Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yea. Orsin needs to pick an apprentice fi we get out of this alive. :)


Evil GM

The module has him as NG, but I shifted the NPC's up a lot early on especially since some may have the module or read the the threads. I didn't want it to read the same.

I have him wielding a battleaxe, his second weapon right now is simple dagger, I was thinking light mace eventually. I can switch the battleaxe for a greataxe though. He has the Msw crossbow. Two weapon fighter will work.

I'm waiting for Shinon to post before I take the goodguys actions.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Man, even when flat-footed these goblins have AC 14 or higher...!

Gotta admit, kind of incredibly intimidating.

And I get an apprentice? Sweet!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Gotta start holding my actions so I can see who needs healing

Ouch. Time for a healing channel next round if I can, we're already in danger of getting flanked. I think John needs to pull back. And I think Orsin is now surrounded.


Evil GM

base goblins have AC16, flat footed AC14.


Evil GM

I think that may have been the first time John has ever been hit in this game. Everyone can have an apprentice or in Andrea's case a bed partner.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I think if Orsin struck the prone goblin he is know in the midst of the goblins since one got behind him to bite Maurice.

Not JUST a bed partner, I'm going to see if Fiosa will pray with me. :)


Evil GM

you are working on fiosa in your own meaningful way.

Orsin...you can adjust yoru actions since the goblin dogs and the trobins move before you.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Even if she stays with her faith, I believe we can still pray together. I think it can perhaps be a touching scene if we are comfortable enough to pray together.

Hmm..Perhaps Orsin should cover Maurice


Evil GM
Orsino 'Orsin' Bessatte wrote:

Man, even when flat-footed these goblins have AC 14 or higher...!

Gotta admit, kind of incredibly intimidating.

And I get an apprentice? Sweet!

It may be intimidating but they are not all attacking at one time. It'll be more waves. Everyone has healing potions ...correct? healing potions are one of those magical items I tend to hand out freely, like Pez candies.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yep. Chug em if you got them, they don't do you any good in your pouch.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
baldwin the merciful wrote:

you are working on fiosa in your own meaningful way.

Orsin...you can adjust yoru actions since the goblin dogs and the trobins move before you.

Okay, in that case I'll move to L,-1. Should I keep my rolls from before or should I put in a whole new entry with new rolls into the Gameplay thread?


Evil GM

Keep the rolls, I will apply your move an update the next map.


Evil GM

I recently discovered that slighltly red marker and its real convenient to show the injured homestead fighters.


Evil GM

Before I took Ermolos actions I was wating for the others to post.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Nice chop Duncan, you are looking kinda exposed there though. I'm considering a Sound Burst to shake them up. OMG! A miss!


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Nah, Duncan.is Wolverine remember? Swift action fast healing judgement ftw!!

Seriously though a Sound Burst would be good. Plenty of target's, an Stunned (no action, drop, weapons AND flatfooted? YES PLEASE!)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Mmmm AC 16 though and you are looking at a lot of targets on you.

While Baldwin would want to keep his cards close to his chest regarding the goblins, how did you handle advancement on the city ghoul? Just how does HP, Bab and damage advance?

Night Baldwin. Duncan, regarding Sound Burst, would you say it originates in a square and radiates 10' out in every direction or does the originating square count as the first 5'? A little unsure how it works.


Evil GM

I'm going to call it an evening. This will let the others check in and post.

I will post in the early morning, but then I'm going to take my daughter and her friend to a waterpark. I'll be back on late afternoon.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

It origonates in a square and radiates out 10' in every direction

If you tell me the spell then I get +1 more by knowing it to saves.
With a total +10 to my save I'll probably make it so if you wanna try letting me get surrounded and then dropping it with me in the area, I am game.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

1d8+ save vs. Stun? It is a problem since I am so low on the action order. I believe you are going to get hammered.

Another thing to learn, take more things like alchemit's fire and tanglefoot bags to throw. :p

So Depending on what happens I will probably need to at least use a healing channel since Maurice,John and you are looking at major damage.

Orsin might be well served with throwing down a grease spell and makign the goblins slide around

John, Shinon, everyone. Don't forget the +1 to hit from bless even though you missed.

Darn, this is a lousy first round


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hm. Ok, possible tactics..

