
Andrea1 |

At this time Bless is gone. We had a minute to heal/buff/talk and whack downed goblins so our beloved +1 has vanished.
Perhaps we should spread out a bit, there might be some kind of spellcaster in there and considering how the one in the sewer made us retreat, we best not risk it.

baldwin the merciful |

baldwin the merciful |

Which hex has the doorway?
The small doorway is at F5, but it requires squeezing.There is second doorway for room where the humans are chained is at D5/6 which is in the back of the room. The larger doorway is at H8, where Ermolos is standing. There is a second door at the back of the room in Hex D9.
That is a rubbish pile in hexes F7/8, crates in E11 and D10; rubbish in C9, wood pile in C10. These hinder movement. C5/6 is fire pit and you need to get closer to see what else is around it. E 3/4 has broken crate and you need to get closer to make out the other items.

Sewer Goblin |

Has he come out? Are we in position as Duncan ordered?
Then come out an let's be done with it. Ye've been breakin the law. So yer leavinin chains or on a slab. Yer choice.
Duncan cast Divine Favor. How long does BLESS have left?
"I'sssss knowsss the sound of babi kilzing rock picker from 20 ft away."
"Come git me! Goat luuuver"

Shinon |

Shinon grins and draws his bow. "Ready for the final battle then?" Shaking his head at Andrea's outburst, he walks over to her and rests his hand on her shoulder gently. "Come on, now. I wish it were easier, too, but the world isn't black and white. No one is all good or all evil. Just because these goblins were criminals, it doesn't mean that they didn't have families. In fact, a lot of bad things in the world are done for inherently good reasons. I can attest to that myself."
Turning to the doorway, Shinon knocks an arrow. "But good reason or not, they're still criminals. If it was a mostly victimless crime like thievery or vandalism, I'd probably let it go. But kidnapping? Those people in chains there, they have families too, I bet. So those goblin babies aren't the only ones crying right now. Unfortunately, we don't get the easy job, Andrea. We have to pick a side. And I, for one, choose the side that lets me rescue the people in chains, rather than the ones who put them there."
Shinon moves up to G7 and waits next to John, allowing Duncan to move through first before squeezing into the doorway himself.

baldwin the merciful |

baldwin the merciful |

Maurice drunk a cure potion in the delay. 18 + 1 = 19
Initiative:
Maurice - moves with group, holding action sword out.
Goblin King - taunting group, holds action.
Duncan - moves into the room holdign the two prisoners.
Shinon -
Ermolos -
John -
Orsin - readies his inspire courage
Andrea -
"I'smell dwarf scum. comeon...I will smite you down with my holy crown! Then rain fire down from the sky after ...I dance on your skull, while eatin' yer brain...ye smelly ...*Sniff sniff*'I smell fear.'

Duncan Redhammer |

Don't think he go nowhere to run. Some o ye guard the whole here. I'll take the entrance near them folks in chains. John, Shinon with me if ye want. Let's close the trap. The rest watch tje whole and kill im if e comes through. Let's close tha trap! Beware o squeezing through. E's probably on the other side, ready t'skewer ye while ye squeeze.
Duncan moves past the people, they would be safe once the King was dead.
This Dwarf be coming in yer front door an got swords an arrows at yet back. COME GET ME!
Duncan moves in, (hopefully adjacent to John) sword and shield ready.
Perception to spot a hiding Goblin 1d20 + 6 ⇒ (1) + 6 = 7

Ermolos |

Duncan you notice that john will never fit into the opening were the chained people are located. You don't see anyone other than the two prisoners. Ermolos is directly behind you with his axe out pushing you through the exceptionally tight opening. He relaizes he is never going to fit. "Shinon can fit. He's skinny".

Orsino 'Orsin' Bessatte |

Orsin's grip tightens around his blade. He gently clears his throat as the group prepares to spring into action.
Orsin readies inspire courage at the first sign of combat, making sure to begin it just before any ally makes their first attack.
That's a +1 morale bonus to weapon attack and damage rolls.

baldwin the merciful |

Duncan when you are inside the cell room you can see to humans manacled to the wall they look worse to wear.
The second person has both his hands chained to the wall and he is a middle aged man with loose skin from being under fed. He is missing his right foot and two left toes. Likewise, he has many semi-healed lacerations on his body.

Duncan Redhammer |

Duncan moves past keeps a wary eye and gently nudges the prisoners with a boot.
Ye alive? Where b yer jailer?
Perception:Spot and find traps1d20 + 6 ⇒ (13) + 6 = 19
Back me up Shinon

baldwin the merciful |

The big man motions his head towards the rear door. The other man is unresponsive.
Duncan with the move to the opening, squeezing and moving up to rear door that's a double move action.

