Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna looks over the ship railing at the ship wreckage below. She starts making preparations for a salvage mission, directing the crew to set up blocks and tackle, ropes, hooks, and gaffs. If this really is Garr Bloodbane's treasure.... I'm going to rub it in Sagacious Sam's face, ha! She momentarily imagines being disintegrated. .... discreetly.

The bard approaches Chell. "Do you have more water breathing spells today? I have a potion, but of course I'd rather save it for emergencies."

Unless we still have time left on our two hour water breathing from before


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

At min you had 8 hours. You and Sorrin were the only ones to get the spell.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Durrrr. I thought you split it between us like before. Disregard that! Let us dive!


Evil GM

So the group decides it's back to the deep and a "quick" exploration of the wreckage below the surface. Visions of justice run through Sorrin's and Sargas' head, while visions of a cargo hold filled with gold nearly makes Astri's legs swoon, and joyous spiritual uplifting renews Chell's faith. Then there's Bri, simply admiring the back side of the Mantaman. Into the deep they go...


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Hey, Bri admires some good booty. It's just a different type of pirate booty than the others...

Bri mentions that she still has a couple dimension door spells prepared if she needs to use it to get any loot back up to the surface.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Dive. Dive. Dive.

Sahuagin: blarglglglglglglg

Ascend. Ascend. Ascend.


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

*Flaunts his manta-butt* Also, gonna get myself a piercing weapon before I go down. DM, what are the options on ship?


Evil GM

There are plenty of spears, short or long, tridents and rapiers.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I can make the plunge first and give the ship a once over. I should have the speed and spells to get back should things get hairy. Also, what happens if I use control water underwater? Can I create a pocket of air or vacuum? As COntrol Wind but with water?


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

Sargas grabs a longspear and dives on in. He'll help Chell give the boat a once over.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri is perfectly willing to dive back in as needed. She can handle her own breathing underwater thing.


Evil GM
Chell Silves wrote:
I can make the plunge first and give the ship a once over. I should have the speed and spells to get back should things get hairy. Also, what happens if I use control water underwater? Can I create a pocket of air or vacuum? As COntrol Wind but with water?

If you want to go down on your own let me know, note I don't see you surviving if you do.

I don't see how it creates a pocket of air, it can lower and raise water. In deep water it like here it creates a whirlpool.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

No, I think you as Astri made a good point. Might be Sahugin down there. If others are coming I'll wait.


Evil GM

Beneath the waves, off the eastern shore of Beacon Island, a cliff extends below the water to a wide stone ledge. On that ledge an underwater statue garden stands mute witness to the ocean’s green silence. Below this ledge a wrecked ship lies in over 300 feet of water.

Rotted wooden planks rise from the sand like the ribs of a slain giant. Half-buried cannons indicate this vessel was once a proud ship of war. Its mast still stands upright as if the ship refuses to collapse completely into memory. The wreck is silent as a grave.

Map to the Ship Wreck

Everyone can make perception checks.

perception DC 20:

You find a steel plate nailed to the prow of the sunken ship, but obscured by sand. When wiped off the sea muck and barnacles, it reads
“Razor’s Edge.”


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Perception: 1d20 + 14 ⇒ (15) + 14 = 29

Chell sinks deep below the water, much further than she has ever been. She was a decent swimmer but she didn't have the lung capacity to go that far nor had she ever trained for deep sea diving. The spell gave her oxygen and kept the pressure at a manageable level. This deep, the suns rays were diminished and rolled across the sea floor like a cloudy day. But a passing beam alighted on the prow she made out the name Razor's Edge. Was that the one Astri mentioned? The one tied to Bloodbane? It wasn't important to her but it meant she would have to keep a keen eye on the bard.

Considering the possible risk of sahuagin or at least sharks, she keeps her shield in hand. In the other is her holy symbol, shining bright against the deep darkness of the depths.

Cast Light holy symbol. Doing a once around he outside before going in.


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

Perception: 1d20 + 9 ⇒ (2) + 9 = 11


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

perception: 1d20 + 6 ⇒ (7) + 6 = 13

Bri tries to keep an out around them, watching for any sharks or anything else that might be hostile. At the sight of the ship, Bri wonders if there might still by anything of value in it and looks over the ship, trying to find a safe looking way into it.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

perception: 1d20 + 17 ⇒ (2) + 17 = 19

Astrianna can't see s@~&.

This infuriates her. "How is it so dark down here. What creature would want to live in this blackness? Sea dwarves?" The bard complains to literally anyone who would listen as they dive- Sargas becomes a good target, he's fresh meat.

She holds her magical bow close, knowing that while the range underwater wasn't great, it was a much better weapon than her rapier. "This is an old wreck..." Hopefully filled with ancient treasures. "Let's start from the bow and work our way across the deck. Find the Captain's quarters."


