
baldwin the merciful |

Pirate Mates
The mate in the water continues his accelerated climb,
climb: 1d20 + 8 ⇒ (17) + 8 = 25
The man moves closer he is now straddling the rail.
naval actions for Rex's crew
The two in the water continue to climb up, normal speed.
climb: 1d20 + 4 ⇒ (6) + 4 = 10
They hang on the rope and slowly ascend.
-----
Lar's crew on crew
att: 1d20 + 6 ⇒ (1) + 6 = 7;damage: 1d6 + 2 ⇒ (3) + 2 = 5
miss their attacks.

baldwin the merciful |

Capt FLynn RD 9
Steps up 5 ft and takes a full action on Ptahh. His rapier dances "Now you shall die like your belov'd captain."
rapier, bull: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29;damage, bs: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
rapier, bull: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28;damage, bs: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9
"Now isn't that the purtiest sound you've 'eard, me dancing blade opening you're flesh."
Naval actions
continues having Lar's former crew repel the attack.

baldwin the merciful |

Ptahh |

Heading into a meeting for several hours, won't be able to post till tonight, so getting my action done even though the chell & spell casters haven't gone yet.
Round 10
"Now you shall die like your belov'd captain."
"Actually, I hated the bastard... killing my mother and keeping me prisoner for years... I only stayed, biding my time until I could kill him! NOW YOU"LL DIE TOO, FOOL!"
Ptahh takes the brunt of Flynn's attack and smiles, "Didn't anyone tell you not to bring a toothpick to a real sword fight?!?"
1PowerAtk+Bless+Inspire: 1d20 + 16 + 1 + 2 ⇒ (16) + 16 + 1 + 2 = 35
2PowerAtk+Bless+Inspire: 1d20 + 16 + 1 + 2 ⇒ (19) + 16 + 1 + 2 = 38
PowerAtk+Bless+Inspire+Haste(Fervor): 1d20 + 16 + 1 + 2 ⇒ (1) + 16 + 1 + 2 = 20
1CritConfirm+Bless+Inspire: 1d20 + 16 + 1 + 2 ⇒ (11) + 16 + 1 + 2 = 30
2CritConfirm+Bless+Inspire: 1d20 + 16 + 1 + 2 ⇒ (4) + 16 + 1 + 2 = 23
1CritDamage+Inspire: 4d4 + 36 + 4 ⇒ (4, 1, 4, 3) + 36 + 4 = 52
2CritDamage+Inspire: 4d4 + 36 + 4 ⇒ (3, 4, 2, 1) + 36 + 4 = 50
Naval Action: Attack Weasel's Crew
Atk+BAB+Str+Bless+Inspire+Inspire: 1d20 + 1 + 2 + 1 + 2 + 2 ⇒ (16) + 1 + 2 + 1 + 2 + 2 = 24
Damage+Str+Inspire+Inspire: 1d6 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10

Chell Silves |

Update coming. Found a computer. Mine is probably going to be on hold until this weekend or next week.

Chell Silves |
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Chaos. That's what this battle was. So many things going on and so many noises. The crakle of lightning, the shouts of men, the roar of fire from an elemental. Through it all she somehow heard the command to kill the prisoners. Her pulse quikened. She began to panic trying to come up with some way to stop what was about to happen. But she couldn't. Even if she called for a cease-fire, no one would listen. Their was too much bad blood between them. And Flynn couldn't be let go. Not after what he had done and intended to do. So she continued to fight but more frantically.
Then she heard the cries of fear. Stop it. Please stop it. Again she was stuck listening to their pleas but unable to do anything. She couldn't imagine what these men could have gone through to do such an evil act. She looked down at the staff. The creature it came from was evil. That was its nature. It had no choice.
Humans did.
So how could anyone choose that? How could Flynn say it was their fault? How could his first mate and his men not even question it but anticipate it?
Chell's first instinct was always to help. Was always to forgive or offer a second chance. Not this time. For the first time she felt a very real and vengeful anger. Flynn didn't deserve her charity. He made his choice. And his choice was too elevate himself by any means necessary, even if that meant stepping on the bones of those he killed. Quell's teachings were about helping. And removing this stain from the seas would only make them safer.
She began to draw circles with the staff, pullin gon the energy within as she she pulled it from herself for her own spells. She had never cast such an advanced spell but the staff did the work, she just directed its fury. A buzzing sound came from it that built in volume as it circled until it drowned out the sounds nearby. When she could barely hear herself think anymore she felt it reach its peak.
"NO MERCY," she yelled as she launched two black, bussing orbs through the air. They bulged and moved grotesquely as they flew through the air, trailing the odd wasp that couldn't keep up. Once they reached their targets they exploded outward and then converged. In the moment they broke apart she called another spell down, faster than she ever had. A bolt of lightning shot through the center of the cloud of bugs before it converged on the singed target.
Cast it just above and out of the way of Flynn. My standard will be Call Lightning on Flynn, DC 18 ref for half. Then have the two swarms decend on him and the group of three marines up and to the right of Flynn that are blocking our guys.
Lightning: 3d6 ⇒ (5, 6, 6) = 17
Swarm damage+poison: 2d6 ⇒ (3, 2) = 5

