Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Evil GM

Sargas takes to the water while chell and the others begin to row out to sea.

Everyone can make perception checks. Not Bri since you are on the ship for the time being.

Sargas if you open Astri's profile you will see a loot, event and ship spread sheet. there is a ship tab and the overall spreadsheet is a wealth of information.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"Well, the cargo hold might be on the bottom of the sea by now, but we can grab whatever is still floating. That includes any sailors who survived both the sinking and the sharks."

"I'll just be giving the directions this time and let someone else sail. Depending on what we see, I might have to fly back out quickly, so best to just go ahead and have someone else do it for now."


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Perception: 1d20 + 14 ⇒ (10) + 14 = 24


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

Perception: 1d20 + 9 ⇒ (10) + 9 = 19


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

As soon as he'd said it, he had thought of Astrianna. An uncharacteristically sardonic smile curls the corner of his mouth. Fleeting.

Later... Sorrin accepted the scimitar and ring, they'd come in handy until they were sold or someone else claimed them.

Saegen, Tao... what can we do for you? He begins to organize things, so that everyone is ready to move when the time comes.


Evil GM

Saegen is sitting by a tree with Tao hooting at him form his left shoulder. "I seem to have it ...under control, for now. Not sure how long that will last. We could stay here,..." he motions to the lighthouse, "...I could get that going again." He shrugs, "don't know if you'd want to risk putting me on that ship of yours with those sailors." He shutters for control. "though it'd be nice to have a cure...if one's available."


Evil GM

Sargas so you can follow: Saegen is a high level monk who was afflicted with fel lycanthropy and Tao is his psuedodragon companion. Under the spoiler is the developers twist on the affliction.

What About Purity of Body?!:

Yep, it’s true. Technically Saegen is completely immune to all diseases, including lycanthropy and fel lycanthropy. From a metagame perspective, sometimes the “power of cool” overrides the “power of rules,” and we think this is one of those moments. A lycanthrope with levels of monk? Too cool.

If a rules lawyer at your table insists this can’t possibly happen, you can point out that Dalang is the Chosen of Dajobas and channels the power of a god. As such, if Dajobas wants a monk to be infected with lycanthropy, then it happens. Justify this with a Divine Salient Ability.


Evil GM

Sargas:
You come up on some debris and a half eaten corpse, there are scavenger fish tugging at the bloated flesh.[/ooc]

[spoiler=Chell]You can see Sargas coming up - about 100 feet in front of you - he is approaching debris and floating object in the water. What is more concerning is off the port side abut half a mile away are several fins circling several objects that you believe are bodies or people in theh water. Between Sargas and the grouping of fins you see several casts and crates floating in the water.


Evil GM

Bri makes sure the ship is ready to sail then takes off to head back to the jolly and the new manta man. As you fly you get a birdeye view of the debris field. You start to notice some timbers closer to the shoreline, then you pass the serpent head and the shadow of a sunken ship. As you approach jolly being rowed by Sorrin and Chell. Astri is barking out some orders from tiller. You start to see crates and barrels drifting, there are a few bloated bodies and you see scavenger fish feasting.


Evil GM

Chell:
I had a coding error and your spoiler response is actually under Sargas spoiler above. Here it is again. You can see Sargas coming up - about 100 feet in front of you - he is approaching debris and floating object in the water. What is more concerning is off the port side abut half a mile away are several fins circling several objects that you believe are bodies or people in theh water. Between Sargas and the grouping of fins you see several casts and crates floating in the water.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Since Bri is back.

Chell surfaces and calls out to Embrianna flying above. "Bri. Port side. Can you see if anyone is alive over there?" Chell will slow down to in case Bri sees something. She is not hopeful but miracles can happen.


Evil GM

Bri make a perception check.


Evil GM

DMPC Perception check for Bri, height: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14

Given Bri's height she is aboel to get a good view of the area but the smoky haze still cuts off some of the range.

Bri:
You do see Sargas approaching what looks like a bloated body about 100 feet away port side. Beyond that you think you see a small clutch of people floating together and several fins circling, but that is the direction where the smoky haze is worse. The water is littered with crates and barrels which can be gathered up but based on debris field that will takes several hours.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"I think I can see a small group of people clustered together, but they're over there where the smokey haze is worst. I think I can also see several shark fins circling too."


