Beautiful Decay: A Changeling: The Lost game

Game Master Communist

A changeling the lost game set in Detroit


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Discussion thread! For ease, your first post should be your character's full sheet or a link to it.
Notable Persona Sheet Additional sheets will be added to the campaign info as necessary.

Posting guidelines are pretty much as you'd find on other campaigns. Bold your speech, italics for thoughts, and try to restrain OOC remarks to the discussion rather than the play thread. (But if they're witty one liners go ahead with it.)

Posting would be greatly appreciated every 48 hours or so. If you have to be away drop me a message and let us know. if you don't post for a week or so I'll assume you died and have your character killed by thunderbolts. It's how they would have wanted to go. Either way I reserve the right to move characters along the plot rather than keep everyone waiting (Especially given the large party size.) Combat should be a once a day post, because otherwise it'll take years, I tell you. Any issues with this? I can run it slower or faster if enough people so wish.


Male Beast-Skitterskulk
Spoiler:
Health: 8 Willpower: 4/4 Glamour: 5/11 Wyrd: 2 Clarity: 6 Size: 5 Defense: 2 Initiative Mod: 4 Speed: 9

Character Sheet:
Name: Leon Armitage
Concept: Teen boy who chased the wrong piece of tail, and found his youthful desires fulfilled a thousand-fold, even as they were twisted and perverted. Struggles to put the past behind him and embrace the now and the wondrous beauty of the world.
Virtue: Hope
Vice: Lust
Seeming: Beast
Kith: Skitterskulk
Court: Spring

Attributes:
Intelligence: o
Wits: ooo
Resolve: oo

Strength: oo
Dexterity: oo
Stamina: ooo

Presence: ooo
Manipulation: ooo
Composure: oo

Misc:
Health: 8/8
Willpower: 4/4
Glamour: 5/11
Wyrd: 2
Clarity: 6

Size: 5
Defense: 2
Initiative Mod: 4
Speed: 9
Armor:
Experience: 5

Skills:
Academics: o
Crafts: oooo (Painting)
Medicine: oo

Athletics: o
Brawl: oo (Grappling)
Survival: o

Animal Ken: o (Rodents)
Empathy: oo
Persuasion: oooo (Seduction)
Socialize: o
Streetwise: o
Subterfuge: oo

Merits:
Spring Mantle: ooo
Mentor: ooo (Greg, the Ogre)
New Identity: o
Resources: o

Iron Stamina: o
Allies (Party Scene/Drug Dealers): oo
Contacts(Artistic Community): o

Contracts:
Fleeting Spring
Cupid's Eye (o)
Growth of the Ivy (oo)
Wyrd-Faced Stranger (ooo)

Eternal Spring
Gift of Warm Breath (o)
New Lover's Kiss (oo)

Seeming Blessing:
A Beast gains the benefit of the 8 again
rule when using the Animal Ken Skill, and receives a free Specialty for the one animal that most reflects the Beast’s seeming.

A Beast’s player can spend points of Glamour to add to dice pools involving Presence and Composure. Each point of Glamour spent adds one die to one dice pool

Seeming Curse:
A Beast’s player suffers a –4 dice untrained penalty when trying to use a Mental skill in which the character has no dots.

A Beast’s player doesn’t re-roll 10s when using a dice pool involving Intelligence.

Background:
Born and raised in a small town in rural Michigan, Leon's early life was fairly plain, he had two older brothers and a younger sister, hung out with his friends, went to school (most of the time anyway), and was quite ordinary. The one thing that made him stick out however, was his art. His teachers at school were always astonished when their below-average student sketched an object's likeness or painted up a masterpiece. Leon however much preferred to practice his talent out on the streets, painting the town with graffiti as soon as he was old enough to swipe spray paint from his brothers.

It was this talent that would bring about his downfall. Leon had made it through Junior High and into High School proper, when one day he was distracted from his work by a sense of being watched. He made to bolt, but halted immediately when he spotted the source of the gaze he'd felt; an unearthly beautiful girl, perhaps a few years older than the 15 year old. Though he had a girlfriend he didn't hesitate to approach her, and when she smiled... He followed her into the park, the trees thickening, crowding together around him, and he was gone from this world to the land of Faerie.

His time there is something of a blur, full of sweet pain and terrible ecstasy, nights of passion and terror, of painting vast, incredible vistas where his brush was made of the quills and fur that began to grow from his back, and the paint was mixed from his own blood... He was her plaything, and he both loved and hated her, craved and feared her. His escape remains unclear, what prompted it, and how he fled her realm he remembers not, but he recalls thrashing through the hedge, years older than when he had entered, a man now in his prime, but wracked with confusion and uncertainty.

When he finally stumbled from the thorny hedge he fled to the only place he could think of. It's safety may be dubious but return home he did, only to find not his parents, but a strange woman in her mid twenties, heavily pregnant. His confusion only grew, but as he watched her he realized he knew this woman... it was his girlfriend from before he was abducted! Clear thought fled him, and when it returned he found himself standing over her prone form, hands covered in blood; her blood. Her still cooling skin he had covered with intricate patterns and designs, all in her own blood and... it was beautiful. He fled in terror from the scene, at what he done, at what he wanted to do.

It was a few weeks later that things finally started to clear, at least a little... He was discovered by a member of the spring court, a kindly Ogre who brought him to Detroit and helped him understand what had happened. He had been gone almost ten years from the mortal realm, though his body was but 4 years older; he had been replaced by a fetch, and that fetch and his highschool girlfriend had become sweethearts. The old family house had been a wedding present from his parents, and now after what he had done, his fetch was being sought by the police.

The past months he has spent learning the ways of Spring, a philosophy he has heartily embraced, though it is yet an escape more than a true motivation, but given time... Greg, the Ogre who rescued him has been more than kind, helping Leon to establish a new identity (albeit a rather flimsy one), and find him work. With a grin he had suggested Leon give tattooing a try, and the suggestion seemed to click into place like it was the last missing piece of a puzzle. He found again that wonder of creating art on the canvas of flesh, but without the mind-shattering horror of taking a life...