baldwin the merciful |

I probably should have you make a knowledge or spellcraft regarding the insect plague you cast through the magic staff, but I don't want to hold things up. You would realize to cast the plague over his head and away is wasting the charge. Insect plague spell: The swarms are stationary after being summoned, and won't descend on creatures. Plus the swarms are adjacent not on top of one another.
reflex: 1d20 + 5 ⇒ (16) + 5 = 21
fort: 1d20 + 6 ⇒ (2) + 6 = 8
----
crew fort: 1d20 + 6 ⇒ (12) + 6 = 18
Capt flynn takes 8 Hp of damage from the lightning
Loses 1 dex for rds: 1d4 ⇒ 4
3 Hp form swarm 1
the crew makes the fort save.
2 HP from swarm 2
*your sails are down but I didn't have a token with sails. There are two fires on the sails/ropes. the one with the yellow halo is the elemental. Although many of you would have to look though the fog cloud to see him given your POV.

Chell Silves |

It was just for effect. Only area attacks can harm a swarm. So are we going with the raw version or your more scary version. Cause the fact that they are stationary changes things in regards to tactics.

baldwin the merciful |

RD 10: spellcasters
The levitating caster will descend (MA) slightly so he is nearly at the same height as your bow, then he will release a lightning bolt that zap Astri, Bri, Sorrin and the marine.
DC 17 reflex save for half damage.
damage: 7d6 ⇒ (5, 4, 6, 6, 2, 2, 2) = 27
Sorrin make a reflex save for the marine.
the cleric will send forth a healing channel.
csw: 3d8 + 7 ⇒ (6, 1, 5) + 7 = 19
this is going to catch you to Ptahh as he does not have selective channel.

baldwin the merciful |

Elemental damage:
burn, previous round: 1d6 ⇒ 4
1 of 3 rds
The creature pops over in the riggings and slams the flammable material.
slam: 1d20 + 7 ⇒ (8) + 7 = 15;dam: 1d6 + 1 ⇒ (3) + 1 = 4
Reflex DC 14 or burn
burn: 1d6 ⇒ 3
rds: 1d4 ⇒ 4
I assume the sailors in the rigging are vacating their areas to avoid the elemental.

Astrianna Sparacello |

Active Buffs:Inspire Courage, Bless
Round 10
Reflex: 1d20 + 8 ⇒ (1) + 8 = 9 S%%#.
Astrianna doesn't feel the tingling of the air this time, and gaps as the bolt of lightning shoots through her. She stumbles and barely catches herself, teeth tightly clenched. "Chell! We could use some healing!"
Her clothes smoking, she keeps singing and barks some orders to the fire crew. "Put out those flames! Don't get near the fire elemental!"
She growls at the caster that just zapped her and the crew, swearing to see them dead. However, the dog is too far out of range for her spells.
Her hands waggle arcane gestures and she silently screams into the mind of the priest aboard the Weasel that is standing by himself.
When she hears that sails are sighted she curses, and steps back into the fog near Chell. "If that's the other ship that was with the Weasel, we're fish food." She says raggedly to the priestess.
Free action: Maintain Inspire Courage (11/21)
Standard Action: Cast Ear-piercing scream on the priest on the Weasel, DC 16 fort save for half damage or dazed.
Ear-piercing Scream damage: 3d6 ⇒ (1, 5, 2) = 8
Move action: Retrieve potion of cure moderate wounds from Bandolier.
5' step into the fog cloud, diagonal to Chell
Naval Action: Order landlubbers to extinguish the flames.
Reflex Saving throw for fire control, Fire Master Mate: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

