| Faolan Baran |
Krowe has craft wondrous item, so if you are thinking about boots of flying, it would be possible for him to make them.
That's very generous, thank you!
I actually have my eye on Headband of Aerial Agility (link). I should actually have enough to pay half once we do this divvy (I've been saving). Can you make this for me without too much trouble? I dunno if we have the time, but if we do it'd be huge for Faolan. Flight! :)
| Faolan Baran |
Does anyone want the headband of alluring charisma +2 or belt of mighty constitution +2? Trying to put together a divvy and I suspect those are the only two things folks might still be interested in.
| Oberon Krowe |
HP+Con+Favored: 1d4 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6
Skills (+17 ranks)
+1 Craft (jewelry)
+1 Craft (stonemasonry)
+1 Craft (carpentry)
+2 Bluff
+1 Diplomacy
+1 Intimidate
+1 Knowledge Arcana
+1 Knowledge Dungeoneering
+1 Knowledge Engineering
+1 Knowledge Planes
+2 Linguistics (Dwarven, Ignan)
+1 Spellcraft
+1 Survival
+2 Use Magic Device
Feat: Silent metamagic
Special Abilities: arcane exploit (barrier)
Spells: telekinesis, fabricate
Balodek
|
The next logical location for you is about 5 days travel away. There is some pressure from the locals for you to follow up on this camp and either prevent reinforcement or gather valuable intelligence. You can take 3 weeks to craft the headband, or gather the materials and attempt to craft while you travel. The terrain is rough hills and mountains, making it difficult for the phantom chariot to pass for rationing purposes. We'll push in character once everyone is leveled and gear is purchased/crafted.
| Oberon Krowe |
I'll post in the game thread about the "next location" - seems we need to put the headband on temporary hold until we address this pressing situation.
Travel Note: Krowe's phantom chariots are getting better. With potent magic activated Krowe can hit the level 12 tier right now, which should help somewhat with terrain..
From rules - These mounts gain certain powers according to casttaer level. A mount's abilities include those of mounts of lower caster levels.
8th Level: The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.
10th Level: The mount can use water walk at will (as the spell, no action required to activate this ability).
12th Level: The mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.
14th Level: The mount can fly at its speed with a bonus on Fly skill checks equal to your caster level.
On a similar note: We can also possibly use planar ally spells to summon some flying mounts to cut down travel times, though this could get expensive.
| Bazsil Grimalkin |
..3973 gp to spend
..3973 gp to spend[
+18859 gp lvl 11 distribution--------
.22832 gp to spend
+..500 gp sell ring
+.1000 gp sell cloak
+..175 gp sell mw armor
----------
.24507 gp to spend
-...10 gp 100 cold iron arrows
-..105 gp adamantine & silver blanch
------------
.24392 gp to spend
Bor Olrum
|
HP: 1d5 + 3 ⇒ (5) + 3 = 8 +2 Con + 1 Fav Bonus (11 total)
Level 3 Spell: Resist Energy Communal; Bestow Curse
Level 6 Spells: Banishment; Word of Recall
Domain: Phantasmal Killer
Skills: Spellcraft (1); Perception (2)
Feat: Persistent Spell (Bestow Curse)
Purchases
| Bazsil Grimalkin |
.24507 gp to spend
-...10 gp 100 cold iron arrows
-..105 gp adamantine & silver blanch
------------
.24392 gp to spend
.24392 gp to spend
-16000 gp Winged Boots----------
.08392 gp to spend
| Oberon Krowe |
Side question: is anyone still playing Pathfinder Society? I'm thinking about dipping a foot back in, but I haven't kept up on it. Are there any major changes? Is it PF2E now or still being run in 1E?
Tyranius
|
Yup, all 3 Societies are still being ran here. PFS1E is still supported by Paizo but no new content will be released. Season 10 is the final season for 1E. PFS 2E is just in the middle of Season 2.
Let me know if you need any guides or links to them and which ones. Will get you whatever information you need to get your foot back in.
| Bazsil Grimalkin |
Ugh, I’ve slowly trying to extricate myself from my 2e campaigns. I’ve tried hard, but just can’t get into 2e. It might be that I’m just a grognard, or that 2e reminds me of D&D4e, or whatever, but it’s just borked in my mind.
So...I dunno what to tell you.
| Oberon Krowe |
Bah. I was afraid of this. I've listened to a couple play podcasts and kept thinking it didn't sound like an improvement, but I couldn't tell because Jason Bulmahn was running the game, and I don't like his style of GMing. Grumble.