Appearance:
Mask: Thin, a little hunched and on the shorter side at 5' 9". Looks slightly malnourished, with short, wiry hair on his chest, arms and legs. Has a constant prickly five o'clock shadow, and his face otherwise appears slightly pinched, with a large nose, and hazel eyes with a slightly yellow tinge to them. Arms and torso have a growing collection of intricately detailed tattoos of whimsical scenes of frolicking maidens, fearsome beasts, and just enough odd, sometimes gory little details (like the rat dragging what appears to be a severed arm into a burrow in the forest glen (and actually moving as it does so), or how the beckoning woman seems to grow steadily more demonic features as you focus on her.) to creep people out if they look too closely.

Mien: See picture

Shifted the Expression dot to Animal Ken and Beast gives me a free specialty with Rodents :)

All sounds fine to me communist :)


Darkling March Lord

spoiler:

Health: 7 Willpower: 5/5 Glamour: 5/11 Wyrd: 2 Clarity: 7 Size: 5 Defense: 2 Initiative Mod: 5 Speed: 10

Character Sheet:

Name: Morris Ashad
Concept: Rebelious young man with his ear to the streets
Virtue: Charity
Vice: Sloth
Seeming: Darkling
Kith: Gravewight
Court: Courtless(Margrave of the Brim)
----------------------------------------

Attributes:
Intelligence: ooo
Wits: ooo
Resolve: oo

Strength: ooo
Dexterity: oo
Stamina: oo

Presence: o
Manipulation: oo
Composure: ooo

----------------------------------------
Misc:
Health: 7/7
Willpower: 5/5
Glamour: 5/11
Wyrd: 2
Clarity: 7

Size: 5
Defense: 2
Initiative Mod: 5
Speed: 9
Armor:
Experience:
----------------------------------------

Skills:
Academics: o
Computer: oo
Crafts: o
Investigation: oo
Occult: o
Politics: oooo (Courts)

Athletics: o
Brawl: ooo
Stealth: oo
Weaponry: o

Streetwise: ooo
Subterfuge: o

----------------------------------------
Merits:
Danger Sense: (oo)
Boxing: (oo)
----------------------------------------

Contracts:
Smoke (oooo)
Hearth (o)

----------------------------------------
Blessing

The Darkling Seeming's Blessing is an Eye for Secrets – the Darkling gains 8-again on all Wits rolls and may spend glamour to add dice to Wits rolls, and gains 8-again whenever they Push themselves on a Finesse roll (a roll involving Dexterity, Savvy, or Wits).

Curse

The Darkling Seeming's Curse is an Aversion to Light – the Darkling loses 10-again from all rolls while in bright light, or while in any amount of sunlight.

Background:

Morris hadn’t done much in the past 3 months. Most of it was just spent trying to piece together what the hell happened. What went wrong? The man….the thing that took him, spoke as if he’d broken some rule; some incomprehensible, ancient rule which made little sense to the teenage son of two Syrian immigrants from the Detroit suburbs. The kind of rule which only makes sense to these strange beings, some call ‘The Others’. One of the others, this being known as the Duke of 13, snatched Morris up with his long skeletal hands and put him to work in a tower made of human bones. He spent 9 months in this spiraling fortress in a land near devoid of light. The place reeked of decay and his only company were the cries of the dead and the strange spider-people who crawled the walls. Slowly he seemed to join the ranks of these dead. Parts of his flesh rotted and fell off. His eyes became sunken; he became imbued with the dust and rot of the tower as he did his chores, which consisted of cleaning dust which never seemed to go away as well as moving and keeping track of the numerous dead and those who might as well have been dead. How he escaped was hazy, but he remembers he fought his way out tooth and nail when he snapped out of his slowly fading into the ranks of the dead, with faded memories and he arrived in rags on the streets of Detroit with a machete in his hand and bruises on his fists and the sound of the inhuman laughter of the skeletal abomination that kept him there.
When he got out he hitched a ride back to the suburbs, and tracked down his old home. To his surprise and disgust, he found a carbon copy of himself living HIS life. Writing for his school newspaper, reading his copy of The Communist Manifesto, awkwardly conversing with the protester girl he likes, getting in fights with his friends. If anything, the copy was a lot more emotional than he was. But it was all fake somehow. After a couple weeks of stalking the copy and living as a transient, occasionally finding part time work at the pawn shop, the copy seemed a little spooked for some reason. Like it got the feeling something was watching him. Since then, Morris backed off, but he knew some of them would have to make a move. Meanwhile he learned of the courts, he learned the area and the people in it. When he sought their aid, he was unsatisfied with the results and disliked many of the people in it. There he learned of the Margrave of the Brim. This was his way to escape their politics, while still remaining in the loop. If he was going to survive this existence, it was apparent he would need to exploit his skill at gathering information on what was happening with the people who had the influence and following the various trails. They guarded the area outside of Detroit, while the courts wasted their time squabbling and power-grabbing. Morris signed up. After all the Margraves told him what’s what. They even gave him free boxing lessons and a biography of Muhammed Ali, which he reads religiously The Winter Court didn’t do s#~~ but discourage him when it came to his fetch problems. The court wasn’t there for him, but that didn’t keep him from keeping his eyes on all the goings on. Since then he kept his ear to the streets while staying out of the actual court politics as possible, and keeping his eyes out for any nasties that might crawl through the hedge.

Appearance:

In his Mien, it’s hard to tell what age Morris is as most of his skin has either fallen off or rotted and turned a sickly green. His eyes sunken into a skull-like face and his mouth is oversized and full of pointy, crooked teeth. His flesh seems to cling to his skeletal body like something out of a zombie movie. He’s wiry, covered in ropey rotten looking muscle. His hair and face are covered in industrial looking rust colored ashes. When he coughs, dust seemed to come out of lungs.
In his mask he looks like a really worn down olive skinned teenager. His clothes are cheap, but utilitarian; consisting of worn looking sports clothes and torn up jeans and t-shirts, though he does have a suit that looks like hand-me-down, which he wears on some formal occasions even though it makes him look like something out of the Adams Family.


Male Goblin Paladin/1, Father/15

Going to hold off on posting with 'Jack' just yet. I like my character's first posts to actually be 'in character' if at all possible. It's a quirk of mine.

Communist, you might post to Recruitment that you have opened this thread up. I didn't realize it until a few minutes ago.