Evil GM

chell:
Chell since you saw the plate you could point it out to others.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Read through astri's posts. Not the ship I thought. Though that one may be close. Getting confused by lore.

Apparently Astri didn't see the name of the ship. Usually she was the perceptive one. "Astri. Wasn't the Razor's Edge the ship that belonged to Bethany's husband? Or was that Bloodbane's ship?" she asks floating next to the steel plate with the name on it. She wipes away more grime so it is visable.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

On the off chance some interesting bits may still be laying around, Bri goes ahead and casts Detect Magic as she looks about.


Evil GM

Bri you don't see any glowing as you work around the area, except from your comrades of course, but you suspect there could be items withing the ship broken decks or buried below. It's just going to take a while to scan and search.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna perks up when Chell asks about the Razor's Edge. "Razor's Edge was Jacob Razor's ship. Bethany's husband. Boneduece said Jacob and Garr Bloodbane struck each other mortal blows while they were attacking Bloodbane's Ship. Of course, I've also heard Jacob was killed by the Krakenfiend as well, so the truth seems muddled."

Swimming over the the plate, she looks at it and nods. "The resting place of Jacob Razor... and perhaps Garr Bloodbane himself. This is exciting!"


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"Focus Astri. There were Sahaugin involved in the attack on Mother's Blessing. They had to go some where. This is as good a place to hide as any," says Chell attempting to rein in Astri's excitement. "Then again, we haven't been attacked yet. Who wants to go first?"


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"I'll go. If anything happens and I get stuck, I think I have the best chance of getting myself back out and my water breathing is unlimited."


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

Sargas swims alongside Embrianna. "I can swim very quickly in this mantaform, and also have unlimited breathing. I'd be up for accompanying you."

Swim rate is 60.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astiranna sighs at Chell, creating a torrent of bubbles. "I am focused! We are on the site of an actual legend. We could discover what really happened!"

"Stick together, Sargas first. I assure you something has made this ship wreck its home. Like I said, we sweep the deck and find the captain's quarters. Then we go into the hold."


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri sighs and nods at Astri. "Fine, we'll sweep the deck first and find the captain's cabin."

She'll swim next to Sargas and talks as she goes. "So, is that mantaform a natural ability, spell or magic item?"


Evil GM

The comrades swim towards the main deck. The water is deep and cold at this depth sending a chill down you spine.

DM rolls:

perception, Chell: 1d20 + 14 ⇒ (1) + 14 = 15
perception, Sorrin: 1d20 + 7 ⇒ (10) + 7 = 17
perception, Bri: 1d20 + 6 ⇒ (5) + 6 = 11
perception, Sargas: 1d20 + 9 ⇒ (13) + 9 = 22
perception, Astri: 1d20 + 17 ⇒ (12) + 17 = 29

stealth: 1d20 + 20 ⇒ (2) + 20 = 22

Astri and Sargas scan the darkness and they notice a very large blob moving towards you from the darkness around the ship and before you actually get on the ship. Astri and Sargas are not surprised it's 20 feet away as when you notice the blob.

Razor Coast Initiative:

Chell: 1d20 + 2 ⇒ (14) + 2 = 16
Sorrin: 1d20 + 5 ⇒ (8) + 5 = 13
Bri: 1d20 + 2 ⇒ (14) + 2 = 16
Astri: 1d20 + 2 ⇒ (18) + 2 = 20
sargas: 1d20 + 7 ⇒ (16) + 7 = 23
piranha swarm: 1d20 + 9 ⇒ (10) + 9 = 19

Surprise RD:

Sargas
Astri
Piranha swarm

Initiative RD 1:

Sargas
Astri
Piranha swarm
Bri
Chell
Sorrin

I don't have a map for this...I'll see if i can put one together


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna's eyes widen as she sees the blob moving towards them in a predatory fashion. "What is that coming towards... Oh no no no no no no."

She starts to swim in the opposite direction, knowing there is little she can do against that many... things. Just fish, hopefully. "Embri! Explode them with your mind!"

Underwater swarm, great. Astrianna is COMPLETELY useless and will stay out of harm's way on this one, she really can't do anything.


Evil GM
Astrianna Sparacello wrote:

Underwater swarm, great. Astrianna is COMPLETELY useless and will stay out of harm's way on this one, she really can't do anything.

This is when you should start to sing the holiday tune: "You're a mean one Mr. Grinch..."


Evil GM

Surprise RD: update

Sargas
Astri - swims as action
Piranha swarm

remember in surprise rounds you are limited to a single MA or Std action.

Initiative RD 1:

Sargas
Astri
Piranha swarm
Bri
Chell
Sorrin

Razor's Edge ship Wreck

*Here's a quick map that I put together. I already moved Astri away during the surprise round. I haven't figured out how to put an opaque film over the map to give it an underwater feel.