Balodek
|
| 1 person marked this as a favorite. |
I've been playing since...uh...those red boxes when elf was a class. My problem with 2e is it needed a few more editor passes to trim a couple hundred pages of bloat. Especially compared to the leaner/cleaner systems like Savage Worlds and Fate. I am really thinking of Savage Worlds Golarion to run a pulpier game of Runelords. More Conan and Indiana Jones less Accountant: The Numbercrunching.
| Oberon Krowe |
I feel like PF2 went the opposite direction that DND5E did, into perhaps swampier rules rather than streamlining them. It has 3 actions per round now, correct? I feel like that was a big mistake. Again, I blame Jason Bulmahn. Not sure how he rose to the top at Paizo.
| Faolan Baran |
I'll go ahead and post this now, though I'm not going to update my character or other notes until we rest and it's official.
+1 Strength (no changes)
+ HP (1d6 + 4 ⇒ (6) + 4 = 10 class +2 con +1 favored class) (total 114+10=124)
+1 BAB (CMB/CMD) (12/7/2)
+1 to all saves (8/8/4)
+5 skills (4 class +1 human) (Climb, Perception, Fly, Sense Motive, Swim)
+1 Martial Flexibility per day (9)(1x immediate, 3x swift)
+1 Knockout Punch DC (22)
Brawlers use their unarmed strike damage when dealing damage with a shield or the shield’s damage, whichever is greater. (Unarmed: 2d6)
- - -
| Bazsil Grimalkin |
Last Level: Dec 25, 2020
1d5 + 3 ⇒ (5) + 3 = 8 + 2 con + 1 FC = +11 hp
+moar spells
+1 CON
Skills (+5 for level)
--------------
+1 Perform Oratory
+1 Perception
+1 Intimidate
+1 Know (Planes)
+1 Know (Religion)
| Faolan Baran |
So at the level, my AC would improve by 1 and my unarmed & shield attacks would go from 2d6 to 2d8. All for the low low price of 13,000gp.
Let me know if you read it the same way. If you don’t think it stacks, that’s fine and I’ll pick something else for the body slot. Just let me know.
- - -
Balodek
|
| 1 person marked this as a favorite. |
We've made some changes already to allow the shield throw to work, it's thematic and it's fun. I don't think that was an overpowered change. When I look at house rules like this the question is always if it's too powerful alone and if it's too powerful when combined with other abilities. Grand scheme of things we're really looking at 2 points more damage per swing, 12 damage total if you're hasted. Your last attack was 38 from dice and 84 from bonuses, which would drop to 24 against anything with DR 10/-, a real possibility at this level.
Overall I'd say we're not going to run into a problem with this change. Your individual damage is still low per swing, even hasted and buffed with Enlarge and/or SkaldRage Brand Energy Drink you're in line with the rest of the party and Krowe's summons. Go for it.
Bor Olrum
|
Final Purchase List
Add vicious to +1 Goblin Bane Cestus (10,000)
Robe of Blending (8,400)
Ring of Resistance +2 (6,000)
Ring of Sustenance (2,500)
Potion of Fly x5 (3,750)
Scroll of Air Bubble x2 (50 GP)
Scroll of Comprehend Languages x2 (50 GP)
Scroll of Invisibility Purge x2 (750)
Scroll of remove Blindness / Deafness x2 (750)
Scroll of Remove Curse x2 (750)
Scroll of remove Disease x2 (750)
Scroll of Speak with Dead x3 (1,125)
Scroll of Stone Shape x4 (1,500)
Wings of Flying 22,000
Starting Amount: 40,412
Total Purchase Amount: 40,225
Gold Left Over: 187 GP
| Bazsil Grimalkin |
.08392 gp to spend
..8392 gp to spend
+40374 gp latest disbursement------------
.48766 gp to spend
Wish list to come.