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

Sargas swims in a large, lazy circle, the voluminous folds of his manta form undulating as he glides through the water but a few yards beneath the heaving surface. He slows as he inspects shattered planks and torn sail fabric, occasionally diving down to follow lines of rope as they descend into the depths, only to rise back up and resume his search. When he finds the dead body, he comes in close, not sure if he really wants to know the body's identity, but then he drifts back out, his hope of finding any survivors plummeting.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna s frowning through the whole affair, upset at seeing the Mother's Blessing in so many smoking pieces.

The bard points towards where Bri is indicating. "Let's go! Hopefully they're weresharks and we can keep cleaning this island of cultists."


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"Awful brave up in the boat. Which reminds me, come here for a second." Though it sounded like a set up, Chell swims over to the edge of the boat and holds out a hand, obviously intending them to grab hold. When they do, she channels divine energy through to them. Once again, the odd-feeling gills sprout on their neck. "Just in case." She then swims back to the front and begins pulling them towards the fins in the distance.

Casting Water Breathing. I have 18 hours to divy to the only three left that can't breath water right now in 2 hour increments. So 6 hours for Astri, Bri, and Sorrin.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Don't worry about Bri, she can breath water on her own as needed. :)


Evil GM

Chell leading the way with Bri flying scout the group continues enter the hazy surroundings. True to form there are sharks in the distance and Bri can count 5 sets of dorsal fins, circling and then swiftly darting in for a bite.

Meanwhile Sargas loops underwater sensing something else is at work.

I need Sargas (normal) and Chell (-2) to make a perception checks while under water.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

perception: 1d20 + 12 ⇒ (11) + 12 = 23

-Posted with Wayfinder


Evil GM

Chell:
At first you think your vision is deceiving you, then you realize what you observe is actually there. You see a squad of sahuagin and it begins to make sense, the sharks are not weresharks but pets for aquatic creatures from below. Looking for easy prey and loot to fill their coffers. One, two, three, no five that you notice.

You also feel the presence of unholy divine magic...not like Dajobas, this is different dare you think worse.


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

Perception.: 1d20 + 9 ⇒ (7) + 9 = 16


Evil GM

Sargas:
Your vision is fixated on the sharks circling and darting into the clutch of your crew members. You don't see anything happening below the surface.


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

Sargas grunts at the sight of his beleaguered shipmates and cuts a sharp turn in the azure waters to begin moving as quickly as he can in their direction, greatsword held loosely in both hands and trailing in his wake.

Double move toward his crew.


Evil GM

Sargas double times it towards his crewman while the others row quickly.

Chell what are you doing?


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

A not so subtle chill runs up Chell's spin as she witnesses the feeding frenzy. Something was happening over there. Something evil.

Religion: 1d20 + 9 ⇒ (2) + 9 = 11 Any clue as to what is going on or who they are worshiping?

She stops pulling the boat, knowing full well she couldn't help stop whatever was going on over there by herself. She swims over to the others. "Ah...we might have to wait for the ship. There is a group of Sahuagin over there, and sharks...and something else. Like a darkness deeper then lowest depths of the ocean. Whatever it is, I don't want to fight it in a rowboat." She then looks around as if forgetting something. "Where's mister Hawke?"


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CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna purses her lips. "We can handle a bunch of sea geckos. The longer we wait the more danger those crew on are in. I say we go now."


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"Trust me, I know that," she says looking over at the doomed sailors. "But something's not right. I can feel it. It's not Dalang. It's not even Dajobas. It's...worse."


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

Sargas puts on an extra burst of speed, confident that he can fend off a few paltry sharks, and leaves a V-shaped wake in the surface above him as he does so.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri will fly right over the sharks and whenever she gets close enough, she will start putting them to sleep. will dc 19

Gotta put some of these sharks to sleep before they chomp down on the survivors...


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Chell will continue pushing the boat, but from behind for now.


Evil GM

I'll get an update done when i get home.