Duncan Redhammer |

OK, once Shinon is in the room Duncan casts bless.
He checks Shinon is ready, Recasts Divine Favor if the durationis up and strides into the room with the fire pit, shield ready.

baldwin the merciful |

Mid Round Recap-
Maurice - moves with group to hex F(.
Goblin King - taunting group, holds action.
Duncan - moves into the room holding the two prisoners.
Shinon -
Ermolos - moves with Duncan then back tracks once sees he won't fit in the opening. Ends in hex E8.
John -
Orsin - readies his inspire courage.
Andrea - Holds action

Sewer Goblin |

Read the earlier spoilers directed at Duncan dnd yourself that will tell you about the room.
John at you enter the area a javelin is thrown at you from the doorway to your right, there is goblin wearing thorny crown standing there in defiance.
"This be my kingdom."
javelin: 1d20 + 8 ⇒ (1) + 8 = 91d4 ⇒ 2
He miss judges the woodpile in front of you and the javelin slips as he is throwing it.
"Me Goblin King."

baldwin the merciful |

Goblin King Battle Round 1-
Maurice - moves with group to hex E9.
Goblin King - taunting group, held action until John poked his head in the room, the king threw a javelin but it slipped form his hand.
Duncan - moves into the room holding the two prisoners.
Shinon - Moved in behind Duncan, looking for traps but finding none.
Ermolos - moves with Duncan then back tracks once sees he won't fit in the opening. Ends in hex E8.
John - Moved up to D9
Orsin - readies his inspire courage, he let his inspire courage song ring once the combat began.
Andrea - Holds action
Andrea has an aciton remaining.
Initiative:
Maurice -
Goblin King -
Duncan -
Shinon -
Ermolos -
John -
Orsin -
Andrea -
Round 2 begins.

Shinon |

Shinon grins and knocks an arrow. "Look around. There are seven of us and one of you. Do you truly think you stand a chance? Ah well. This wouldn't be any fun if you just gave up like your men. Have at you!"
Shinon draws his bow back and lets the arrow fly.
1d20 + 8 ⇒ (19) + 8 = 27
1d8 + 2 ⇒ (2) + 2 = 4

Andrea1 |

Andrea1 wrote:I believe you are not in range of the goblin king. He is over near John.Thank you. Baldwin, I'd like to move to G8 before I take my shot, please.
Andrea runs over to examine Shinon who is clearly confused. 'Silly Shinon! You would need to squeeze past Duncan in order to shoot at the king!" :)

Shinon |

Andrea runs over to examine Shinon who is clearly confused. 'Silly Shinon! You would need to squeeze past Duncan in order to shoot at the king!" :)
...Really? Because from where I'm looking at the map, I'd be able to...well, if you say so. Oh well, Duncan's initiative is before mine, so as long as he moves on his turn I won't need to squeeze past him. In that case, I'd like to move to B9 before I take my shot.

Duncan Redhammer |

Duncan, hearing the challenge moves to C9 (adjacent to john so AC is 21) and casts his divine Favor (finally) roaring, Come on, Vermin King lay down yer arms or die on me sword!

baldwin the merciful |

Andrea1 wrote:...Really? Because from where I'm looking at the map, I'd be able to...well, if you say so. Oh well, Duncan's initiative is before mine, so as long as he moves on his turn I won't need to squeeze past him. In that case, I'd like to move to B9 before I take my shot.
Andrea runs over to examine Shinon who is clearly confused. 'Silly Shinon! You would need to squeeze past Duncan in order to shoot at the king!" :)
Your eyes must have been blurry from that axe blow to the head. You don't have a line of sight from G8 there is a stone wall in your way.
Duncan manages to moved to C9, Shinon following close by to B9. Shinon fires his arrow hitting.

baldwin the merciful |

RD 2
Maurice is not sure how about the amount of space in the room Duncan, Shinon are in, so he hangs back to protect the group's rear.
Ermolos likewise is not sure of the space, so he protects teh rear with Maurice.
Shinon is in hex B9, Duncan is in hex C9, John is in D9. Andrea is in hex G8, Orsin is in hex G10, Ermolos is in hex E8, Maurince is in hex E10. Actions remaining: Duncan, John, Orsin, Andrea std action.

Shinon |

John will move to b10 and attack the goblin king.
[dice=attack with power attack]1d20+7
[dice=damage]1d8+6
John, I think you're missing your Inspire Courage bonuses. We're all getting +1 to attack and damage right now from Orsin

Duncan Redhammer |

Duncan moves to C10 to meet the Goblin king.
A king don't hide while 'is troops die!
1hand PA Divine Favor, Inspire, Bless1d20 + 5 + 2 + 1 + 1 - 1 ⇒ (1) + 5 + 2 + 1 + 1 - 1 = 9
Damage1d10 + 3 + 2 + 1 + 2 ⇒ (1) + 3 + 2 + 1 + 2 = 9

Sewer Goblin |

Duncan climbs on top the wood pile and feels it shift under his body weight causing his attack to go wide. Make an Acrobatic roll DC12 to see if the keep your balance.
'"me goblinKing the magnifico...son of the b'g boom." He prattles on and on.
RD 2 Remaining Actions: John, Orsin, Andrea std action