| Bazsil Grimalkin |
Bazsil looks for the following before maybe enhancing a weapon:
Ioun Stone, Pink Rhomboid (+2 const)
Wand of Barkskin (+5)
Wand of Stoneskin
| Bazsil Grimalkin |
..8392 gp to spend
+40374 gp latest disbursement
------------
.48766 gp to spend
..48766 gp to spend
-..8000 gp Ioun Stone, Pink Rhomboid (+2 const)-.33500 gp wand of stoneskin
--------------
...7266 gp to spend
| Bazsil Grimalkin |
Last Level: Jun 15, 2021
1d5 + 3 ⇒ (4) + 3 = 7 + 2 con + 1 FC = +10 hp
+moar spells
Skills (+5 for level)
--------------
+1 Perform Oratory
+1 Perception
+1 Intimidate
+1 Know (Planes)
+1 Know (Religion)
..48766 gp to spend
-..8000 gp Ioun Stone, Pink Rhomboid (+2 const)
-.33500 gp wand of stoneskin
--------------
...7266 gp to spend
...7266 gp to spend
+..5000 gp bonus spend-------
..12266 gp to spend
-..3000 gp upgrade long sword to +2
-------
...9266 gp to spend
Might be a bit more spending, but not sure.
| Faolan Baran |
+ HP (1d6 + 4 ⇒ (4) + 4 = 8 class +3 con +1 favored class) (total 136+12=148)
+1 BAB (CMB/CMD) (13/8/3)
+5 skills (4 class +1 human) (Perception, Fly, Sense Motive x2, Survival)
+1 AC dodge bonus (3)
+1 Feat: Improved Iron Will (13th)
- - -
Bor Olrum
|
Level 13 HP: 1d5 + 3 ⇒ (4) + 3 = 7
Domain Spell: Insanity
Level 7 Spells: Greater Bestow Curse x2
Level 4 Spells: Wrathful Weapon
Feat: Quicken Spell
Skills: Spellcraft x2 and Acrobatics
| Oberon Krowe |
Turns out I never raised to Level 12.
HP+Con+Favored: 1d4 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6
Skills (+19 ranks)
+2 Craft (jewelry)
+1 Craft (alchemy)
+1 Diplomacy
+1 Intimidate
+2 Knowledge Arcana
+2 Knowledge Dungeoneering
+1 Knowledge Engineering
+2 Knowledge Planes
+1 Spellcraft
+2 Stealth
+1 Survival
+3 Use Magic Device
Feat:
Special Abilities: arcane exploit
Spells: enemy hammer, break enchantment
HP+Con+Favored: 1d4 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9
Skills (+9 ranks)
+1 Diplomacy
+1 Intimidate
+1 Knowledge Arcana
+1 Knowledge Dungeoneering
+1 Knowledge Local
+1 Spellcraft
+1 Survival
+2 Use Magic Device
Feat: extra exploit (arcane weapon)
Special Abilities: greater arcane exploit (alter enhancements)
Spells: wall of stone, contingency
| Oberon Krowe |
Purchases
After divvy and bonus 23938
Self-Craft Bracers of armor +4 -8000
Self-Craft Upgrade belt of dexterity to +4 -6000
Amulet of natural armor +2 -15% -6800
Scroll of greater magic weapon -15% -320
Scroll of greater dispel magic -15% -1403
Buy Subtotal -22523
New current 1,415
| Faolan Baran |
+ HP (1d6 + 4 ⇒ (3) + 4 = 7 class +3 con +1 favored class) (total 148+11=159)
+1 BAB (CMB/CMD) (14/9/4)
+1 Fort and Reflex saves (9/9)
+1 Bonus combat feat: Greater Weapon Specialization (shield)
+5 skills (4 class +1 human) (Perception, Fly, Sense Motive, Survival x2)
+1 Martial Flexibility per day (10)
+1 Knockout Punch DC (23)
- - -
| Bazsil Grimalkin |
Last Level: Oct 19, 2021
1d5 + 3 ⇒ (2) + 3 = 5 + 3 con + 1 FC = +9 hp
+moar spells
Skills (+5 for level)
--------------
+1 Perform Oratory
+1 Perception
+1 Intimidate
+1 Know (Planes)
+1 Know (Religion)
| Bazsil Grimalkin |
...9266 gp to spend
..9266.0 gp to spend
.+6992.0 gp lvl 14 monies------------------
.16258.0 gp to spend
Shopping list may come, or, if we have time, will see about crafting.
| Bazsil Grimalkin |
Bazsil Grimalkin wrote:...9266 gp to spend..9266.0 gp to spend
.+6992.0 gp lvl 14 monies
------------------
.16258.0 gp to spendShopping list may come, or, if we have time, will see about crafting.
.16258.0 gp to spend
-.8000.0 gp holy bow-.3000.0 gp lesser extend rod
-....5.0 gp cold iron arrows
----------
..5253.0 gp to spend