Battle in the Bloody North

Game Master RollSeventeen


Shadow Lodge

Male Human Student/5 AC17/ HP (1117/1117) /Init +17/Perception +17/Fort +17, Ref+17, Will +17

This is your character talking.
This is your character thinking.
This is when you speak out of character (aka OOC).

For DM only:
This is where you hide something.

Roll attack and damage.

Battle Axe: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 2 ⇒ (5) + 2 = 7

The forum is coded to automatically do your dice rolls. Even if you make changes and resubmit your posting, it will keep your original dice rolls. No cheating.


Female Half-Elf (Snowcaster/Jadwiga) HP: 11/11 AC 12 (FF: 10, T: 12) / F:+1, R:+2, W:+6 / Perception: +5 Witch 2 (Winter Patron, Puffin familiar)

This is an example post:

Balgruuf! You son of a b$%$!! Come out and face me!

The old wizard had disappeared into the fog, but Sarlene kept her sword poised to attack.

I'll get that old bastard. No spell will save you this time.

Perception check.

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

GM:
don't forget that I have a +1 from my goggles!

Shadow Lodge

Male Human Student/5 AC17/ HP (1117/1117) /Init +17/Perception +17/Fort +17, Ref+17, Will +17

Sarlene looks out on the fog-covered tundra, but sees nothing.

A voice calls menacingly from the mists...

Today you die, young warrior...

GM ONLY:
ice storm: 1d20 + 12 ⇒ (8) + 12 = 202d6 + 2 ⇒ (6, 1) + 2 = 9

If you look in the spoiler above, you will see that you can embed one command inside another. Just look at where you place your [start] and [/finish] commands. For example:

[command1] [command 2] stuff [command/2] stuff [command/1]

Shadow Lodge

Male Human Student/5 AC17/ HP (1117/1117) /Init +17/Perception +17/Fort +17, Ref+17, Will +17

Sarlene is struck by a billowing cloud of frost and ice. A thousand slivers of ice cut about her as her very bones feel the full chill of winter.

Sarlene takes 9 cold damage.

The wizard Balgruuf appears in the mist, just in front of Sarlene. A sly smile creeps across his face.

Shall we? he beckons.


Female Half-Elf (Snowcaster/Jadwiga) HP: 11/11 AC 12 (FF: 10, T: 12) / F:+1, R:+2, W:+6 / Perception: +5 Witch 2 (Winter Patron, Puffin familiar)

Sarlene shakes off her chill, and wills her numb hands to grip her the hilt of Narlbane tightly.

For the Southlands! she cries as she charges wildly at Balgruuf.

Charging. Power attack. Call of the South ability.

GM:
When you make an attack, you should include a description of HOW you attack. A good description earns you a +1 to your attack! You hide your description and dice roll so that nobody on your team knows what will happen. Sarlene bears down on Balgruuf with gusto. She aims the blade towards the wizard's chest as she returns the wizard's sinister smile, never breaking eye contact, as she barrels forward.Narlbane: 1d20 + 11 ⇒ (17) + 11 = 281d10 + 3 ⇒ (2) + 3 = 5

Shadow Lodge

Male Human Student/5 AC17/ HP (1117/1117) /Init +17/Perception +17/Fort +17, Ref+17, Will +17

Sarlene bears down on Balgruuf with gusto. She aims the blade towards the wizard's chest as she returns the wizard's sinister smile, never breaking eye contact, as she barrels forward. Narlbane is buried deep in the wizard's shoulder. Balgruuf wrests himself free with a sick jerk, and his smile is now replaced with a sickened look of panic. He turns to run.

AOO

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