baldwin the merciful |

Ptahh attack kills Capt Flynn
priest fort save: 1d20 + 5 ⇒ (9) + 5 = 14
RD 10: Initiative Order:
Chell -insect plague 3 capt and 2 Hp crew, lightning 8 hp on capt
Pirate Spellcasters - heal channel, lightning bolt
Ptahh - hit and killed capt flynn 102 HP
Astri - ear piercing scream at priest dazed priest 8 HP
Sorrin -
Bri - drank healing potion 27 HP
Pirate Mates -
Pirate Capt Flynn
Captain Donovan
Naval Initiative Order:
Pirate Spellcasters - heal 19 HP channel, lightning bolt 25 HP
Pirate Mates -
Pirate Capt Flynn -
Chell -
Sorrin -
Bri - none
Astri - fire control
Ptahh - hits and kills another crew
Capt Donovan

Sorrin the Wayward |

Friend or foe?!
The prince become sailor watches the bolt's trajectory, waiting until it was nearly to him before leaving back impossibly, to avoid it.
Seeing the lightning rip through people before and behind him, he tries to make sure it doesn't happen again.
atk1, mw longbow, inspired, on ship, haste: 1d20 + 13 + 2 + 1 ⇒ (18) + 13 + 2 + 1 = 34
dmg1, mw longbow, inspired: 1d8 + 2 ⇒ (4) + 2 = 6
atk2, mw longbow, inspired, on ship, haste: 1d20 + 8 + 2 + 1 ⇒ (5) + 8 + 2 + 1 = 16
dmg2, mw longbow, inspired: 1d8 + 2 ⇒ (2) + 2 = 4
haste, mw longbow, inspired, on ship, haste: 1d20 + 13 + 2 + 1 ⇒ (14) + 13 + 2 + 1 = 30
dmgh, mw longbow, inspired: 1d8 + 2 ⇒ (1) + 2 = 3
Naval Action.
Take him out! Ballista, target climbing officer!
perception to hear Astri: 1d20 ⇒ 16
fore ballista vs Rex, siege gunner, siege engineer, naval gunnery bab, dex mod, flat-footed, inspired: 1d20 + 3 + 3 + 2 ⇒ (13) + 3 + 3 + 2 = 21
damage: 3d8 + 2 ⇒ (2, 8, 5) + 2 = 17
aft ballista vs Rex, siege gunner, siege engineer, naval gunnery bab, dex mod, flat-footed, inspired: 1d20 + 3 + 3 + 2 ⇒ (5) + 3 + 3 + 2 = 13
damage: 3d8 + 2 ⇒ (2, 2, 8) + 2 = 14

baldwin the merciful |

Pirate Mate
The mate that climbed from the water. lifts his light cross bow from his shoulder slipping an bolt within and fires at Ptahh. It's pretty clear that his main weapon is now at the bottom of the ocean.
crossbow: 1d20 + 8 ⇒ (17) + 8 = 25;damage: 1d8 ⇒ 5
Pirate crew, naval action
perception: 1d20 + 6 ⇒ (11) + 6 = 17
"Capt Dre sir approaching full sail."
melee crew on crew: 1d20 + 6 ⇒ (20) + 6 = 26;damage: 1d6 + 2 ⇒ (2) + 2 = 4
confirming crit:
melee crew on crew: 1d20 + 6 ⇒ (15) + 6 = 21;damage: 1d6 + 2 ⇒ (6) + 2 = 8
another of your marines falls dying.
The boarding mate, Rex, yells, "Baton the the hatches...close the gunwales...Capt Dre's on his way."
Gunnery Mate and naval actions
ballista opening close up and their is scurrying below deck.

Capt Donovan |

Capt Donovan
"Anyone have eyes on the ship approaching? If it's Capt Dre we are all being sold at the auctions...we ain't got men or resources to defend as second attack! Capt Dre two easy prey for his coffers, so close to port. His vision is blocked by fog. "We've got burning sails and rigging, most of out marines and veterans are dead or dying."
He barks, "I need a sound off of able crew to sail and damage report...NOW!'
I have to double check but I believe two sailors on the poop are actually dead form a lightning bolt.