Evil GM

Razor Coast Initiative:

Chell: 1d20 + 2 ⇒ (19) + 2 = 21
Sorrin: 1d20 + 5 ⇒ (18) + 5 = 23
Bri: 1d20 + 2 ⇒ (13) + 2 = 15
Astri: 1d20 + 2 ⇒ (2) + 2 = 4
sargas initiative: 1d20 + 7 ⇒ (20) + 7 = 27
sharks: 1d20 + 6 ⇒ (6) + 6 = 12
sahaugin: 1d20 + 3 ⇒ (1) + 3 = 4

Initiative Order:

Sargas
Sorrin
Chell
Bri
Sharks
sahaugin
Astri

I need to put a quick map together.


Bri is sleeping a shark as mentioned above. :)


Evil GM

Battle Map


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

Sargas swoops in on the closest shark, moving as swiftly as he can to strike at its rear before it realizes he's upon it.

Vital Strike/Power Attack for the Win: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 4d6 + 17 ⇒ (6, 4, 2, 2) + 17 = 31 /2 = 15

Moving to G12


Evil GM

Sargas slashes the shark and it begins to bleed out.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Active effects: Glibness, inspire courage (effective on everyone next round), water breathing

Round 1

Astrianna watches as Sargas and Embrianna take off to help the survivors. "Seems you've been outvoted, Chell. Onward! No one has ever become a hero by dying of old age." She points her hand forward dramatically, standing at the stern with one leg raised. It's clear she has absolutely no intention of rowing.

The bard draws her fancy new bow and begins an inspiring tune.

Move action: begin Inspire Courage (18/25)

Move action: Draw longbow


Evil GM

Astri - Sargas, and possibly Chell and Bri, won't be able to hear you for IC. Sargas is underwater and Chell is arguably underwater at times. Bri may be out of range with her height.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

The water parted around Chell as she moved forward as if she herself was a ship. It was an encouraging feeling seeing as she didn't have nearly as much protection. But she attempted to remedy that but drawing forward her shield and adding another layer of protection. The second was divine and she had a feeling it was going to be necessary. Quell vs whatever dwelled below.

Move 30 closer to Sargas and draw shield as part of the action. Cast Shield of Faith as Standard. AC 25


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Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin rows, trying to ram a shark!

For Heaven's sake, Sargas... Get a piercing weapon!


Evil GM

He could have had Chell pull one out of the water for him.


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

A piercing weapon is now at the top of my list - I didn't know the half damage in water rule till Baldwin told me during my first combat! (And just now learned that P weapons do full damage... water combat is completely new to me)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Good point Baldwin! She can use the IC herself, at least.


Evil GM
Sargas Hawke wrote:
A piercing weapon is now at the top of my list - I didn't know the half damage in water rule till Baldwin told me during my first combat! (And just now learned that P weapons do full damage... water combat is completely new to me)

Don't worry Chell will pull you a trident or something from the water.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Can't. Already pulled a boat and that is a once a day ability.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Find someplace else to pull it from?


sargas slashes on great white shark and it is bleeding profusely , but it is still alive and attacking. Meanwhile Bri tries to sleep one.
will: 1d20 + 4 ⇒ (15) + 4 = 19


The sharks react with dangerous precision as four sharks circle and converge on Sargas, the converge on the manta-man.

bite, flank, G 11: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30;damage: 2d8 + 10 ⇒ (7, 1) + 10 = 18
bleed: 1d6 ⇒ 2

bite, flank, G 13: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17;damage: 2d8 + 10 ⇒ (2, 4) + 10 = 16
bleed: 1d6 ⇒ 4

bite, flank, F 12: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26;damage: 2d8 + 10 ⇒ (2, 2) + 10 = 14
bleed: 1d6 ⇒ 5

bite, flank, H 12: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29;damage: 2d8 + 10 ⇒ (6, 6) + 10 = 22
bleed: 1d6 ⇒ 5

A pool of blood flows around the manta-man.

Nice...looks like 47 HP of damage.


Evil GM

From Astri's POV...Looks like we need [i]Another[i] fighter guy. Damn that job's getting hard to fill.

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