: If you have the Combat Reflexes feat, you can add your Dexterity bonus to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn't count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.

If he has combat reflexes (which I doubt) he can make more than one AoO against the same creature for different actions provoking.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Yes, Combat Reflexes would let him do it, but few monsters at this CR would have that I am guessing.


male

As Kleora is not within range of the Blinding effect of the light, we will just skip her for the moment, and go to the top of Round 2


female human psychic 4 | HP 18/18 | AC 12, T 12, FF 10 | F +2, R +4, W +5 | CMB +1, CMD 12 | Init +2 | Lowl-light Vision; Perception +7 | Phrenic Pool (Su) 4/4 per day | Spells : 1st 7/7, 2nd 4/4 | (SP) detect thoughts (dc 15) 1/1

Did my round 1 action back when I rolled Init actually.


male

opps


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Yes she made me all slippery :)

I'll post up my action then, I think I am top of the order.


male

My oldest son and his wife brought another wonderful little girl into the world on Friday, making us grandparents for the second time now. We are taking mom home from the hospital today. Mom and baby are doing great. Happy Father's Day to all the fathers out there.

I should be back to posting game updates tomorrow,


Female Aasimar Student Wizard0/Bard1 |1|18/26 hp| AC (10), T (10), FF (10)|Fort 1, Ref 2, Wil 5| CMD 12|Com 33(35)+1 | Perception +9 Intuition +5

Congrats. I have been working all weekend Expect post either tomorrow morning or evening.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Congrats!


Warpriest of Svarozic | HP: 14/20 | AC: 17 / T: 12 / FF: 15 | Fort: +5, Ref: +2, Will: +5 | CMB: +5, CMD: 16 | Init: +2 | Perception: +4

I'm afraid I'll be missing a day or two due to personal issues. Please bot me as needed.

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