Background:
'Jack' (Only his friends & Motley-mates call him Jusuf, pronounced YOU-sf) has been a decidedly minor figure in Detroit's Lost community for a while now. Long enough to have ingratiated himself sufficiently with the Courts that they are willing to overlook his dissimilarity to any other Lost they've ever seen & even long enough that they've forgiven him for staying 'on the fence' about the Courts themselves.
Of course, some of that could simply be that he's proven willing to be the 'discrete go-between' such a community always winds up needing.
He has also proven himself willing & able to serve as a 'go-between' between the Lost & the mortals, a task for which his 'day job' as an orderly at a sleep study lab has proven quite helpful.

He still won't go near Merovic unless somebody makes him however...


Appearance:
Pretty much just like the avatar. Neither particularly fit nor buff nor stringy, 'Jack' is not quite self-effacing enough to avoid scrutiny for all that he doesn't seek attention, somehow it finds him anyway...


Female Wizened Oracle
Vitals:
Health: 7/7 Willpower: 7/7 Glamour: 5/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod: 7 Speed: 9 Armor: 2

Im more than ready to get this road on the show! Lets do this. I added more info on how she looks.

Amy's Character Sheet:

Name: Amy Lee Tanner
Concept: A girl who comes from a wealthy family who prized education and knowledge over everything else. She was given to her Keeper to fulfill a contract made by her parents.
Virtue: Prudence
Vice: Pride
Seeming: Wizened
Kith: Oracle
Court: Winter
----------------------------------------

Attributes:
Intelligence: ooo
Wits: oo
Resolve: ooo

Strength: o
Dexterity: ooo
Stamina: oo

Presence: oo
Manipulation: o
Composure: oooo

----------------------------------------
Misc:
Health: 7/7
Willpower: 7/7
Glamour: 5/10
Wyrd: 1
Clarity: 7

Size: 5
Defense: 2
Initiative Mod: 7
Speed: 9
Armor:
Experience:
----------------------------------------

Skills:
Academics: ooo (Philosophy)
Computer: oo (Hacking)
Crafts: o (Computer)
Investigation: oo
Occult: o
Science: o

Athletics: o (Long distance running)
Drive: o
Stealth: oo

Empathy: oo
Expression: oo
Intimidation: o
Socialize: o
Subterfuge: o

----------------------------------------
Merits:
Winter Mantle: (oo)
Encyclopedic Knowledge (oooo)
Resources: (oo)
Harvest:(o)
Token: (oo) (Hedgespun raiment: armor.) The mien of this lightly woven garment is of a gown made entirely from spider silk, but from some beastly spider, for the strands look metallic and glint in the light. The mask disguises this as a bright white fencing uniform, though it's protective power is much greater
----------------------------------------

Contracts:
Fleeting Winter (ooo)
Hearth (oo)

----------------------------------------
Seeming Blessing:
Spend one point of Glamor to benefit from the 9 again rule on Dexterity rolls.
Spend 1 point of glamor to add Wyrd to dodge pool.

Seeming Curse:
No 10 again on any roll with Presence.

-2 Untrained penalty on Social skills instead of -1.

Background:

Ever feel like your parents don't love you? Maybe they yelled at you for not eating all of your veggies or you broke moms favorite vase? Well at least you weren't given away to a deranged Fae for some lousy information on whats going to be the biggest new invention to come out in years to come!

My "Keeper" took me when I was about 17. The contract required a first born child, and I was said child. He was nice enough. Used my knowledge about human Philosophy and other odds and ends I have stored up in my mind to entertain himself. He found my information amusing. He thought the way Physics works in the human realm was bizarre, and I still think the same of Faerie.

I spent four long years in Faerie, or at least that's what I can deduce from the newspapers and such. That would make me 21 now. I missed my 18th AND 21st birthday in Faerie... Best... Parents... Ever... I still can't believe my Keeper just let me go. There must be something else at work here... Something more for his amusement... He already made me look different than before. If I look at myself just right here I can still see it; I'm shorter with incredibly pale skin, it looks just like paper. My eyes are darker, too, more forest green than the original pale hue they had before. My hair almost looks as if its dripping ink, jet black ink. I guess he thought it would be funny to make me look like the books I'm always reading. Even worse, it seems like there is always a chill around me and sometimes I can even see snowflakes... But that cant be right! Now that I'm back, it should be gone! Four years in Faerie... It felt much longer, like I was there for an eternity. When I finally got my senses together, I went to find my parents. They were sitting pretty in a big house in Detroit with all the money they could handle... I can't believe they sold me out to get more of what they already had! Well, at least they left me a small inheritance for if I ever got out... Thanks mom and dad, you're too kind...

Appearance:
Her skin is a papery white, kind of like the color of new crisp pages in a book. sometimes she can be seen with writing all over her arms and legs, as if she had been researching something and needed to keep a note. Her hair is long and black. Her mask hides her hair as simple, going down to her shoulder blades. Truly her hair looks like its dripping ink, the blotches falling but never quite hitting the ground. Her eyes are dark and sunken. Her many hours slaving over her books has made it so her eyes haven't had the proper care necessary to keep them full and vibrant. Also her constant crying in private doesn't help much. Though not particularly attractive, her mask makes her seem somewhat alluring if not only because she's a bit mysterious.
her mask hasn't changed much from her original appearance before entering the Hedge. however she has shrunk several inches and,whereas before she had a bright and vivid smile, now she has a very melancholy look to her. If you do catch your smiling, she has a beautiful smile but since that hardly happens, nobody notices. Her nose is cute and upturned, her lips very thin, her face round. As stated above, she is not particularly attractive but she does have a "plain Jane" type of beauty.


HP x/x | AC 10; T 10 FF 10; CMD 10 | Fort: +0; Ref: +0; Will: +0 | Init: +0; Perc: +0 Soaring Blade Armorist 1//Unseen Horror Thaumaturge 1

Character Sheet:
Name: Terrence Parker
Concept: Moderately-talented cat burglar who was lured into the Hedge in hopes of increasing his skills. Maybe if he steals enough valuables, the memories will go away....
Virtue: Prudence
Vice: Greed
Seeming: Darkling
Kith: Mirrorskin
Court: Winter
---------------------------------------
Attributes:
Intelligence: oo
Wits: ooo
Resolve: oo

Strength: oo
Dexterity: oooo
Stamina: oo

Presence: o
Manipulation: oo
Composure: ooo
----------------------------------------
Misc:
Health: 7/7
Willpower: 5/5
Glamour: 5/10
Wyrd: 1
Clarity: 6
----------------------------------------
Size: 5
Defense: 3
Initiative Mod: 9
Speed: 11
Armor:
Experience: 1
----------------------------------------
Skills:
Academics oo
Computer (data retrieval) oo
Investigation oo
Politics o

Larceny (breaking in) ooo
Stealth (crowds, moving in darkness) ooooo
Survival o
Weaponry o

Streetwise ooo
Subterfuge o
-----------------------------------------------
Merits:
Winter Mantle ooo
Resources oo
Hollow oo (size 1, wards 1)
Direction Sense o
Fast Reflexes oo
Language (American Sign Language) oo
------------------------------------------
Contracts:
Smoke
The Wrong Foot (o)
Nevertread (oo)
Shadowpatch (ooo)

Darkness
Creeping Dread (o)
Night's Subtle Distractions (oo)
-------------------------------------------
Seeming Blessing:
A Darkling can spend spend Glamour to increase dice pools that include Wits, Subterfuge, and Stealth - each point of Glamour increases one dice pool by one point.

