
Astrianna Sparacello |

Astrianna looks over the ship railing at the ship wreckage below. She starts making preparations for a salvage mission, directing the crew to set up blocks and tackle, ropes, hooks, and gaffs. If this really is Garr Bloodbane's treasure.... I'm going to rub it in Sagacious Sam's face, ha! She momentarily imagines being disintegrated. .... discreetly.
The bard approaches Chell. "Do you have more water breathing spells today? I have a potion, but of course I'd rather save it for emergencies."
Unless we still have time left on our two hour water breathing from before

baldwin the merciful |

So the group decides it's back to the deep and a "quick" exploration of the wreckage below the surface. Visions of justice run through Sorrin's and Sargas' head, while visions of a cargo hold filled with gold nearly makes Astri's legs swoon, and joyous spiritual uplifting renews Chell's faith. Then there's Bri, simply admiring the back side of the Mantaman. Into the deep they go...

Embrianna |

Hey, Bri admires some good booty. It's just a different type of pirate booty than the others...
Bri mentions that she still has a couple dimension door spells prepared if she needs to use it to get any loot back up to the surface.

Chell Silves |

I can make the plunge first and give the ship a once over. I should have the speed and spells to get back should things get hairy. Also, what happens if I use control water underwater? Can I create a pocket of air or vacuum? As COntrol Wind but with water?

baldwin the merciful |

I can make the plunge first and give the ship a once over. I should have the speed and spells to get back should things get hairy. Also, what happens if I use control water underwater? Can I create a pocket of air or vacuum? As COntrol Wind but with water?
If you want to go down on your own let me know, note I don't see you surviving if you do.
I don't see how it creates a pocket of air, it can lower and raise water. In deep water it like here it creates a whirlpool.

Chell Silves |

No, I think you as Astri made a good point. Might be Sahugin down there. If others are coming I'll wait.

baldwin the merciful |

Beneath the waves, off the eastern shore of Beacon Island, a cliff extends below the water to a wide stone ledge. On that ledge an underwater statue garden stands mute witness to the ocean’s green silence. Below this ledge a wrecked ship lies in over 300 feet of water.
Rotted wooden planks rise from the sand like the ribs of a slain giant. Half-buried cannons indicate this vessel was once a proud ship of war. Its mast still stands upright as if the ship refuses to collapse completely into memory. The wreck is silent as a grave.
Everyone can make perception checks.
You find a steel plate nailed to the prow of the sunken ship, but obscured by sand. When wiped off the sea muck and barnacles, it reads
“Razor’s Edge.”

Chell Silves |

Perception: 1d20 + 14 ⇒ (15) + 14 = 29
Chell sinks deep below the water, much further than she has ever been. She was a decent swimmer but she didn't have the lung capacity to go that far nor had she ever trained for deep sea diving. The spell gave her oxygen and kept the pressure at a manageable level. This deep, the suns rays were diminished and rolled across the sea floor like a cloudy day. But a passing beam alighted on the prow she made out the name Razor's Edge. Was that the one Astri mentioned? The one tied to Bloodbane? It wasn't important to her but it meant she would have to keep a keen eye on the bard.
Considering the possible risk of sahuagin or at least sharks, she keeps her shield in hand. In the other is her holy symbol, shining bright against the deep darkness of the depths.
Cast Light holy symbol. Doing a once around he outside before going in.

Embrianna |

perception: 1d20 + 6 ⇒ (7) + 6 = 13
Bri tries to keep an out around them, watching for any sharks or anything else that might be hostile. At the sight of the ship, Bri wonders if there might still by anything of value in it and looks over the ship, trying to find a safe looking way into it.

Astrianna Sparacello |

perception: 1d20 + 17 ⇒ (2) + 17 = 19
Astrianna can't see s@~&.
This infuriates her. "How is it so dark down here. What creature would want to live in this blackness? Sea dwarves?" The bard complains to literally anyone who would listen as they dive- Sargas becomes a good target, he's fresh meat.
She holds her magical bow close, knowing that while the range underwater wasn't great, it was a much better weapon than her rapier. "This is an old wreck..." Hopefully filled with ancient treasures. "Let's start from the bow and work our way across the deck. Find the Captain's quarters."

Chell Silves |

Read through astri's posts. Not the ship I thought. Though that one may be close. Getting confused by lore.
Apparently Astri didn't see the name of the ship. Usually she was the perceptive one. "Astri. Wasn't the Razor's Edge the ship that belonged to Bethany's husband? Or was that Bloodbane's ship?" she asks floating next to the steel plate with the name on it. She wipes away more grime so it is visable.

Astrianna Sparacello |

Astrianna perks up when Chell asks about the Razor's Edge. "Razor's Edge was Jacob Razor's ship. Bethany's husband. Boneduece said Jacob and Garr Bloodbane struck each other mortal blows while they were attacking Bloodbane's Ship. Of course, I've also heard Jacob was killed by the Krakenfiend as well, so the truth seems muddled."
Swimming over the the plate, she looks at it and nods. "The resting place of Jacob Razor... and perhaps Garr Bloodbane himself. This is exciting!"

Chell Silves |

"Focus Astri. There were Sahaugin involved in the attack on Mother's Blessing. They had to go some where. This is as good a place to hide as any," says Chell attempting to rein in Astri's excitement. "Then again, we haven't been attacked yet. Who wants to go first?"

Astrianna Sparacello |

Astiranna sighs at Chell, creating a torrent of bubbles. "I am focused! We are on the site of an actual legend. We could discover what really happened!"
"Stick together, Sargas first. I assure you something has made this ship wreck its home. Like I said, we sweep the deck and find the captain's quarters. Then we go into the hold."