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

Sargas swims alongside Embrianna, eyes scanning the hulk.

"The form comes from my cloak. I won it off this violently drunk -"

He stops at the sight of the blob rising toward them, and reaches out with a hand to arrest Embrianna's movement.

"Hold up. What's that? Let's... move back a bit."

Moving back, trying to pull Embrianna back with me.


Evil GM

Sargas moves back just as the very large mass overcomes gets within 10 ft off you position. You quickly understand the danger as thousand of sharp teeth are seen as the swarm of piranha nears.

Initiative RD 1:

Sargas
Astri
Piranha swarm
Bri
Chell
Sorrin


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

CL check: 1d20 + 8 ⇒ (18) + 8 = 26

Bri's reaction to Sargas's hand is a rather amused: "Now's not really the time for..."

Then she notices the wall of tooth fished coming up at them, "What the f@&# now?"

Bri throws up her hands and casts Burning Hands at the hungry looking fishies, not knowing where or not it will actually work on them.

damage: 5d4 ⇒ (2, 1, 4, 1, 3) = 11
reflex save dc 17 for half


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

Sargas continues to move away from the swarm, pulling Bri back with him after she casts her spell.


Evil GM

Sargas moves back more (how far?). Bri makes some steam and cooks some fish but the fish go first. Chomp, chomp, chomp.

(I'll hold off for a bit till Astri acts. If Astri doesn't take an action, I'll move you back.)


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

How far back can I move while dragging Bri?


Evil GM
Sargas Hawke wrote:
How far back can I move while dragging Bri?

what is your speed? 60 feet? you need to make a grapple check to grasp her and swim, if that succeed I'll let her move 20 feet. She's casting so spell so your movement will effect her concentration and range.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna will keep swimming away. She has no spells or items that can harm the swarm. It's all on Bri and Chell.


Evil GM

RD 1: Swarm

Sargas does his best to move Bri out of the way but unfortunately she doesn't swim that fast. Astri moves backward trying to avoid the massive swarm, you also realize that you will probably won't be able to out swim these creatures. The swarm engulfs: Chell, Sargas, and Bri.

damage: 3d6 ⇒ (6, 5, 2) = 13plus 2 Bleed
*Heal 15 to stop bleed.
Make DC 17 fort save vs distraction. Failure = nauseated for 1 RD.

Thousands of teeth snap and bite tearing sweet flesh form your bodies.

Bleed:

A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.

Nauseated:

Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

Spellcasters: If casting a spell make a SR check.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Fort: 1d20 + 7 ⇒ (9) + 7 = 16

Chell throws up her arms and shield in a futile effort for protect herself. The swarm of piranha merely flow around the shield like...well, like the water they swam through really. Thousands of teeth bit anything and everything they could whether it was edible or not. Chell lot out a choked scream and swam away from the swarm, batting fish aside ineffectually.

Nauseated, move 30 away. Any direction really.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

SR: 1d20 + 8 ⇒ (8) + 8 = 16
Just add my caster level for a SR check, right?

heal: 1d20 + 6 ⇒ (6) + 6 = 12

fort: 1d20 + 3 ⇒ (18) + 3 = 21

concentration: 1d20 + 13 ⇒ (10) + 13 = 23
If I still need to make a concentration check, here it is.

Bri will also try to swim out of the swarm if she can.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin hacks away!

damage, half: 1d6 + 7 ⇒ (1) + 7 = 8


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Now to finish my earlier post that I had to stop since I couldn't type during a weird sneezing fit...

I had gone ahead and made a heal check on myself to stop the bleed effect (though I failed it). We can make them on ourselves right? And how many rounds does the effect go for?


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

Moving 60 doesn't keep me out of reach?


Evil GM
Sargas Hawke wrote:
Moving 60 doesn't keep me out of reach?

I didn't move you 60 ft since you were trying to drag Bri along with you. She moves a lot slower.


Evil GM

Bri casts her spell but it seems to fizzle out at her finger tips. SR 17 was needed

Initiative RD 1:

Sargas - moved
Astri - moved
Piranha swarm - engulfed chell, sargas, bir
Bri - tried to cast spell missed SR.
Chell - moved nauseated
Sorrin - 4 points damage.

Sargas still owes Fort save 17 or be nauseated for 1 RD.


Evil GM

Sargas make a fort save

Initiative RD 2:

Sargas -
Astri -
Piranha swarm -
Bri -
Chell -
Sorrin -

RD 2 Map

*Anyone with knowledge religion or planes make roll


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

K:Religion: 1d20 + 9 ⇒ (1) + 9 = 10 Yay. We're back. Boo s$+&ty roll.

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