A Darkling gains the benefit of the 9 again rule on Stealth dice pools.
-----------------------------------------
Seeming Curse:
Darklings suffer a -1 die penalty to all rolls to enact Contracts during daylight hours. The penalty increases to -2 dice if the sun is directly visible to them.

Background:
Terrence had a rough childhood. Never knowing his parents, he grew up in an "orphanage" in the bad side of town. Actually a front for a criminal gang, the "orphanage" provided them cover and a form of legitimacy. Due to his agility and stealthiness, Terrence quickly learned the ins and outs of cat burglary and served the gang in this way starting around age 10. On his 18th birthday, Terrence was out on a job when he was discovered by a mysterious cloaked figure. It claimed to have been observing Terrence for some time and was impressed by his abilities. He promised better training, new "special skills", and freedom from his old gang life. Terrence thought this was a fantastic idea and eagerly followed the figure into the Hedge.

During his seven years in Faerie, Terrence learned much about the powers of shadow and became truly talented. His keeper/mentor seemed kind initially, but Terrence slowly began to realize that he was much worse than any mundane criminal. Worried about what would come, he made plans to escape back into the mundane world. After much planning, that's exactly what happened. ;-)

Now, Terrence lives a quiet life - occasionally stealing things for Winter courtiers, but mostly serving his own interests. He adores books and has a small collection of rare volumes (stolen of course) that he's always looking to expand. While he's quite happy where he's at, the fantasy he reads often reminds him of the wonders of Faerie, and he wonders what more he could have learned if he'd stayed....

Appearance:
Mask: Terrence is extremely bland and ordinary-looking. Average height, brown hair, brown eyes, etc. He could be anyone: your average "Joe Schmoe". During his time in the hedge, his keeper gradually eliminated scars, birthmarks, and moles. After all, a "master thief" can't have any distinctive physical traits!

Mien: Terrence becomes even blander-looking - if that's even possible. As he interacts with someone, his facial features gradually begin to morph into theirs. The change is so slow as to be unnoticeable, and it's never a perfect match, but those who interact with him usually leave feeling like they were talking with themselves. "Or was he even there? Am I seeing things?"

@GM:
Hollow Info: Terrence's Hollow is located in an alley across the street from his modest apartment. Entrance is password-protected: "Stars hide your fires; let no light see my black and deep desires". Inside, he keeps his clients' merchandise while awaiting payment, his rare book collection, his thieving gear, and a 'bug-out bag' in case of emergency.

I have 1/3 of the party's Weaponry dots, yay! :-) Actually, it's so he can use knives and whatnot. He prefers to avoid combat unless absolutely necessary. Just like the majority of the party, methinks. Combat encounters will be interesting....


Fairest (Draconic) Winter Court

How did you all get your sheet to look like that?

Background:
Jack Marshall has built a reputation as something of a crooked cop. He vehemently denies the allegation, even among those who know what he did, because if he was crooked, he would have profited financially from what he did. He is known for putting criminals behind bars, especially the kind of criminals that nobody thought would see the inside of a cell. He managed it by framing the guilty party. Considering that his favored targets were organized crime, he developed a lot of enemies in his career in New York. He thinks that's why IA started looking into him, crooked cops being paid by the mob to destroy his reputation. He left the force and moved to Detroit, hoping that his tarnished reputation wouldn't follow him. He doesn't know how he was taken, or when, just that he awoke in Arcadia, somehow different.

Jack's Keeper called itself the Grand Wyrm, and it was massive beyond belief. It told Jack that it sensed in him a kindred spirit, and transformed him into a dragon like something out of the works of Tolkien. He never saw his Keeper again after that. Jack comforts himself by saying that his Keeper changed his mind into that of a dragon, just like it changed his body, but he wonders if it is true. For years he behaved as might be expected, exhulting in flight, terrorizing the populace and enjoying the songs of the fair young maidens that were left to him in sacrifice. There was even a village built on wooden planks in the middle of a lake for him to attack. One day, he was attacking the village when an arrow fired by one of the town's defenders struck an unexpectedly vital spot, causing paralysis. As a result, Jack plunged into the depths of the lake, where he drowned. He remained conscious for every agonizing moment of his suffocation, and then, strangely, for the next several years of painful nonexistance. One day, he awoke to find himself alive again, for no apparent reason. This cycle repeated numerous times, for what seemed like thousands of years, with his time spent dead being roughly equal, though far less pleasant, than the time he spent alive.

One day, he awoke from his death and he was struck with a strong desire to flee. Instead of attacking the populace, he took flight and headed the other way. He flew as high and as far as he could, past the point where Arcadia dissolved into the Hedge, where his body began to morph again into a more humanoid form. When he reached the ground, he made the rest of the trip on foot, back to the real world. When he stepped out of the hedge, he found himself walking away. He confronted the doppelganger, who was shocked to see the resemblance in the odd looking man accosting him, but knew nothing else of what was going on. Later, after encountering other Changelings, Marshall discovered that the man he'd confronted was his fetch, and decided to adopt a new identity, leaving his fetch to take the blame, if there was any to be had, for his improper conduct in making arrests. He also set about building a life for himself, as a private investigator, but stayed out of Changeling politics for a time. Over time, memories of his durance began coming back in his dreams. He remembers being a dragon, sleeping on a massive pile of treasure, setting fire to those who opposed him, and he began to regret. He remembers nothing of his death, or the painful nonexistance that he endured, the only negative aspect that occurs to him is that he wonders if the townspeople he terrorized were simply props in the game, or if they were also Changelings, other victims of the Grand Wyrm. Because of that, he is very hesitant to talk about his time in Faerie. After his memories began to return, he found himself joining the Winter Court, as it fit well with the sorrow he felt, not at being taken, but at returning.