I think the line needs to be tightened by everyone stepping back. John and Duncan are very exposed right now especially with the two big ones with multiple attacks on John.

Right now Andrea is leaning towards Healing Channel since I am pretty sure more damage is going to be recieved. If I was higher up the list Sound Burst would be more viable

As suggested, Orsin might use Grease to get us some breathing room

Should we have a retreat plan? I don't want to sound defeatist but this is a major fight we are having and any fight should have a way for us to determine when we sounds flee.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Yes. We retreat FOREWARD!!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Edit: Bleh, got testy there. Sorry. Just concerned about our situation.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Random thought. 5' step back by john so he can heal?


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

The J-K, 2-3 area looks ripe for a sound burst if it remains that populated when your turn rolls around. This early on I think staying on the offensive would be the most sound tactic, especially with the plague of natural 1s that seems to have befallen us.

Orsin can grease L-M, 1-2 if you guys think that's where we need it most to help keep the line (after a fashion). However, I only have it in scroll form, so the Reflex DC to avoid falling is gonna be an 11. Still, I give it a shot if you think it's worth it.

I have a significantly earlier start time to my day tomorrow, so hopefully I'll be more active in what I believe is late morning for y'all eastern time folks.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

All your own calls. But Duncan isn't likely to back down at this point. There are enough enemies for me to activate my Judgement next round. Duncan will tell you in char if he's worried.


Evil GM

I've taked Maurice's action, the Troblins, the Adv Goblin, and the goblins/dogs actions. I updated the map for the Mid Round 2 action. Everyone else can post their actions for this round today. I will take the goblin fodder when i get home this afternoon.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I am late in the order so I'll wait a bit. At work for the next 10 hrs anyway.

Was reading the teamwork feats section of the pfsrd.
There are some REALLY nice ones for me.

"

Player's notes:

When in a line:
Broken Wing Gambit+Paired Oppourtunists= free attack for ally, plus one for me at +4.

When Scouting: Stealth Synergy let's me use Shinon's roll if it's better than mine.

When you want Max AC: Shield wall. Provided I am adjacent to John, my heavy shield grants +4 AC instead of two.

When Flanking:
Outflank +4 to flank attacks.

Looks like me and john are gonna be TANK buddies. I might by a shield even.


Evil GM
Duncan Redhammer wrote:
That sound burst is looking good.

Come on they are just goblins. As an FYI PfSRD has a quick little advance monster generator that is good on the fly. It's not perfect but good on the fly. Dingle has the best generator that I've seen. I haven't used Hero Lab yet.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

That is just me grumblig as always, I do that when things get intense. Just wait until you bring out the orcs!

Things are looking tight enought that I will go for a healing burst since Maurice, and John are heavily hurt.

Orsin, since goblins have great reflex Grease doesn't look good. Are biggest concern is that goblin rider who keeps driving Maurice back


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Your healing burst might wake the goblin I dropped.

Not a problem since if he stands or grabs a weapon or crawls away he provokes from me, john and ermolos...


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Ok EVERYONE.

My "Last Rites" Group has lost 2 players and we need a new member.
The DM has given me permission to invite proven players rather than him going to a recruitment thread.

I'd like to invite ALL of you to send him a PM and char submission.
I'm inviting everybody to submit because everyone here is a proven regular poster and that helps keep things moving. I hate when games bog down.

Please note this game is descriptive combat only (so far) meaning DM describes positioning rather than maps. This doesn't take much away from the story as the DM is a good narrator.
The pace is a bit slower than here (but I've never encountered a pbp game this fast). 1-2posts a day will do for the 'Last Rites' game.

Plotline- In a sentence? Sandpoint is beset by a Vampire and we gonna kill him.

Discussion thread here:
Last Rites

Party has:
Debuffer Witch (me)
Falchion Weapon Master
Dhampir Negative channel cleric
Sage Bloodline Sorcerer.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I'll perhaps think of something

Divine favor better than a sword strike?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I'll let others have first stab with Duncan's game offer.


Evil GM

Duncan what do you need in the party


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Play what you like, but I have the healing hex and the Damphir does heal a bit.
Me and the Sage blooded Sorcerer overlap a bit (Primary arcane off a limited list)
The fighter could use a buddy and we have 0 trapfinding.