Embrianna |

Bri sighs and nods at Astri. "Fine, we'll sweep the deck first and find the captain's cabin."
She'll swim next to Sargas and talks as she goes. "So, is that mantaform a natural ability, spell or magic item?"

baldwin the merciful |

The comrades swim towards the main deck. The water is deep and cold at this depth sending a chill down you spine.
perception, Chell: 1d20 + 14 ⇒ (1) + 14 = 15
perception, Sorrin: 1d20 + 7 ⇒ (10) + 7 = 17
perception, Bri: 1d20 + 6 ⇒ (5) + 6 = 11
perception, Sargas: 1d20 + 9 ⇒ (13) + 9 = 22
perception, Astri: 1d20 + 17 ⇒ (12) + 17 = 29
stealth: 1d20 + 20 ⇒ (2) + 20 = 22
Astri and Sargas scan the darkness and they notice a very large blob moving towards you from the darkness around the ship and before you actually get on the ship. Astri and Sargas are not surprised it's 20 feet away as when you notice the blob.
Chell: 1d20 + 2 ⇒ (14) + 2 = 16
Sorrin: 1d20 + 5 ⇒ (8) + 5 = 13
Bri: 1d20 + 2 ⇒ (14) + 2 = 16
Astri: 1d20 + 2 ⇒ (18) + 2 = 20
sargas: 1d20 + 7 ⇒ (16) + 7 = 23
piranha swarm: 1d20 + 9 ⇒ (10) + 9 = 19
Surprise RD:
Sargas
Astri
Piranha swarm
Initiative RD 1:
Sargas
Astri
Piranha swarm
Bri
Chell
Sorrin
I don't have a map for this...I'll see if i can put one together

Astrianna Sparacello |

Astrianna's eyes widen as she sees the blob moving towards them in a predatory fashion. "What is that coming towards... Oh no no no no no no."
She starts to swim in the opposite direction, knowing there is little she can do against that many... things. Just fish, hopefully. "Embri! Explode them with your mind!"
Underwater swarm, great. Astrianna is COMPLETELY useless and will stay out of harm's way on this one, she really can't do anything.

baldwin the merciful |

Surprise RD: update
Sargas
Astri - swims as action
Piranha swarm
remember in surprise rounds you are limited to a single MA or Std action.
Initiative RD 1:
Sargas
Astri
Piranha swarm
Bri
Chell
Sorrin
*Here's a quick map that I put together. I already moved Astri away during the surprise round. I haven't figured out how to put an opaque film over the map to give it an underwater feel.

Sargas Hawke |

Sargas swims alongside Embrianna, eyes scanning the hulk.
"The form comes from my cloak. I won it off this violently drunk -"
He stops at the sight of the blob rising toward them, and reaches out with a hand to arrest Embrianna's movement.
"Hold up. What's that? Let's... move back a bit."
Moving back, trying to pull Embrianna back with me.

Embrianna |

CL check: 1d20 + 8 ⇒ (18) + 8 = 26
Bri's reaction to Sargas's hand is a rather amused: "Now's not really the time for..."
Then she notices the wall of tooth fished coming up at them, "What the f@ now?"
Bri throws up her hands and casts Burning Hands at the hungry looking fishies, not knowing where or not it will actually work on them.
damage: 5d4 ⇒ (2, 1, 4, 1, 3) = 11
reflex save dc 17 for half

Astrianna Sparacello |

Astrianna will keep swimming away. She has no spells or items that can harm the swarm. It's all on Bri and Chell.

baldwin the merciful |

RD 1: Swarm
Sargas does his best to move Bri out of the way but unfortunately she doesn't swim that fast. Astri moves backward trying to avoid the massive swarm, you also realize that you will probably won't be able to out swim these creatures. The swarm engulfs: Chell, Sargas, and Bri.
damage: 3d6 ⇒ (6, 5, 2) = 13plus 2 Bleed
*Heal 15 to stop bleed.
Make DC 17 fort save vs distraction. Failure = nauseated for 1 RD.
Thousands of teeth snap and bite tearing sweet flesh form your bodies.
A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
Spellcasters: If casting a spell make a SR check.

Chell Silves |

Fort: 1d20 + 7 ⇒ (9) + 7 = 16
Chell throws up her arms and shield in a futile effort for protect herself. The swarm of piranha merely flow around the shield like...well, like the water they swam through really. Thousands of teeth bit anything and everything they could whether it was edible or not. Chell lot out a choked scream and swam away from the swarm, batting fish aside ineffectually.
Nauseated, move 30 away. Any direction really.

Embrianna |

SR: 1d20 + 8 ⇒ (8) + 8 = 16
Just add my caster level for a SR check, right?
heal: 1d20 + 6 ⇒ (6) + 6 = 12
fort: 1d20 + 3 ⇒ (18) + 3 = 21
concentration: 1d20 + 13 ⇒ (10) + 13 = 23
If I still need to make a concentration check, here it is.
Bri will also try to swim out of the swarm if she can.

Embrianna |

Now to finish my earlier post that I had to stop since I couldn't type during a weird sneezing fit...
I had gone ahead and made a heal check on myself to stop the bleed effect (though I failed it). We can make them on ourselves right? And how many rounds does the effect go for?

baldwin the merciful |

Bri casts her spell but it seems to fizzle out at her finger tips. SR 17 was needed
Initiative RD 1:
Sargas - moved
Astri - moved
Piranha swarm - engulfed chell, sargas, bir
Bri - tried to cast spell missed SR.
Chell - moved nauseated
Sorrin - 4 points damage.
Sargas still owes Fort save 17 or be nauseated for 1 RD.

baldwin the merciful |