Description:
Mask: Jack is visibly over six feet tall, though his broad shoulders make him seem less tall as much as massive. He has dark hair that is typically combed back, and no facial hair, revealing the boxy shape of his head. His eyes are cold and blue. He looks somewhat like a body builder, though without the clear definition. Jack could easily pass as the older, more muscular brother of his fetch, who calls himself John Foster, Marshall's original name.

Mein: In truth, Jack looks very much like his mask, except for being covered in numerous small marks that, upon closer inspection, reveal themselves to be scales. Also, his breath always produces frost, regardless of the ambient temperature.

Hollow:
Jack's hollow is a small clearing that contains a cave. It looks like the home of someone that wants to live comfortably, but also wants to look as though they live in a dragon's den. Outside the cave is set up like a porch, while the inside is the size of a small apartment, with ever lit lanterns illuminating it. There is likely at least one gun kept there, along with anything else Jack values. It functions as his true home.

The hollow's entrance is the door to Jack's walk in closet in his one bedroom apartment. Because of his paranoia, it likely requires a two part key to enter, an object and phrase, something that no one else should know about. I'm still thinking about this, but probably the object would be something he used to incriminate someone, and the phrase would be a description of how he did it, for example, holding up a key and saying 'This is the key to a locker full of coke that I planted on Billy Grace.' In that case, the object wouldn't necessarily have to be the actual object, so long as it was a key.


Male

New sheet for morris:

http://sheetgen.dalines.net/sheet/28043?message=true


Male Beast-Skitterskulk
Spoiler:
Health: 8 Willpower: 4/4 Glamour: 5/11 Wyrd: 2 Clarity: 6 Size: 5 Defense: 2 Initiative Mod: 4 Speed: 9
Jack Marshall wrote:
How did you all get your sheet to look like that?

Just typed it up. I used lower case letter O for dots.


This is ShadowyFox's guy. :) Ready for review and for the game.

History:

Jef Harrington is his current name, but he wasn't always the creature that embodies Cernunnos. He was once a simple student, many years ago. Like many students right out of high school, the young man was easily distracted by the fairer sex. He studied at one of Detroit's institutes of higher learning, but was never truly focused on one course of study.

It was the sophmore year of college that he met a pretty blonde in his public speaking course. He knew he had to see more of her, and so he made a couple changes to his schedule and ended up in the same world mythology course as her. Unlike what he had expected, a college mythology course was not the breeze it would have been in high school, and his distracted state did not go unnoticed by the professor. For his lack of focus and his very presence being disruptive, he was given the difficult assignment of a research paper on the Horned Man and all cultures involving him.

Considering his low grades, he knew that getting a good grade on this paper was necessary for him to stay at the college and pursue this girl further, so one long evening was spent at the library. Feeling full of frustration, he was surprised when he was approached by one of the librarians he had never met before. After several minutes of discussion on his frustrations and what research materials he was looking for, the older, bent woman explained they'd have to go to the basement for the materials, as no one had needed them in many months and they were taking up valuable space there.

And so he was led down, farther and farther. It was only after the young man looked down and saw the traditional linoleum had changed to worn and dirty carved stone block that he knew he was in trouble. The old woman expressed her concern and the twisted, crooked smile on her lips was the last he saw of anything resembling mortal before his vision turned black.

The next he knew, there was soft grass under his back and a heady aroma of honeysuckle. The groan he let out was not something so usual, as he was a city boy, and no city boy ever expected to wake up in Detroit and smell honeysuckle. When his eyes opened, he knew something was wrong, and the old crone sitting on the stump across from him was exactly the problem. She had taken him, and wherever he was...well, it wasn't Kansas, Detroit, or anywhere he ever knew, what with it's twilight purple sky and forests as far as the eye could see, except for the small clearing he was in now.

This would be his home, she said, and he would become the world's next Cernunnos. He would be her tool, her hunter of knowledge and flesh, and he would never know boredom again. And true to her word, he never did know boredom, for she taught him constantly, and then, after many bruised knuckles (and bones all over) for failure in lessons, he was sent out into the forests, to steal secrets from the various denizens there. Sometimes it was a battle of wits, sometimes a battle of force, and rarely there was the battle of magic, but never was the battle easy.

For what seemed like years, this was Jef's life, and it was only when he was forced to kill one of the few denizens he had stolen from multiple times (and who he had begun to actually befriend, in some strange way), that he felt the resolute desire to leave. The look of glassy emptiness in the eyes of the chimera Resorae were enough to make any heart know its mortality, and so Jef swore that he would escape, with the blood of his friend still fresh on his palms.

Every moment, from then on, he stole knowledge of the realm from his opponents, in addition to what he was asked to steal by the crone, and once he had enough knowledge to find the entrance, he stole one last thing: the Unknowable Riddle. He had heard many in the forests speak of it, and he knew he had to get it. Even now, Jef doesn't know where it was, what it was, or what he had to do to get it, but he does remember that it was an actual object. After his long search for the item, he gave it to the crone, and ran while she was experiencing its unknown abilities, hearing her screams and curses at him as he ran.

It was only a few months later that Jef, ragged and worn, made his way to Detroit, a ward of the Autumn court in the beginning, but now a solid member of the Court. He knows now that the proper knowledge can defeat anything; that the proper offense can be a defense; and vice-versa as well.

Mask:

Jef appears as a messy brown haired young man of 23, a perpetual pale skin, even in the height of summer, although he has yet to burn even in the worst heat. He tends to wear very comfortable clothes in muted colors and keep a backpack on his back with a few essentials and new age bits and bobbles that only he seems to find a use for. His eyes have grown darker, a deep forest green.

Mien:

Jef speaks in a slow rumbling tone, one that almost ripples the air with unspoken power. His skin is covered by a fine pale fur and his eyes are pale and otherworldly. A pair of slender antlers jut from his head, and his movements are measured, even as people see that his joints match more with an animal than a human. A slight flutter of cool air surrounds him, dead leaves, lightly touched with autumn frost brush past his hair and stick against his antlers for just a moment before melting into the smell of honeysuckle and harvest night air.