I am partial to Magai, Inquisitors and Bards myself for 5th chars.
Trapfinding is not that important.

So nothing screaming out as lacking (maybe archery?)

Play whatever you feel partial to.
DM is the one you are submitting to via PM.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I might need to try taking another step back

Hmm..When Round 3 starts, I will be here but holding my action until I see what goes down depending on who hits who.


Evil GM
Duncan Redhammer wrote:

Play what you like, but I have the healing hex and the Damphir does heal a bit.

Me and the Sage blooded Sorcerer overlap a bit (Primary arcane off a limited list)
The fighter could use a buddy and we have 0 trapfinding.

I am partial to Magai, Inquisitors and Bards myself for 5th chars.
Trapfinding is not that important.

So nothing screaming out as lacking (maybe archery?)

Play whatever you feel partial to.
DM is the one you are submitting to via PM.

I could sumbit submit a ranger. What level? I actually have one already made she was passed up for Jade Regent game. Should I drop in on the discussion thread or PM him.

The Shackles game that Orsin and I are in fell through...DM is missing in action.

I dropped the DM a PM.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
baldwin the merciful wrote:

The Shackles game that Orsin and I are in fell through...DM is missing in action.

I dropped the DM a PM.

Such a pity too. That game was shaping up nicely.


Evil GM
Orsino 'Orsin' Bessatte wrote:
baldwin the merciful wrote:

The Shackles game that Orsin and I are in fell through...DM is missing in action.

I dropped the DM a PM.

Such a pity too. That game was shaping up nicely.

Jasmine Rose was left hanging in the wind. I liked that character that I built. She was fun to play too.


Evil GM

Anyone ever fight a troblin before? It's in the Tome of Horrors Complete.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Nope. Reminds me of the Thoul(Troll,Ghoul,Gnoll) from the old D&D sets.

Maurice has a Trysty longsword? My goodness, and here I thought Andrea was the naughty one. ;)


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
baldwin the merciful wrote:
I think that may have been the first time John has ever been hit in this game. Everyone can have an apprentice or in Andrea's case a bed partner.

I'll probably end up without one. I like Chelsi's character too much to see her replaced, but unfortunately she is a servant tied to a noble house. Shinon probably couldn't even get her to hold a sword, much less join him in a deadly fight for justice.


Evil GM
Shinon wrote:
baldwin the merciful wrote:
I think that may have been the first time John has ever been hit in this game. Everyone can have an apprentice or in Andrea's case a bed partner.
I'll probably end up without one. I like Chelsi's character too much to see her replaced, but unfortunately she is a servant tied to a noble house. Shinon probably couldn't even get her to hold a sword, much less join him in a deadly fight for justice.

We will see how the RP develops...Andrea has fun relationship with Fiosa. At least you are sleeping in the compound now.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

DM a ranger could be cool.

Did you go TWF, Archery or Switch Hitter?

Also Uraban Ranger would give you trapfinding. We are level 2 at the moment.


Evil GM
Duncan Redhammer wrote:

DM a ranger could be cool.

Did you go TWF, Archery or Switch Hitter?

Also Uraban Ranger would give you trapfinding. We are level 2 at the moment.

The ranger, Jenar Hickory, was created for a Jade game but I wasn't selected. She was created as a two weapon fighter using hand axes but that can altered if necessary.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
baldwin the merciful wrote:
Shinon wrote:
baldwin the merciful wrote:
I think that may have been the first time John has ever been hit in this game. Everyone can have an apprentice or in Andrea's case a bed partner.
I'll probably end up without one. I like Chelsi's character too much to see her replaced, but unfortunately she is a servant tied to a noble house. Shinon probably couldn't even get her to hold a sword, much less join him in a deadly fight for justice.
We will see how the RP develops...Andrea has fun relationship with Fiosa. At least you are sleeping in the compound now.

But he loses out on prime rat meat!


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

I've been wrestling with the following question for a while and wanna poll you all for your opinions.

To read the entirety of the gameplay thread or not to?

I'm partial to reading it to be fully brought up to speed without imposing on the other players, but there's a danger for metagaming in having knowledge about everyone's characters that Orsin wouldn't.

Thoughts?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hmm..

I say go for the challenge of just having basic knowledge until you get filled in back at the hideout.

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