The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Torgue grabs a pole as well to help Sorrin. Bad omen for a whale to die huh? Kinda like those albatrosses I heard about. Torgue looks a little puzzled as the captain seems to say something to him but he gets to work with poling.[/b]
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Chell can see that kind words will not help the good captain right now. He has lived a long time with his guilt and sorrow with no one to help him out of it apparently. It is obvious now why the others keep him from the drink. It keeps him from moving on. A wound he reopens every time he downs another. As she watched him get to work she vowed to help any way she could.
Harthagoa was one of many great evils that roamed the sea. And as such were the enemy of Quell and those that wish only to explore its vast expanse in search of adventure or a place to call your own. The Wave-Riders challenged one of those evils and deserved to be remembered. Not because of the outcome but because of the courage they showed. If no one stands up everyone will lose.
At Astrianna's comment Chell looks to the feeding frenzy. "Indeed it is. You might want to watch who you tell about your meetings with the Tulita though. Father Zalen also mentioned that Elder Hargrove was working against them. Something about spurned love I think."
About 30 minutes later, the sun is rising but the nooks of the bluffs cling to darkness but the Captain, Torgue, Bri, and Sorrin spot a promising pathway into a cove.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Earlier... Don't worry, Chell. Trying to put together a good team, on land we've got Major Roland Lawrence. Ex-Dragoon, upright and dependable by the looks of him. I think he was framed for something... He seems to not think fondly of Sergeant Darenar, of the Dragoons.
Been trying to coax our stalwart Captain Montgomery and his trusty first mate Jenkie here, they've been good enough to agree to be available for sorties like this one. That's good enough for me.
Present...Yeah, Torgue. I don't like kthe looks of them either. Let's stay... dry. Sorrin, smiles then.
Looks like we can't rely on any magic, friend. It's going to be you and me, old school. So, we go until we can't go no more. I really need you to be aware of the situation, though.
I'm pretty mobile, but your footwork becomes important. A simple shift from you either before of after your attack could be the edge I need to finish an opponent. As we work together, it becomes even more important. I got your back, you get mine.
Sorrin, looks ahead. A barge make it through here, you think? Certainly, canoes.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
I'm not as powerful as you, so I need a little help. I don't go for the bravado. We each have our strong suits. Also, If I may... I've seen you swing rather wildly, putting a lot of muscle behind it.
But, give yourself more credit. Sometimes it's better to hit consistently. Not that I have been, I'm seemingly in a rut.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Sorrin laughs softly, You warm my heart Chell. Rocs are prominent in the folklore of my people... and sometimes all too real in desert skies.
The threat of a roc diving to scoop up a child and carry them off is often a threat used by parents in an effort to make children more alert and better behaved.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
"Oh, no. Torgue's the Roc. You're still a butterfly," she says smiling sweetly. "But I might be able to give you claws. I know a spell that would favor you and Astrianna though I would have to stay close to both."Referring to Badger's Ferocity. I also realized Ironskin was level 3 spell and incredibly powerful.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Astrianna begins to prepare for the assault. After handing Sorrin some doses of venom she takes out a vial of anti-toxin and downs it. A strange look appears on her face and she begins coughing, followed by taking a large drink of water from her canteen.
+5 fort save vs poison for 1 hour
Recovering from the gustatory disaster, she begins to apply the blue whinnis to three of her arrows.
Poison application 1:1d100 ⇒ 22
Poison application 2:1d100 ⇒ 84
Poison application 3:1d100 ⇒ 43
She manages to coat the arrows without incident. The bard mutters a cantrip, and using Prestidigitation colors the feathers of the arrows green for easy identification in her quiver.
Reaching into her haversack she briefly thumbs through one of her scroll cases, removing a marked scroll from the oaken box. She unfurls it and reads the draconic script aloud, and watches the parchment crumble to ash.
Taking a deep breath through her nose, she notices how everything seems magnified, so much clearer. The sound of waves chopping against the side of The Vintage, the outline of trees seem sharper, and the smell of Torgue's booze breath is now a noticable odor.
Cast a Scroll of Heightened Awareness. +2 to perception and knowledge checks for 10 minutes. If combat starts can be expended for +4 to initiative
Not really needing much time to prepare, Bri casts Mage Armor upon herself and then stands about restlessly while the others undergo their preparations.
Captain Donovan picks his way through the winding stream with grace you've never seen at the helm. "This way...Jenkie quarter sail, and be ready with those poles." The boat slows some. It's a bit claustrophobic and with the rock walls but the boat continues to slip on through without issue.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Astrianna keeps watch of their surroundings, her eyes slowly scanning the area in front of them. The spell has made her feel so alert, and ready to spring into action.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Sorrin shares softly. I remember once being overly concerned with how many enemy we faced. I received strange looks from my uncle's scouts. He took me aside and spoke softly. We never, ever ask how many. Only, where.
I understood, then the power of intent and commitment. We would win against one, serveral or an entire horde of desert orc or any other foe.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Round 1
Baldwin, Astrianna will expend her Heightened Senses spell for a +4 to initiative, making her go first.
Inspire Courage Active: +2 attack/damage/save vs fear and charm
Astrianna spots one of the archers drawing their longbow from the ridge, causing her to duck and shout as the arrows whistle through the air. "ARCHERS! Fifty feet up towards the bow!"
She begins to chant, Tulitian sounds coming from the bard as her mouth twists into shapes many aboard would be uncomfortable attempting. The sound of a native war chant fills the air, taught to her by voice alone under the tutelage of Malta Todd during her time on Mother's Blessing
The half-elves words become are more than sound as she weaves magic into the words, quickly forming arcane symbols with one hand while the other crushes butter in her palm, before gesturing towards the cliff.
Move Action: Begin Inspire Courage (15/16)
Standard Action: Cast Grease on the cliff (Reflex save DC 15 or fall)
I've always thought High Ground should apply to ranged as well. It's far easier to aim at something below you when using a firearm.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Chell jumps as arrows rain down on her companions. Thankfully she was able to catch movement on a ledge further up the channel and spot their attackers. She moves to the cover behind the mast.
@Sorrin: "No but I can I can prevent them from doing that again. Wind or Fog?" she asks, not sure what is tactically sound right now.
I can fog cloud the ledge or wind wall for our protection but both would likely prevent retaliation. She also has a sling but is not confident it would work help. Is the boat still moving forward?
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
I'm not sure when I got it in my head that at 5th level starting a bardic performance becomes a move action, but it's been in my head for a while. Sorry about that, it is 7th level. Maintaining is always a free action though. Definitely starting the inspire courage above all else.
The grease doesn't matter anyway since they all got their save. On the topic of falling, while the spell text simply says "fall" I think it means "become prone". I wasn't expecting them to go hurtling off the cliff, as hilarious as that would be.
Astrianna looks back at Chell incredulously. "Do something, none of us identify with pin cushions!"