Hollow:

Jef's hollow is near the Masonic Temple in Detroit itself. Taking a passage in one of the alleyways, a secret knock opens the door to the small green area in the middle of the decaying urban jungle. A small niche in the wall, it is a good example of what Detroit might look like if it were abandoned for a thousand years.


@shadowyfox you're missing one skill point in your social skills, and one animal ken specialty as given by your beast seeming. And I think you have an xp point left over from buying merits. Oh, and you need to specify if your hollow points are in size, wards, doors or amenities. But those are small things, everything else is all good. I like your mien especially.

Alright, we're all good to go. I'll put up an intro post over the next few hours, and we'll be all sweet to start!


Male Goblin Paladin/1, Father/15

Yes!


@ Communist. I'll update the social skills and the animal ken specialty, and I noticed about that one xp point. Sadly, couldn't find anything that cost 1 xp. lol I think I've got everything else fixed now. Look good?


Everything is updated!


@Shadowyfox all good! Let's roll!
And we're off!

Blows Trumpet


Male Beast-Skitterskulk
Spoiler:
Health: 8 Willpower: 4/4 Glamour: 5/11 Wyrd: 2 Clarity: 6 Size: 5 Defense: 2 Initiative Mod: 4 Speed: 9

Woot!

As to relationships with the other changelings, I don't see him being terribly interested in freehold politics outside of his own court (and that only as a social organization), so I doubt he'd know any of the winter court guys (too emo for him). I see him having run into Morris before and having a friendly relationship with him (even if he considers him a bit 'stiff' ;)), and if that sleep clinic that Jack works at is the same one that Greg operates, then he'd probably have an at least cordial relationship with Jack/Jusuf.

That okay with you two?

EDIT: Well, I guess perhaps Morris doesn't return the sentiment? :p


Fairest (Draconic) Winter Court

A question just occurred to me. How do we do rolls here? There is the obvious method of 1d10 for however many dice you have, but that seems like that could get very painful if you have a good dicepool.


Male Beast-Skitterskulk
Spoiler:
Health: 8 Willpower: 4/4 Glamour: 5/11 Wyrd: 2 Clarity: 6 Size: 5 Defense: 2 Initiative Mod: 4 Speed: 9

I'd say just roll Xd10 and ignore the total, it still gives you all the individual rolls. So for instance...

7d10: 7d10 ⇒ (7, 7, 2, 3, 1, 10, 2) = 32
10s: 1d10 ⇒ 8
Two successes

I would say either a separate line for 10s (or whatever roll again numbers you may have), or you can separate them with a ; eg [ dice]7d10;1d10[/dice]. Make frequent use of the preview button so you can check your rolls before submitting :)


Male
Leon Armitage wrote:


EDIT: Well, I guess perhaps Morris doesn't return the sentiment? :p

Most of that stuff is fine. The term 'friendly', is really stretching it (at least in his mind), but as long as a courtier isn't too heavily into courts or too far removed from the human world, Morris has no problem conversing with them. Especially if he wants info.


Male Beast-Skitterskulk
Spoiler:
Health: 8 Willpower: 4/4 Glamour: 5/11 Wyrd: 2 Clarity: 6 Size: 5 Defense: 2 Initiative Mod: 4 Speed: 9

Heh, I can totally see it being a fairly lopsided relationship magnum with Leon considering him a friends and Morris considering him a useful source of gossip. Most of Leon's time is either spent tattooing (his job and part of his recreation), creating other art (painting generally), or partying in clubs, with a side of dealing in (and using) recreational drugs. Need to get him the barfly merit at some point, but I figured he has to work up to that a little :)


Male Lost
vitals:
Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9

Question; Have I missed a post somewhere? 'Jack', to my knowledge, has not had dreams recently of his Keeper. I guess what I am asking is 'was this intentional'?

Also, Thank you very much Morris, it is a lot easier for me to understand your newer post.


Fairest (Draconic) Winter Court
Recruitment thread wrote:
Three days ago you awoke from an unusual dream; one you can recall with perfect clarity. You were back in Arcadia, and your keeper was before you. They took your hand and pressed their thumb into the back of it. 'Take care now.' they whispered. When you awoke, you found a number on the back of your hand. '10'. Perhaps you passed it off as a poor joke, but it wasn't harmful. But then you awoke the next day and found it had changed to a 9...


Male Beast-Skitterskulk
Spoiler:
Health: 8 Willpower: 4/4 Glamour: 5/11 Wyrd: 2 Clarity: 6 Size: 5 Defense: 2 Initiative Mod: 4 Speed: 9

Yeah, first post of recruitment thread :)


Male Lost
vitals:
Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9
Jack Marshall wrote:
Recruitment thread wrote:
Three days ago you awoke from an unusual dream; one you can recall with perfect clarity. You were back in Arcadia, and your keeper was before you. They took your hand and pressed their thumb into the back of it. 'Take care now.' they whispered. When you awoke, you found a number on the back of your hand. '10'. Perhaps you passed it off as a poor joke, but it wasn't harmful. But then you awoke the next day and found it had changed to a 9...

Aha! Thanks, I had somehow completely spaced that.

Of course, that opens an entirely new line of questions from me...

A) Do we see numbers on everyone's hands? I.E.: including people other than ourselves.
A1) If so, do their numbers 'count down'? I.E.: Leon or I see Greg on the morning of 'Day #10' for us & he has #10 on his hand. We then see him again on 'Day #9', is the # on Greg's hand still 10, or has it gone down to 9?
A2) 'Jack' is an Oneiromancer. You damn bet that he has been investigating dreams for signs of Keeper passage & anything else he can think of from the moment he had control of his dreaming consciousness as soon as this started. What rolls do I need to have made?


Male Beast-Skitterskulk
Spoiler:
Health: 8 Willpower: 4/4 Glamour: 5/11 Wyrd: 2 Clarity: 6 Size: 5 Defense: 2 Initiative Mod: 4 Speed: 9

I suggest you read the whole post rather than just the quote, there's more to it which answers A and A1 at least


I've put that opening post up in the campaign info, I figure that might help.

@Jack
A) Yup, everyone's hands. Everyone else has one more day than you at this moment- everyone in the party has an 8, everyone outside has a 9. Jeremiah has no number.

A1) Right, their numbers are going down with each day, but you've had very little time to notice that. Everyone else's numbers only appeared yesterday, but if you've seen anyone this morning you'd see a 9.