Pirates and Brigands |

Using intimidate (unless you have some special ability/method) to change an attitude require 1 minute of conversation.
"Stuupid bytch ain't gonna let us live anyways...she said NO MERCY!" The mate spits on the deck. "b'sides those below will be able to hold off till Capt Dre gits 'ere, then you'll be pressed from below and 'is crew. Sitting ducks you are...win the battle but lose the day." He snears. "Course, ye can git back on yer ship and sail away 'fore he gits 'ere." Sensing a slightest opening for preservation and him being the new Capt. "We all live t'fight another day."

Embrianna |

Yes, the bolt that hit Bri earlier, killed the two men on the poop deck with her.
Oh s+!+, this does not look good. Should I wonder now if I can manage to swim all the way to port if need be?

Astrianna Sparacello |

Astrianna yells over the din of battle to Capt. Donovan. "MINOR DAMAGE TO SAILS AND RIGGING, ONE of TWO FIRES UNDER CONTROL, FIRE ELEMENTAL STILL RAGING. WE CAN STILL SAIL CAPT'N! I HEARD THEM SAY DRE IS ON THE WAY!"
The bard sends a message to Ptahh, the whispering in his ears loud. "Ptahh! Drag what's left of Flynn and the sorcerer back to the Baron, and pull your men out. We can't take on that other ship!"
She looks through the fog at the horizon in frustration. Besmara's bouncing balls, we had this! The Weasel was ours! By Calistria's Stinger I will see you hanging from the bowspirit, Dre.

Ptahh |

The bard sends a message to Ptahh, the whispering in his ears loud. "Ptahh! Drag what's left of Flynn and the sorcerer back to the Baron, and pull your men out. We can't take on that other ship!"
I was thinking the same thing. Haha.
Ptahh hoists Flynn over his shoulder, skewering h with his own rapier, and grabs the sorcerer. Then double times it back over the boarding plank. As he crosses the plank, he calls for a general withdrawal. "Back to the ship, Marines!

baldwin the merciful |

RD 11: Initiative Order:
Chell -
Pirate Spellcasters -
Ptahh -
Astri -
Sorrin -
Bri -
Pirate Mates -
Pirate Capt Flynn
Captain Donovan
Naval Initiative Order:
Pirate Spellcasters -
Pirate Mates -
Pirate Capt Flynn -
Chell -
Sorrin -
Bri -
Astri -
Ptahh -
Capt Donovan
*I thought I posted this before but the site must have eaten it.

Astrianna Sparacello |

If Chell channels a heal hopefully the sailor that started dying on the Weasel can get up and make it back to the ship.
Active Buffs"Inspire Courage, Bless, Mirror Image x5
Round 11
Astrianna moves out of the fog cloud, two magical arrows in hand. She fires both of them in rapid succession into the fire elemental terrorizing their sails. "Sorrin, help me with this elemental so we can get out of here!"
Free action: Maintain Inspire Courage (10/21)
5' step back to railing of the ship, out of the fog.
Full-round action: Rapid Shot at Fire Elemental with two +1 arrows. I can't tell if I'm next to its square or not, but if this provokes an AoO I'll take it.
#1 Longbow, inspired, bless, point-blank, ship, rapid shot: 1d20 + 9 + 2 + 1 + 1 - 4 - 2 ⇒ (17) + 9 + 2 + 1 + 1 - 4 - 2 = 24
#1 Damage, inspired, point-blank, +1 arrow: 1d8 + 1 + 2 + 1 + 1 ⇒ (5) + 1 + 2 + 1 + 1 = 10
#2 Longbow, inspired, bless, point-blank, ship, rapid shot: 1d20 + 9 + 2 + 1 + 1 - 4 - 2 ⇒ (18) + 9 + 2 + 1 + 1 - 4 - 2 = 25
#2 Damage, inspired, point-blank, +1 arrow: 1d8 + 1 + 2 + 1 + 1 ⇒ (2) + 1 + 2 + 1 + 1 = 7
Naval Action: Fire control continues to put out first fire, will take 4 more rounds.