A2) Ah... complex rules there. Right.
Dream complexity: 5d10 ⇒ (10, 2, 1, 6, 2) = 21
exploding die: 1d10 ⇒ 3

Right, you can determine if the dream was prophetic with a Wits+Occult+Wyrd+ Dream Intensity (2) roll.
Wits+Empathy+Wyrd can help determine if there was dream poison, caused by the Fae.
Wits+Empathy-Dream Intensity (2) can analyse the dream.

Working on the post for Lord Jeremiah, he's suddenly finding himself in need of stats to roll against you.


Male Lost
vitals:
Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9

Double Gah! My only excuse is that I got a wonderful triple slam of schoolwork, family stuff & 'work work' in the past couple of days.

I didn't say it was a good excuse...

Wits/Occult(Oneiromancy)/Wyrd/Dream Intensity: 10d10 ⇒ (1, 8, 9, 2, 6, 4, 2, 6, 9, 7) = 54, Woo Hoo! four successes!
Wits/Empathy(Oneiromancy)/Wyrd: 7d10 ⇒ (1, 10, 5, 9, 5, 10, 3) = 43, Boo Yah! Three successes. Going to roll the exploded dice in a new post since it would change my other rolls elsewise.
Wits/Empathy(Oneiromancy) less Dream Intensity: 4d10 ⇒ (3, 10, 9, 5) = 27 Yay, another two successes, see above.

edit: With the totals from the exploded die rolls below...

Was the Dream genuinely prophetic? Four successes
Was there Dream Poison? Three successes It takes an eight or higher for a success, correct?
Dream Analysis... Two successes

Frankly, I would have preferred the successes in the opposite order, but I'll take what I can get.


Male Lost
vitals:
Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9

Exploded dice: 2d10 ⇒ (7, 6) = 13, R.E.: Checking for Dream Poison.
Exploded die: 1d10 ⇒ 6, R.E.: Dream Analysis.


Phew that took a while. He had to take two rolls against all of you. Piercing that mask is really hard- and he's fairly decent at the stats you need to do so.

@Jack first one was only three, I think. You're looking for eights and up.
Anyway, you passed them all with flying colours, so... (I'll work the analysis in with it)
So far as you can tell, the dream was prophetic, but also a warning. Whatever happens when the days run out will be monumentally bad, but as best you can interpret, you and the others have been marked in order to prevent this catastrophe.
There's no evidence of dream poison, strangely enough. You may have seen your Keeper in your dream, but there's no evidence to suggest it was actually them. If it wasn't them, it was probably using your keeper's form as something familiar, misguided though that intent may be.


Female Wizened Oracle
Vitals:
Health: 7/7 Willpower: 7/7 Glamour: 5/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod: 7 Speed: 9 Armor: 2

I want to bring up that since we have had a few months, Amy has been collecting everything she can on the Fae. Anything from fairy tales to magazine articles of strange dissapearences/reappearences. Anything that even suggests Fae or Faerie. Do you want me to roll for the research over the months? Its a lot. Haha!


Int+ Occult would give you information on Fae, int+academics might help you find it. Not sure exactly what good it would do though, you'd need specific questions to get specific answers.


Male

Sorry I didn't post yesterday. I was following the thread but there was so much going on(both in game and IRL) that I found it difficult.


Male Beast-Skitterskulk
Spoiler:
Health: 8 Willpower: 4/4 Glamour: 5/11 Wyrd: 2 Clarity: 6 Size: 5 Defense: 2 Initiative Mod: 4 Speed: 9

Yeah I sympathize with you. I'm struggling to keep up with multiple topics of conversation, and have no idea what entitlements are either, thankfully that's in character, so that's okay :)


To use a Pathfinder analogy, our kith and seeming are the class & race. Entitlements are like prestige classes. They're difficult to get into; they have a lot of prestige to being in them; and you get nice benefits.


Male

Morris is in an Entitlement himself(one of the lower level ones). Technically he has a title as a result, but he doesn't display this fact openly.

It's entirely possible to meet the requirements for some of them as a starting character. Particularly the ones in the core.


I'm not sure if I should rejoice or despair at the amount of posts here. I'll power through some responses now.

Have finished the persona list too, except for the courtless ones, mostly because I'm not sure who to put there yet.


Male Lost
vitals:
Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9

Well, I would imagine there are at least a handful of March Lords & Ladies considering we have one...

edit: Just how much oomph does one dot of Court Goodwill get me? In an absolute sense since to my knowledge nobody else has any. Basically what I am asking is can I reliably make contact with any of the courts aside from other PC's? Do I need to make a roll & if so, what should I be rolling?

Also, what am I going to have to do to get in good with REM?, speaking of which, it's Oneiromancer, not Oineromancer.


Female Wizened Oracle
Vitals:
Health: 7/7 Willpower: 7/7 Glamour: 5/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod: 7 Speed: 9 Armor: 2

Completely off topic but I am really liking Amy and Jusuf's interactions. They're cute for Amy because she is so socially awkward. It will be interesting to see how their relationship develops and how Jusuf responds to her reactions.


'Jack', a.k.a. Jusuf Agyar wrote:

Well, I would imagine there are at least a handful of March Lords & Ladies considering we have one...

edit: Just how much oomph does one dot of Court Goodwill get me? In an absolute sense since to my knowledge nobody else has any. Basically what I am asking is can I reliably make contact with any of the courts aside from other PC's? Do I need to make a roll & if so, what should I be rolling?

Also, what am I going to have to do to get in good with REM?, speaking of which, it's Oneiromancer, not Oineromancer.

anasjdanasdfds That word is bloody annoying to spell. Getting in good with REM... you've already got a good start, which is to say high dream contracts, and goodwill with Spring. Meeting with him/her would help, and doing notable dream deeds help even more. Telling him/her about your dream would also go a long way.

As for goodwill, having a bit in each court goes a long way to making you a reliable third party. You might have to take a roll to get hold of someone really important, but you can reliably get into contact with all of them.

@Amy this party is hilarious to watch. Maybe I'll change the campaign to just living on a deserted island and seeing who gets murdered first.


Female Wizened Oracle
Vitals:
Health: 7/7 Willpower: 7/7 Glamour: 5/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod: 7 Speed: 9 Armor: 2

I updated my profile to give a bit more dimension to her looks. The rolelaying is helping me develop her more and more, as that tends to do. Tell me if thats okay. :)


Female Wizened Oracle
Vitals:
Health: 7/7 Willpower: 7/7 Glamour: 5/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod: 7 Speed: 9 Armor: 2

@Gm Communist You should do that after this one is concluded. These characters are amazing and I would love to be in a WOD campain with this group for a WHILE.


HP x/x | AC 10; T 10 FF 10; CMD 10 | Fort: +0; Ref: +0; Will: +0 | Init: +0; Perc: +0 Soaring Blade Armorist 1//Unseen Horror Thaumaturge 1
Quote:
Maybe I'll change the campaign to just living on a deserted island and seeing who gets murdered first.

Probably me. :-) That's the downside to being an antisocial shadow creeper. But, yeah, I'm having a blast.


Male Lost
vitals:
Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9
GM Communist wrote:
anasjdanasdfds That word is bloody annoying to spell.

.

It is isn't it?

GM Communist wrote:

Getting in good with REM... you've already got a good start, which is to say high dream contracts, and goodwill with Spring. Meeting with him/her would help, and doing notable dream deeds help even more. Telling him/her about your dream would also go a long way.

As for goodwill, having a bit in each court goes a long way to making you a reliable third party. You might have to take a roll to get hold of someone really important, but you can reliably get into contact with all of them.

.

Cool, so he shouldn't have much difficulty contacting somebody who would be willing to talk with him about the entitlement coming in...
Or for that matter making a report to the Office of the Minister of Doors if his fears about the murders happen to be correct.

GM Communist wrote:
@Amy this party is hilarious to watch. Maybe I'll change the campaign to just living on a deserted island and seeing who gets murdered first.

.

Noooooooo!

But yeah, there are reasons why a lot of published stuff with just-new Characters in nWoD specifically has them shoved together a lot harder even then you did with us. The venues are almost hardwired for distrust & dissent.

Speaking of which...
@Amy: You may or may not have realized this, but given 'Jack's' very specific wording of his request & her not-so-specific answer, she all but gave him the go-ahead to contact her through her dreams. Mostly I bring this up because he likely will do so, or at least make the attempt & if successful will start the dream with "This is why you need to be more attentive to what people say & what you say back to them. If I had been one of them you would be on your way back to the not-so-nice place right now..."

Yeah, he can be a dick.

@Terrence: Nope, 'Jack' would be the first one dead. Trust me, being the guy who spots your mistakes is much more annoying than being the guy who can't be found.


'Jack', a.k.a. Jusuf Agyar wrote:


Noooooooo!

But yeah, there are reasons why a lot of published stuff with just-new Characters in nWoD specifically has them shoved together a lot harder even then you did with us. The venues are almost hardwired for distrust & dissent.

Yeah, that I feel is one of the problems with quite a few nWoD series. Coming from different factions that are at best, rivals, you can't do the whole meet in the pub thing so easily. There has to be some sort of catalyst to just get everyone together.Hopefully that one wasn't too bad -.-

I guess they do like to encourage distrust and dissent. In the last V:tR game half my enemies were in the party.


Male Lost
vitals:
Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9

The weird thing is that they effectively built it into the mechanics of the games... Maybe not Mage, I only did one read-through when it first came out & the new Paradigm really didn't appeal to me, but practically every other venue published had something in the actual mechanical systems that practically screamed 'You can only trust your clique, everyone else is some degree of other!'

It's kind of draining honestly.


Female Wizened Oracle
Vitals:
Health: 7/7 Willpower: 7/7 Glamour: 5/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod: 7 Speed: 9 Armor: 2

@ jusuf Teehee he thinks she is flirting. How cute. But I can see why it could have been disasterous for her to agree to that. However, she is newly changed, so she wouldnt really know any better. And you have been constantly made her feel liked. Thats her story. Thats why I am soooo interested in how this will develop! It will be fun. She tends to take things wrong and inturpret things differently that others because of her horrible social awkwardness. She would, depending on how this goes, respond with something like: That is valuable information to have. I will take that into consideration in the future.

Yeah, she is an apathetic knowledge junkie who has been treated like she isnt worth anything and made fun of for several years. She will take all the kindness she can get, including false kindness. She is too messed up right now to really care about anything but gaining more knowledge. It will be interesting how she develops as a character.


Male Beast-Skitterskulk
Spoiler:
Health: 8 Willpower: 4/4 Glamour: 5/11 Wyrd: 2 Clarity: 6 Size: 5 Defense: 2 Initiative Mod: 4 Speed: 9

Let's go get drunk!

Would resources 1 be enough to have a crappy beat-up old car? If so Leon would have driven that and would have radio free fae on as he drives to the bar. Otherwise bussing it I guess? :p

Oh, and I peeked at the roll's spoiler. Would Leon likely to know about the potential Spring/Summer team up? I figure Greg keeps him pretty well informed and makes sure he gets invites to all the important Spring shindigs (as reflected by his Mantle).

Also, also, Leon should have something around him to reflect his stature within Spring, which I hadn't mentioned previously. I'm thinking the occasional scent of freshly cut grass? Is that part of Mien, Mask or both? I guess his Mien would probably appear to have blades of grass and little twigs and stuff tangled in his spines too, as if he'd been rolling around in a park or something (which is definitely a possibility ;) depending on the weather)


Female Wizened Oracle
Vitals:
Health: 7/7 Willpower: 7/7 Glamour: 5/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod: 7 Speed: 9 Armor: 2

Amy is headed home. She has a small car which she parked around the block. As far as I know, Parker is going with her. After that she will begin work on the cloud and setting up othervarious ways of communication, with Parkers help of course. And try to get some info on the Summers. Key word, try. :) When Parker posts again we should be ready to go.

@Leon Whoops! I thought I checked before I posted, but everyone makes mistakes. And you should smell like freshly cut grass. Amy will find that pleasant, mainly because that and pine are two of my favorite scents. And right when it starts to rain. That could be one! Haha.


Jef will take a short break at home before he heads to the Market, with his mask on his head to prevent being harmed, so he can ask a bit about the raised prices and see what information can be had before heading home.


HP x/x | AC 10; T 10 FF 10; CMD 10 | Fort: +0; Ref: +0; Will: +0 | Init: +0; Perc: +0 Soaring Blade Armorist 1//Unseen Horror Thaumaturge 1

Parker is headed off with Amy to do the cloud set-up.

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